Any pages containing information on game assets will be linked here. This page will also contain information pertaining to any asset on any CoD.
Pool Structure
Once the assets are loaded from the FastFile and Zones, they are stored in memory in pools.
template<typename T> union XAssetPoolEntry
{
T entry;
T * next;
};
template<typename T, int count> struct XAssetPool
{
T * freeHead;
XAssetPoolEntry<T> entries[count];
};
The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in the pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool.
Asset Types
Call of Duty 4
| Asset Type
|
Xbox ID
|
Is Used
|
Max Count
|
| xmodelpieces
|
0x00
|
False
|
0x40
|
| physpreset
|
0x01
|
True
|
0x40
|
| xanim
|
0x02
|
True
|
0x1000
|
| xmodel
|
0x03
|
True
|
0x3E8
|
| material
|
0x04
|
True
|
0x800
|
| pixelshader
|
0x05
|
True
|
0x600
|
| techset
|
0x06
|
True
|
0x200
|
| image
|
0x07
|
True
|
0x960
|
| sound
|
0x08
|
True
|
0x3E80
|
| sndcurve
|
0x09
|
True
|
0x40
|
| loaded_sound
|
0x0A
|
True
|
0x4B0
|
| col_map_sp
|
0x0B
|
True
|
1
|
| col_map_mp
|
0x0C
|
True
|
1
|
| com_map
|
0x0D
|
True
|
1
|
| game_map_sp
|
0x0E
|
True
|
1
|
| game_map_mp
|
0x0F
|
True
|
1
|
| map_ents
|
0x10
|
True
|
2
|
| gfx_map
|
0x11
|
True
|
1
|
| lightdef
|
0x12
|
True
|
0x20
|
| ui_map
|
0x13
|
False
|
0
|
| font
|
0x14
|
True
|
0x10
|
| menufile
|
0x15
|
True
|
0x80
|
| menu
|
0x16
|
True
|
0x200
|
| localize
|
0x17
|
True
|
0x1800
|
| weapon
|
0x18
|
True
|
0x80
|
| snddriverglobals
|
0x19
|
True
|
1
|
| fx
|
0x1A
|
True
|
0x190
|
| impactfx
|
0x1B
|
True
|
4
|
| aitype
|
0x1C
|
False
|
0
|
| mptype
|
0x1D
|
False
|
0
|
| character
|
0x1E
|
False
|
0
|
| xmodelalias
|
0x1F
|
False
|
0
|
| rawfile
|
0x20
|
True
|
0x400
|
| stringtable
|
0x21
|
True
|
0x32
|
World at War
| Asset Type
|
Xbox ID
|
PS3 ID
|
PC ID
|
Is Used
|
Max Count
|
| xmodelpieces
|
0x00
|
0x00
|
0x00
|
False
|
0x40
|
| physpreset
|
0x01
|
0x01
|
0x01
|
True
|
0x40
|
| physconstraints
|
0x02
|
0x02
|
0x02
|
True
|
0x40
|
| destructibledef
|
0x03
|
0x03
|
0x03
|
True
|
0x40
|
| xanim
|
0x04
|
0x04
|
0x04
|
True
|
0x1000
|
| xmodel
|
0x05
|
0x05
|
0x05
|
True
|
0x3E8
|
| material
|
0x06
|
0x06
|
0x06
|
True
|
0x800
|
| pixelshader
|
0x07
|
0x07
|
n/a
|
True
|
0x800
|
| vertexshader
|
n/a
|
0x08
|
n/a
|
True
|
????
