Any pages containing information on game assets will be linked here. This page will also contain information pertaining to any asset on any CoD.
Pool Structure
Once the assets are loaded from the FastFile and Zones, they are stored in memory in pools.
template<typename T> union XAssetPoolEntry
{
T entry;
T * next;
};
template<typename T, int count> struct XAssetPool
{
T * freeHead;
XAssetPoolEntry<T> entries[count];
};
The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in ithe pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool.
Asset Types
007 Quantum of Solace
| Asset Type
|
Xbox 360 ID
|
PS3 ID
|
PC ID
|
Is Used
|
Pool Count
|
| xmodelpieces
|
N/A
|
0x00
|
N/A
|
False
|
0x40
|
| physpreset
|
N/A
|
0x01
|
N/A
|
True
|
0x80
|
| physconstraints
|
N/A
|
0x02
|
N/A
|
True
|
0x40
|
| destructibledef
|
N/A
|
0x03
|
N/A
|
True
|
0x40
|
| xanim
|
N/A
|
0x04
|
N/A
|
True
|
0x1000
|
| xmodel
|
N/A
|
0x05
|
N/A
|
True
|
0x280
|
| material
|
N/A
|
0x06
|
N/A
|
True
|
0x65A
|
| pixelshader
|
N/A
|
0x07
|
N/A
|
True
|
0x988
|
| vertexshader
|
N/A
|
0x08
|
N/A
|
True
|
0x4D8
|
| techset
|
N/A
|
0x09
|
N/A
|
True
|
0x200
|
| image
|
N/A
|
0x0A
|
N/A
|
True
|
0x76C
|
| sound
|
N/A
|
0x0B
|
N/A
|
True
|
0x2710
|
| sndcurve
|
N/A
|
0x0C
|
N/A
|
True
|
0x40
|
| col_map_sp
|
N/A
|
0x0D
|
N/A
|
True
|
1
|
| col_map_mp
|
N/A
|
0x0E
|
N/A
|
True
|
1
|
| com_map
|
N/A
|
0x0F
|
N/A
|
True
|
1
|
| game_map_sp
|
N/A
|
0x10
|
N/A
|
True
|
1
|
| game_map_mp
|
N/A
|
0x11
|
N/A
|
True
|
1
|
| map_ents
|
N/A
|
0x12
|
N/A
|
True
|
2
|
| gfx_map
|
N/A
|
0x13
|
N/A
|
True
|
1
|
| lightdef
|
N/A
|
0x14
|
N/A
|
True
|
0x20
|
| ui_map
|
N/A
|
0x15
|
N/A
|
False
|
0
|
| font
|
N/A
|
0x16
|
N/A
|
True
|
0x10
|
| menufile
|
N/A
|
0x17
|
N/A
|
True
|
0x80
|
| menu
|
N/A
|
0x18
|
N/A
|
True
|
0x100
|
| localize
|
N/A
|
0x19
|
N/A
|
True
|
0x1800
|
| weapon
|
N/A
|
0x1A
|
N/A
|
True
|
0x100
|
| snddriverglobals
|
N/A
|
0x1B
|
N/A
|
True
|
1
|
| fx
|
N/A
|
0x1C
|
N/A
|
True
|
0x154
|
| impactfx
|
N/A
|
0x1D
|
N/A
|
True
|
4
|
| aitype
|
N/A
|
0x1E
|
N/A
|
False
|
0
|
| mptype
|
N/A
|
0x1F
|
N/A
|
False
|
0
|
| character
|
N/A
|
0x20
|
N/A
|
False
|
0
|
| xmodelalias
|
N/A
|
0x21
|
N/A
|
False
|
0
|
| rawfile
|
N/A
|
0x22
|
N/A
|
True
|
0x400
|
| stringtable
|
N/A
|
0x23
|
N/A
|
True
|
0xA
|
| xmltree
|
N/A
|
0x24
|
N/A
|
True
|
0x400
|
| scene_animation
|
N/A
|
0x25
|
N/A
|
True
|
0x800
|
| cutscene
|
N/A
|
0x26
|
N/A
|
True
|
0x800
|
| custom_camera
|
N/A
|
0x27
|
N/A
|
True
|
0x20
|
Call of Duty 4
| Asset Type
|
Xbox 360 ID
|
PS3 ID
|
PC ID
|
Is Used
|
Pool Count
|
| xmodelpieces
|
0x00
|
0x00
|
0x00
|
False
|
0x40
|
| physpreset
|
0x01
|
0x01
|
0x01
|
True
|
0x40
|
| xanim
|
0x02
|
0x02
|
0x02
|
True
|
0x1000
|
| xmodel
|
0x03
|
0x03
|
0x03
|
True
|
0x3E8
|
| material
|
0x04
|
0x04
|
0x04
|
True
|
0x800
|
| pixelshader
|
0x05
|
0x05
|
N/A
|
True
|
0x600
|
| vertexshader
|
N/A
|
0x06
|
N/A
|
True
|
0x200
|
| techset
|
0x06
|
0x07
|
0x05
|
True
|
0x200
|
| image
|
0x07
|
0x08
|
0x06
|
True
|
0x960
|
| sound
|
0x08
|
0x09
|
0x07
|
True
|
0x3E80
|
| sndcurve
|
0x09
|
0x0A
|
0x08
|
True
|
0x40
|
| loaded_sound
|
0x0A
|
0x0B
|
0x09
|
True
|
0x4B0
|
| col_map_sp
|
0x0B
|
0x0C
|
0x0A
|
True
|
1
|
| col_map_mp
|
0x0C
|
0x0D
|
0x0B
|
True
|
1
|
| com_map
|
0x0D
|
0x0E
|
0x0C
|
True
|
1
|
| game_map_sp
|
0x0E
|
0x0F
|
0x0D
|
True
|
1
|
| game_map_mp
|
0x0F
|
0x10
|
0x0E
|
True
|
1
|
| map_ents
|
0x10
|
0x11
|
0x0F
|
True
|
2
|
| gfx_map
|
0x11
|
0x12
|
0x10
|
True
|
1
|
| lightdef
|
0x12
|
0x13
|
0x11
|
True
|
0x20
|
| ui_map
|
0x13
|
0x14
|
0x12
|
False
|
0
|
| font
|
0x14
|
0x15
|
0x13
|
True
|
0x10
|
| menufile
|
0x15
|
0x16
|
0x14
|
True
|
0x80
|
| menu
|
0x16
|
0x17
|
0x15
|
True
|
0x200
