Category:Assets: Difference between revisions
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|[[:PhysPreset_Asset#Advanced_Warfare|physpreset]] | |[[:PhysPreset_Asset#Advanced_Warfare|physpreset]] | ||
| | |0x00 | ||
|0x00 | |0x00 | ||
|N/A | |N/A | ||
| Line 2,462: | Line 2,462: | ||
|- | |- | ||
|phys_collmap | |phys_collmap | ||
| | |0x01 | ||
|0x01 | |0x01 | ||
|N/A | |N/A | ||
| Line 2,469: | Line 2,469: | ||
|- | |- | ||
|xanim | |xanim | ||
| | |0x02 | ||
|0x02 | |0x02 | ||
|N/A | |N/A | ||
| Line 2,476: | Line 2,476: | ||
|- | |- | ||
|xmodelsurfs | |xmodelsurfs | ||
| | |0x03 | ||
|0x03 | |0x03 | ||
|N/A | |N/A | ||
| Line 2,483: | Line 2,483: | ||
|- | |- | ||
|xmodel | |xmodel | ||
| | |0x04 | ||
|0x04 | |0x04 | ||
|N/A | |N/A | ||
| Line 2,490: | Line 2,490: | ||
|- | |- | ||
|material | |material | ||
| | |0x05 | ||
|0x05 | |0x05 | ||
|N/A | |N/A | ||
| Line 2,504: | Line 2,504: | ||
|- | |- | ||
|pixelshader | |pixelshader | ||
| | |0x06 | ||
|0x07 | |0x07 | ||
|N/A | |N/A | ||
| Line 2,511: | Line 2,511: | ||
|- | |- | ||
|techset | |techset | ||
| | |0x07 | ||
|0x08 | |0x08 | ||
|N/A | |N/A | ||
| Line 2,518: | Line 2,518: | ||
|- | |- | ||
|image | |image | ||
| | |0x08 | ||
|0x09 | |0x09 | ||
|N/A | |N/A | ||
| Line 2,525: | Line 2,525: | ||
|- | |- | ||
|sound | |sound | ||
| | |0x09 | ||
|0x0A | |0x0A | ||
|N/A | |N/A | ||
| Line 2,532: | Line 2,532: | ||
|- | |- | ||
|soundsubmix | |soundsubmix | ||
| | |0x0A | ||
|0x0B | |0x0B | ||
|N/A | |N/A | ||
| Line 2,539: | Line 2,539: | ||
|- | |- | ||
|sndcurve | |sndcurve | ||
| | |0x0B | ||
|0x0C | |0x0C | ||
|N/A | |N/A | ||
| Line 2,546: | Line 2,546: | ||
|- | |- | ||
|lpfcurve | |lpfcurve | ||
| | |0x0C | ||
|0x0D | |0x0D | ||
|N/A | |N/A | ||
| Line 2,553: | Line 2,553: | ||
|- | |- | ||
|reverbsendcurve | |reverbsendcurve | ||
| | |0x0D | ||
|0x0E | |0x0E | ||
|N/A | |N/A | ||
| Line 2,560: | Line 2,560: | ||
|- | |- | ||
|sndcontext | |sndcontext | ||
| | |0x0E | ||
|0x0F | |0x0F | ||
|N/A | |N/A | ||
| Line 2,567: | Line 2,567: | ||
|- | |- | ||
|loaded_sound | |loaded_sound | ||
| | |0x0F | ||
|0x10 | |0x10 | ||
|N/A | |N/A | ||
| Line 2,574: | Line 2,574: | ||
|- | |- | ||
|col_map_mp | |col_map_mp | ||
| | |0x10 | ||
|0x11 | |0x11 | ||
|N/A | |N/A | ||
| Line 2,581: | Line 2,581: | ||
|- | |- | ||
|com_map | |com_map | ||
| | |0x11 | ||
|0x12 | |0x12 | ||
|N/A | |N/A | ||
| Line 2,588: | Line 2,588: | ||
|- | |- | ||
|glass_map | |glass_map | ||
| | |0x12 | ||
|0x13 | |0x13 | ||
|N/A | |N/A | ||
| Line 2,595: | Line 2,595: | ||
|- | |- | ||
|aipaths | |aipaths | ||
| | |0x13 | ||
|0x14 | |0x14 | ||
|N/A | |N/A | ||
| Line 2,602: | Line 2,602: | ||
|- | |- | ||
|vehicle_track | |vehicle_track | ||
| | |0x14 | ||
|0x15 | |0x15 | ||
|N/A | |N/A | ||
| Line 2,609: | Line 2,609: | ||
|- | |- | ||
|[[:MapEnts_Asset#Advanced_Warfare|map_ents]] | |[[:MapEnts_Asset#Advanced_Warfare|map_ents]] | ||
| | |0x15 | ||
|0x16 | |0x16 | ||
|N/A | |N/A | ||
| Line 2,616: | Line 2,616: | ||
|- | |- | ||
|fx_map | |fx_map | ||
