Category:Assets: Difference between revisions
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Revision as of 21:12, 2 November 2015
Any pages containing information on game assets will be linked here. This page will also contain information pertaining to any asset on any CoD.
Pool Structure
Once the assets are loaded from the FastFile and Zones, they are stored in memory in pools.
template<typename T> union XAssetPoolEntry
{
T entry;
T * next;
};
template<typename T, int count> struct XAssetPool
{
T * freeHead;
XAssetPoolEntry<T> entries[count];
};The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in ithe pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool.
Asset Types
007 Quantum of Solace
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | N/A | 0x00 | N/A | False | 0x40 |
| physpreset | N/A | 0x01 | N/A | True | 0x80 |
| physconstraints | N/A | 0x02 | N/A | True | 0x40 |
| destructibledef | N/A | 0x03 | N/A | True | 0x40 |
| xanim | N/A | 0x04 | N/A | True | 0x1000 |
| xmodel | N/A | 0x05 | N/A | True | 0x280 |
| material | N/A | 0x06 | N/A | True | 0x65A |
| pixelshader | N/A | 0x07 | N/A | True | 0x988 |
| vertexshader | N/A | 0x08 | N/A | True | 0x4D8 |
| techset | N/A | 0x09 | N/A | True | 0x200 |
| image | N/A | 0x0A | N/A | True | 0x76C |
| sound | N/A | 0x0B | N/A | True | 0x2710 |
| sndcurve | N/A | 0x0C | N/A | True | 0x40 |
| col_map_sp | N/A | 0x0D | N/A | True | 1 |
| col_map_mp | N/A | 0x0E | N/A | True | 1 |
| com_map | N/A | 0x0F | N/A | True | 1 |
| game_map_sp | N/A | 0x10 | N/A | True | 1 |
| game_map_mp | N/A | 0x11 | N/A | True | 1 |
| map_ents | N/A | 0x12 | N/A | True | 2 |
| gfx_map | N/A | 0x13 | N/A | True | 1 |
| lightdef | N/A | 0x14 | N/A | True | 0x20 |
| ui_map | N/A | 0x15 | N/A | False | 0 |
| font | N/A | 0x16 | N/A | True | 0x10 |
| menufile | N/A | 0x17 | N/A | True | 0x80 |
| menu | N/A | 0x18 | N/A | True | 0x100 |
| localize | N/A | 0x19 | N/A | True | 0x1800 |
| weapon | N/A | 0x1A | N/A | True | 0x100 |
| snddriverglobals | N/A | 0x1B | N/A | True | 1 |
| fx | N/A | 0x1C | N/A | True | 0x154 |
| impactfx | N/A | 0x1D | N/A | True | 4 |
| aitype | N/A | 0x1E | N/A | False | 0 |
| mptype | N/A | 0x1F | N/A | False | 0 |
| character | N/A | 0x20 | N/A | False | 0 |
| xmodelalias | N/A | 0x21 | N/A | False | 0 |
| rawfile | N/A | 0x22 | N/A | True | 0x400 |
| stringtable | N/A | 0x23 | N/A | True | 0xA |
| xmltree | N/A | 0x24 | N/A | True | 0x400 |
| scene_animation | N/A | 0x25 | N/A | True | 0x800 |
| cutscene | N/A | 0x26 | N/A | True | 0x800 |
| custom_camera | N/A | 0x27 | N/A | True | 0x20 |
Call of Duty 4
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1000 |
| xmodel | 0x03 | 0x03 | 0x03 | True | 0x3E8 |
| material | 0x04 | 0x04 | 0x04 | True | 0x800 |
| pixelshader | 0x05 | 0x05 | N/A | True | 0x600 |
| vertexshader | N/A | 0x06 | N/A | True | 0x200 |
| techset | 0x06 | 0x07 | 0x05 | True | 0x200 |
| image | 0x07 | 0x08 | 0x06 | True | 0x960 |
| sound | 0x08 | 0x09 | 0x07 | True | 0x3E80 |
| sndcurve | 0x09 | 0x0A | 0x08 | True | 0x40 |
| loaded_sound | 0x0A | 0x0B | 0x09 | True | 0x4B0 |
| col_map_sp | 0x0B | 0x0C | 0x0A | True | 1 |
| col_map_mp | 0x0C | 0x0D | 0x0B | True | 1 |
| com_map | 0x0D | 0x0E | 0x0C | True | 1 |
| game_map_sp | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_mp | 0x0F | 0x10 | 0x0E | True | 1 |
| map_ents | 0x10 | 0x11 | 0x0F | True | 2 |
| gfx_map | 0x11 | 0x12 | 0x10 | True | 1 |
| lightdef | 0x12 | 0x13 | 0x11 | True | 0x20 |
| ui_map | 0x13 | 0x14 | 0x12 | False | 0 |
| font | 0x14 | 0x15 | 0x13 | True | 0x10 |
| menufile | 0x15 | 0x16 | 0x14 | True | 0x80 |
| menu | 0x16 | 0x17 | 0x15 | True | 0x200 |
| localize | 0x17 | 0x18 | 0x16 | True | 0x1800 |