|
| localize
|
0x17
|
0x18
|
0x16
|
True
|
0x1800
|
| weapon
|
0x18
|
0x19
|
0x17
|
True
|
0x80
|
| snddriverglobals
|
0x19
|
0x1A
|
0x18
|
True
|
1
|
| fx
|
0x1A
|
0x1B
|
0x19
|
True
|
0x190
|
| impactfx
|
0x1B
|
0x1C
|
0x1A
|
True
|
4
|
| aitype
|
0x1C
|
0x1D
|
0x1B
|
False
|
0
|
| mptype
|
0x1D
|
0x1E
|
0x1C
|
False
|
0
|
| character
|
0x1E
|
0x1F
|
0x1D
|
False
|
0
|
| xmodelalias
|
0x1F
|
0x20
|
0x1E
|
False
|
0
|
| rawfile
|
0x20
|
0x21
|
0x1F
|
True
|
0x400
|
| stringtable
|
0x21
|
0x22
|
0x20
|
True
|
0x32
|
World at War
| Asset Type
|
Xbox 360 ID
|
PS3 ID
|
PC ID
|
Is Used
|
Pool Count
|
| xmodelpieces
|
0x00
|
0x00
|
0x00
|
False
|
0x40
|
| physpreset
|
0x01
|
0x01
|
0x01
|
True
|
0x40
|
| physconstraints
|
0x02
|
0x02
|
0x02
|
True
|
0x40
|
| destructibledef
|
0x03
|
0x03
|
0x03
|
True
|
0x40
|
| xanim
|
0x04
|
0x04
|
0x04
|
True
|
0x1000
|
| xmodel
|
0x05
|
0x05
|
0x05
|
True
|
0x3E8
|
| material
|
0x06
|
0x06
|
0x06
|
True
|
0x800
|
| pixelshader
|
0x07
|
0x07
|
n/a
|
True
|
0x800
|
| vertexshader
|
n/a
|
0x08
|
n/a
|
True
|
0x400
|
| techset
|
0x08
|
0x09
|
0x07
|
True
|
0x200
|
| image
|
0x09
|
0x0A
|
0x08
|
True
|
0x960
|
| sound
|
0x0A
|
0x0B
|
0x09
|
True
|
0x3E80
|
| loaded_sound
|
0x0B
|
0x0C
|
0x0A
|
True
|
0x640
|
| col_map_sp
|
0x0C
|
0x0D
|
0x0B
|
True
|
1
|
| col_map_mp
|
0x0D
|
0x0E
|
0x0C
|
True
|
1
|
| com_map
|
0x0E
|
0x0F
|
0x0D
|
True
|
1
|
| game_map_sp
|
0x0F
|
0x10
|
0x0D
|
True
|
1
|
| game_map_mp
|
0x10
|
0x11
|
0x0F
|
True
|
1
|
| map_ents
|
0x11
|
0x12
|
0x10
|
True
|
2
|
| gfx_map
|
0x12
|
0x13
|
0x11
|
True
|
1
|
| lightdef
|
0x13
|
0x14
|
0x12
|
True
|
0x20
|
| ui_map
|
0x14
|
0x15
|
0x13
|
False
|
0
|
| font
|
0x15
|
0x16
|
0x14
|
True
|
0x10
|
| menufile
|
0x16
|
0x17
|
0x15
|
True
|
0x80
|
| menu
|
0x17
|
0x18
|
0x16
|
True
|
0x258
|
| localize
|
0x18
|
0x19
|
0x17
|
True
|
0x2096
|
| weapon
|
0x19
|
0x1A
|
0x18
|
True
|
0x100
|
| snddriverglobals
|
0x1A
|
0x1B
|
0x19
|
True
|
1
|
| fx
|
0x1B
|
0x1C
|
0x1A
|
True
|
0x190
|
| impactfx
|
0x1C
|
0x1D
|
0x1B
|
True
|
4
|
| aitype
|
0x1D
|
0x1E
|
0x1C
|
False
|
0
|
| mptype
|
0x1E
|
0x1F
|
0x1D
|
False
|
0
|
| character
|
0x1F
|
0x20
|
0x1E
|
False
|
0
|
| xmodelalias
|
0x20
|
0x21
|
0x1F
|
False
|
0
|
| rawfile
|
0x21
|
0x22
|
0x20
|
True
|
0x400
|
| stringtable
|
0x22
|
0x23
|
0x21
|
True
|
0x32
|
| packindex
|
0x23
|
0x24
|
0x22
|
True
|
0x10
|
Modern Warfare 2
| Asset Type
|
Xbox 360 ID
|
PS3 ID
|
PC ID
|
Is Used
|
Pool Count
|
| physpreset
|
0x00
|
0x00
|
0x00
|
True
|
0x40
|
| phys_collmap
|
0x01
|
0x01
|
0x01
|
True
|
0x400
|
| xanim
|
0x02
|
0x02
|
0x02
|
True
|
0x1000
|
| xmodelsurfs
|
0x03
|
0x03
|
0x03
|
True
|
0x1000
|
| xmodel
|
0x04
|
0x04
|
0x04
|
True
|
0x600
|
| material
|
0x05
|
0x05
|
0x05
|
True
|
0x1000
|
| pixelshader
|
0x06
|
0x06
|
0x06
|
True
|
0x1FA0
|
| vertexshader
|
N/A
|
0x07
|
0x07
|
True
|
0x400
|
| vertexdecl
|
N/A
|
N/A
|
0x08
|
True
|
0x30
|
| techset
|
0x07
|
0x08
|
0x09
|
True
|
0x300
|
| image
|
0x08
|
0x09
|
0x0A
|
True
|
0xE00
|
| sound
|
0x09
|
0x0A
|
0x0B
|
True
|
0x3E80
|
| sndcurve
|
0x0A
|
0x0B
|
0x0C
|
True
|
0x40
|
| loaded_sound
|
0x0B
|
0x0C
|
0x0D
|
True
|
0x546
|
| col_map_sp
|
0x0C
|
0x0D
|
0x0E
|
True
|
1
|
| col_map_mp
|
0x0D
|
0x0E
|
0x0F
|
True
|
1
|
| com_map
|
0x0E
|
0x0F
|
0x10
|
True
|
1
|
| game_map_sp
|
0x0F
|
0x10
|
0x11
|
True
|
1
|
| game_map_mp
|
0x10
|
0x11
|
0x12
|
True
|
1
|
| map_ents
|
0x11
|
0x12
|
0x13
|
True
|
2
|
| fx_map
|
0x12
|
0x13
|
0x14
|
True
|
1
|
| gfx_map
|
0x13
|
0x14
|
0x15
|
True
|
1
|
| lightdef
|
0x14
|
0x15
|
0x16
|
True
|
0x20
|
| ui_map
|
0x15
|
0x16
|
0x17
|
False
|
0
|
| font
|
0x16
|
0x17
|
0x18
|
True
|
0x10
|
| menufile
|
0x17
|
0x18
|
0x19
|
True
|
0x80
|
| menu
|