|
| techset
|
0x08
|
0x09
|
0x07
|
True
|
0x200
|
| image
|
0x09
|
0x0A
|
0x08
|
True
|
0x960
|
| sound
|
0x0A
|
0x0B
|
0x09
|
True
|
0x3E80
|
| loaded_sound
|
0x0B
|
0x0C
|
0x0A
|
True
|
0x640
|
| col_map_sp
|
0x0C
|
0x0D
|
0x0B
|
True
|
1
|
| col_map_mp
|
0x0D
|
0x0E
|
0x0C
|
True
|
1
|
| com_map
|
0x0E
|
0x0F
|
0x0D
|
True
|
1
|
| game_map_sp
|
0x0F
|
0x10
|
0x0D
|
True
|
1
|
| game_map_mp
|
0x10
|
0x11
|
0x0F
|
True
|
1
|
| map_ents
|
0x11
|
0x12
|
0x10
|
True
|
2
|
| gfx_map
|
0x12
|
0x13
|
0x11
|
True
|
1
|
| lightdef
|
0x13
|
0x14
|
0x12
|
True
|
0x20
|
| ui_map
|
0x14
|
0x15
|
0x13
|
False
|
0
|
| font
|
0x15
|
0x16
|
0x14
|
True
|
0x10
|
| menufile
|
0x16
|
0x17
|
0x15
|
True
|
0x80
|
| menu
|
0x17
|
0x18
|
0x16
|
True
|
0x258
|
| localize
|
0x18
|
0x19
|
0x17
|
True
|
0x2096
|
| weapon
|
0x19
|
0x1A
|
0x18
|
True
|
0x100
|
| snddriverglobals
|
0x1A
|
0x1B
|
0x19
|
True
|
1
|
| fx
|
0x1B
|
0x1C
|
0x1A
|
True
|
0x190
|
| impactfx
|
0x1C
|
0x1D
|
0x1B
|
True
|
4
|
| aitype
|
0x1D
|
0x1E
|
0x1C
|
False
|
0
|
| mptype
|
0x1E
|
0x1F
|
0x1D
|
False
|
0
|
| character
|
0x1F
|
0x20
|
0x1E
|
False
|
0
|
| xmodelalias
|
0x20
|
0x21
|
0x1F
|
False
|
0
|
| rawfile
|
0x21
|
0x22
|
0x20
|
True
|
0x400
|
| stringtable
|
0x22
|
0x23
|
0x21
|
True
|
0x32
|
| packindex
|
0x23
|
0x24
|
0x22
|
True
|
0x10
|
Modern Warfare 2
| Asset Type
|
Xbox ID
|
PS3 ID
|
PC ID
|
Is Used
|
Max Count
|
| physpreset
|
0x00
|
0x00
|
0x00
|
True
|
0x40
|
| phys_collmap
|
0x01
|
0x01
|
0x01
|
True
|
0x400
|
| xanim
|
0x02
|
0x02
|
0x02
|
True
|
0x1000
|
| xmodelsurfs
|
0x03
|
0x03
|
0x03
|
True
|
0x1000
|
| xmodel
|
0x04
|
0x04
|
0x04
|
True
|
0x600
|
| material
|
0x05
|
0x05
|
0x05
|
True
|
0x1000
|
| pixelshader
|
0x06
|
0x06
|
0x06
|
True
|
0x1FA0
|
| vertexshader
|
N/A
|
0x07
|
0x07
|
True
|
0x400
|
| vertexdecl
|
N/A
|
N/A
|
0x08
|
True
|
0x30
|
| techset
|
0x07
|
0x08
|
0x09
|
True
|
0x300
|
| image
|
0x08
|
0x09
|
0x0A
|
True