| weapon | 0x18 | 0x19 | 0x17 | True | 0x80 |
| snddriverglobals | 0x19 | 0x1A | 0x18 | True | 1 |
| fx | 0x1A | 0x1B | 0x19 | True | 0x190 |
| impactfx | 0x1B | 0x1C | 0x1A | True | 4 |
| aitype | 0x1C | 0x1D | 0x1B | False | 0 |
| mptype | 0x1D | 0x1E | 0x1C | False | 0 |
| character | 0x1E | 0x1F | 0x1D | False | 0 |
| xmodelalias | 0x1F | 0x20 | 0x1E | False | 0 |
| rawfile | 0x20 | 0x21 | 0x1F | True | 0x400 |
| stringtable | 0x21 | 0x22 | 0x20 | True | 0x32 |
World at War
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x1000 |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x3E8 |
| material | 0x06 | 0x06 | 0x06 | True | 0x800 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x800 |
| vertexshader | n/a | 0x08 | n/a | True | 0x400 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x200 |
| image | 0x09 | 0x0A | 0x08 | True | 0x960 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x3E80 |
| loaded_sound | 0x0B | 0x0C | 0x0A | True | 0x640 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0D | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| menufile | 0x16 | 0x17 | 0x15 | True | 0x80 |
| menu | 0x17 | 0x18 | 0x16 | True | 0x258 |
| localize | 0x18 | 0x19 | 0x17 | True | 0x2096 |
| weapon | 0x19 | 0x1A | 0x18 | True | 0x100 |
| snddriverglobals | 0x1A | 0x1B | 0x19 | True | 1 |
| fx | 0x1B | 0x1C | 0x1A | True | 0x190 |
| impactfx | 0x1C | 0x1D | 0x1B | True | 4 |
| aitype | 0x1D | 0x1E | 0x1C | False | 0 |
| mptype | 0x1E | 0x1F | 0x1D | False | 0 |
| character | 0x1F | 0x20 | 0x1E | False | 0 |
| xmodelalias | 0x20 | 0x21 | 0x1F | False | 0 |
| rawfile | 0x21 | 0x22 | 0x20 | True | 0x400 |
| stringtable | 0x22 | 0x23 | 0x21 | True | 0x32 |
| packindex | 0x23 | 0x24 | 0x22 | True | 0x10 |
Modern Warfare 2
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x400 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1000 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0x1000 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x600 |
| material | 0x05 | 0x05 | 0x05 | True | 0x1000 |
| pixelshader | 0x06 | 0x06 | 0x06 | True | 0x1FA0 |
| vertexshader | N/A | 0x07 | 0x07 | True | 0x400 |
| vertexdecl | N/A | N/A | 0x08 | True | 0x30 |
| techset | 0x07 | 0x08 | 0x09 | True | 0x300 |
| image | 0x08 | 0x09 | 0x0A | True | 0xE00 |
| sound | 0x09 | 0x0A | 0x0B | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0C | True | 0x40 |
| loaded_sound | 0x0B | 0x0C | 0x0D | True | 0x546 |
| col_map_sp | 0x0C | 0x0D | 0x0E | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0F | True | 1 |
| com_map | 0x0E | 0x0F | 0x10 | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x11 | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x12 | True | 1 |
| map_ents | 0x11 | 0x12 | 0x13 | True | 2 |
| fx_map | 0x12 | 0x13 | 0x14 | True | 1 |
| gfx_map | 0x13 | 0x14 | 0x15 | True | 1 |
| lightdef | 0x14 | 0x15 | 0x16 | True | 0x20 |
| ui_map | 0x15 | 0x16 | 0x17 | False | 0 |
| font | 0x16 | 0x17 | 0x18 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x19 | True | 0x80 |
| menu | 0x18 | 0x19 | 0x1A | True | 0x264 |
| localize | 0x19 | 0x1A | 0x1B | True | 0x1B58 |
| weapon | 0x1A | 0x1B | 0x1C | True | 0x578 |
| snddriverglobals | 0x1B | 0x1C | 0x1D | True | 1 |
| fx | 0x1C | 0x1D | 0x1E | True | 0x258 |
| impactfx | 0x1D | 0x1E | 0x1F | True | 4 |
| aitype | 0x1E | 0x1F | 0x20 | False | 0 |
| mptype | 0x1F | 0x20 | 0x21 | False | 0 |
| character | 0x20 | 0x21 | 0x22 | False | 0 |
| xmodelalias | 0x21 | 0x22 | 0x23 | False | 0 |
| rawfile | 0x22 | 0x23 | 0x24 | True | 0x400 |
| stringtable | 0x23 | 0x24 | 0x25 | True | 0x190 |
| leaderboarddef | 0x24 | 0x25 | 0x26 | True | 0x64 |
