enum expDataType
{
VAL_INT = 0x0,
VAL_FLOAT = 0x1,
VAL_STRING = 0x2,
VAL_ADDRESS = 0x3,
VAL_DVAR = 0x4,
};
union operandInternalDataUnion
{
int intVal;
float floatVal;
const char *string;
dvar_t *dvar;
};
struct Operand
{
expDataType dataType;
operandInternalDataUnion internals;
};
enum expOperationEnum
{
OP_NOOP = 0x0,
OP_RIGHTPAREN = 0x1,
OP_MULTIPLY = 0x2,
OP_DIVIDE = 0x3,
OP_MODULUS = 0x4,
OP_ADD = 0x5,
OP_SUBTRACT = 0x6,
OP_NEGATE = 0x7,
OP_NOT = 0x8,
OP_LESSTHAN = 0x9,
OP_LESSTHANEQUALTO = 0xA,
OP_GREATERTHAN = 0xB,
OP_GREATERTHANEQUALTO = 0xC,
OP_EQUALS = 0xD,
OP_NOTEQUAL = 0xE,
OP_AND = 0xF,
OP_OR = 0x10,
OP_LEFTPAREN = 0x11,
OP_COMMA = 0x12,
OP_BITWISEAND = 0x13,
OP_BITWISEOR = 0x14,
OP_BITWISENOT = 0x15,
OP_BITSHIFTLEFT = 0x16,
OP_BITSHIFTRIGHT = 0x17,
NUM_EXPRESSION_OPERATORS = 0x18,
MAX_OPERATOR_VALUE = 0x4000,
};
union expressionRpnDataUnion
{
Operand constant;
void *cmd;
int cmdIdx;
};
enum expressionRpnEnum
{
RPN_CONSTANT = 0x0,
RPN_CMD_IDX = 0x1,
RPN_CMD = 0x2,
RPN_END = 0x3,
};
struct expressionRpn
{
expressionRpnEnum type;
expressionRpnDataUnion data;
};
struct ExpressionStatement
{
char *filename;
int line;
int numRpn;
expressionRpn *rpn;
};
struct ScriptCondition
{
bool fireOnTrue;
int constructID;
int blockID;
ScriptCondition *next;
};
struct GenericEventScript
{
ScriptCondition *prerequisites;
ExpressionStatement condition;
int type;
bool fireOnTrue;
const char *action;
int blockID;
int constructID;
GenericEventScript *next;
};
struct ItemKeyHandler
{
int key;
GenericEventScript *keyScript;
ItemKeyHandler *next;
};
struct textExp_s
{
ExpressionStatement textExp;
};
struct columnInfo_s
{
int elementStyle;
int maxChars;
rectDef_s rect;
};
struct MenuCell
{
int type;
int maxChars;
char *stringValue;
};
struct MenuRow
{
MenuCell *cells;
char *eventName;
char *onFocusEventName;
bool disableArg;
int status;
int name;
};
struct listBoxDef_s
{
int mousePos;
#ifndef PC //Note: PC only has 1 cursor, but consoles can have 4 controllers connected
int cursorPos[4];
int startPos[4];
int endPos[4];
#else
int cursorPos[1];
int startPos[1];
int endPos[1];
#endif
int drawPadding;
float elementWidth;
float elementHeight;
int numColumns;
float special;
columnInfo_s columnInfo[16];
int notselectable;
int noScrollBars;
int usePaging;
vec4_t selectBorder;
vec4_t disableColor;
vec4_t focusColor;
vec4_t elementHighlightColor;
vec4_t elementBackgroundColor;
Material *selectIcon;
Material *backgroundItemListbox;
Material *highlightTexture;
int noBlinkingHighlight;
MenuRow *rows;
int maxRows;
int rowCount;
};
struct multiDef_s
{
const char *dvarList[32];
const char *dvarStr[32];
float dvarValue[32];
int count;
int actionOnEnterPressOnly;
int strDef;
};
struct profileMultiDef_s
{
const char *profileVarList[32];
const char *profileVarStr[32];
float profileVarValue[32];
int count;
int actionOnEnterPressOnly;
int strDef;
};
struct editFieldDef_s
{
int cursorPos[1];
float minVal;
float maxVal;
float defVal;
float range;
int maxChars;
int maxCharsGotoNext;
int maxPaintChars;
int paintOffset;
};
struct enumDvarDef_s
{
const char *enumDvarName;
};
union focusDefData_t
{
listBoxDef_s *listBox;
multiDef_s *multi;
profileMultiDef_s *profileMulti;
editFieldDef_s *editField;
enumDvarDef_s *enumDvar;
void *data;
};
struct focusItemDef_s
{
const char *mouseEnterText;
const char *mouseExitText;
const char *mouseEnter;
const char *mouseExit;
ItemKeyHandler *onKey;
focusDefData_t focusTypeData;
};
struct gameMsgDef_s
{
int gameMsgWindowIndex;
int gameMsgWindowMode;
};
union textDefData_t
{
focusItemDef_s *focusItemDef; // 3,4,5,7,8,9,10,11,12,13,14,16,20,21,22,30
gameMsgDef_s *gameMsgDef; // 15
void *data;
};
struct textDef_s
{
#ifndef PC //Note: PC only has 1 cursor, but consoles can have 4 controllers connected