| | |0x16 | ||
|0x17 | |0x17 | ||
|N/A | |N/A | ||
| Line 2,623: | Line 2,623: | ||
|- | |- | ||
|gfx_map | |gfx_map | ||
| | |0x17 | ||
|0x18 | |0x18 | ||
|N/A | |N/A | ||
| Line 2,630: | Line 2,630: | ||
|- | |- | ||
|gfx_map_trzone | |gfx_map_trzone | ||
| | |0x18 | ||
|0x19 | |0x19 | ||
|N/A | |N/A | ||
| Line 2,637: | Line 2,637: | ||
|- | |- | ||
|col_map_trzone | |col_map_trzone | ||
| | |0x19 | ||
|0x1A | |0x1A | ||
|N/A | |N/A | ||
| Line 2,644: | Line 2,644: | ||
|- | |- | ||
|[[:Lightdef_Asset#Modern_Warfare_3_.26_Ghosts_.26_Advanced_Warfare|lightdef]] | |[[:Lightdef_Asset#Modern_Warfare_3_.26_Ghosts_.26_Advanced_Warfare|lightdef]] | ||
| | |0x1A | ||
|0x1B | |0x1B | ||
|N/A | |N/A | ||
| Line 2,651: | Line 2,651: | ||
|- | |- | ||
|ui_map | |ui_map | ||
| | |0x1B | ||
|0x1C | |0x1C | ||
|N/A | |N/A | ||
| Line 2,658: | Line 2,658: | ||
|- | |- | ||
|[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | |[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | ||
| | |0x1C | ||
|0x1D | |0x1D | ||
|N/A | |N/A | ||
| Line 2,665: | Line 2,665: | ||
|- | |- | ||
|menufile | |menufile | ||
| | |0x1D | ||
|0x1E | |0x1E | ||
|N/A | |N/A | ||
| Line 2,672: | Line 2,672: | ||
|- | |- | ||
|menu | |menu | ||
| | |0x1E | ||
|0x1F | |0x1F | ||
|N/A | |N/A | ||
| Line 2,679: | Line 2,679: | ||
|- | |- | ||
|animclass | |animclass | ||
| | |0x1F | ||
|0x20 | |0x20 | ||
|N/A | |N/A | ||
| Line 2,686: | Line 2,686: | ||
|- | |- | ||
|[[:Localize Asset|localize]] | |[[:Localize Asset|localize]] | ||
| | |0x20 | ||
|0x21 | |0x21 | ||
|N/A | |N/A | ||
| Line 2,693: | Line 2,693: | ||
|- | |- | ||
|[[:Attachment Asset (AW)|attachment]] | |[[:Attachment Asset (AW)|attachment]] | ||
| | |0x21 | ||
|0x22 | |0x22 | ||
|N/A | |N/A | ||
| Line 2,700: | Line 2,700: | ||
|- | |- | ||
|weapon | |weapon | ||
| | |0x22 | ||
|0x23 | |0x23 | ||
|N/A | |N/A | ||
| Line 2,707: | Line 2,707: | ||
|- | |- | ||
|snddriverglobals | |snddriverglobals | ||
| | |0x23 | ||
|0x24 | |0x24 | ||
|N/A | |N/A | ||
| Line 2,714: | Line 2,714: | ||
|- | |- | ||
|fx | |fx | ||
| | |0x24 | ||
|0x25 | |0x25 | ||
|N/A | |N/A | ||
| Line 2,721: | Line 2,721: | ||
|- | |- | ||
|impactfx | |impactfx | ||
| | |0x25 | ||
|0x26 | |0x26 | ||
|N/A | |N/A | ||
| Line 2,728: | Line 2,728: | ||
|- | |- | ||
|surfacefx | |surfacefx | ||
| | |0x26 | ||
|0x27 | |0x27 | ||
|N/A | |N/A | ||
| Line 2,735: | Line 2,735: | ||
|- | |- | ||
|aitype | |aitype | ||
| | |0x27 | ||
|0x28 | |0x28 | ||
|N/A | |N/A | ||
| Line 2,742: | Line 2,742: | ||
|- | |- | ||
|mptype | |mptype | ||
| | |0x28 | ||
|0x29 | |0x29 | ||
|N/A | |N/A | ||
| Line 2,749: | Line 2,749: | ||
|- | |- | ||
|character | |character | ||
| | |0x29 | ||
|0x2A | |0x2A | ||
|N/A | |N/A | ||
| Line 2,756: | Line 2,756: | ||
|- | |- | ||
|xmodelalias | |xmodelalias | ||
| | |0x2A | ||
|0x2B | |0x2B | ||
|N/A | |N/A | ||
| Line 2,763: | Line 2,763: | ||
|- | |- | ||
|[[:Rawfile_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|rawfile]] | |[[:Rawfile_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|rawfile]] | ||