|
0xE00
|
| sound
|
0x09
|
0x0A
|
0x0B
|
True
|
0x3E80
|
| sndcurve
|
0x0A
|
0x0B
|
0x0C
|
True
|
0x40
|
| loaded_sound
|
0x0B
|
0x0C
|
0x0D
|
True
|
0x546
|
| col_map_sp
|
0x0C
|
0x0D
|
0x0E
|
True
|
1
|
| col_map_mp
|
0x0D
|
0x0E
|
0x0F
|
True
|
1
|
| com_map
|
0x0E
|
0x0F
|
0x10
|
True
|
1
|
| game_map_sp
|
0x0F
|
0x10
|
0x11
|
True
|
1
|
| game_map_mp
|
0x10
|
0x11
|
0x12
|
True
|
1
|
| map_ents
|
0x11
|
0x12
|
0x13
|
True
|
2
|
| fx_map
|
0x12
|
0x13
|
0x14
|
True
|
1
|
| gfx_map
|
0x13
|
0x14
|
0x15
|
True
|
1
|
| lightdef
|
0x14
|
0x15
|
0x16
|
True
|
0x20
|
| ui_map
|
0x15
|
0x16
|
0x17
|
False
|
0
|
| font
|
0x16
|
0x17
|
0x18
|
True
|
0x10
|
| menufile
|
0x17
|
0x18
|
0x19
|
True
|
0x80
|
| menu
|
0x18
|
0x19
|
0x1A
|
True
|
0x264
|
| localize
|
0x19
|
0x1A
|
0x1B
|
True
|
0x1B58
|
| weapon
|
0x1A
|
0x1B
|
0x1C
|
True
|
0x578
|
| snddriverglobals
|
0x1B
|
0x1C
|
0x1D
|
True
|
1
|
| fx
|
0x1C
|
0x1D
|
0x1E
|
True
|
0x258
|
| impactfx
|
0x1D
|
0x1E
|
0x1F
|
True
|
4
|
| aitype
|
0x1E
|
0x1F
|
0x20
|
False
|
0
|
| mptype
|
0x1F
|
0x20
|
0x21
|
False
|
0
|
| character
|
0x20
|
0x21
|
0x22
|
False
|
0
|
| xmodelalias
|
0x21
|
0x22
|
0x23
|
False
|
0
|
| rawfile
|
0x22
|
0x23
|
0x24
|
True
|
0x400
|
| stringtable
|
0x23
|
0x24
|
0x25
|
True
|
0x190
|
| leaderboarddef
|
0x24
|
0x25
|
0x26
|
True
|
0x64
|
| structureddatadef
|
0x25
|
0x26
|
0x27
|
True
|
0x18
|
| tracer
|
0x26
|
0x27
|
0x28
|
True
|
0x20
|
| vehicle
|
0x27
|
0x28
|
0x29
|
True
|
0x80
|
| addon_map_ents
|
0x28
|
0x29
|
0x2A
|
True
|
1
|
Black Ops 1
| Asset Type
|
Xbox ID
|
PC ID
|
Is Used
|
Max Count
|
| xmodelpieces
|
0x00
|
0x00
|
False
|
0x40
|
| physpreset
|
0x01
|
0x01
|
True
|
0x40
|
| physconstraints
|
0x02
|
0x02
|
True
|
0x40
|
| destructibledef
|
0x03
|
0x03
|
True
|
0x40
|
| xanim
|
0x04
|
0x04
|
True
|
0x13EC
|
| xmodel
|
0x05
|
0x05
|
True
|
0x3E8
|
| material
|
0x06
|
0x06
|
True
|
0x1000
|
| pixelshader
|
0x07
|
n/a
|