| structureddatadef | 0x25 | 0x26 | 0x27 | True | 0x18 |
| tracer | 0x26 | 0x27 | 0x28 | True | 0x20 |
| vehicle | 0x27 | 0x28 | 0x29 | True | 0x80 |
| addon_map_ents | 0x28 | 0x29 | 0x2A | True | 1 |
Black Ops 1
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x13EC |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x3E8 |
| material | 0x06 | 0x06 | 0x06 | True | 0x1000 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x1060 |
| vertexshader | n/a | 0x08 | n/a | True | 0x708 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x200 |
| image | 0x09 | 0x0A | 0x08 | True | 0x1000 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0A | True | 0x10 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0E | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| menufile | 0x16 | 0x17 | 0x15 | True | 0xA4 |
| menu | 0x17 | 0x18 | 0x16 | True | 0x3CA |
| localize | 0x18 | 0x19 | 0x17 | True | 0x2400 |
| weapon | 0x19 | 0x1A | 0x18 | True | 0x800 |
| weapondef | 0x1A | 0x1B | 0x19 | False | 0 |
| weaponvariant | 0x1B | 0x1C | 0x1A | False | 0 |
| snddriverglobals | 0x1C | 0x1D | 0x1B | True | 1 |
| fx | 0x1D | 0x1E | 0x1C | True | 0x1C2 |
| impactfx | 0x1E | 0x1F | 0x1D | True | 4 |
| aitype | 0x1F | 0x20 | 0x1E | False | 0 |
| mptype | 0x20 | 0x21 | 0x1F | False | 0 |
| mpbody | 0x21 | 0x22 | 0x20 | False | 0 |
| mphead | 0x22 | 0x23 | 0x21 | False | 0 |
| character | 0x23 | 0x24 | 0x22 | False | 0 |
| xmodelalias | 0x24 | 0x25 | 0x23 | False | 0 |
| rawfile | 0x25 | 0x26 | 0x24 | True | 0x400 |
| stringtable | 0x26 | 0x27 | 0x25 | True | 0x50 |
| packindex | 0x27 | 0x28 | 0x26 | True | 0x10 |
| xGlobals | 0x28 | 0x29 | 0x27 | True | 1 |
| ddl | 0x29 | 0x2A | 0x28 | True | 0x18 |
| glasses | 0x2A | 0x2B | 0x29 | True | 1 |
| texturelist | 0x2B | 0x2C | n/a | True | 1 |
| emblemset | 0x2C | 0x2D | 0x2A | True | 4 |
Modern Warfare 3
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x400 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1040 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x8A0 |
| material | 0x05 | 0x05 | 0x05 | True | 0x1260 |
| pixelshader | 0x06 | 0x06 | 0x06 | True | 0x1800 |
| vertexshader | N/A | 0x07 | 0x07 | True | 0x514 |
| vertexdecl | N/A | N/A | 0x08 | True | 0x30 |
| techset | 0x07 | 0x08 | 0x09 | True | 0x300 |
| image | 0x08 | 0x09 | 0x0A | True | 0x10C0 |
| sound | 0x09 | 0x0A | 0x0B | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0C | True | 0x40 |
| loaded_sound | 0x0B | 0x0C | 0x0D | True | 0x672 |
| col_map_mp/col_map_sp | 0x0C | 0x0D | 0x0E | True | 1 |
| com_map | 0x0D | 0x0E | 0x0F | True | 1 |
| glass_map | 0x0E | 0x0F | 0x10 | True | 1 |
| aipaths | 0x0F | 0x10 | 0x11 | True | 1 |
| vehicle_track | 0x10 | 0x11 | 0x12 | True | 1 |
| map_ents | 0x11 | 0x12 | 0x13 | True | 2 |
| fx_map | 0x12 | 0x13 | 0x14 | True | 1 |
| gfx_map | 0x13 | 0x14 | 0x15 | True | 1 |
| lightdef | 0x14 | 0x15 | 0x16 | True | 0x20 |
| ui_map | 0x15 | 0x16 | 0x17 | False | 0 |
| font | 0x16 | 0x17 | 0x18 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x19 | True | 0x80 |
| menu | 0x18 | 0x19 | 0x1A | True | 0x264 |
| localize | 0x19 | 0x1A | 0x1B | True | 0x1B58 |
| attachment | 0x1A | 0x1B | 0x1C | True | 0x578 |
| weapon | 0x1B | 0x1C | 0x1D | True | 0x578 |
| snddriverglobals | 0x1C | 0x1D | 0x1E | True | 1 |
| fx | 0x1D | 0x1E | 0x1F | True | 0x258 |
| impactfx | 0x1E | 0x1F | 0x20 | True | 4 |
| surfacefx | 0x1F | 0x20 | 0x21 | True | 4 |
| aitype | 0x20 | 0x21 | 0x22 | False | 0 |
| mptype | 0x21 | 0x22 | 0x23 | False | 0 |
| character | 0x22 | 0x23 | 0x24 | False | 0 |
| xmodelalias | 0x23 | 0x24 | 0x25 | False | 0 |
| rawfile | 0x24 | 0x25 | 0x26 | True | 0x400 |
| scriptfile | 0x25 | 0x26 | 0x27 | True | 0x400 |
