Category:Assets: Difference between revisions
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== Pool Structure == | == Pool Structure == | ||
Once the assets are loaded from the [[:Category:FastFiles|FastFile and Zones]], they are stored in memory in pools. | Once the assets are loaded from the [[:Category:FastFiles|FastFile and Zones]], they are stored in memory in pools. | ||
<syntaxhighlight lang="cpp"> | |||
template<typename T> union XAssetPoolEntry | |||
{ | |||
T entry; | |||
T * next; | |||
}; | |||
template<typename T, int count> struct XAssetPool | |||
{ | |||
T * freeHead; | |||
XAssetPoolEntry<T> entries[count]; | |||
}; | |||
</syntaxhighlight> | |||
The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in ithe pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool. | The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in ithe pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool. | ||
== Asset Types == | == Asset Types == | ||
| Line 2,245: | Line 2,247: | ||
|0x60 | |0x60 | ||
|- | |- | ||
|weapon | |[[:Weapon Asset (Ghosts)|weapon]] | ||
|0x1E | |0x1E | ||
|0x1F | |0x1F | ||
Revision as of 16:33, 11 January 2014
Any pages containing information on game assets will be linked here. This page will also contain information pertaining to any asset on any CoD.
Pool Structure
Once the assets are loaded from the FastFile and Zones, they are stored in memory in pools.
template<typename T> union XAssetPoolEntry
{
T entry;
T * next;
};
template<typename T, int count> struct XAssetPool
{
T * freeHead;
XAssetPoolEntry<T> entries[count];
};The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in ithe pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool.
Asset Types
Call of Duty 4
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1000 |
| xmodel | 0x03 | 0x03 | 0x03 | True | 0x3E8 |
| material | 0x04 | 0x04 | 0x04 | True | 0x800 |
| pixelshader | 0x05 | 0x05 | N/A | True | 0x600 |
| vertexshader | N/A | 0x06 | N/A | True | 0x200 |
| techset | 0x06 | 0x07 | 0x05 | True | 0x200 |
| image | 0x07 | 0x08 | 0x06 | True | 0x960 |
| sound | 0x08 | 0x09 | 0x07 | True | 0x3E80 |
| sndcurve | 0x09 | 0x0A | 0x08 | True | 0x40 |
| loaded_sound | 0x0A | 0x0B | 0x09 | True | 0x4B0 |
| col_map_sp | 0x0B | 0x0C | 0x0A | True | 1 |
| col_map_mp | 0x0C | 0x0D | 0x0B | True | 1 |
| com_map | 0x0D | 0x0E | 0x0C | True | 1 |
| game_map_sp | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_mp | 0x0F | 0x10 | 0x0E | True | 1 |
| map_ents | 0x10 | 0x11 | 0x0F | True | 2 |
| gfx_map | 0x11 | 0x12 | 0x10 | True | 1 |
| lightdef | 0x12 | 0x13 | 0x11 | True | 0x20 |
| ui_map | 0x13 | 0x14 | 0x12 | False | 0 |
| font | 0x14 | 0x15 | 0x13 | True | 0x10 |
| menufile | 0x15 | 0x16 | 0x14 | True | 0x80 |
| menu | 0x16 | 0x17 | 0x15 | True | 0x200 |
| localize | 0x17 | 0x18 | 0x16 | True | 0x1800 |
| weapon | 0x18 | 0x19 | 0x17 | True | 0x80 |
| snddriverglobals | 0x19 | 0x1A | 0x18 | True | 1 |
| fx | 0x1A | 0x1B | 0x19 | True | 0x190 |
| impactfx | 0x1B | 0x1C | 0x1A | True | 4 |
| aitype | 0x1C | 0x1D | 0x1B | False | 0 |
| mptype | 0x1D | 0x1E | 0x1C | False | 0 |
| character | 0x1E | 0x1F | 0x1D | False | 0 |
| xmodelalias | 0x1F | 0x20 | 0x1E | False | 0 |
| rawfile | 0x20 | 0x21 | 0x1F | True | 0x400 |