rectDef_s textRect[4];
#else
rectDef_s textRect[1];
#endif
int alignment;
int fontEnum;
int itemFlags;
int textAlignMode;
float textalignx;
float textaligny;
float textscale;
float textpadding;
int textStyle;
vec4_t fontColor;
vec4_t glowColor;
vec4_t shadowColor;
float fontBlur;
float glowSize;
float shadowSize;
vec2_t shadowOffset;
const char *text;
textExp_s *textExpData;
textDefData_t textTypeData;
};
struct imageDef_s
{
ExpressionStatement materialExp;
};
struct ownerDrawDef_s
{
ExpressionStatement dataExp;
};
union itemData_t
{
textDef_s *textDef; // 1,3,4,5,7,8,9,10,11,12,13,14,15,16,18,20,22
imageDef_s *imageDef; // 2
ownerDrawDef_s *ownerDrawDef; // 6
focusItemDef_s *blankButtonDef; // 19, 21
void *data;
};
/* dynamicFlags */
#define WINDOWDYNAMIC_VISIBLE 0x00000004
#define WINDOWDYNAMIC_CHECKMASK 0x000FFFFF
/* staticFlags */
#define WINDOWSTATIC_DECORATION 0x00100000
#define WINDOWSTATIC_HORIZONTALSCROLL 0x00200000
#define WINDOWSTATIC_AUTOWRAPPED 0x00800000
#define WINDOWSTATIC_POPUP 0x01000000
#define WINDOWSTATIC_OUTOFBOUNDSCLICK 0x02000000
#define WINDOWSTATIC_LEGACYSPLITSCREENSCALE 0x04000000
#define WINDOWSTATIC_ALLOWSIGNIN 0x08000000
#define WINDOWSTATIC_HIDDENDURINGFLASHBANG 0x10000000
#define WINDOWSTATIC_HIDDENDURINGSCOPE 0x20000000
#define WINDOWSTATIC_HIDDENDURINGUI 0x40000000
#define WINDOWSTATIC_CHECKMASK 0xFFF00000
struct rectDef_s
{
float x;
float y;
float w;
float h;
int horzAlign;
int vertAlign;
};
struct windowDef_t
{
const char *name;
rectDef_s rect;
rectDef_s rectClient;
const char *group;
char style;
char border;
char modal;
char frameSides;
float frameTexSize;
float frameSize;
int ownerDraw;
int ownerDrawFlags;
float borderSize;
int staticFlags;
int dynamicFlags[1];
int nextTime;
vec4_t foreColor;
vec4_t backColor;
vec4_t borderColor;
vec4_t outlineColor;
float rotation;
Material *background;
};
struct animParamsDef_t
{
const char *name;
rectDef_s rectClient;
float borderSize;
vec4_t foreColor;
vec4_t backColor;
vec4_t borderColor;
vec4_t outlineColor;
float textScale;
float rotation;
GenericEventHandler *onEvent;
};
struct UIAnimInfo
{
int animStateCount;
animParamsDef_t **animStates;
animParamsDef_t currentAnimState;
animParamsDef_t nextAnimState;
int animating;
int animStartTime;
int animDuration;
};
struct itemDef_t
{
windowDef_t window;
int type;
int dataType;
int imageTrack;
const char *dvar;
const char *profileVar;
const char *dvarTest;
const char *enableDvar;
int dvarFlags; // 1=enableDvar, 2=disableDvar, 4=showDvar, 8=hideDvar, 16=focusDvar
itemDefData_t typeData;
menuDef_t *parent;
rectData_s *rectExpData;
ExpressionStatement visibleExp;
unsigned __int64 showBits;
unsigned __int64 hideBits;
ExpressionStatement forecolorAExp;
int ui3dWindowId;
GenericEventHandler *onEvent;
UIAnimInfo *animInfo;
};
struct menuDef_t
{
windowDef_t window;
const char *font;
int fullScreen;
int ui3dWindowId;
int itemCount;
int fontIndex;
#ifndef PC //Note: PC only has 1 cursor, but consoles can have 4 controllers connected
int cursorItem[4];
#else
int cursorItem[1];
#endif
int fadeCycle;
int priority;
float fadeClamp;
float fadeAmount;
float fadeInAmount;
float blurRadius;
int openSlideSpeed;
int closeSlideSpeed;
int openSlideDirection;
int closeSlideDirection;
rectDef_s initialRectInfo;
int openFadingTime;
int closeFadingTime;
int fadeTimeCounter;
int slideTimeCounter;
GenericEventHandler *onEvent;
ItemKeyHandler *onKey;
ExpressionStatement visibleExp;
unsigned __int64 showBits;
unsigned __int64 hideBits;
const char *allowedBinding;
const char *soundName;
int imageTrack;
int control;
vec4_t focusColor;
vec4_t disableColor;
ExpressionStatement rectXExp;
ExpressionStatement rectYExp;
itemDef_s **items;
int unknown5;
};