Font Asset

From COD Engine Research

Font assets control what else; the fonts! Every Call of Duty game so far has had a font asset type, and it has changed very little.

Infinity Ward Games & World at War & Black Ops 1

Modern Warfare 2 font image for PS3

Note that S1 (Advanced Warfare) is an extension of IW6, therefore it fits here.

#pragma pack(push, 2)
struct Glyph
{
  unsigned __int16 letter;
  char x0;
  char y0;
  char dx;
  char pixelWidth;
  char pixelHeight;
  float s0;
  float t0;
  float s1;
  float t1;
};
#pragma pack(pop)

struct Font_s
{
  const char * name;
  int pixelHeight;
  int glyphCount;
  Material * material;
  Material * glowMaterial;
  Glyph * glyphs;
};

Black Ops 2 & 3

Black Ops 2, and subsequently Black Ops 3, are proving to be the only games that change the font structure so far.

#pragma pack(push, 2)
struct Glyph
{
  unsigned __int16 letter;
  char x0;
  char y0;
  char dx;
  char pixelWidth;
  char pixelHeight;
  float s0;
  float t0;
  float s1;
  float t1;
};
#pragma pack(pop)

struct KerningPairs
{
  unsigned __int16 wFirst;
  unsigned __int16 wSecond;
  int iKernAmount;
};

struct Font_s
{
  const char *fontName;
  int pixelHeight;
  int isScalingAllowed;
  int glyphCount;
  int kerningPairsCount;
  Material *material;
  Material *glowMaterial;
  Glyph *glyphs;
  KerningPairs *kerningPairs;
};