| | |0x2B | ||
|0x2C | |0x2C | ||
|N/A | |N/A | ||
| Line 2,770: | Line 2,770: | ||
|- | |- | ||
|scriptfile | |scriptfile | ||
| | |0x2C | ||
|0x2D | |0x2D | ||
|N/A | |N/A | ||
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|[[:StringTable_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|stringtable]] | |[[:StringTable_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|stringtable]] | ||
| | |0x2D | ||
|0x2E | |0x2E | ||
|N/A | |N/A | ||
| Line 2,784: | Line 2,784: | ||
|- | |- | ||
|leaderboarddef | |leaderboarddef | ||
|0x2E | |||
|N\A | |N\A | ||
|0x2F | |0x2F | ||
| Line 2,791: | Line 2,792: | ||
|- | |- | ||
|[[:StructuredDataDef Asset|structureddatadef]] | |[[:StructuredDataDef Asset|structureddatadef]] | ||
| | |0x2F | ||
|0x30 | |0x30 | ||
|N/A | |N/A | ||
| Line 2,798: | Line 2,799: | ||
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|[[:Tracer_Asset#Advanced_Warfare|tracer]] | |[[:Tracer_Asset#Advanced_Warfare|tracer]] | ||
| | |0x30 | ||
|0x31 | |0x31 | ||
|N/A | |N/A | ||
| Line 2,805: | Line 2,806: | ||
|- | |- | ||
|vehicle | |vehicle | ||
| | |0x31 | ||
|0x32 | |0x32 | ||
|N/A | |N/A | ||
| Line 2,812: | Line 2,813: | ||
|- | |- | ||
|addon_map_ents | |addon_map_ents | ||
| | |0x32 | ||
|0x33 | |0x33 | ||
|N/A | |N/A | ||
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|netconststrings | |netconststrings | ||
| | |0x33 | ||
|0x34 | |0x34 | ||
|N/A | |N/A | ||
| Line 2,826: | Line 2,827: | ||
|- | |- | ||
|reverbpreset | |reverbpreset | ||
| | |0x34 | ||
|0x35 | |0x35 | ||
|N/A | |N/A | ||
| Line 2,833: | Line 2,834: | ||
|- | |- | ||
|luafile | |luafile | ||
| | |0x35 | ||
|0x36 | |0x36 | ||
|N/A | |N/A | ||
| Line 2,840: | Line 2,841: | ||
|- | |- | ||
|scriptable | |scriptable | ||
| | |0x36 | ||
|0x37 | |0x37 | ||
|N/A | |N/A | ||
| Line 2,847: | Line 2,848: | ||
|- | |- | ||
|equipsndtable | |equipsndtable | ||
| | |0x37 | ||
|0x38 | |0x38 | ||
|N/A | |N/A | ||
| Line 2,854: | Line 2,855: | ||
|- | |- | ||
|dopplerpreset | |dopplerpreset | ||
| | |0x38 | ||
|0x39 | |0x39 | ||
|N/A | |N/A | ||
| Line 2,861: | Line 2,862: | ||
|- | |- | ||
|laser | |laser | ||
| | |0x39 | ||
|0x3A | |0x3A | ||
|N/A | |N/A | ||
| Line 2,868: | Line 2,869: | ||
|- | |- | ||
|skeletonscript | |skeletonscript | ||
| | |0x3A | ||
|0x3B | |0x3B | ||
|N/A | |N/A | ||
| Line 2,875: | Line 2,876: | ||
|- | |- | ||
|clut | |clut | ||
| | |0x3B | ||
|0x3C | |0x3C | ||
|N/A | |N/A | ||
Revision as of 15:16, 30 October 2014
Any pages containing information on game assets will be linked here. This page will also contain information pertaining to any asset on any CoD. c
Pool Structure
Once the assets are loaded from the FastFile and Zones, they are stored in memory in pools.
template<typename T> union XAssetPoolEntry
{
T entry;
T * next;
};
template<typename T, int count> struct XAssetPool
{
T * freeHead;
XAssetPoolEntry<T> entries[count];
};The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in ithe pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool.