| stringtable | 0x21 | 0x22 | 0x20 | True | 0x32 |
World at War
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x1000 |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x3E8 |
| material | 0x06 | 0x06 | 0x06 | True | 0x800 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x800 |
| vertexshader | n/a | 0x08 | n/a | True | 0x400 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x200 |
| image | 0x09 | 0x0A | 0x08 | True | 0x960 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x3E80 |
| loaded_sound | 0x0B | 0x0C | 0x0A | True | 0x640 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0D | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| menufile | 0x16 | 0x17 | 0x15 | True | 0x80 |
| menu | 0x17 | 0x18 | 0x16 | True | 0x258 |
| localize | 0x18 | 0x19 | 0x17 | True | 0x2096 |
| weapon | 0x19 | 0x1A | 0x18 | True | 0x100 |
| snddriverglobals | 0x1A | 0x1B | 0x19 | True | 1 |
| fx | 0x1B | 0x1C | 0x1A | True | 0x190 |
| impactfx | 0x1C | 0x1D | 0x1B | True | 4 |
| aitype | 0x1D | 0x1E | 0x1C | False | 0 |
| mptype | 0x1E | 0x1F | 0x1D | False | 0 |
| character | 0x1F | 0x20 | 0x1E | False | 0 |
| xmodelalias | 0x20 | 0x21 | 0x1F | False | 0 |
| rawfile | 0x21 | 0x22 | 0x20 | True | 0x400 |
| stringtable | 0x22 | 0x23 | 0x21 | True | 0x32 |
| packindex | 0x23 | 0x24 | 0x22 | True | 0x10 |
Modern Warfare 2
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x400 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1000 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0x1000 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x600 |
| material | 0x05 | 0x05 | 0x05 | True | 0x1000 |
| pixelshader | 0x06 | 0x06 | 0x06 | True | 0x1FA0 |
| vertexshader | N/A | 0x07 | 0x07 | True | 0x400 |
| vertexdecl | N/A | N/A | 0x08 | True | 0x30 |
| techset | 0x07 | 0x08 | 0x09 | True | 0x300 |
| image | 0x08 | 0x09 | 0x0A | True | 0xE00 |
| sound | 0x09 | 0x0A | 0x0B | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0C | True | 0x40 |
| loaded_sound | 0x0B | 0x0C | 0x0D | True | 0x546 |
| col_map_sp | 0x0C | 0x0D | 0x0E | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0F | True | 1 |
| com_map | 0x0E | 0x0F | 0x10 | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x11 | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x12 | True | 1 |
| map_ents | 0x11 | 0x12 | 0x13 | True | 2 |
| fx_map | 0x12 | 0x13 | 0x14 | True | 1 |
| gfx_map | 0x13 | 0x14 | 0x15 | True | 1 |
| lightdef | 0x14 | 0x15 | 0x16 | True | 0x20 |
| ui_map | 0x15 | 0x16 | 0x17 | False | 0 |
| font | 0x16 | 0x17 | 0x18 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x19 | True | 0x80 |
| menu | 0x18 | 0x19 | 0x1A | True | 0x264 |
| localize | 0x19 | 0x1A | 0x1B | True | 0x1B58 |
| weapon | 0x1A | 0x1B | 0x1C | True | 0x578 |
| snddriverglobals | 0x1B | 0x1C | 0x1D | True | 1 |
| fx | 0x1C | 0x1D | 0x1E | True | 0x258 |
| impactfx | 0x1D | 0x1E | 0x1F | True | 4 |
| aitype | 0x1E | 0x1F | 0x20 | False | 0 |
| mptype | 0x1F | 0x20 | 0x21 | False | 0 |
| character | 0x20 | 0x21 | 0x22 | False | 0 |
| xmodelalias | 0x21 | 0x22 | 0x23 | False | 0 |
| rawfile | 0x22 | 0x23 | 0x24 | True | 0x400 |
| stringtable | 0x23 | 0x24 | 0x25 | True | 0x190 |
| leaderboarddef | 0x24 | 0x25 | 0x26 | True | 0x64 |
| structureddatadef | 0x25 | 0x26 | 0x27 | True | 0x18 |