0x18
|
0x19
|
0x1A
|
True
|
0x264
|
| localize
|
0x19
|
0x1A
|
0x1B
|
True
|
0x1B58
|
| weapon
|
0x1A
|
0x1B
|
0x1C
|
True
|
0x578
|
| snddriverglobals
|
0x1B
|
0x1C
|
0x1D
|
True
|
1
|
| fx
|
0x1C
|
0x1D
|
0x1E
|
True
|
0x258
|
| impactfx
|
0x1D
|
0x1E
|
0x1F
|
True
|
4
|
| aitype
|
0x1E
|
0x1F
|
0x20
|
False
|
0
|
| mptype
|
0x1F
|
0x20
|
0x21
|
False
|
0
|
| character
|
0x20
|
0x21
|
0x22
|
False
|
0
|
| xmodelalias
|
0x21
|
0x22
|
0x23
|
False
|
0
|
| rawfile
|
0x22
|
0x23
|
0x24
|
True
|
0x400
|
| stringtable
|
0x23
|
0x24
|
0x25
|
True
|
0x190
|
| leaderboarddef
|
0x24
|
0x25
|
0x26
|
True
|
0x64
|
| structureddatadef
|
0x25
|
0x26
|
0x27
|
True
|
0x18
|
| tracer
|
0x26
|
0x27
|
0x28
|
True
|
0x20
|
| vehicle
|
0x27
|
0x28
|
0x29
|
True
|
0x80
|
| addon_map_ents
|
0x28
|
0x29
|
0x2A
|
True
|
1
|
Black Ops 1
| Asset Type
|
Xbox 360 ID
|
PS3 ID
|
PC ID
|
Is Used
|
Pool Count
|
| xmodelpieces
|
0x00
|
0x00
|
0x00
|
False
|
0x40
|
| physpreset
|
0x01
|
0x01
|
0x01
|
True
|
0x40
|
| physconstraints
|
0x02
|
0x02
|
0x02
|
True
|
0x40
|
| destructibledef
|
0x03
|
0x03
|
0x03
|
True
|
0x40
|
| xanim
|
0x04
|
0x04
|
0x04
|
True
|
0x13EC
|
| xmodel
|
0x05
|
0x05
|
0x05
|
True
|
0x3E8
|
| material
|
0x06
|
0x06
|
0x06
|
True
|
0x1000
|
| pixelshader
|
0x07
|
0x07
|
n/a
|
True
|
0x1060
|
| vertexshader
|
n/a
|
0x08
|
n/a
|
True
|
0x708
|
| techset
|
0x08
|
0x09
|
0x07
|
True
|
0x200
|
| image
|
0x09
|
0x0A
|
0x08
|
True
|
0x1000
|
| sound
|
0x0A
|
0x0B
|
0x09
|
True
|
0x20
|
| sound_patch
|
0x0B
|
0x0C
|
0x0A
|
True
|
0x10
|
| col_map_sp
|
0x0C
|
0x0D
|
0x0B
|
True
|
1
|
| col_map_mp
|
0x0D
|
0x0E
|
0x0C
|
True
|
1
|
| com_map
|
0x0E
|
0x0F
|
0x0D
|
True
|
1
|
| game_map_sp
|
0x0F
|
0x10
|
0x0E
|
True
|
1
|
| game_map_mp
|
0x10
|
0x11
|
0x0F
|
True
|
1
|
| map_ents
|
0x11
|
0x12
|
0x10
|
True
|
2
|
| gfx_map
|
0x12
|
0x13
|
0x11
|
True
|
1
|
| lightdef
|
0x13
|
0x14
|
0x12
|
True
|
0x20
|
| ui_map
|
0x14
|
0x15
|
0x13
|
False
|
0
|
| font
|
0x15
|
0x16
|
0x14
|
True
|
0x10
|
| menufile
|
0x16
|
0x17
|
0x15
|
True
|
0xA4
|
| menu
|
0x17
|
0x18
|
0x16
|
True
|
0x3CA
|
| localize
|
0x18
|
0x19
|
0x17
|
True
|
0x2400
|
| weapon
|
0x19
|
0x1A
|
0x18
|
True
|
0x800
|
| weapondef
|
0x1A
|
0x1B
|
0x19
|
False
|
0
|
| weaponvariant
|
0x1B
|
0x1C
|
0x1A
|
False
|
0
|
| snddriverglobals
|
0x1C
|
0x1D
|
0x1B
|
True
|
1
|
| fx
|
0x1D
|
0x1E
|
0x1C
|
True
|
0x1C2
|
| impactfx
|
0x1E
|
0x1F
|
0x1D
|
True
|
4
|
| aitype
|
0x1F
|
0x20
|
0x1E
|
False
|
0
|
| mptype
|
0x20
|
0x21
|
0x1F
|
False
|
0
|
| mpbody
|
0x21
|
0x22
|
0x20
|
False
|
0
|
| mphead
|
0x22
|
0x23
|
0x21
|
False
|
0
|
| character
|
0x23
|
0x24
|
0x22
|
False
|
0
|
| xmodelalias
|
0x24
|
0x25
|
0x23
|
False
|
0
|
| rawfile
|
0x25
|
0x26
|
0x24
|
True
|
0x400
|
| stringtable
|
0x26
|
0x27
|
0x25
|
True
|
0x50
|
| packindex
|
0x27
|
0x28
|
0x26
|
True
|
0x10
|
| xGlobals
|
0x28
|
0x29
|
0x27
|
True
|
1
|
| ddl
|
0x29
|
0x2A
|
0x28
|
True
|
0x18
|
| glasses
|
0x2A
|
0x2B
|
0x29
|
True
|
1
|
| texturelist
|
0x2B
|
0x2C
|
n/a
|
True
|
1
|
| emblemset
|
0x2C
|
0x2D
|
0x2A
|
True
|
4
|
Modern Warfare 3
| Asset Type
|
Xbox 360 ID
|
PS3 ID
|
PC ID
|
Is Used
|
Pool Count
|
| physpreset
|
0x00
|
0x00
|
0x00
|
True
|
0x40
|
| phys_collmap
|
0x01
|
0x01
|
0x01
|
True
|
0x400
|
| xanim
|
0x02
|
0x02
|
0x02
|
True
|
0x1040
|
| xmodelsurfs
|
0x03
|
0x03
|
0x03
|
True
|
0xC00
|
| xmodel
|
0x04
|
0x04
|
0x04
|
True
|
0x8A0
|
| material
|
0x05
|
0x05
|
0x05
|
True
|
0x1260
|
| pixelshader
|
0x06
|
0x06
|
0x06
|
True
|
0x1800
|
| vertexshader
|
N/A
|
0x07
|
0x07
|
True
|
0x514
|
| vertexdecl
|
N/A
|
N/A
|
0x08
|
True
|
0x30
|
| techset
|
0x07
|
0x08
|
0x09
|
True
|
0x300
|
| image
|
0x08
|
0x09
|
0x0A
|
True
|
0x10C0
|
| sound
|
