ReverbPreset Asset
The reverbpreset asset was added on Ghosts and appears to hold information pertaining to how sound dissipates from a particular enclosed space. There is not much known about the asset itself, other than that it is very simple.
struct ReverbPreset
{
const char *p_name;
float earlyTime;
float lateTime;
float earlyGain;
float lateGain;
float lateGainProx;
float returnGain;
float earlyLpf;
float lateLpf;
float inputLpf;
float dampLpf;
float wallReflect;
float dryGain;
float earlySize;
float lateSize;
float diffusion;
float rearLevel;
};