Asset Types
Call of Duty 4
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1000 |
| xmodel | 0x03 | 0x03 | 0x03 | True | 0x3E8 |
| material | 0x04 | 0x04 | 0x04 | True | 0x800 |
| pixelshader | 0x05 | 0x05 | N/A | True | 0x600 |
| vertexshader | N/A | 0x06 | N/A | True | 0x200 |
| techset | 0x06 | 0x07 | 0x05 | True | 0x200 |
| image | 0x07 | 0x08 | 0x06 | True | 0x960 |
| sound | 0x08 | 0x09 | 0x07 | True | 0x3E80 |
| sndcurve | 0x09 | 0x0A | 0x08 | True | 0x40 |
| loaded_sound | 0x0A | 0x0B | 0x09 | True | 0x4B0 |
| col_map_sp | 0x0B | 0x0C | 0x0A | True | 1 |
| col_map_mp | 0x0C | 0x0D | 0x0B | True | 1 |
| com_map | 0x0D | 0x0E | 0x0C | True | 1 |
| game_map_sp | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_mp | 0x0F | 0x10 | 0x0E | True | 1 |
| map_ents | 0x10 | 0x11 | 0x0F | True | 2 |
| gfx_map | 0x11 | 0x12 | 0x10 | True | 1 |
| lightdef | 0x12 | 0x13 | 0x11 | True | 0x20 |
| ui_map | 0x13 | 0x14 | 0x12 | False | 0 |
| font | 0x14 | 0x15 | 0x13 | True | 0x10 |
| menufile | 0x15 | 0x16 | 0x14 | True | 0x80 |
| menu | 0x16 | 0x17 | 0x15 | True | 0x200 |
| localize | 0x17 | 0x18 | 0x16 | True | 0x1800 |
| weapon | 0x18 | 0x19 | 0x17 | True | 0x80 |
| snddriverglobals | 0x19 | 0x1A | 0x18 | True | 1 |
| fx | 0x1A | 0x1B | 0x19 | True | 0x190 |
| impactfx | 0x1B | 0x1C | 0x1A | True | 4 |
| aitype | 0x1C | 0x1D | 0x1B | False | 0 |
| mptype | 0x1D | 0x1E | 0x1C | False | 0 |
| character | 0x1E | 0x1F | 0x1D | False | 0 |
| xmodelalias | 0x1F | 0x20 | 0x1E | False | 0 |
| rawfile | 0x20 | 0x21 | 0x1F | True | 0x400 |
| stringtable | 0x21 | 0x22 | 0x20 | True | 0x32 |
World at War
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x1000 |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x3E8 |
| material | 0x06 | 0x06 | 0x06 | True | 0x800 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x800 |
| vertexshader | n/a | 0x08 | n/a | True | 0x400 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x200 |
| image | 0x09 | 0x0A | 0x08 | True | 0x960 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x3E80 |
| loaded_sound | 0x0B | 0x0C | 0x0A | True | 0x640 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0D | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| menufile | 0x16 | 0x17 | 0x15 | True | 0x80 |
| menu | 0x17 | 0x18 | 0x16 | True | 0x258 |
| localize | 0x18 | 0x19 | 0x17 | True | 0x2096 |
| weapon | 0x19 | 0x1A | 0x18 | True | 0x100 |
| snddriverglobals | 0x1A | 0x1B | 0x19 | True | 1 |
| fx | 0x1B | 0x1C | 0x1A | True | 0x190 |
| impactfx | 0x1C | 0x1D | 0x1B | True | 4 |
| aitype | 0x1D | 0x1E | 0x1C | False | 0 |
| mptype | 0x1E | 0x1F | 0x1D | False | 0 |
| character | 0x1F | 0x20 | 0x1E | False | 0 |
| xmodelalias | 0x20 | 0x21 | 0x1F | False | 0 |
| rawfile | 0x21 | 0x22 | 0x20 | True | 0x400 |
| stringtable | 0x22 | 0x23 | 0x21 | True | 0x32 |
| packindex | 0x23 | 0x24 | 0x22 | True | 0x10 |
Modern Warfare 2
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x400 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1000 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0x1000 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x600 |
| material | 0x05 | 0x05 | 0x05 | True | 0x1000 |
| pixelshader | 0x06 | 0x06 | 0x06 | True | 0x1FA0 |
| vertexshader | N/A | 0x07 | 0x07 | True | 0x400 |
| vertexdecl | N/A | N/A | 0x08 | True | 0x30 |
| techset | 0x07 | 0x08 | 0x09 | True | 0x300 |
| image | 0x08 | 0x09 | 0x0A | True | 0xE00 |
| sound | 0x09 | 0x0A | 0x0B | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0C | True | 0x40 |