True
|
0x1060
|
| techset
|
0x08
|
0x07
|
True
|
0x200
|
| image
|
0x09
|
0x08
|
True
|
0x1000
|
| sound
|
0x0A
|
0x09
|
True
|
0x20
|
| sound_patch
|
0x0B
|
0x0A
|
True
|
0x10
|
| col_map_sp
|
0x0C
|
0x0B
|
True
|
1
|
| col_map_mp
|
0x0D
|
0x0C
|
True
|
1
|
| com_map
|
0x0E
|
0x0D
|
True
|
1
|
| game_map_sp
|
0x0F
|
0x0D
|
True
|
1
|
| game_map_mp
|
0x10
|
0x0F
|
True
|
1
|
| map_ents
|
0x11
|
0x10
|
True
|
2
|
| gfx_map
|
0x12
|
0x11
|
True
|
1
|
| lightdef
|
0x13
|
0x12
|
True
|
0x20
|
| ui_map
|
0x14
|
0x13
|
False
|
0
|
| font
|
0x15
|
0x14
|
True
|
0x10
|
| menufile
|
0x16
|
0x15
|
True
|
0xA4
|
| menu
|
0x17
|
0x16
|
True
|
0x3CA
|
| localize
|
0x18
|
0x17
|
True
|
0x2400
|
| weapon
|
0x19
|
0x18
|
True
|
0x800
|
| weapondef
|
0x1A
|
0x19
|
False
|
0
|
| weaponvariant
|
0x1B
|
0x1A
|
False
|
0
|
| snddriverglobals
|
0x1C
|
0x1B
|
True
|
1
|
| fx
|
0x1D
|
0x1C
|
True
|
0x1C2
|
| impactfx
|
0x1E
|
0x1D
|
True
|
4
|
| aitype
|
0x1F
|
0x1E
|
False
|
0
|
| mptype
|
0x20
|
0x1F
|
False
|
0
|
| mpbody
|
0x21
|
0x20
|
False
|
0
|
| mphead
|
0x22
|
0x21
|
False
|
0
|
| character
|
0x23
|
0x22
|
False
|
0
|
| xmodelalias
|
0x24
|
0x23
|
False
|
0
|
| rawfile
|
0x25
|
0x24
|
True
|
0x400
|
| stringtable
|
0x26
|
0x25
|
True
|
0x50
|
| packindex
|
0x27
|
0x26
|
True
|
0x10
|
| xGlobals
|
0x28
|
0x27
|
True
|
1
|
| ddl
|
0x29
|
0x28
|
True
|
0x18
|
| glasses
|
0x2A
|
0x29
|
True
|
1
|
| texturelist
|
0x2B
|
n/a
|
True
|
1
|
| emblemset
|
0x2C
|
0x2A
|
True
|
4
|
Modern Warfare 3
| Asset Type
|
Xbox ID
|
PC ID
|
Is Used
|
Max Count
|
| physpreset
|
0x00
|
0x00
|
True
|
0x40
|
| phys_collmap
|
0x01
|
0x01
|
True
|
0x400
|
| xanim
|
0x02
|
0x02
|
True
|
0x1040
|
| xmodelsurfs
|
0x03
|
0x03
|
True
|
0xC00
|
| xmodel
|
0x04
|
0x04
|
True
|
0x8A0
|
| material
|
0x05
|
0x05
|
True
|
0x1260
|
| pixelshader
|
0x06
|
0x06
|
True
|
0x1800
|
| vertexshader
|
N/A
|
0x07
|
True
|
???
|
| vertexdecl
|
N/A
|
0x08
|
True
|
???
