Laser Asset
struct LaserDef
{
const char *name;
Material *laser;
Material *light;
FxEffectDef *lightEffect;
LaserDef *laserDef;
ScriptString laserSight;
char unknown1[0x6A];
};struct LaserDef
{
const char *name;
Material *laser;
Material *light;
FxEffectDef *lightEffect;
LaserDef *laserDef;
ScriptString laserSight;
char unknown1[0x6A];
};