| stringtable | 0x26 | 0x27 | 0x28 | True | 0x190 |
| leaderboarddef | 0x27 | 0x28 | 0x29 | True | 0x64 |
| structureddatadef | 0x28 | 0x29 | 0x2A | True | 0x18 |
| tracer | 0x29 | 0x2A | 0x2B | True | 0x20 |
| vehicle | 0x2A | 0x2B | 0x2C | True | 0x80 |
| addon_map_ents | 0x2B | 0x2C | 0x2D | True | 1 |
Black Ops 2
| Asset Type | Xbox 360 ID | PS3 ID | Wii-U ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | 0x01 | True | 0x41 |
| physconstraints | 0x02 | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | 0x04 | True | 0x1450 |
| xmodel | 0x05 | 0x05 | 0x05 | 0x05 | True | 0x578 |
| material | 0x06 | 0x06 | 0x06 | 0x06 | True | 0x1300 |
| pixelshader | 0x07 | 0x07 | 0x07 | n/a | True | 0x1800 |
| vertexshader | n/a | 0x08 | n/a | n/a | True | 0x708 |
| techset | 0x08 | 0x09 | 0x08 | 0x07 | True | 0x226 |
| image | 0x09 | 0x0A | 0x09 | 0x08 | True | 0x1440 |
| sound | 0x0A | 0x0B | 0x0A | 0x09 | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0B | 0x0A | True | 0x10 |
| col_map_sp | 0x0C | 0x0D | 0x0C | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0D | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0E | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0F | 0x0D | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x10 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x11 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x12 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x13 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x14 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x15 | 0x14 | True | 0x10 |
| fonticon | 0x16 | 0x17 | 0x16 | 0x15 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x17 | 0x16 | True | 0xA4 |
| menu | 0x18 | 0x19 | 0x18 | 0x17 | True | 0x1C2 |
| localize | 0x19 | 0x1A | 0x19 | 0x18 | True | 0x3800 |
| weapon | 0x1A | 0x1B | 0x1A | 0x19 | True | 0x100 |
| weapondef | 0x1B | 0x1C | 0x1B | 0x1A | False | 0 |
| weaponvariant | 0x1C | 0x1D | 0x1C | 0x1B | False | 0 |
| weaponfull | 0x1D | 0x1E | 0x1D | 0x1C | False | 0 |
| attachment | 0x1E | 0x1F | 0x1E | 0x1D | True | 0x80 |
| attachmentunique | 0x1F | 0x20 | 0x1F | 0x1E | True | 0x400 |
| weaponcamo | 0x20 | 0x21 | 0x20 | 0x1F | True | 0x80 |
| snddriverglobals | 0x21 | 0x22 | 0x21 | 0x20 | True | 1 |
| fx | 0x22 | 0x23 | 0x22 | 0x21 | True | 0x258 |
| impactfx | 0x23 | 0x24 | 0x23 | 0x22 | True | 4 |
| aitype | 0x24 | 0x25 | 0x24 | 0x23 | False | 0 |
| mptype | 0x25 | 0x26 | 0x25 | 0x24 | False | 0 |
| mpbody | 0x26 | 0x27 | 0x26 | 0x25 | False | 0 |
| mphead | 0x27 | 0x28 | 0x27 | 0x26 | False | 0 |
| character | 0x28 | 0x29 | 0x28 | 0x27 | False | 0 |
| xmodelalias | 0x29 | 0x2A | 0x29 | 0x28 | False | 0 |
| rawfile | 0x2A | 0x2B | 0x2A | 0x29 | True | 0x400 |
| stringtable | 0x2B | 0x2C | 0x2B | 0x2A | True | 0x60 |
| leaderboarddef | 0x2C | 0x2D | 0x2C | 0x2B | True | 0x80 |
| xGlobals | 0x2D | 0x2E | 0x2D | 0x2C | True | 1 |
| ddl | 0x2E | 0x2F | 0x2E | 0x2D | True | 0x18 |
| glasses | 0x2F | 0x30 | 0x2F | 0x2E | True | 1 |
| texturelist | 0x30 | 0x31 | 0x30 | n/a | True | 8 |
| emblemset | 0x31 | 0x32 | 0x31 | 0x2F | True | 4 |
| scriptparsetree | 0x32 | 0x33 | 0x32 | 0x30 | True | 0x400 |
| keyvaluepairs | 0x33 | 0x34 | 0x33 | 0x31 | True | 0x40 |
| vehicle | 0x34 | 0x35 | 0x34 | 0x32 | True | 0x20 |
| memoryblock | 0x35 | 0x36 | 0x35 | 0x33 | True | 0x10 |
| addon_map_ents | 0x36 | 0x37 | 0x36 | 0x34 | True | 1 |
| tracer | 0x37 | 0x38 | 0x37 | 0x35 | True | 0x32 |
| skinnedverts | 0x38 | 0x39 | 0x38 | 0x36 | True | 1 |
| qdb | 0x39 | 0x3A | 0x39 | 0x37 | True | 4 |
| slug | 0x3A | 0x3B | 0x3A | 0x38 | True | 5 |
| footsteptable | 0x3B | 0x3C | 0x3B | 0x39 | True | 0x20 |
| footstepfxtable | 0x3C | 0x3D | 0x3C | 0x3A | True | 4 |