0x09
|
0x0A
|
0x0B
|
True
|
0x3E80
|
| sndcurve
|
0x0A
|
0x0B
|
0x0C
|
True
|
0x40
|
| loaded_sound
|
0x0B
|
0x0C
|
0x0D
|
True
|
0x672
|
| col_map_mp/col_map_sp
|
0x0C
|
0x0D
|
0x0E
|
True
|
1
|
| com_map
|
0x0D
|
0x0E
|
0x0F
|
True
|
1
|
| glass_map
|
0x0E
|
0x0F
|
0x10
|
True
|
1
|
| aipaths
|
0x0F
|
0x10
|
0x11
|
True
|
1
|
| vehicle_track
|
0x10
|
0x11
|
0x12
|
True
|
1
|
| map_ents
|
0x11
|
0x12
|
0x13
|
True
|
2
|
| fx_map
|
0x12
|
0x13
|
0x14
|
True
|
1
|
| gfx_map
|
0x13
|
0x14
|
0x15
|
True
|
1
|
| lightdef
|
0x14
|
0x15
|
0x16
|
True
|
0x20
|
| ui_map
|
0x15
|
0x16
|
0x17
|
False
|
0
|
| font
|
0x16
|
0x17
|
0x18
|
True
|
0x10
|
| menufile
|
0x17
|
0x18
|
0x19
|
True
|
0x80
|
| menu
|
0x18
|
0x19
|
0x1A
|
True
|
0x264
|
| localize
|
0x19
|
0x1A
|
0x1B
|
True
|
0x1B58
|
| attachment
|
0x1A
|
0x1B
|
0x1C
|
True
|
0x578
|
| weapon
|
0x1B
|
0x1C
|
0x1D
|
True
|
0x578
|
| snddriverglobals
|
0x1C
|
0x1D
|
0x1E
|
True
|
1
|
| fx
|
0x1D
|
0x1E
|
0x1F
|
True
|
0x258
|
| impactfx
|
0x1E
|
0x1F
|
0x20
|
True
|
4
|
| surfacefx
|
0x1F
|
0x20
|
0x21
|
True
|
4
|
| aitype
|
0x20
|
0x21
|
0x22
|
False
|
0
|
| mptype
|
0x21
|
0x22
|
0x23
|
False
|
0
|
| character
|
0x22
|
0x23
|
0x24
|
False
|
0
|
| xmodelalias
|
0x23
|
0x24
|
0x25
|
False
|
0
|
| rawfile
|
0x24
|
0x25
|
0x26
|
True
|
0x400
|
| scriptfile
|
0x25
|
0x26
|
0x27
|
True
|
0x400
|
| stringtable
|
0x26
|
0x27
|
0x28
|
True
|
0x190
|
| leaderboarddef
|
0x27
|
0x28
|
0x29
|
True
|
0x64
|
| structureddatadef
|
0x28
|
0x29
|
0x2A
|
True
|
0x18
|
| tracer
|
0x29
|
0x2A
|
0x2B
|
True
|
0x20
|
| vehicle
|
0x2A
|
0x2B
|
0x2C
|
True
|
0x80
|
| addon_map_ents
|
0x2B
|
0x2C
|
0x2D
|
True
|
1
|
Black Ops 2
| Asset Type
|
Xbox 360 ID
|
PS3 ID
|
Wii-U ID
|
PC ID
|
Is Used
|
Pool Count
|
| xmodelpieces
|
0x00
|
0x00
|
0x00
|
0x00
|
False
|
0x40
|
| physpreset
|
0x01
|
0x01
|
0x01
|
0x01
|
True
|
0x41
|
| physconstraints
|
0x02
|
0x02
|
0x02
|
0x02
|
True
|
0x40
|
| destructibledef
|
0x03
|
0x03
|
0x03
|
0x03
|
True
|
0x40
|
| xanim
|
0x04
|
0x04
|
0x04
|
0x04
|
True
|
0x1450
|
| xmodel
|
0x05
|
0x05
|
0x05
|
0x05
|
True
|
0x578
|
| material
|
0x06
|
0x06
|
0x06
|
0x06
|
True
|
0x1300
|
| pixelshader
|
0x07
|
0x07
|
0x07
|
n/a
|
True
|
0x1800
|
| vertexshader
|
n/a
|
0x08
|
n/a
|
n/a
|
True
|
0x708
|
| techset
|
0x08
|
0x09
|
0x08
|
0x07
|
True
|
0x226
|
| image
|
0x09
|
0x0A
|
0x09
|
0x08
|
True
|
0x1440
|
| sound
|
0x0A
|
0x0B
|
0x0A
|
0x09
|
True
|
0x20
|
| sound_patch
|
0x0B
|
0x0C
|
0x0B
|
0x0A
|
True
|
0x10
|
| col_map_sp
|
0x0C
|
0x0D
|
0x0C
|
0x0B
|
True
|
1
|
| col_map_mp
|
0x0D
|
0x0E
|
0x0D
|
0x0C
|
True
|
1
|
| com_map
|
0x0E
|
0x0F
|
0x0E
|
0x0D
|
True
|
1
|
| game_map_sp
|
0x0F
|
0x10
|
0x0F
|
0x0D
|
True
|
1
|
| game_map_mp
|
0x10
|
0x11
|
0x10
|
0x0F
|
True
|
1
|
| map_ents
|
0x11
|
0x12
|
0x11
|
0x10
|
True
|
2
|
| gfx_map
|
0x12
|
0x13
|
0x12
|
0x11
|
True
|
1
|
| lightdef
|
0x13
|
0x14
|
0x13
|
0x12
|
True
|
0x20
|
| ui_map
|
0x14
|
0x15
|
0x14
|
0x13
|
False
|
0
|
| font
|
0x15
|
0x16
|
0x15
|
0x14
|
True
|
0x10
|
| fonticon
|
0x16
|
0x17
|
0x16
|
0x15
|
True
|
0x10
|
| menufile
|
0x17
|
0x18
|
0x17
|
0x16
|
True
|
0xA4
|
| menu
|
0x18
|
0x19
|
0x18
|
0x17
|
True
|
0x1C2
|
| localize
|
0x19
|
0x1A
|
0x19
|
0x18
|
True
|
0x3800
|
| weapon
|
0x1A
|
0x1B
|
0x1A
|
0x19
|
True
|
0x100
|
| weapondef
|
0x1B
|
0x1C
|
0x1B
|
0x1A
|
False
|
0
|
| weaponvariant
|
0x1C
|
0x1D
|
0x1C
|
0x1B
|
False
|
0
|
| weaponfull
|
0x1D
|
0x1E
|
0x1D
|
0x1C
|
False
|
0
|
| attachment
|
0x1E
|
0x1F
|
0x1E
|
0x1D
|
True
|
0x80
|
| attachmentunique
|
0x1F
|
0x20
|
0x1F
|
0x1E
|
True
|
0x400
|
| weaponcamo
|
0x20
|
0x21
|
0x20
|
0x1F
|
True
|
0x80
|
| snddriverglobals
|
0x21
|
0x22
|
0x21
|
0x20
|
True
|
1
|
| fx
|
0x22
|
0x23