| loaded_sound | 0x0B | 0x0C | 0x0D | True | 0x546 |
| col_map_sp | 0x0C | 0x0D | 0x0E | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0F | True | 1 |
| com_map | 0x0E | 0x0F | 0x10 | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x11 | True | 1 |
| game_map_sp | 0x10 | 0x11 | 0x12 | True | 1 |
| map_ents | 0x11 | 0x12 | 0x13 | True | 2 |
| fx_map | 0x12 | 0x13 | 0x14 | True | 1 |
| gfx_map | 0x13 | 0x14 | 0x15 | True | 1 |
| lightdef | 0x14 | 0x15 | 0x16 | True | 0x20 |
| ui_map | 0x15 | 0x16 | 0x17 | False | 0 |
| font | 0x16 | 0x17 | 0x18 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x19 | True | 0x80 |
| menu | 0x18 | 0x19 | 0x1A | True | 0x264 |
| localize | 0x19 | 0x1A | 0x1B | True | 0x1B58 |
| weapon | 0x1A | 0x1B | 0x1C | True | 0x578 |
| snddriverglobals | 0x1B | 0x1C | 0x1D | True | 1 |
| fx | 0x1C | 0x1D | 0x1E | True | 0x258 |
| impactfx | 0x1D | 0x1E | 0x1F | True | 4 |
| aitype | 0x1E | 0x1F | 0x20 | False | 0 |
| mptype | 0x1F | 0x20 | 0x21 | False | 0 |
| character | 0x20 | 0x21 | 0x22 | False | 0 |
| xmodelalias | 0x21 | 0x22 | 0x23 | False | 0 |
| rawfile | 0x22 | 0x23 | 0x24 | True | 0x400 |
| stringtable | 0x23 | 0x24 | 0x25 | True | 0x190 |
| leaderboarddef | 0x24 | 0x25 | 0x26 | True | 0x64 |
| structureddatadef | 0x25 | 0x26 | 0x27 | True | 0x18 |
| tracer | 0x26 | 0x27 | 0x28 | True | 0x20 |
| vehicle | 0x27 | 0x28 | 0x29 | True | 0x80 |
| addon_map_ents | 0x28 | 0x29 | 0x2A | True | 1 |
Black Ops 1
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x13EC |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x3E8 |
| material | 0x06 | 0x06 | 0x06 | True | 0x1000 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x1060 |
| vertexshader | n/a | 0x08 | n/a | True | 0x708 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x200 |
| image | 0x09 | 0x0A | 0x08 | True | 0x1000 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0A | True | 0x10 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0E | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| menufile | 0x16 | 0x17 | 0x15 | True | 0xA4 |
| menu | 0x17 | 0x18 | 0x16 | True | 0x3CA |
| localize | 0x18 | 0x19 | 0x17 | True | 0x2400 |
| weapon | 0x19 | 0x1A | 0x18 | True | 0x800 |
| weapondef | 0x1A | 0x1B | 0x19 | False | 0 |
| weaponvariant | 0x1B | 0x1C | 0x1A | False | 0 |
| snddriverglobals | 0x1C | 0x1D | 0x1B | True | 1 |
| fx | 0x1D | 0x1E | 0x1C | True | 0x1C2 |
| impactfx | 0x1E | 0x1F | 0x1D | True | 4 |
| aitype | 0x1F | 0x20 | 0x1E | False | 0 |
| mptype | 0x20 | 0x21 | 0x1F | False | 0 |
| mpbody | 0x21 | 0x22 | 0x20 | False | 0 |
| mphead | 0x22 | 0x23 | 0x21 | False | 0 |
| character | 0x23 | 0x24 | 0x22 | False | 0 |
| xmodelalias | 0x24 | 0x25 | 0x23 | False | 0 |
| rawfile | 0x25 | 0x26 | 0x24 | True | 0x400 |
| stringtable | 0x26 | 0x27 | 0x25 | True | 0x50 |
| packindex | 0x27 | 0x28 | 0x26 | True | 0x10 |
| xGlobals | 0x28 | 0x29 | 0x27 | True | 1 |
| ddl | 0x29 | 0x2A | 0x28 | True | 0x18 |
| glasses | 0x2A | 0x2B | 0x29 | True | 1 |
| texturelist | 0x2B | 0x2C | n/a | True | 1 |
| emblemset | 0x2C | 0x2D | 0x2A | True | 4 |
Modern Warfare 3
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x400 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1040 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x8A0 |
| material | 0x05 | 0x05 | 0x05 | True | 0x1260 |
| pixelshader | 0x06 | 0x06 | 0x06 | True | 0x1800 |
| vertexshader | N/A | 0x07 | 0x07 | True | 0x514 |
| vertexdecl | N/A | N/A | 0x08 | True | 0x30 |
| techset | 0x07 | 0x08 | 0x09 | True | 0x300 |
| image | 0x08 | 0x09 | 0x0A | True | 0x10C0 |