|
| techset
|
0x07
|
0x09
|
True
|
0x300
|
| image
|
0x08
|
0x0A
|
True
|
0x10C0
|
| sound
|
0x09
|
0x0B
|
True
|
0x3E80
|
| sndcurve
|
0x0A
|
0x0C
|
True
|
0x40
|
| loaded_sound
|
0x0B
|
0x0D
|
True
|
0x672
|
| col_map_mp
|
0x0C
|
0x0E
|
True
|
1
|
| com_map
|
0x0D
|
0x0F
|
True
|
1
|
| glass_map
|
0x0E
|
0x10
|
True
|
1
|
| aipaths
|
0x0F
|
0x11
|
True
|
1
|
| vehicle_track
|
0x10
|
0x12
|
True
|
1
|
| map_ents
|
0x11
|
0x13
|
True
|
2
|
| fx_map
|
0x12
|
0x14
|
True
|
1
|
| gfx_map
|
0x13
|
0x15
|
True
|
1
|
| lightdef
|
0x14
|
0x16
|
True
|
0x20
|
| ui_map
|
0x15
|
0x17
|
False
|
0
|
| font
|
0x16
|
0x18
|
True
|
0x10
|
| menufile
|
0x17
|
0x19
|
True
|
0x80
|
| menu
|
0x18
|
0x1A
|
True
|
0x264
|
| localize
|
0x19
|
0x1B
|
True
|
0x1B58
|
| attachment
|
0x1A
|
0x1C
|
True
|
0x578
|
| weapon
|
0x1B
|
0x1D
|
True
|
0x578
|
| snddriverglobals
|
0x1C
|
0x1E
|
True
|
1
|
| fx
|
0x1D
|
0x1F
|
True
|
0x258
|
| impactfx
|
0x1E
|
0x20
|
True
|
4
|
| surfacefx
|
0x1F
|
0x21
|
True
|
4
|
| aitype
|
0x20
|
0x22
|
False
|
0
|
| mptype
|
0x21
|
0x23
|
False
|
0
|
| character
|
0x22
|
0x24
|
False
|
0
|
| xmodelalias
|
0x23
|
0x25
|
False
|
0
|
| rawfile
|
0x24
|
0x26
|
True
|
0x400
|
| scriptfile
|
0x25
|
0x27
|
True
|
0x400
|
| stringtable
|
0x26
|
0x28
|
True
|
0x190
|
| leaderboarddef
|
0x27
|
0x29
|
True
|
0x64
|
| structureddatadef
|
0x28
|
0x2A
|
True
|
0x18
|
| tracer
|
0x29
|
0x2B
|
True
|
0x20
|
| vehicle
|
0x2A
|
0x2C
|
True
|
0x80
|
| addon_map_ents
|
0x2B
|
0x2D
|
True
|
1
|
Black Ops 2
| Asset Type
|
Xbox ID
|
PC ID
|
Is Used
|
Max Count
|
| xmodelpieces
|
0x00
|
0x00
|
False
|
0x40
|
| physpreset
|
0x01
|
0x01
|
True
|
0x41
|
| physconstraints
|
0x02
|
0x02
|
True
|
0x40
|
| destructibledef
|
0x03
|
0x03
|
True
|
0x40
|
| xanim
|
0x04
|
0x04
|
True
|
0x1450
|
| xmodel
|
0x05
|
0x05
|
True
|
0x578
|
| material
|
0x06
|
0x06
|
True
|
0x1300
|
| pixelshader
|
0x07
|
n/a
|
True
|
0x1800
|
| techset
|
0x08
|
0x07
|
True
|
0x226
|
| image
|
0x09
|
0x08
|
True
|
0x1440
|
| sound
|
0x0A
|
0x09
|
True
|
0x20
|
| sound_patch
|
0x0B
|
0x0A
|
True
|
0x10
|
| col_map_sp
|
0x0C
|
0x0B
|
True
|
1
|
| col_map_mp
|
0x0D
|
0x0C
|
True
|
1
|
| com_map
|
0x0E
|
0x0D
|
True
|
1
|
| game_map_sp
|
0x0F
|
0x0D
|
True
|
1
|
| game_map_mp
|
0x10
|
0x0F
|
True
|
1
|
| map_ents
|
0x11
|
0x10
|
True
|
2
|
| gfx_map
|
0x12
|
0x11
|
True
|
1
|
| lightdef
|
0x13
|
0x12
|
True
|
0x20
|
| ui_map
|
0x14
|