|
0x22
|
0x21
|
True
|
0x258
|
| impactfx
|
0x23
|
0x24
|
0x23
|
0x22
|
True
|
4
|
| aitype
|
0x24
|
0x25
|
0x24
|
0x23
|
False
|
0
|
| mptype
|
0x25
|
0x26
|
0x25
|
0x24
|
False
|
0
|
| mpbody
|
0x26
|
0x27
|
0x26
|
0x25
|
False
|
0
|
| mphead
|
0x27
|
0x28
|
0x27
|
0x26
|
False
|
0
|
| character
|
0x28
|
0x29
|
0x28
|
0x27
|
False
|
0
|
| xmodelalias
|
0x29
|
0x2A
|
0x29
|
0x28
|
False
|
0
|
| rawfile
|
0x2A
|
0x2B
|
0x2A
|
0x29
|
True
|
0x400
|
| stringtable
|
0x2B
|
0x2C
|
0x2B
|
0x2A
|
True
|
0x60
|
| leaderboarddef
|
0x2C
|
0x2D
|
0x2C
|
0x2B
|
True
|
0x80
|
| xGlobals
|
0x2D
|
0x2E
|
0x2D
|
0x2C
|
True
|
1
|
| ddl
|
0x2E
|
0x2F
|
0x2E
|
0x2D
|
True
|
0x18
|
| glasses
|
0x2F
|
0x30
|
0x2F
|
0x2E
|
True
|
1
|
| texturelist
|
0x30
|
0x31
|
0x30
|
n/a
|
True
|
8
|
| emblemset
|
0x31
|
0x32
|
0x31
|
0x2F
|
True
|
4
|
| scriptparsetree
|
0x32
|
0x33
|
0x32
|
0x30
|
True
|
0x400
|
| keyvaluepairs
|
0x33
|
0x34
|
0x33
|
0x31
|
True
|
0x40
|
| vehicle
|
0x34
|
0x35
|
0x34
|
0x32
|
True
|
0x20
|
| memoryblock
|
0x35
|
0x36
|
0x35
|
0x33
|
True
|
0x10
|
| addon_map_ents
|
0x36
|
0x37
|
0x36
|
0x34
|
True
|
1
|
| tracer
|
0x37
|
0x38
|
0x37
|
0x35
|
True
|
0x32
|
| skinnedverts
|
0x38
|
0x39
|
0x38
|
0x36
|
True
|
1
|
| qdb
|
0x39
|
0x3A
|
0x39
|
0x37
|
True
|
4
|
| slug
|
0x3A
|
0x3B
|
0x3A
|
0x38
|
True
|
5
|
| footsteptable
|
0x3B
|
0x3C
|
0x3B
|
0x39
|
True
|
0x20
|
| footstepfxtable
|
0x3C
|
0x3D
|
0x3C
|
0x3A
|
True
|
4
|
| zbarrier
|
0x3D
|
0x3E
|
0x3D
|
0x3B
|
True
|
0x10
|
| string
|
0x3E
|
0x3F
|
0x3E
|
0x3C
|
False
|
0
|
| assetlist
|
0x3F
|
0x40
|
0x3F
|
0x3D
|
False
|
0
|
| report
|
0x40
|
0x41
|
0x40
|
0x3E
|
False
|
0
|
| depend
|
0x41
|
0x42
|
0x41
|
0x3F
|
False
|
0
|
Ghosts
| Asset Type
|
Xbox 360 ID
|
PS3 ID
|
Wii-U ID
|
PC ID
|
Is Used
|
Pool Count
|
| physpreset
|
0x00
|
0x00
|
0x00
|
0x00
|
True
|
0x40
|
| phys_collmap
|
0x01
|
0x01
|
0x01
|
0x01
|
True
|
0x100
|
| xanim
|
0x02
|
0x02
|
0x02
|
0x02
|
True
|
0x1040
|
| xmodelsurfs
|
0x03
|
0x03
|
0x03
|
0x03
|
True
|
0xC00
|
| xmodel
|
0x04
|
0x04
|
0x04
|
0x04
|
True
|
0x8A0
|
| material
|
0x05
|
0x05
|
0x05
|
0x05
|
True
|
0xFA0
|
| computeshader
|
n/a
|
n/a
|
n/a
|
0x06
|
True
|
0x80
|
| vertexshader
|
n/a
|
0x06
|
0x06
|
0x07
|
True
|
0x6000
|
| hullshader
|
n/a
|
n/a
|
n/a
|
0x08
|
True
|
0x3000
|
| domainshader
|
n/a
|
n/a
|
n/a
|
0x09
|
True
|
0x3000
|
| pixelshader
|
0x06
|
0x07
|
0x07
|
0x0A
|
True
|
0x1800
|
| vertexdecl
|
n/a
|
n/a
|
n/a
|
0x0B
|
True
|
0x200
|
| techset
|
0x07
|
0x08
|
0x08
|
0x0C
|
True
|
0x300
|
| image
|
0x08
|
0x09
|
0x09
|
0x0D
|
True
|
0x10C0
|
| sound
|
0x09
|
0x0A
|
0x0A
|
0x0E
|
True
|
0x3E80
|
| sndcurve
|
0x0A
|
0x0B
|
0x0B
|
0x0F
|
True
|
0x40
|
| lpfcurve
|
0x0B
|
0x0C
|
0x0C
|
0x10
|
True
|
0x40
|
| reverbsendcurve
|
0x0C
|
0x0D
|
0x0D
|
0x11
|
True
|
0x40
|
| loaded_sound
|
0x0D
|
0x0E
|
0x0E
|
0x12
|
True
|
0x9C4
|
| col_map_mp/col_map_sp
|
0x0E
|
0x0F
|
0x0F
|
0x13
|
True
|
1
|
| com_map
|
0x0F
|
0x10
|
0x10
|
0x14
|
True
|
1
|
| glass_map
|
0x10
|
0x11
|
0x11
|
0x15
|
True
|
1
|
| aipaths
|
0x11
|
0x12
|
0x12
|
0x16
|
True
|
1
|
| vehicle_track
|
0x12
|
0x13
|
0x13
|
0x17
|
True
|
1
|
| map_ents
|
0x13
|
0x14
|
0x14
|
0x18
|
True
|
2
|
| fx_map
|
0x14
|
0x15
|
0x15
|
0x19
|
True
|
1
|
| gfx_map
|
0x15
|
0x16
|
0x16
|
0x1A
|
True
|
1
|
| lightdef
|
0x16
|
0x17
|
0x17
|
0x1B
|
True
|
0x20
|
| ui_map
|
0x17
|
0x18
|
0x18
|
0x1C
|
False
|
0
|
| font
|
0x18
|
0x19
|
0x19
|
0x1D
|
True
|
0x10
|
| fonticon
|
n/a
|
n/a
|
0x1A
|
n/a
|
True
|
unk
|
| menufile
|
0x19
|
0x1A
|
0x1B
|
0x1E
|
True
|
0x40
|
| menu
|
0x1A
|
0x1B
|
0x1C
|
0x1F
|
True
|
0x40
|
| animclass
|
0x1B
|
0x1C
|
0x1D
|
0x20
|
True
|
8
|
| localize
|
0x1C
|
0x1D
|
0x1E
|
0x21
|
True