| tracer | 0x26 | 0x27 | 0x28 | True | 0x20 |
| vehicle | 0x27 | 0x28 | 0x29 | True | 0x80 |
| addon_map_ents | 0x28 | 0x29 | 0x2A | True | 1 |
Black Ops 1
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x13EC |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x3E8 |
| material | 0x06 | 0x06 | 0x06 | True | 0x1000 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x1060 |
| vertexshader | n/a | 0x08 | n/a | True | 0x708 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x200 |
| image | 0x09 | 0x0A | 0x08 | True | 0x1000 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0A | True | 0x10 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0D | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| menufile | 0x16 | 0x17 | 0x15 | True | 0xA4 |
| menu | 0x17 | 0x18 | 0x16 | True | 0x3CA |
| localize | 0x18 | 0x19 | 0x17 | True | 0x2400 |
| weapon | 0x19 | 0x1A | 0x18 | True | 0x800 |
| weapondef | 0x1A | 0x1B | 0x19 | False | 0 |
| weaponvariant | 0x1B | 0x1C | 0x1A | False | 0 |
| snddriverglobals | 0x1C | 0x1D | 0x1B | True | 1 |
| fx | 0x1D | 0x1E | 0x1C | True | 0x1C2 |
| impactfx | 0x1E | 0x1F | 0x1D | True | 4 |
| aitype | 0x1F | 0x20 | 0x1E | False | 0 |
| mptype | 0x20 | 0x21 | 0x1F | False | 0 |
| mpbody | 0x21 | 0x22 | 0x20 | False | 0 |
| mphead | 0x22 | 0x23 | 0x21 | False | 0 |
| character | 0x23 | 0x24 | 0x22 | False | 0 |
| xmodelalias | 0x24 | 0x25 | 0x23 | False | 0 |
| rawfile | 0x25 | 0x26 | 0x24 | True | 0x400 |
| stringtable | 0x26 | 0x27 | 0x25 | True | 0x50 |
| packindex | 0x27 | 0x28 | 0x26 | True | 0x10 |
| xGlobals | 0x28 | 0x29 | 0x27 | True | 1 |
| ddl | 0x29 | 0x2A | 0x28 | True | 0x18 |
| glasses | 0x2A | 0x2B | 0x29 | True | 1 |
| texturelist | 0x2B | 0x2C | n/a | True | 1 |
| emblemset | 0x2C | 0x2D | 0x2A | True | 4 |
Modern Warfare 3
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x400 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1040 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x8A0 |
| material | 0x05 | 0x05 | 0x05 | True | 0x1260 |
| pixelshader | 0x06 | 0x06 | 0x06 | True | 0x1800 |
| vertexshader | N/A | 0x07 | 0x07 | True | 0x514 |
| vertexdecl | N/A | N/A | 0x08 | True | 0x30 |
| techset | 0x07 | 0x08 | 0x09 | True | 0x300 |
| image | 0x08 | 0x09 | 0x0A | True | 0x10C0 |
| sound | 0x09 | 0x0A | 0x0B | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0C | True | 0x40 |
| loaded_sound | 0x0B | 0x0C | 0x0D | True | 0x672 |
| col_map_mp | 0x0C | 0x0D | 0x0E | True | 1 |
| com_map | 0x0D | 0x0E | 0x0F | True | 1 |
| glass_map | 0x0E | 0x0F | 0x10 | True | 1 |
| aipaths | 0x0F | 0x10 | 0x11 | True | 1 |
| vehicle_track | 0x10 | 0x11 | 0x12 | True | 1 |
| map_ents | 0x11 | 0x12 | 0x13 | True | 2 |
| fx_map | 0x12 | 0x13 | 0x14 | True | 1 |
| gfx_map | 0x13 | 0x14 | 0x15 | True | 1 |
| lightdef | 0x14 | 0x15 | 0x16 | True | 0x20 |
| ui_map | 0x15 | 0x16 | 0x17 | False | 0 |
| font | 0x16 | 0x17 | 0x18 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x19 | True | 0x80 |
| menu | 0x18 | 0x19 | 0x1A | True | 0x264 |
| localize | 0x19 | 0x1A | 0x1B | True | 0x1B58 |
| attachment | 0x1A | 0x1B | 0x1C | True | 0x578 |
| weapon | 0x1B | 0x1C | 0x1D | True | 0x578 |
| snddriverglobals | 0x1C | 0x1D | 0x1E | True | 1 |
