enum expDataType
{
VAL_INT = 0x0,
VAL_FLOAT = 0x1,
VAL_STRING = 0x2,
};
union operandInternalDataUnion
{
int intVal;
float floatVal;
const char *string;
};
struct Operand
{
expDataType dataType;
operandInternalDataUnion internals;
};
union expressionRpnDataUnion
{
Operand operand;
void *cmd;
int cmdIdx;
};
struct expressionRpn
{
int type;
expressionRpnDataUnion data;
};
struct ExpressionStatement // size = 0x10
{
char *filename;
int line;
int numRpn;
expressionRpn *rpn; // count = unk1Count;
};
struct rectData_t // size = 0x40
{
ExpressionStatement rectXExp;
ExpressionStatement rectYExp;
ExpressionStatement rectWExp;
ExpressionStatement rectHExp;
};
struct gameMsgDef_s // 8
{
int gameMsgWindowIndex;
int gameMsgWindowMode;
};
struct focusItemDef_t;
union textData_t
{
focusItemDef_t *focusItemDef; // 3,4,5,7,8,9,10,11,12,13,14,16,20,21,22,30
gameMsgDef_t *gameMsgDef; // 15
void *data;
};
struct textExp_s
{
ExpressionStatement textExp;
};
struct textDef_s // 0xD4
{
rectDef_s textRect[4];
int alignment;
int fontEnum;
int itemFlags;
int textAlignMode;
float textalignx;
float textaligny;
float textscale;
int textpadding;
int textstyle;
float fontColor[4];
float glowColor[4];
float shadowColor[4];
float fontBlur;
float glowRadius;
float shadowSize;
float shadowOffset;
int unknown;
const char *text;
textExp_s *textExpData;
textDefData_t textData;
};
struct MenuCell // 0xC
{
int type;
int maxChars;
char *stringValue; // size = maxChars
};
struct MenuRow // 0x18
{
MenuCell *cells; // count = listBoxDef_s.count1
char *eventName;
char *onFocusEventName;
bool disableArg;
int status;
int name;
};
struct columnInfo_s
{
int elementStyle;
int maxChars;
rectDef_s rect;
};
struct listBoxDef_t // 0x2BC
{
int mousePos;
#ifdef PC
int cursorPos;
int startPos;
int endPos;
#else
int cursorPos[4];
int startPos[4];
int endPos[4];
#endif
int drawPadding;
float elementwidth;
float elementheight;
int numColumns;
float special;
columnInfo_s columnInfo[16];
int notselectable;
int noScrollBars;
int usePaging;
float selectBorder[4];
float disableColor[4];
float focusColor[4];
float elementHighlightColor[4];
float elementBackgroundColor[4];
Material *selectIcon;
Material *backgroundItemListBox;
Material *highlightTexture;
int noBlinkingHighlight;
MenuRow *rows; // count = numRows
int maxRows;
int rowCount;
};
struct multiDef_s // 0x18C
{
const char *dvarList[32];
const char *dvarStr[32];
float dvarValue[32];
int count;
int actionOnEnterPressOnly;
int strDef;
};
struct editFieldDef_s // 0x30
{
#ifdef PC
int cursorPos[1];
#else
int cursorPos[4];
#endif
float minVal;
float maxVal;
float defVal;
float range;
int maxChars;
int maxCharsGotoNext;
int maxPaintChars;
int paintOffset;
};
struct enumDvarDef_s
{
char *enumDvarName;
};
union focusDefData_t
{
listBoxDef_s *listBox; // 4
multiDef_s *multiDef; // 10
editFieldDef_s *editField; // 5,7,8,9,12,13,14,16,22,30
enumDvarDef_s *enumDvarDef; // 11
void *data;
};
struct ScriptCondition // 0x10
{
bool fireOnTrue;
int constructId;
int blockId;
ScriptCondition *next;
};
struct GenericEventScript // 0x2C
{
ScriptCondition *prerequisites;
ExpressionStatement condition;
int type;
bool fireOnTrue;
const char *action;
int blockId;
int constructId;
GenericEventScript *next;
};
struct GenericEventHandler // 0xC
{
const char *name;
GenericEventScript *eventScript;
GenericEventHandler *next;
};
struct focusItemDef_t // 0x18
{
const char *mouseEnterText;
const char *mouseExitText;
const char *mouseEnter;
const char *mouseExit;
GenericEventHandler *onKey;