|
0x2198
|
| attachment
|
0x1D
|
0x1E
|
0x1F
|
0x22
|
True
|
0x60
|
| weapon
|
0x1E
|
0x1F
|
0x20
|
0x23
|
True
|
0xA0
|
| snddriverglobals
|
0x1F
|
0x20
|
0x21
|
0x24
|
True
|
1
|
| fx
|
0x20
|
0x21
|
0x22
|
0x25
|
True
|
0x800
|
| impactfx
|
0x21
|
0x22
|
0x23
|
0x26
|
True
|
4
|
| surfacefx
|
0x22
|
0x23
|
0x24
|
0x27
|
True
|
6
|
| aitype
|
0x23
|
0x24
|
0x25
|
0x28
|
False
|
0
|
| mptype
|
0x24
|
0x25
|
0x26
|
0x29
|
False
|
0
|
| character
|
0x25
|
0x26
|
0x27
|
0x2A
|
False
|
0
|
| xmodelalias
|
0x26
|
0x27
|
0x28
|
0x2B
|
False
|
0
|
| rawfile
|
0x27
|
0x28
|
0x29
|
0x2C
|
True
|
0x400
|
| scriptfile
|
0x28
|
0x29
|
0x2A
|
0x2D
|
True
|
0x300
|
| stringtable
|
0x29
|
0x2A
|
0x2B
|
0x2E
|
True
|
0x190
|
| leaderboarddef
|
0x2A
|
0x2B
|
0x2C
|
0x2F
|
True
|
0x80
|
| structureddatadef
|
0x2B
|
0x2C
|
0x2D
|
0x30
|
True
|
0x18
|
| tracer
|
0x2C
|
0x2D
|
0x2E
|
0x31
|
True
|
0x20
|
| vehicle
|
0x2D
|
0x2E
|
0x2F
|
0x32
|
True
|
0x20
|
| addon_map_ents
|
0x2E
|
0x2F
|
0x30
|
0x33
|
True
|
1
|
| netconststrings
|
0x2F
|
0x30
|
0x31
|
0x34
|
True
|
0x80
|
| reverbpresset
|
0x30
|
0x31
|
0x32
|
0x35
|
True
|
0x40
|
| luafile
|
0x31
|
0x32
|
0x33
|
0x36
|
True
|
0x100
|
| scriptable
|
0x32
|
0x33
|
0x34
|
0x37
|
True
|
0x80
|
| colorization
|
n/a
|
n/a
|
n/a
|
0x38
|
True
|
1
|
| colorizationset
|
n/a
|
n/a
|
n/a
|
0x39
|
True
|
1
|
| tonemapping
|
n/a
|
n/a
|
n/a
|
0x3A
|
True
|
1
|
| equipsndtable
|
0x33
|
0x34
|
0x35
|
0x3B
|
True
|
1
|
| vectorfield
|
n/a
|
n/a
|
n/a
|
0x3C
|
True
|
1
|
| dopplerpreset
|
0x34
|
0x35
|
0x36
|
0x3D
|
True
|
0x40
|
| particlesimanimation
|
n/a
|
n/a
|
n/a
|
0x3E
|
True
|
1
|
Advanced Warfare
| Asset Type
|
Xbox 360 ID
|
PS3 ID
|
PC ID
|
Is Used
|
Pool Count
|
| physpreset
|
0x00
|
0x00
|
0x00
|
True
|
0x80
|
| phys_collmap
|
0x01
|
0x01
|
0x01
|
True
|
0x100
|
| physwaterpreset
|
N/A
|
N/A
|
0x02
|
True
|
0x10
|
| phy_worldmap
|
N/A
|
N/A
|
0x03
|
True
|
0x1
|
| physconstraint
|
N/A
|
N/A
|
0x04
|
True
|
0x80
|
| xanim
|
0x02
|
0x02
|
0x05
|
True
|
0x1194
|
| xmodelsurfs
|
0x03
|
0x03
|
0x06
|
True
|
0xC00
|
| xmodel
|
0x04
|
0x04
|
0x07
|
True
|
0xCE0
|
| material
|
0x05
|
0x05
|
0x08
|
True
|
0x14A0
|
| computeshader
|
N/A
|
N/A
|
0x09
|
True
|
0x100
|
| vertexshader
|
N\A
|
0x06
|
0x0A
|
True
|
0x500
|
| hullshader
|
N/A
|
N/A
|
0x0B
|
True
|
0x3000
|
| domainshader
|
N/A
|
N/A
|
0x0C
|
True
|
0x3000
|
| hullshader
|
N/A
|
N/A
|
0x0D
|
True
|
0x11CA0
|
| pixelshader
|
0x06
|
0x07
|
0x0E
|
True
|
0x1A70
|
| vertexdecl
|
N/A
|
N/A
|
0x0F
|
True
|
0x900
|
| techset
|
0x07
|
0x08
|
0x10
|
True
|
0x468
|
| image
|
0x08
|
0x09
|
0x11
|
True
|
0x1060
|
| sound
|
0x09
|
0x0A
|
0x12
|
True
|
0x3E80
|
| soundsubmix
|
0x0A
|
0x0B
|
0x14
|
True
|
0x100
|
| sndcurve
|
0x0B
|
0x0C
|
0x15
|
True
|
0x40
|
| lpfcurve
|
0x0C
|
0x0D
|
0x16
|
True
|
0x40
|
| reverbsendcurve
|
0x0D
|
0x0E
|
0x17
|
True
|
0x40
|
| sndcontext
|
0x0E
|
0x0F
|
0x18
|
True
|
0x40
|
| loaded_sound
|
0x0F
|
0x10
|
0x19
|
True
|
0xFA0
|
| col_map_mp/col_map_sp
|
0x10
|
0x11
|
0x1A
|
True
|
1
|
| com_map
|
0x11
|
0x12
|
0x1B
|
True
|
1
|
| glass_map
|
0x12
|
0x13
|
0x1C
|
True
|
1
|
| aipaths
|
0x13
|
0x14
|
0x1D
|
True
|
1
|
| vehicle_track
|
0x14
|
0x15
|
0x1E
|
True
|
1
|
| map_ents
|
0x15
|
0x16
|
0x1F
|
True
|
2
|
| fx_map
|
0x16
|
0x17
|
0x20
|
True
|
1
|
| gfx_map
|
0x17
|
0x18
|
0x21
|
True
|
1
|
| gfx_map_trzone
|
0x18
|
0x19
|
N/A
|
True
|
0x12
|
| col_map_trzone
|
0x19
|
0x1A
|
N/A
|
True
|
0x12
|
| lightdef
|
0x1A
|
0x1B
|
0x22
|
True
|
0x20
|
| ui_map
|
0x1B
|
0x1C
|
0x23
|
False
|
0
|
| font
|
0x1C
|
0x1D
|
0x24
|
True
|
0x18
|
| menufile
|
0x1D
|
0x1E
|
0x25
|
True
|
0x80
|
| menu
|
0x1E
|
0x1F
|
0x26
|
True
|
0x384
|
| animclass
|
0x1F
|
0x20
|