| fx | 0x1D | 0x1E | 0x1F | True | 0x258 |
| impactfx | 0x1E | 0x1F | 0x20 | True | 4 |
| surfacefx | 0x1F | 0x20 | 0x21 | True | 4 |
| aitype | 0x20 | 0x21 | 0x22 | False | 0 |
| mptype | 0x21 | 0x22 | 0x23 | False | 0 |
| character | 0x22 | 0x23 | 0x24 | False | 0 |
| xmodelalias | 0x23 | 0x24 | 0x25 | False | 0 |
| rawfile | 0x24 | 0x25 | 0x26 | True | 0x400 |
| scriptfile | 0x25 | 0x26 | 0x27 | True | 0x400 |
| stringtable | 0x26 | 0x27 | 0x28 | True | 0x190 |
| leaderboarddef | 0x27 | 0x28 | 0x29 | True | 0x64 |
| structureddatadef | 0x28 | 0x29 | 0x2A | True | 0x18 |
| tracer | 0x29 | 0x2A | 0x2B | True | 0x20 |
| vehicle | 0x2A | 0x2B | 0x2C | True | 0x80 |
| addon_map_ents | 0x2B | 0x2C | 0x2D | True | 1 |
Black Ops 2
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x41 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x1450 |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x578 |
| material | 0x06 | 0x06 | 0x06 | True | 0x1300 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x1800 |
| vertexshader | n/a | 0x08 | n/a | True | 0x708 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x226 |
| image | 0x09 | 0x0A | 0x08 | True | 0x1440 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0A | True | 0x10 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0D | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| fonticon | 0x16 | 0x17 | 0x15 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x16 | True | 0xA4 |
| menu | 0x18 | 0x19 | 0x17 | True | 0x1C2 |
| localize | 0x19 | 0x1A | 0x18 | True | 0x3800 |
| weapon | 0x1A | 0x1B | 0x19 | True | 0x100 |
| weapondef | 0x1B | 0x1C | 0x1A | False | 0 |
| weaponvariant | 0x1C | 0x1D | 0x1B | False | 0 |
| weaponfull | 0x1D | 0x1E | 0x1C | False | 0 |
| attachment | 0x1E | 0x1F | 0x1D | True | 0x80 |
| attachmentunique | 0x1F | 0x20 | 0x1E | True | 0x400 |
| weaponcamo | 0x20 | 0x21 | 0x1F | True | 0x80 |
| snddriverglobals | 0x21 | 0x22 | 0x20 | True | 1 |
| fx | 0x22 | 0x23 | 0x21 | True | 0x258 |
| impactfx | 0x23 | 0x24 | 0x22 | True | 4 |
| aitype | 0x24 | 0x25 | 0x23 | False | 0 |
| mptype | 0x25 | 0x26 | 0x24 | False | 0 |
| mpbody | 0x26 | 0x27 | 0x25 | False | 0 |
| mphead | 0x27 | 0x28 | 0x26 | False | 0 |
| character | 0x28 | 0x29 | 0x27 | False | 0 |
| xmodelalias | 0x29 | 0x2A | 0x28 | False | 0 |
| rawfile | 0x2A | 0x2B | 0x29 | True | 0x400 |
| stringtable | 0x2B | 0x2C | 0x2A | True | 0x60 |
| leaderboarddef | 0x2C | 0x2D | 0x2B | True | 0x80 |
| xGlobals | 0x2D | 0x2E | 0x2C | True | 1 |
| ddl | 0x2E | 0x2F | 0x2D | True | 0x18 |
| glasses | 0x2F | 0x30 | 0x2E | True | 1 |
| texturelist | 0x30 | 0x31 | n/a | True | 8 |
| emblemset | 0x31 | 0x32 | 0x2F | True | 4 |
| scriptparsetree | 0x32 | 0x33 | 0x30 | True | 0x400 |
| keyvaluepairs | 0x33 | 0x34 | 0x31 | True | 0x40 |
| vehicle | 0x34 | 0x35 | 0x32 | True | 0x20 |
| memoryblock | 0x35 | 0x36 | 0x33 | True | 0x10 |
| addon_map_ents | 0x36 | 0x37 | 0x34 | True | 1 |
| tracer | 0x37 | 0x38 | 0x35 | True | 0x32 |
| skinnedverts | 0x38 | 0x39 | 0x36 | True | 1 |
| qdb | 0x39 | 0x3A | 0x37 | True | 4 |
| slug | 0x3A | 0x3B | 0x38 | True | 5 |
| footsteptable | 0x3B | 0x3C | 0x39 | True | 0x20 |
| footstepfxtable | 0x3C | 0x3D | 0x3A | True | 4 |
| zbarrier | 0x3D | 0x3E | 0x3B | True | 0x10 |