0x13
|
False
|
0
|
| font
|
0x15
|
0x14
|
True
|
0x10
|
| fonticon
|
0x16
|
0x15
|
True
|
0x10
|
| menufile
|
0x17
|
0x16
|
True
|
0xA4
|
| menu
|
0x18
|
0x17
|
True
|
0x1C2
|
| localize
|
0x19
|
0x18
|
True
|
0x3800
|
| weapon
|
0x1A
|
0x19
|
True
|
0x100
|
| weapondef
|
0x1B
|
0x1A
|
False
|
0
|
| weaponvariant
|
0x1C
|
0x1B
|
False
|
0
|
| weaponfull
|
0x1D
|
0x1C
|
False
|
0
|
| attachment
|
0x1E
|
0x1D
|
True
|
0x80
|
| attachmentunique
|
0x1F
|
0x1E
|
True
|
0x400
|
| weaponcamo
|
0x20
|
0x1F
|
True
|
0x80
|
| snddriverglobals
|
0x21
|
0x20
|
True
|
1
|
| fx
|
0x22
|
0x21
|
True
|
0x258
|
| impactfx
|
0x23
|
0x22
|
True
|
4
|
| aitype
|
0x24
|
0x23
|
False
|
0
|
| mptype
|
0x25
|
0x24
|
False
|
0
|
| mpbody
|
0x26
|
0x25
|
False
|
0
|
| mphead
|
0x27
|
0x26
|
False
|
0
|
| character
|
0x28
|
0x27
|
False
|
0
|
| xmodelalias
|
0x29
|
0x28
|
False
|
0
|
| rawfile
|
0x2A
|
0x29
|
True
|
0x400
|
| stringtable
|
0x2B
|
0x2A
|
True
|
0x60
|
| leaderboarddef
|
0x2C
|
0x2B
|
True
|
0x80
|
| xGlobals
|
0x2D
|
0x2C
|
True
|
1
|
| ddl
|
0x2E
|
0x2D
|
True
|
0x18
|
| glasses
|
0x2F
|
0x2E
|
True
|
1
|
| texturelist
|
0x30
|
n/a
|
True
|
8
|
| emblemset
|
0x31
|
0x2F
|
True
|
4
|
| scriptparsetree
|
0x32
|
0x30
|
True
|
0x400
|
| keyvaluepairs
|
0x33
|
0x31
|
True
|
0x40
|
| vehicle
|
0x34
|
0x32
|
True
|
0x20
|
| memoryblock
|
0x35
|
0x33
|
True
|
0x10
|
| addon_map_ents
|
0x36
|
0x34
|
True
|
1
|
| tracer
|
0x37
|
0x35
|
True
|
0x32
|
| skinnedverts
|
0x38
|
0x36
|
True
|
1
|
| qdb
|
0x39
|
0x37
|
True
|
4
|
| slug
|
0x3A
|
0x38
|
True
|
5
|
| footsteptable
|
0x3B
|
0x39
|
True
|
0x20
|
| footstepfxtable
|
0x3C
|
0x3A
|
True
|
4
|
| zbarrier
|
0x3D
|
0x3B
|
True
|
0x10
|
| string
|
0x3E
|
0x3C
|
False
|
0
|
| assetlist
|
0x3F
|
0x3D
|
False
|
0
|
| report
|
0x40
|
0x3E
|
False
|
0
|
| depend
|
0x41
|
0x3F
|
False
|
0
|
Ghosts
| Asset Type
|
Xbox ID
|
PC ID
|
Is Used
|
Max Count
|
| physpreset
|
0x00
|
0x00
|
True
|
0x40
|
| phys_collmap
|
0x01
|
0x01
|
True
|
0x100
|
| xanim
|
0x02
|
0x02
|
True
|
0x1040
|
| xmodelsurfs
|
0x03
|
0x03
|
True
|
0xC00
|
| xmodel
|
0x04
|
0x04
|
True
|
0x8A0
|
| material
|
0x05
|
0x05
|
True
|
0xFA0
|
| computeshader
|
n/a
|
0x06
|
True
|
???
|
| vertexshader
|
n/a
|
0x07
|
True
|
???
|
| hullshader
|
n/a
|
0x08
|
True
|
???
|
| domainshader
|
n/a
|
0x09
|
True
|
???
|
| pixelshader
|
0x06
|
0x0A
|
True
|
0x1800
|
| vertexdecl
|
n/a
|
0x0B
|
True
|
???