0x27
|
True
|
8
|
| localize
|
0x20
|
0x21
|
0x28
|
True
|
0x3110
|
| attachment
|
0x21
|
0x22
|
0x29
|
True
|
0x80
|
| weapon
|
0x22
|
0x23
|
0x2A
|
True
|
0x1FB
|
| snddriverglobals
|
0x23
|
0x24
|
0x2B
|
True
|
1
|
| fx
|
0x24
|
0x25
|
0x2C
|
True
|
0x800
|
| impactfx
|
0x25
|
0x26
|
0x2D
|
True
|
4
|
| surfacefx
|
0x26
|
0x27
|
0x2E
|
True
|
6
|
| aitype
|
0x27
|
0x28
|
0x2F
|
False
|
0
|
| mptype
|
0x28
|
0x29
|
0x30
|
False
|
0
|
| character
|
0x29
|
0x2A
|
0x31
|
False
|
0
|
| xmodelalias
|
0x2A
|
0x2B
|
0x32
|
False
|
0
|
| rawfile
|
0x2B
|
0x2C
|
0x33
|
True
|
0x400
|
| scriptfile
|
0x2C
|
0x2D
|
0x34
|
True
|
0x300
|
| stringtable
|
0x2D
|
0x2E
|
0x35
|
True
|
0x190
|
| leaderboarddef
|
0x2E
|
0x2F
|
0x36
|
True
|
0x80
|
| structureddatadef
|
0x2F
|
0x30
|
0x37
|
True
|
0x18
|
| tracer
|
0x30
|
0x31
|
0x38
|
True
|
0x18
|
| vehicle
|
0x31
|
0x32
|
0x39
|
True
|
0x20
|
| addon_map_ents
|
0x32
|
0x33
|
0x3A
|
True
|
0x80
|
| netconststrings
|
0x33
|
0x34
|
0x3B
|
True
|
1
|
| reverbpreset
|
0x34
|
0x35
|
0x3C
|
True
|
0x40
|
| luafile
|
0x35
|
0x36
|
0x3D
|
True
|
0x180
|
| scriptable
|
0x36
|
0x37
|
0x3E
|
True
|
0x80
|
| equipsndtable
|
0x37
|
0x38
|
0x3F
|
True
|
1
|
| dopplerpreset
|
0x38
|
0x39
|
0x40
|
True
|
0x40
|
| laser
|
0x39
|
0x3A
|
0x41
|
True
|
0x20
|
| skeletonscript
|
0x3A
|
0x3B
|
0x42
|
True
|
0x10
|
| clut
|
0x3B
|
0x3C
|
0x43
|
True
|
0x20
|
Black Ops 3
PC IDs are for the public beta. Once the full game is released, update this.
| Asset Type
|
Xbox 360 ID
|
PS3 ID
|
PC ID
|
Is Used
|
Pool Count
|
| physpreset
|
0x00
|
0x00
|
0x00
|
True
|
0x50
|
| physconstraints
|
0x01
|
0x01
|
0x01
|
True
|
0x10
|
| destructibledef
|
0x02
|
0x02
|
0x02
|
True
|
0x14
|
| xanim
|
0x03
|
0x03
|
0x03
|
True
|
0x1E78
|
| xmodel
|
0x04
|
0x04
|
0x04
|
True
|
0x640
|
| xmodelmesh
|
0x05
|
0x05
|
0x05
|
True
|
0x12C0
|
| material
|
0x06
|
0x06
|
0x06
|
True
|
0x1400
|
| pixelshader
|
0x07
|
0x07
|
N/A
|
True
|
0x9F2
|
| vertexshader
|
N/A
|
0x08
|
N/A
|
True
|
N/A
|
| computeshaderset
|
N/A
|
N/A
|
0x07
|
True
|
N/A
|
| techset
|
0x08
|
0x09
|
0x08
|
True
|
0x226
|
| image
|
0x09
|
0x0A
|
0x09
|
True
|
0x1A90
|
| sound
|
0x0A
|
0x0B
|
0x0A
|
True
|
0x20
|
| sound_patch
|
0x0B
|
0x0C
|
0x0B
|
True
|
0x10
|
| col_map
|
0x0C
|
0x0D
|
0x0C
|
True
|
0x02
|
| com_map
|
0x0D
|
0x0E
|
0x0D
|
True
|
0x02
|
| game_map
|
0x0E
|
0x0F
|
0x0E
|
True
|
0x02
|
| map_ents
|
0x0F
|
0x10
|
0x0F
|
True
|
0x02
|
| gfx_map
|
0x10
|
0x11
|
0x10
|
True
|
0x02
|
| lightdef
|
0x11
|
0x12
|
0x11
|
True
|
0x20
|
| lensflaredef
|
0x12
|
0x13
|
0x12
|
True
|
0x20
|
| ui_map
|
0x13
|
0x14
|
0x13
|
False
|
N/A
|
| font
|
0x14
|
0x15
|
0x14
|
True
|
0x20
|
| fonticon
|
0x15
|
0x16
|
0x15
|
True
|
0x10
|
| localize
|
0x16
|
0x17
|
0x16
|
True
|
0x4400
|
| weapon
|
0x17
|
0x18
|
0x17
|
True
|
0x100
|
| weapondef
|
0x18
|
0x19
|
0x18
|
False
|
N/A
|
| weaponvariant
|
0x19
|
0x1A
|
0x19
|
False
|
N/A
|
| weaponfull
|
0x1A
|
0x1B
|
0x1A
|
False
|
N/A
|
| cgmediatable
|
0x1B
|
0x1C
|
0x1B
|
True
|
0x05
|
| playersoundstable
|
0x1C
|
0x1D
|
0x1C
|
True
|
0x10
|
| playerfxtable
|
0x1D
|
0x1E
|
0x1D
|
True
|
0x10
|
| sharedweaponsounds
|
0x1E
|
0x1F
|
0x1E
|
True
|
0x40
|
| attachment
|
0x1F
|
0x20
|
0x1F
|
True
|
0x40
|
| attachmentunique
|
0x20
|
0x21
|
0x20
|
True
|
0x28A
|
| weaponcamo
|
0x21
|
0x22
|
0x21
|
True
|
0x80
|
| customizationtable
|
0x22
|
0x23
|
0x22
|
True
|
0x05
|
| customizationtable_feimages
|
0x23
|
0x24
|
N/A
|
True
|
0x0C
|
| customizationtablecolor
|
0x24
|
0x25
|
0x23
|
True
|
0x20
|
| snddriverglobals
|
0x25
|
0x26
|
0x24
|
True
|
1
|
| fx
|
0x26
|
0x27
|
0x25
|
True
|
0x3E8
|
| fx_alias
|
0x27
|
0x28
|
N/A
|
True
|
0x08
|
| tagfx
|
0x28
|
0x29
|
0x26
|
True
|