| zbarrier | 0x3D | 0x3E | 0x3D | 0x3B | True | 0x10 |
| string | 0x3E | 0x3F | 0x3E | 0x3C | False | 0 |
| assetlist | 0x3F | 0x40 | 0x3F | 0x3D | False | 0 |
| report | 0x40 | 0x41 | 0x40 | 0x3E | False | 0 |
| depend | 0x41 | 0x42 | 0x41 | 0x3F | False | 0 |
Ghosts
| Asset Type | Xbox 360 ID | PS3 ID | Wii-U ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | 0x01 | True | 0x100 |
| xanim | 0x02 | 0x02 | 0x02 | 0x02 | True | 0x1040 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | 0x03 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x04 | 0x04 | True | 0x8A0 |
| material | 0x05 | 0x05 | 0x05 | 0x05 | True | 0xFA0 |
| computeshader | n/a | n/a | n/a | 0x06 | True | 0x80 |
| vertexshader | n/a | 0x06 | 0x06 | 0x07 | True | 0x6000 |
| hullshader | n/a | n/a | n/a | 0x08 | True | 0x3000 |
| domainshader | n/a | n/a | n/a | 0x09 | True | 0x3000 |
| pixelshader | 0x06 | 0x07 | 0x07 | 0x0A | True | 0x1800 |
| vertexdecl | n/a | n/a | n/a | 0x0B | True | 0x200 |
| techset | 0x07 | 0x08 | 0x08 | 0x0C | True | 0x300 |
| image | 0x08 | 0x09 | 0x09 | 0x0D | True | 0x10C0 |
| sound | 0x09 | 0x0A | 0x0A | 0x0E | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0B | 0x0F | True | 0x40 |
| lpfcurve | 0x0B | 0x0C | 0x0C | 0x10 | True | 0x40 |
| reverbsendcurve | 0x0C | 0x0D | 0x0D | 0x11 | True | 0x40 |
| loaded_sound | 0x0D | 0x0E | 0x0E | 0x12 | True | 0x9C4 |
| col_map_mp/col_map_sp | 0x0E | 0x0F | 0x0F | 0x13 | True | 1 |
| com_map | 0x0F | 0x10 | 0x10 | 0x14 | True | 1 |
| glass_map | 0x10 | 0x11 | 0x11 | 0x15 | True | 1 |
| aipaths | 0x11 | 0x12 | 0x12 | 0x16 | True | 1 |
| vehicle_track | 0x12 | 0x13 | 0x13 | 0x17 | True | 1 |
| map_ents | 0x13 | 0x14 | 0x14 | 0x18 | True | 2 |
| fx_map | 0x14 | 0x15 | 0x15 | 0x19 | True | 1 |
| gfx_map | 0x15 | 0x16 | 0x16 | 0x1A | True | 1 |
| lightdef | 0x16 | 0x17 | 0x17 | 0x1B | True | 0x20 |
| ui_map | 0x17 | 0x18 | 0x18 | 0x1C | False | 0 |
| font | 0x18 | 0x19 | 0x19 | 0x1D | True | 0x10 |
| fonticon | n/a | n/a | 0x1A | n/a | True | unk |
| menufile | 0x19 | 0x1A | 0x1B | 0x1E | True | 0x40 |
| menu | 0x1A | 0x1B | 0x1C | 0x1F | True | 0x40 |
| animclass | 0x1B | 0x1C | 0x1D | 0x20 | True | 8 |
| localize | 0x1C | 0x1D | 0x1E | 0x21 | True | 0x2198 |
| attachment | 0x1D | 0x1E | 0x1F | 0x22 | True | 0x60 |
| weapon | 0x1E | 0x1F | 0x20 | 0x23 | True | 0xA0 |
| snddriverglobals | 0x1F | 0x20 | 0x21 | 0x24 | True | 1 |
| fx | 0x20 | 0x21 | 0x22 | 0x25 | True | 0x800 |
| impactfx | 0x21 | 0x22 | 0x23 | 0x26 | True | 4 |
| surfacefx | 0x22 | 0x23 | 0x24 | 0x27 | True | 6 |
| aitype | 0x23 | 0x24 | 0x25 | 0x28 | False | 0 |
| mptype | 0x24 | 0x25 | 0x26 | 0x29 | False | 0 |
| character | 0x25 | 0x26 | 0x27 | 0x2A | False | 0 |
| xmodelalias | 0x26 | 0x27 | 0x28 | 0x2B | False | 0 |
| rawfile | 0x27 | 0x28 | 0x29 | 0x2C | True | 0x400 |
| scriptfile | 0x28 | 0x29 | 0x2A | 0x2D | True | 0x300 |
| stringtable | 0x29 | 0x2A | 0x2B | 0x2E | True | 0x190 |
| leaderboarddef | 0x2A | 0x2B | 0x2C | 0x2F | True | 0x80 |
| structureddatadef | 0x2B | 0x2C | 0x2D | 0x30 | True | 0x18 |
| tracer | 0x2C | 0x2D | 0x2E | 0x31 | True | 0x20 |
| vehicle | 0x2D | 0x2E | 0x2F | 0x32 | True | 0x20 |
| addon_map_ents | 0x2E | 0x2F | 0x30 | 0x33 | True | 1 |
| netconststrings | 0x2F | 0x30 | 0x31 | 0x34 | True | 0x80 |
| reverbpresset | 0x30 | 0x31 | 0x32 | 0x35 | True | 0x40 |
| luafile | 0x31 | 0x32 | 0x33 | 0x36 | True | 0x100 |
| scriptable | 0x32 | 0x33 | 0x34 | 0x37 | True | 0x80 |
| colorization | n/a | n/a | n/a | 0x38 | True | 1 |
| colorizationset | n/a | n/a | n/a | 0x39 | True | 1 |
| tonemapping | n/a | n/a | n/a | 0x3A | True | 1 |
| equipsndtable | 0x33 | 0x34 | 0x35 | 0x3B | True | 1 |