| sound | 0x09 | 0x0A | 0x0B | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0C | True | 0x40 |
| loaded_sound | 0x0B | 0x0C | 0x0D | True | 0x672 |
| col_map_mp/col_map_sp | 0x0C | 0x0D | 0x0E | True | 1 |
| com_map | 0x0D | 0x0E | 0x0F | True | 1 |
| glass_map | 0x0E | 0x0F | 0x10 | True | 1 |
| aipaths | 0x0F | 0x10 | 0x11 | True | 1 |
| vehicle_track | 0x10 | 0x11 | 0x12 | True | 1 |
| map_ents | 0x11 | 0x12 | 0x13 | True | 2 |
| fx_map | 0x12 | 0x13 | 0x14 | True | 1 |
| gfx_map | 0x13 | 0x14 | 0x15 | True | 1 |
| lightdef | 0x14 | 0x15 | 0x16 | True | 0x20 |
| ui_map | 0x15 | 0x16 | 0x17 | False | 0 |
| font | 0x16 | 0x17 | 0x18 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x19 | True | 0x80 |
| menu | 0x18 | 0x19 | 0x1A | True | 0x264 |
| localize | 0x19 | 0x1A | 0x1B | True | 0x1B58 |
| attachment | 0x1A | 0x1B | 0x1C | True | 0x578 |
| weapon | 0x1B | 0x1C | 0x1D | True | 0x578 |
| snddriverglobals | 0x1C | 0x1D | 0x1E | True | 1 |
| fx | 0x1D | 0x1E | 0x1F | True | 0x258 |
| impactfx | 0x1E | 0x1F | 0x20 | True | 4 |
| surfacefx | 0x1F | 0x20 | 0x21 | True | 4 |
| aitype | 0x20 | 0x21 | 0x22 | False | 0 |
| mptype | 0x21 | 0x22 | 0x23 | False | 0 |
| character | 0x22 | 0x23 | 0x24 | False | 0 |
| xmodelalias | 0x23 | 0x24 | 0x25 | False | 0 |
| rawfile | 0x24 | 0x25 | 0x26 | True | 0x400 |
| scriptfile | 0x25 | 0x26 | 0x27 | True | 0x400 |
| stringtable | 0x26 | 0x27 | 0x28 | True | 0x190 |
| leaderboarddef | 0x27 | 0x28 | 0x29 | True | 0x64 |
| structureddatadef | 0x28 | 0x29 | 0x2A | True | 0x18 |
| tracer | 0x29 | 0x2A | 0x2B | True | 0x20 |
| vehicle | 0x2A | 0x2B | 0x2C | True | 0x80 |
| addon_map_ents | 0x2B | 0x2C | 0x2D | True | 1 |
Black Ops 2
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x41 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x1450 |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x578 |
| material | 0x06 | 0x06 | 0x06 | True | 0x1300 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x1800 |
| vertexshader | n/a | 0x08 | n/a | True | 0x708 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x226 |
| image | 0x09 | 0x0A | 0x08 | True | 0x1440 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0A | True | 0x10 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0D | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| fonticon | 0x16 | 0x17 | 0x15 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x16 | True | 0xA4 |
| menu | 0x18 | 0x19 | 0x17 | True | 0x1C2 |
| localize | 0x19 | 0x1A | 0x18 | True | 0x3800 |
| weapon | 0x1A | 0x1B | 0x19 | True | 0x100 |
| weapondef | 0x1B | 0x1C | 0x1A | False | 0 |
| weaponvariant | 0x1C | 0x1D | 0x1B | False | 0 |
| weaponfull | 0x1D | 0x1E | 0x1C | False | 0 |
| attachment | 0x1E | 0x1F | 0x1D | True | 0x80 |
| attachmentunique | 0x1F | 0x20 | 0x1E | True | 0x400 |
| weaponcamo | 0x20 | 0x21 | 0x1F | True | 0x80 |
| snddriverglobals | 0x21 | 0x22 | 0x20 | True | 1 |
| fx | 0x22 | 0x23 | 0x21 | True | 0x258 |
| impactfx | 0x23 | 0x24 | 0x22 | True | 4 |
| aitype | 0x24 | 0x25 | 0x23 | False | 0 |
| mptype | 0x25 | 0x26 | 0x24 | False | 0 |
| mpbody | 0x26 | 0x27 | 0x25 | False | 0 |
| mphead | 0x27 | 0x28 | 0x26 | False | 0 |
| character | 0x28 | 0x29 | 0x27 | False | 0 |
| xmodelalias | 0x29 | 0x2A | 0x28 | False | 0 |
| rawfile | 0x2A | 0x2B | 0x29 | True | 0x400 |
| stringtable | 0x2B | 0x2C | 0x2A | True | 0x60 |
| leaderboarddef | 0x2C | 0x2D | 0x2B | True | 0x80 |
| xGlobals | 0x2D | 0x2E | 0x2C | True | 1 |
| ddl | 0x2E | 0x2F | 0x2D | True | 0x18 |
| glasses | 0x2F | 0x30 | 0x2E | True | 1 |