| string | 0x3E | 0x3F | 0x3C | False | 0 |
| assetlist | 0x3F | 0x40 | 0x3D | False | 0 |
| report | 0x40 | 0x41 | 0x3E | False | 0 |
| depend | 0x41 | 0x42 | 0x3F | False | 0 |
Ghosts
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x100 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1040 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x8A0 |
| material | 0x05 | 0x05 | 0x05 | True | 0xFA0 |
| computeshader | n/a | n/a | 0x06 | True | 0x80 |
| vertexshader | n/a | 0x06 | 0x07 | True | 0x6000 |
| hullshader | n/a | n/a | 0x08 | True | 0x3000 |
| domainshader | n/a | n/a | 0x09 | True | 0x3000 |
| pixelshader | 0x06 | 0x07 | 0x0A | True | 0x1800 |
| vertexdecl | n/a | n/a | 0x0B | True | 0x200 |
| techset | 0x07 | 0x08 | 0x0C | True | 0x300 |
| image | 0x08 | 0x09 | 0x0D | True | 0x10C0 |
| sound | 0x09 | 0x0A | 0x0E | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0F | True | 0x40 |
| lpfcurve | 0x0B | 0x0C | 0x10 | True | 0x40 |
| reverbsendcurve | 0x0C | 0x0D | 0x11 | True | 0x40 |
| loaded_sound | 0x0D | 0x0E | 0x12 | True | 0x9C4 |
| col_map_mp | 0x0E | 0x0F | 0x13 | True | 1 |
| com_map | 0x0F | 0x10 | 0x14 | True | 1 |
| glass_map | 0x10 | 0x11 | 0x15 | True | 1 |
| aipaths | 0x11 | 0x12 | 0x16 | True | 1 |
| vehicle_track | 0x12 | 0x13 | 0x17 | True | 1 |
| map_ents | 0x13 | 0x14 | 0x18 | True | 2 |
| fx_map | 0x14 | 0x15 | 0x19 | True | 1 |
| gfx_map | 0x15 | 0x16 | 0x1A | True | 1 |
| lightdef | 0x16 | 0x17 | 0x1B | True | 0x20 |
| ui_map | 0x17 | 0x18 | 0x1C | False | 0 |
| font | 0x18 | 0x19 | 0x1D | True | 0x10 |
| menufile | 0x19 | 0x1A | 0x1E | True | 0x40 |
| menu | 0x1A | 0x1B | 0x1F | True | 0x40 |
| animclass | 0x1B | 0x1C | 0x20 | True | 8 |
| localize | 0x1C | 0x1D | 0x21 | True | 0x2198 |
| attachment | 0x1D | 0x1E | 0x22 | True | 0x60 |
| weapon | 0x1E | 0x1F | 0x23 | True | 0xA0 |
| snddriverglobals | 0x1F | 0x20 | 0x24 | True | 1 |
| fx | 0x20 | 0x21 | 0x25 | True | 0x800 |
| impactfx | 0x21 | 0x22 | 0x26 | True | 4 |
| surfacefx | 0x22 | 0x23 | 0x27 | True | 6 |
| aitype | 0x23 | 0x24 | 0x28 | False | 0 |
| mptype | 0x24 | 0x25 | 0x29 | False | 0 |
| character | 0x25 | 0x26 | 0x2A | False | 0 |
| xmodelalias | 0x26 | 0x27 | 0x2B | False | 0 |
| rawfile | 0x27 | 0x28 | 0x2C | True | 0x400 |
| scriptfile | 0x28 | 0x29 | 0x2D | True | 0x300 |
| stringtable | 0x29 | 0x2A | 0x2E | True | 0x190 |
| leaderboarddef | 0x2A | 0x2B | 0x2F | True | 0x80 |
| structureddatadef | 0x2B | 0x2C | 0x30 | True | 0x18 |
| tracer | 0x2C | 0x2D | 0x31 | True | 0x20 |
| vehicle | 0x2D | 0x2E | 0x32 | True | 0x20 |
| addon_map_ents | 0x2E | 0x2F | 0x33 | True | 1 |
| netconststrings | 0x2F | 0x30 | 0x34 | True | 0x80 |
| reverbpresset | 0x30 | 0x31 | 0x35 | True | 0x40 |
| luafile | 0x31 | 0x32 | 0x36 | True | 0x100 |
| scriptable | 0x32 | 0x33 | 0x37 | True | 0x80 |
| colorization | n/a | n/a | 0x38 | True | 1 |
| colorizationset | n/a | n/a | 0x39 | True | 1 |
| tonemapping | n/a | n/a | 0x3A | True | 1 |
| equipsndtable | 0x33 | 0x34 | 0x3B | True | 1 |
| vectorfield | n/a | n/a | 0x3C | True | 1 |
| dopplerpreset | 0x34 | 0x35 | 0x3D | True | 0x40 |
| particlesimanimation | n/a | n/a | 0x3E | True | 1 |
Pages in category "Assets"
The following 109 pages are in this category, out of 109 total.