| vectorfield | n/a | n/a | n/a | 0x3C | True | 1 |
| dopplerpreset | 0x34 | 0x35 | 0x36 | 0x3D | True | 0x40 |
| particlesimanimation | n/a | n/a | n/a | 0x3E | True | 1 |
Advanced Warfare
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x80 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x100 |
| physwaterpreset | N/A | N/A | 0x02 | True | 0x10 |
| phy_worldmap | N/A | N/A | 0x03 | True | 0x1 |
| physconstraint | N/A | N/A | 0x04 | True | 0x80 |
| xanim | 0x02 | 0x02 | 0x05 | True | 0x1194 |
| xmodelsurfs | 0x03 | 0x03 | 0x06 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x07 | True | 0xCE0 |
| material | 0x05 | 0x05 | 0x08 | True | 0x14A0 |
| computeshader | N/A | N/A | 0x09 | True | 0x100 |
| vertexshader | N\A | 0x06 | 0x0A | True | 0x500 |
| hullshader | N/A | N/A | 0x0B | True | 0x3000 |
| domainshader | N/A | N/A | 0x0C | True | 0x3000 |
| hullshader | N/A | N/A | 0x0D | True | 0x11CA0 |
| pixelshader | 0x06 | 0x07 | 0x0E | True | 0x1A70 |
| vertexdecl | N/A | N/A | 0x0F | True | 0x900 |
| techset | 0x07 | 0x08 | 0x10 | True | 0x468 |
| image | 0x08 | 0x09 | 0x11 | True | 0x1060 |
| sound | 0x09 | 0x0A | 0x12 | True | 0x3E80 |
| soundsubmix | 0x0A | 0x0B | 0x14 | True | 0x100 |
| sndcurve | 0x0B | 0x0C | 0x15 | True | 0x40 |
| lpfcurve | 0x0C | 0x0D | 0x16 | True | 0x40 |
| reverbsendcurve | 0x0D | 0x0E | 0x17 | True | 0x40 |
| sndcontext | 0x0E | 0x0F | 0x18 | True | 0x40 |
| loaded_sound | 0x0F | 0x10 | 0x19 | True | 0xFA0 |
| col_map_mp/col_map_sp | 0x10 | 0x11 | 0x1A | True | 1 |
| com_map | 0x11 | 0x12 | 0x1B | True | 1 |
| glass_map | 0x12 | 0x13 | 0x1C | True | 1 |
| aipaths | 0x13 | 0x14 | 0x1D | True | 1 |
| vehicle_track | 0x14 | 0x15 | 0x1E | True | 1 |
| map_ents | 0x15 | 0x16 | 0x1F | True | 2 |
| fx_map | 0x16 | 0x17 | 0x20 | True | 1 |
| gfx_map | 0x17 | 0x18 | 0x21 | True | 1 |
| gfx_map_trzone | 0x18 | 0x19 | N/A | True | 0x12 |
| col_map_trzone | 0x19 | 0x1A | N/A | True | 0x12 |
| lightdef | 0x1A | 0x1B | 0x22 | True | 0x20 |
| ui_map | 0x1B | 0x1C | 0x23 | False | 0 |
| font | 0x1C | 0x1D | 0x24 | True | 0x18 |
| menufile | 0x1D | 0x1E | 0x25 | True | 0x80 |
| menu | 0x1E | 0x1F | 0x26 | True | 0x384 |
| animclass | 0x1F | 0x20 | 0x27 | True | 8 |
| localize | 0x20 | 0x21 | 0x28 | True | 0x3110 |
| attachment | 0x21 | 0x22 | 0x29 | True | 0x80 |
| weapon | 0x22 | 0x23 | 0x2A | True | 0x1FB |
| snddriverglobals | 0x23 | 0x24 | 0x2B | True | 1 |
| fx | 0x24 | 0x25 | 0x2C | True | 0x800 |
| impactfx | 0x25 | 0x26 | 0x2D | True | 4 |
| surfacefx | 0x26 | 0x27 | 0x2E | True | 6 |
| aitype | 0x27 | 0x28 | 0x2F | False | 0 |
| mptype | 0x28 | 0x29 | 0x30 | False | 0 |
| character | 0x29 | 0x2A | 0x31 | False | 0 |
| xmodelalias | 0x2A | 0x2B | 0x32 | False | 0 |
| rawfile | 0x2B | 0x2C | 0x33 | True | 0x400 |
| scriptfile | 0x2C | 0x2D | 0x34 | True | 0x300 |
| stringtable | 0x2D | 0x2E | 0x35 | True | 0x190 |
| leaderboarddef | 0x2E | 0x2F | 0x36 | True | 0x80 |
| structureddatadef | 0x2F | 0x30 | 0x37 | True | 0x18 |
| tracer | 0x30 | 0x31 | 0x38 | True | 0x18 |
| vehicle | 0x31 | 0x32 | 0x39 | True | 0x20 |
| addon_map_ents | 0x32 | 0x33 | 0x3A | True | 0x80 |
| netconststrings | 0x33 | 0x34 | 0x3B | True | 1 |
| reverbpreset | 0x34 | 0x35 | 0x3C | True | 0x40 |
| luafile | 0x35 | 0x36 | 0x3D | True | 0x180 |
| scriptable | 0x36 | 0x37 | 0x3E | True | 0x80 |
| equipsndtable | 0x37 | 0x38 | 0x3F | True | 1 |
| dopplerpreset | 0x38 | 0x39 | 0x40 | True | 0x40 |
| laser | 0x39 | 0x3A | 0x41 | True | 0x20 |
| skeletonscript | 0x3A | 0x3B | 0x42 | True | 0x10 |
| clut | 0x3B | 0x3C | 0x43 | True | 0x20 |
Black Ops 3
PC IDs are for the public beta. Once the full game is released, update this.
