Font Asset
Font assets control what else; the fonts! Every Call of Duty game so far has had a font asset type, and it has changed very little.
Infinity Ward Games & World at War & Black Ops 1

Note that S1 (Advanced Warfare) is an extension of IW6, therefore it fits here.
#pragma pack(push, 2)
struct Glyph
{
unsigned __int16 letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
#pragma pack(pop)
struct Font_s
{
const char * name;
int pixelHeight;
int glyphCount;
Material * material;
Material * glowMaterial;
Glyph * glyphs;
};Black Ops 2 & 3
Black Ops 2, and subsequently Black Ops 3, are proving to be the only games that change the font structure so far.
#pragma pack(push, 2)
struct Glyph
{
unsigned __int16 letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
#pragma pack(pop)
struct KerningPairs
{
unsigned __int16 wFirst;
unsigned __int16 wSecond;
int iKernAmount;
};
struct Font_s
{
const char *fontName;
int pixelHeight;
int isScalingAllowed;
int glyphCount;
int kerningPairsCount;
Material *material;
Material *glowMaterial;
Glyph *glyphs;
KerningPairs *kerningPairs;
};