| texturelist | 0x30 | 0x31 | n/a | True | 8 |
| emblemset | 0x31 | 0x32 | 0x2F | True | 4 |
| scriptparsetree | 0x32 | 0x33 | 0x30 | True | 0x400 |
| keyvaluepairs | 0x33 | 0x34 | 0x31 | True | 0x40 |
| vehicle | 0x34 | 0x35 | 0x32 | True | 0x20 |
| memoryblock | 0x35 | 0x36 | 0x33 | True | 0x10 |
| addon_map_ents | 0x36 | 0x37 | 0x34 | True | 1 |
| tracer | 0x37 | 0x38 | 0x35 | True | 0x32 |
| skinnedverts | 0x38 | 0x39 | 0x36 | True | 1 |
| qdb | 0x39 | 0x3A | 0x37 | True | 4 |
| slug | 0x3A | 0x3B | 0x38 | True | 5 |
| footsteptable | 0x3B | 0x3C | 0x39 | True | 0x20 |
| footstepfxtable | 0x3C | 0x3D | 0x3A | True | 4 |
| zbarrier | 0x3D | 0x3E | 0x3B | True | 0x10 |
| string | 0x3E | 0x3F | 0x3C | False | 0 |
| assetlist | 0x3F | 0x40 | 0x3D | False | 0 |
| report | 0x40 | 0x41 | 0x3E | False | 0 |
| depend | 0x41 | 0x42 | 0x3F | False | 0 |
Ghosts
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x100 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1040 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x8A0 |
| material | 0x05 | 0x05 | 0x05 | True | 0xFA0 |
| computeshader | n/a | n/a | 0x06 | True | 0x80 |
| vertexshader | n/a | 0x06 | 0x07 | True | 0x6000 |
| hullshader | n/a | n/a | 0x08 | True | 0x3000 |
| domainshader | n/a | n/a | 0x09 | True | 0x3000 |
| pixelshader | 0x06 | 0x07 | 0x0A | True | 0x1800 |
| vertexdecl | n/a | n/a | 0x0B | True | 0x200 |
| techset | 0x07 | 0x08 | 0x0C | True | 0x300 |
| image | 0x08 | 0x09 | 0x0D | True | 0x10C0 |
| sound | 0x09 | 0x0A | 0x0E | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0F | True | 0x40 |
| lpfcurve | 0x0B | 0x0C | 0x10 | True | 0x40 |
| reverbsendcurve | 0x0C | 0x0D | 0x11 | True | 0x40 |
| loaded_sound | 0x0D | 0x0E | 0x12 | True | 0x9C4 |
| col_map_mp/col_map_sp | 0x0E | 0x0F | 0x13 | True | 1 |
| com_map | 0x0F | 0x10 | 0x14 | True | 1 |
| glass_map | 0x10 | 0x11 | 0x15 | True | 1 |
| aipaths | 0x11 | 0x12 | 0x16 | True | 1 |
| vehicle_track | 0x12 | 0x13 | 0x17 | True | 1 |
| map_ents | 0x13 | 0x14 | 0x18 | True | 2 |
| fx_map | 0x14 | 0x15 | 0x19 | True | 1 |
| gfx_map | 0x15 | 0x16 | 0x1A | True | 1 |
| lightdef | 0x16 | 0x17 | 0x1B | True | 0x20 |
| ui_map | 0x17 | 0x18 | 0x1C | False | 0 |
| font | 0x18 | 0x19 | 0x1D | True | 0x10 |
| menufile | 0x19 | 0x1A | 0x1E | True | 0x40 |
| menu | 0x1A | 0x1B | 0x1F | True | 0x40 |
| animclass | 0x1B | 0x1C | 0x20 | True | 8 |
| localize | 0x1C | 0x1D | 0x21 | True | 0x2198 |
| attachment | 0x1D | 0x1E | 0x22 | True | 0x60 |
| weapon | 0x1E | 0x1F | 0x23 | True | 0xA0 |
| snddriverglobals | 0x1F | 0x20 | 0x24 | True | 1 |
| fx | 0x20 | 0x21 | 0x25 | True | 0x800 |
| impactfx | 0x21 | 0x22 | 0x26 | True | 4 |
| surfacefx | 0x22 | 0x23 | 0x27 | True | 6 |
| aitype | 0x23 | 0x24 | 0x28 | False | 0 |
| mptype | 0x24 | 0x25 | 0x29 | False | 0 |
| character | 0x25 | 0x26 | 0x2A | False | 0 |
| xmodelalias | 0x26 | 0x27 | 0x2B | False | 0 |
| rawfile | 0x27 | 0x28 | 0x2C | True | 0x400 |
| scriptfile | 0x28 | 0x29 | 0x2D | True | 0x300 |
| stringtable | 0x29 | 0x2A | 0x2E | True | 0x190 |
| leaderboarddef | 0x2A | 0x2B | 0x2F | True | 0x80 |
| structureddatadef | 0x2B | 0x2C | 0x30 | True | 0x18 |
| tracer | 0x2C | 0x2D | 0x31 | True | 0x20 |
| vehicle | 0x2D | 0x2E | 0x32 | True | 0x20 |
| addon_map_ents | 0x2E | 0x2F | 0x33 | True | 1 |
| netconststrings | 0x2F | 0x30 | 0x34 | True | 0x80 |
| reverbpresset | 0x30 | 0x31 | 0x35 | True | 0x40 |
| luafile | 0x31 | 0x32 | 0x36 | True | 0x100 |
| scriptable | 0x32 | 0x33 | 0x37 | True | 0x80 |