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x50 |
| physconstraints | 0x01 | 0x01 | 0x01 | True | 0x10 |
| destructibledef | 0x02 | 0x02 | 0x02 | True | 0x14 |
| xanim | 0x03 | 0x03 | 0x03 | True | 0x1E78 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x640 |
| xmodelmesh | 0x05 | 0x05 | 0x05 | True | 0x12C0 |
| material | 0x06 | 0x06 | 0x06 | True | 0x1400 |
| pixelshader | 0x07 | 0x07 | N/A | True | 0x9F2 |
| vertexshader | N/A | 0x08 | N/A | True | N/A |
| computeshaderset | N/A | N/A | 0x07 | True | N/A |
| techset | 0x08 | 0x09 | 0x08 | True | 0x226 |
| image | 0x09 | 0x0A | 0x09 | True | 0x1A90 |
| sound | 0x0A | 0x0B | 0x0A | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0B | True | 0x10 |
| col_map | 0x0C | 0x0D | 0x0C | True | 0x02 |
| com_map | 0x0D | 0x0E | 0x0D | True | 0x02 |
| game_map | 0x0E | 0x0F | 0x0E | True | 0x02 |
| map_ents | 0x0F | 0x10 | 0x0F | True | 0x02 |
| gfx_map | 0x10 | 0x11 | 0x10 | True | 0x02 |
| lightdef | 0x11 | 0x12 | 0x11 | True | 0x20 |
| lensflaredef | 0x12 | 0x13 | 0x12 | True | 0x20 |
| ui_map | 0x13 | 0x14 | 0x13 | False | N/A |
| font | 0x14 | 0x15 | 0x14 | True | 0x20 |
| fonticon | 0x15 | 0x16 | 0x15 | True | 0x10 |
| localize | 0x16 | 0x17 | 0x16 | True | 0x4400 |
| weapon | 0x17 | 0x18 | 0x17 | True | 0x100 |
| weapondef | 0x18 | 0x19 | 0x18 | False | N/A |
| weaponvariant | 0x19 | 0x1A | 0x19 | False | N/A |
| weaponfull | 0x1A | 0x1B | 0x1A | False | N/A |
| cgmediatable | 0x1B | 0x1C | 0x1B | True | 0x05 |
| playersoundstable | 0x1C | 0x1D | 0x1C | True | 0x10 |
| playerfxtable | 0x1D | 0x1E | 0x1D | True | 0x10 |
| sharedweaponsounds | 0x1E | 0x1F | 0x1E | True | 0x40 |
| attachment | 0x1F | 0x20 | 0x1F | True | 0x40 |
| attachmentunique | 0x20 | 0x21 | 0x20 | True | 0x28A |
| weaponcamo | 0x21 | 0x22 | 0x21 | True | 0x80 |
| customizationtable | 0x22 | 0x23 | 0x22 | True | 0x05 |
| customizationtable_feimages | 0x23 | 0x24 | N/A | True | 0x0C |
| customizationtablecolor | 0x24 | 0x25 | 0x23 | True | 0x20 |
| snddriverglobals | 0x25 | 0x26 | 0x24 | True | 1 |
| fx | 0x26 | 0x27 | 0x25 | True | 0x3E8 |
| fx_alias | 0x27 | 0x28 | N/A | True | 0x08 |
| tagfx | 0x28 | 0x29 | 0x26 | True | 0x40 |
| klf | 0x29 | 0x2A | 0x27 | True | 0x20 |
| impactsfxtable | 0x2A | 0x2B | 0x28 | True | 0x100 |
| impactsoundstable | 0x2B | 0x2C | 0x29 | True | 0x40 |
| player_character | 0x2C | 0x2D | 0x2A | True | 0x08 |
| aitype | 0x2D | 0x2E | 0x2B | True | 0x04 |
| character | 0x2E | 0x2F | 0x2C | True | 0x40 |
| xmodelalias | 0x2F | 0x30 | 0x2D | True | 0x08 |
| rawfile | 0x30 | 0x31 | 0x2E | True | 0x92E |
| stringtable | 0x31 | 0x32 | 0x2F | True | 0x64 |
| structuredtable | 0x32 | 0x33 | 0x30 | True | 0x60 |
| leaderboarddef | 0x33 | 0x34 | 0x31 | True | 0x28 |
| ddl | 0x34 | 0x35 | 0x32 | True | 0x25 |
| glasses | 0x35 | 0x36 | 0x33 | True | 0x02 |
| texturelist | 0x36 | 0x37 | 0x34 | True | 0x08 |
| scriptparsetree | 0x37 | 0x38 | 0x35 | True | 0x400 |