0x40
|
| klf
|
0x29
|
0x2A
|
0x27
|
True
|
0x20
|
| impactsfxtable
|
0x2A
|
0x2B
|
0x28
|
True
|
0x100
|
| impactsoundstable
|
0x2B
|
0x2C
|
0x29
|
True
|
0x40
|
| player_character
|
0x2C
|
0x2D
|
0x2A
|
True
|
0x08
|
| aitype
|
0x2D
|
0x2E
|
0x2B
|
True
|
0x04
|
| character
|
0x2E
|
0x2F
|
0x2C
|
True
|
0x40
|
| xmodelalias
|
0x2F
|
0x30
|
0x2D
|
True
|
0x08
|
| rawfile
|
0x30
|
0x31
|
0x2E
|
True
|
0x92E
|
| stringtable
|
0x31
|
0x32
|
0x2F
|
True
|
0x64
|
| structuredtable
|
0x32
|
0x33
|
0x30
|
True
|
0x60
|
| leaderboarddef
|
0x33
|
0x34
|
0x31
|
True
|
0x28
|
| ddl
|
0x34
|
0x35
|
0x32
|
True
|
0x25
|
| glasses
|
0x35
|
0x36
|
0x33
|
True
|
0x02
|
| texturelist
|
0x36
|
0x37
|
0x34
|
True
|
0x08
|
| scriptparsetree
|
0x37
|
0x38
|
0x35
|
True
|
0x400
|
| keyvaluepairs
|
0x38
|
0x39
|
0x36
|
True
|
0x40
|
| vehicle
|
0x39
|
0x3A
|
0x37
|
True
|
0x18
|
| addon_map_ents
|
0x3A
|
0x3B
|
0x38
|
True
|
1
|
| tracer
|
0x3B
|
0x3C
|
0x39
|
True
|
0x30
|
| skinnedverts
|
0x3C
|
0x3D
|
N/A
|
True
|
1
|
| slug
|
0x3D
|
0x3E
|
0x3A
|
True
|
0x05
|
| surfacefxtable
|
0x3E
|
0x3F
|
0x3B
|
True
|
0x40
|
| surfacesounddef
|
0x3F
|
0x40
|
0x3C
|
True
|
0x96
|
| footsteptable
|
0x40
|
0x41
|
0x3D
|
True
|
0x20
|
| entityfximpacts
|
0x41
|
0x42
|
0x3E
|
True
|
0x18
|
| entitysoundimpacts
|
0x42
|
0x43
|
0x3F
|
True
|
0x40
|
| zbarrier
|
0x43
|
0x44
|
0x40
|
True
|
0x08
|
| vehiclefxdef
|
0x44
|
0x45
|
0x41
|
True
|
0x04
|
| vehiclesounddef
|
0x45
|
0x46
|
0x42
|
True
|
0x10
|
| typeinfo
|
0x46
|
0x47
|
0x43
|
True
|
N/A (Not defined, assumed to be 1)
|
| scriptbundle
|
0x47
|
0x48
|
0x44
|
True
|
0x100
|
| scriptbundlelist
|
0x48
|
0x49
|
0x45
|
True
|
0x08
|
| rumble
|
0x49
|
0x4A
|
0x46
|
True
|
0x80
|
| bulletpenetration
|
0x4A
|
0x4B
|
0x47
|
True
|
1
|
| locdmgtable
|
0x4B
|
0x4C
|
0x48
|
True
|
1
|
| aimtable
|
0x4C
|
0x4D
|
0x49
|
True
|
0x02
|
| animselectortable
|
0x4D
|
0x4E
|
0x4A
|
True
|
0x20
|
| animmappingtable
|
0x4E
|
0x4F
|
0x4B
|
True
|
0x20
|
| animstatemachine
|
0x4F
|
0x50
|
0x4C
|
True
|
0x20
|
| behaviortree
|
0x50
|
0x51
|
0x4D
|
True
|
0x20
|
| behaviorstatemachine
|
0x51
|
0x52
|
0x4E
|
True
|
0x04
|
| ttf
|
0x52
|
0x53
|
0x4F
|
True
|
0x30
|
| sanim
|
N/A
|
N/A
|
0x50
|
True
|
N/A
|
| lightdescription
|
0x53
|
0x54
|
0x51
|
True
|
0x30
|
| shellshock
|
0x54
|
0x55
|
0x52
|
True
|
0x20
|
| xcam
|
0x55
|
0x56
|
0x53
|
True
|
0x8C
|
| bgcache
|
0x56
|
0x57
|
0x54
|
True
|
0x20
|
| texturecombo
|
0x57
|
0x58
|
0x55
|
True
|
0x10
|
| flametable
|
0x58
|
0x59
|
0x56
|
True
|
0x02
|
| bitfield
|
0x59
|
0x5A
|
0x57
|
True
|
0x34
|
| attachmentcosmeticvariant
|
0x5A
|
0x5B
|
0x58
|
True
|
0x280
|
| maptable
|
0x5B
|
0x5C
|
0x59
|
True
|
0x12
|
| maptableloadingimages
|
0x5C
|
0x5D
|
N/A
|
True
|
0x12
|
| medal
|
0x5D
|
0x5E
|
0x5A
|
True
|
0x100
|
| medaltable
|
0x5E
|
0x5F
|
0x5B
|
True
|
0x20
|
| objective
|
0x5F
|
0x60
|
0x5C
|
True
|
0x20
|
| objectivelist
|
0x60
|
0x61
|
0x5D
|
True
|
0x40
|
| umbra_tome
|
0x61
|
0x62
|
0x5E
|
False
|
N/A
|
| navmesh
|
0x62
|
0x63
|
0x5F
|
True
|
0x02
|
| navvolume
|
0x63
|
0x64
|
0x60
|
True
|
0x02
|
| binaryhtml
|
0x64
|
0x65
|
0x61
|
True
|
1
|
| laser
|
0x65
|
0x66
|
0x62
|
True
|
0x04
|
| beam
|
0x66
|
0x67
|
0x63
|
True
|
0x08
|
| streamerhint
|
0x67
|
0x68
|
0x64
|
True
|
0x32
|
| texture_atlas
|
0x68
|
0x69
|
N/A
|
True
|
0x1C
|
| gfx_map_trzone
|
0x69
|
0x6A
|
N/A
|
True
|
N/A
|
| col_map_trzone
|
0x6A
|
0x6B
|
N/A
|
True
|
N/A
|
| string
|
0x6B
|
0x6C
|
0x65
|
False
|
N/A
|
| assetlist
|
0x6C
|
0x6D
|
0x66
|
False
|
N/A
|
| report
|
0x6D
|
0x6E
|
0x67
|
False
|
N/A
|
| depend
|
0x6E
|
0x6F
|
0x68
|
False
|
N/A
|
Pages in category "Assets"
The following 109 pages are in this category, out of 109 total.