| colorization | n/a | n/a | 0x38 | True | 1 |
| colorizationset | n/a | n/a | 0x39 | True | 1 |
| tonemapping | n/a | n/a | 0x3A | True | 1 |
| equipsndtable | 0x33 | 0x34 | 0x3B | True | 1 |
| vectorfield | n/a | n/a | 0x3C | True | 1 |
| dopplerpreset | 0x34 | 0x35 | 0x3D | True | 0x40 |
| particlesimanimation | n/a | n/a | 0x3E | True | 1 |
Advanced Warfare
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count | |
|---|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | N/A | True | 0x80 | |
| phys_collmap | 0x01 | 0x01 | N/A | True | 0x100 | |
| xanim | 0x02 | 0x02 | N/A | True | 0x1194 | |
| xmodelsurfs | 0x03 | 0x03 | N/A | True | 0xC00 | |
| xmodel | 0x04 | 0x04 | N/A | True | 0xCE0 | |
| material | 0x05 | 0x05 | N/A | True | 0x14A0 | |
| vertexshader | N\A | 0x06 | N/A | True | 0x500 | |
| pixelshader | 0x06 | 0x07 | N/A | True | 0x1A70 | |
| techset | 0x07 | 0x08 | N/A | True | 0x468 | |
| image | 0x08 | 0x09 | N/A | True | 0x1060 | |
| sound | 0x09 | 0x0A | N/A | True | 0x3E80 | |
| soundsubmix | 0x0A | 0x0B | N/A | True | 0x100 | |
| sndcurve | 0x0B | 0x0C | N/A | True | 0x40 | |
| lpfcurve | 0x0C | 0x0D | N/A | True | 0x40 | |
| reverbsendcurve | 0x0D | 0x0E | N/A | True | 0x40 | |
| sndcontext | 0x0E | 0x0F | N/A | True | 0x40 | |
| loaded_sound | 0x0F | 0x10 | N/A | True | 0xFA0 | |
| col_map_mp | 0x10 | 0x11 | N/A | True | 1 | |
| com_map | 0x11 | 0x12 | N/A | True | 1 | |
| glass_map | 0x12 | 0x13 | N/A | True | 1 | |
| aipaths | 0x13 | 0x14 | N/A | True | 1 | |
| vehicle_track | 0x14 | 0x15 | N/A | True | 1 | |
| map_ents | 0x15 | 0x16 | N/A | True | 2 | |
| fx_map | 0x16 | 0x17 | N/A | True | 1 | |
| gfx_map | 0x17 | 0x18 | N/A | True | 1 | |
| gfx_map_trzone | 0x18 | 0x19 | N/A | True | 0x12 | |
| col_map_trzone | 0x19 | 0x1A | N/A | True | 0x12 | |
| lightdef | 0x1A | 0x1B | N/A | True | 0x20 | |
| ui_map | 0x1B | 0x1C | N/A | False | 0 | |
| font | 0x1C | 0x1D | N/A | True | 0x18 | |
| menufile | 0x1D | 0x1E | N/A | True | 0x80 | |
| menu | 0x1E | 0x1F | N/A | True | 0x384 | |
| animclass | 0x1F | 0x20 | N/A | True | 8 | |
| localize | 0x20 | 0x21 | N/A | True | 0x3110 | |
| attachment | 0x21 | 0x22 | N/A | True | 0x80 | |
| weapon | 0x22 | 0x23 | N/A | True | 0x1FB | |
| snddriverglobals | 0x23 | 0x24 | N/A | True | 1 | |
| fx | 0x24 | 0x25 | N/A | True | 1 | |
| impactfx | 0x25 | 0x26 | N/A | True | 0x800 | |
| surfacefx | 0x26 | 0x27 | N/A | True | 4 | |
| aitype | 0x27 | 0x28 | N/A | False | 6 | |
| mptype | 0x28 | 0x29 | N/A | False | 0 | |
| character | 0x29 | 0x2A | N/A | False | 0 | |
| xmodelalias | 0x2A | 0x2B | N/A | False | 0 | |
| rawfile | 0x2B | 0x2C | N/A | True | 0x400 | |
| scriptfile | 0x2C | 0x2D | N/A | True | 0x300 | |
| stringtable | 0x2D | 0x2E | N/A | True | 0x190 | |
| leaderboarddef | 0x2E | N\A | 0x2F | N/A | True | 0x80 |
| structureddatadef | 0x2F | 0x30 | N/A | True | 0x18 | |
| tracer | 0x30 | 0x31 | N/A | True | 0x18 | |
| vehicle | 0x31 | 0x32 | N/A | True | 0x20 | |
| addon_map_ents | 0x32 | 0x33 | N/A | True | 0x80 | |
| netconststrings | 0x33 | 0x34 | N/A | True | 1 | |
| reverbpreset | 0x34 | 0x35 | N/A | True | 0x40 | |
| luafile | 0x35 | 0x36 | N/A | True | 0x180 | |
| scriptable | 0x36 | 0x37 | N/A | True | 0x80 | |
| equipsndtable | 0x37 | 0x38 | N/A | True | 1 | |
| dopplerpreset | 0x38 | 0x39 | N/A | True | 0x40 | |
| laser | 0x39 | 0x3A | N/A | True | 0x20 | |
| skeletonscript | 0x3A | 0x3B | N/A | True | 0x10 | |
| clut | 0x3B | 0x3C | N/A | True | 0x20 |
Pages in category "Assets"
The following 109 pages are in this category, out of 109 total.