| keyvaluepairs | 0x38 | 0x39 | 0x36 | True | 0x40 |
| vehicle | 0x39 | 0x3A | 0x37 | True | 0x18 |
| addon_map_ents | 0x3A | 0x3B | 0x38 | True | 1 |
| tracer | 0x3B | 0x3C | 0x39 | True | 0x30 |
| skinnedverts | 0x3C | 0x3D | N/A | True | 1 |
| slug | 0x3D | 0x3E | 0x3A | True | 0x05 |
| surfacefxtable | 0x3E | 0x3F | 0x3B | True | 0x40 |
| surfacesounddef | 0x3F | 0x40 | 0x3C | True | 0x96 |
| footsteptable | 0x40 | 0x41 | 0x3D | True | 0x20 |
| entityfximpacts | 0x41 | 0x42 | 0x3E | True | 0x18 |
| entitysoundimpacts | 0x42 | 0x43 | 0x3F | True | 0x40 |
| zbarrier | 0x43 | 0x44 | 0x40 | True | 0x08 |
| vehiclefxdef | 0x44 | 0x45 | 0x41 | True | 0x04 |
| vehiclesounddef | 0x45 | 0x46 | 0x42 | True | 0x10 |
| typeinfo | 0x46 | 0x47 | 0x43 | True | N/A (Not defined, assumed to be 1) |
| scriptbundle | 0x47 | 0x48 | 0x44 | True | 0x100 |
| scriptbundlelist | 0x48 | 0x49 | 0x45 | True | 0x08 |
| rumble | 0x49 | 0x4A | 0x46 | True | 0x80 |
| bulletpenetration | 0x4A | 0x4B | 0x47 | True | 1 |
| locdmgtable | 0x4B | 0x4C | 0x48 | True | 1 |
| aimtable | 0x4C | 0x4D | 0x49 | True | 0x02 |
| animselectortable | 0x4D | 0x4E | 0x4A | True | 0x20 |
| animmappingtable | 0x4E | 0x4F | 0x4B | True | 0x20 |
| animstatemachine | 0x4F | 0x50 | 0x4C | True | 0x20 |
| behaviortree | 0x50 | 0x51 | 0x4D | True | 0x20 |
| behaviorstatemachine | 0x51 | 0x52 | 0x4E | True | 0x04 |
| ttf | 0x52 | 0x53 | 0x4F | True | 0x30 |
| sanim | N/A | N/A | 0x50 | True | N/A |
| lightdescription | 0x53 | 0x54 | 0x51 | True | 0x30 |
| shellshock | 0x54 | 0x55 | 0x52 | True | 0x20 |
| xcam | 0x55 | 0x56 | 0x53 | True | 0x8C |
| bgcache | 0x56 | 0x57 | 0x54 | True | 0x20 |
| texturecombo | 0x57 | 0x58 | 0x55 | True | 0x10 |
| flametable | 0x58 | 0x59 | 0x56 | True | 0x02 |
| bitfield | 0x59 | 0x5A | 0x57 | True | 0x34 |
| attachmentcosmeticvariant | 0x5A | 0x5B | 0x58 | True | 0x280 |
| maptable | 0x5B | 0x5C | 0x59 | True | 0x12 |
| maptableloadingimages | 0x5C | 0x5D | N/A | True | 0x12 |
| medal | 0x5D | 0x5E | 0x5A | True | 0x100 |
| medaltable | 0x5E | 0x5F | 0x5B | True | 0x20 |
| objective | 0x5F | 0x60 | 0x5C | True | 0x20 |
| objectivelist | 0x60 | 0x61 | 0x5D | True | 0x40 |
| umbra_tome | 0x61 | 0x62 | 0x5E | False | N/A |
| navmesh | 0x62 | 0x63 | 0x5F | True | 0x02 |
| navvolume | 0x63 | 0x64 | 0x60 | True | 0x02 |
| binaryhtml | 0x64 | 0x65 | 0x61 | True | 1 |
| laser | 0x65 | 0x66 | 0x62 | True | 0x04 |
| beam | 0x66 | 0x67 | 0x63 | True | 0x08 |
| streamerhint | 0x67 | 0x68 | 0x64 | True | 0x32 |
| texture_atlas | 0x68 | 0x69 | N/A | True | 0x1C |
| gfx_map_trzone | 0x69 | 0x6A | N/A | False | N/A |
| col_map_trzone | 0x6A | 0x6B | N/A | False | N/A |
| string | 0x6B | 0x6C | 0x65 | False | N/A |
| assetlist | 0x6C | 0x6D | 0x66 | False | N/A |
| report | 0x6D | 0x6E | 0x67 | False | N/A |
| depend | 0x6E | 0x6F | 0x68 | False | N/A |
Pages in category "Assets"
The following 109 pages are in this category, out of 109 total.