|
| techset
|
0x07
|
0x0C
|
True
|
0x300
|
| image
|
0x08
|
0x0D
|
True
|
0x10C0
|
| sound
|
0x09
|
0x0E
|
True
|
0x3E80
|
| sndcurve
|
0x0A
|
0x0F
|
True
|
0x40
|
| lpfcurve
|
0x0B
|
0x10
|
True
|
0x40
|
| reverbsendcurve
|
0x0C
|
0x11
|
True
|
0x40
|
| loaded_sound
|
0x0D
|
0x12
|
True
|
0x9C4
|
| col_map_mp
|
0x0E
|
0x13
|
True
|
1
|
| com_map
|
0x0F
|
0x14
|
True
|
1
|
| glass_map
|
0x10
|
0x15
|
True
|
1
|
| aipaths
|
0x11
|
0x16
|
True
|
1
|
| vehicle_track
|
0x12
|
0x17
|
True
|
1
|
| map_ents
|
0x13
|
0x18
|
True
|
2
|
| fx_map
|
0x14
|
0x19
|
True
|
1
|
| gfx_map
|
0x15
|
0x1A
|
True
|
1
|
| lightdef
|
0x16
|
0x1B
|
True
|
0x20
|
| ui_map
|
0x17
|
0x1C
|
False
|
0
|
| font
|
0x18
|
0x1D
|
True
|
0x10
|
| menufile
|
0x19
|
0x1E
|
True
|
0x40
|
| menu
|
0x1A
|
0x1F
|
True
|
0x40
|
| animclass
|
0x1B
|
0x20
|
True
|
8
|
| localize
|
0x1C
|
0x21
|
True
|
0x2198
|
| attachment
|
0x1D
|
0x22
|
True
|
0x60
|
| weapon
|
0x1E
|
0x23
|
True
|
0xA0
|
| snddriverglobals
|
0x1F
|
0x24
|
True
|
1
|
| fx
|
0x20
|
0x25
|
True
|
0x800
|
| impactfx
|
0x21
|
0x26
|
True
|
4
|
| surfacefx
|
0x22
|
0x27
|
True
|
6
|
| aitype
|
0x23
|
0x28
|
False
|
0
|
| mptype
|
0x24
|
0x29
|
False
|
0
|
| character
|
0x25
|
0x2A
|
False
|
0
|
| xmodelalias
|
0x26
|
0x2B
|
False
|
0
|
| rawfile
|
0x27
|
0x2C
|
True
|
0x400
|
| scriptfile
|
0x28
|
0x2D
|
True
|
0x300
|
| stringtable
|
0x29
|
0x2E
|
True
|
0x190
|
| leaderboarddef
|
0x2A
|
0x2F
|
True
|
0x80
|
| structureddatadef
|
0x2B
|
0x30
|
True
|
0x18
|
| tracer
|
0x2C
|
0x31
|
True
|
0x20
|
| vehicle
|
0x2D
|
0x32
|
True
|
0x20
|
| addon_map_ents
|
0x2E
|
0x33
|
True
|
1
|
| netconststrings
|
0x2F
|
0x34
|
True
|
0x80
|
| reverbpresset
|
0x30
|
0x35
|
True
|
0x40
|
| luafile
|
0x31
|
0x36
|
True
|
0x100
|
| scriptable
|
0x32
|
0x37
|
True
|
0x80
|
| colorization
|
n/a
|
0x38
|
True
|
1
|
| colorizationset
|
n/a
|
0x39
|
True
|
1
|
| tonemapping
|
n/a
|
0x3A
|
True
|
1
|
| equipsndtable
|
0x33
|
0x3B
|
True
|
1
|
| vectorfield
|
n/a
|
0x3C
|
True
|
1
|
| dopplerpreset
|
0x34
|
0x3D
|
True
|
0x40
|
| particlesimanimation
|
n/a
|
0x3E
|
True
|
1
|
Pages in category "Assets"
The following 109 pages are in this category, out of 109 total.