focusDefData_t typeData;
};
struct imageDef_s
{
ExpressionStatement materialExp;
};
struct ownerDrawDef_s
{
ExpressionStatement dataExp;
};
union itemDefData_t
{
textDef_s *textData; // 1,3,4,5,7,8,9,10,11,12,13,14,15,16,18,20,22
imageDef_s *imageDef; // 2
focusItemDef_s *blankButtonDef; // 19, 21
ownerDrawDef_s *ownerDrawDef; // 6
void *data;
};
struct ItemKeyHandler // size = 0xC
{
const char *keyName;
GenericEventScript *keyScript;
ItemKeyHandler *next;
};
struct animParamsDef_t // size = 0x6C
{
const char *name;
rectDef_s rectClient;
float borderSize;
float foreColor[4];
float backColor[4];
float borderColor[4];
float outlineColor[4];
float textScale;
float rotation;
ItemKeyHandler *onEvent;
};
struct UIAnimInfo // 0xEC
{
int count;
animParamsDef_t *animStates;
animParamsDef_t currentAnimState;
animParamsDef_t nextAnimState;
int animating;
int animStartTime;
int animDuration;
};
/* dynamicFlags */
#define WINDOWDYNAMIC_VISIBLE 0x00000004
#define WINDOWDYNAMIC_CHECKMASK 0x000FFFFF
/* staticFlags */
#define WINDOWSTATIC_DECORATION 0x00100000
#define WINDOWSTATIC_HORIZONTALSCROLL 0x00200000
#define WINDOWSTATIC_AUTOWRAPPED 0x00800000
#define WINDOWSTATIC_POPUP 0x01000000
#define WINDOWSTATIC_OUTOFBOUNDSCLICK 0x02000000
#define WINDOWSTATIC_LEGACYSPLITSCREENSCALE 0x04000000
#define WINDOWSTATIC_ALLOWSIGNIN 0x08000000
#define WINDOWSTATIC_HIDDENDURINGFLASHBANG 0x10000000
#define WINDOWSTATIC_HIDDENDURINGSCOPE 0x20000000
#define WINDOWSTATIC_HIDDENDURINGUI 0x40000000
#define WINDOWSTATIC_CHECKMASK 0xFFF00000
struct rectDef_s
{
float x;
float y;
float w;
float h;
int horzAlign;
int vertAlign;
};
struct windowDef_t // 0xB0
{
const char *name;
rectDef_s rect;
rectDef_s rectClient;
const char *group;
char style;
char border;
char modal;
char frameSides;
float frameTexSize;
float frameSize;
int ownerDraw;
int ownerDrawFlag;
float borderSize;
int staticFlags;
#ifdef PC
int dynamicFlags[1];
#else
int dynamicFlags[4];
#endif
int nextTime;
float foreColor[4];
float backColor[4];
float borderColor[4];
float outlineColor[4];
float rotation;
Material *background;
};
struct itemDef_t // size = 0x118
{
windowDef_t window;
int type;
int dataType;
int imageTrack;
const char *dvar;
const char *dvarTest;
const char *enableDvar;
int dvarFlags; // (1=enableDvar,2=disableDvar,4=showDvar,8=hideDvar,16=focusDvar)
itemDefData_t typeData;
menuDef_t *parent;
rectData_s *rectExpData;
ExpressionStatement visibleExp;
unsigned __int64 showBits;
unsigned __int64 hideBits;
ExpressionStatement foreColorExp;
int ui3dWindowId;
ItemKeyHandler *onEvent;
UIAnimInfo *animInfo;
int unknown2;
};
#pragma pack(push, 8)
struct menuDef_t // size = 0x1A8
{
windowDef_t window;
const char *font;
int fullscreen;
int ui3dWindowId;
int itemCount;
int fontIndex;
#ifdef
int cursorItem[1];
#else
int cursorItem[4];
#endif
int fadeCycle;
int priority;
float fadeClamp;
float fadeAmount;
float fadeInAmount;
float blurRadius;
int openSlideSpeed;
int closeSlideSpeed;
int openSlideDirection;
int closeSlideDirection;
rectDef_s initalRectInfo;
int openFadingTime;
int closeFadingTime;
int fadeTimeCounter;
int slideTimeCounter;
GenericEventHandler *onEvent;
ItemKeyHandler *onKey;
ExpressionStatement visibleExp;
// 4 byte padding
unsigned __int64 showBits;
unsigned __int64 hideBits;
const char *allowedBinding;
const char *soundLoop;
int imageTrack;
int control;
float focusColor[4];
float disableColor[4];
ExpressionStatement rectYExp;
ExpressionStatement rectXExp;
itemDef_t **items;
// 4 byte padding
};
#pragma pack(pop)