Category:Assets: Difference between revisions
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! scope="col"|Xbox 360 ID | ! scope="col"|Xbox 360 ID | ||
! scope="col"|PS3 ID | ! scope="col"|PS3 ID | ||
! scope="col"|Wii-U ID | |||
! scope="col"|PC ID | ! scope="col"|PC ID | ||
! scope="col"|Is Used | ! scope="col"|Is Used | ||
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|- | |- | ||
|[[:PhysPreset_Asset#Ghosts|physpreset]] | |[[:PhysPreset_Asset#Ghosts|physpreset]] | ||
|0x00 | |||
|0x00 | |0x00 | ||
|0x00 | |0x00 | ||
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|- | |- | ||
|[[:Physical_Collision_Map_Asset|phys_collmap]] | |[[:Physical_Collision_Map_Asset|phys_collmap]] | ||
|0x01 | |||
|0x01 | |0x01 | ||
|0x01 | |0x01 | ||
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|- | |- | ||
|[[:XAnim_Asset#Modern_Warfare_2_.26_3_.26_Ghosts|xanim]] | |[[:XAnim_Asset#Modern_Warfare_2_.26_3_.26_Ghosts|xanim]] | ||
|0x02 | |||
|0x02 | |0x02 | ||
|0x02 | |0x02 | ||
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|- | |- | ||
|[[:XModel_Surface_Asset#Ghosts|xmodelsurfs]] | |[[:XModel_Surface_Asset#Ghosts|xmodelsurfs]] | ||
|0x03 | |||
|0x03 | |0x03 | ||
|0x03 | |0x03 | ||
| Line 2,033: | Line 2,038: | ||
|- | |- | ||
|xmodel | |xmodel | ||
|0x04 | |||
|0x04 | |0x04 | ||
|0x04 | |0x04 | ||
| Line 2,040: | Line 2,046: | ||
|- | |- | ||
|[[:Material Asset#Ghosts|material]] | |[[:Material Asset#Ghosts|material]] | ||
|0x05 | |||
|0x05 | |0x05 | ||
|0x05 | |0x05 | ||
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|- | |- | ||
|computeshader | |computeshader | ||
|n/a | |||
|n/a | |n/a | ||
|n/a | |n/a | ||
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|[[Vertex Shader Asset#Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3 & Ghosts|vertexshader]] | |[[Vertex Shader Asset#Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3 & Ghosts|vertexshader]] | ||
|n/a | |n/a | ||
|0x06 | |||
|0x06 | |0x06 | ||
|0x07 | |0x07 | ||
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|- | |- | ||
|hullshader | |hullshader | ||
|n/a | |||
|n/a | |n/a | ||
|n/a | |n/a | ||
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|- | |- | ||
|domainshader | |domainshader | ||
|n/a | |||
|n/a | |n/a | ||
|n/a | |n/a | ||
| Line 2,076: | Line 2,087: | ||
|[[Pixel Shader Asset#Modern Warfare 3 & Ghosts|pixelshader]] | |[[Pixel Shader Asset#Modern Warfare 3 & Ghosts|pixelshader]] | ||
|0x06 | |0x06 | ||
|0x07 | |||
|0x07 | |0x07 | ||
|0x0A | |0x0A | ||
| Line 2,082: | Line 2,094: | ||
|- | |- | ||
|vertexdecl | |vertexdecl | ||
|n/a | |||
|n/a | |n/a | ||
|n/a | |n/a | ||
| Line 2,090: | Line 2,103: | ||
|[[:Technique Set Asset|techset]] | |[[:Technique Set Asset|techset]] | ||
|0x07 | |0x07 | ||
|0x08 | |||
|0x08 | |0x08 | ||
|0x0C | |0x0C | ||
| Line 2,097: | Line 2,111: | ||
|[[:Image_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|image]] | |[[:Image_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|image]] | ||
|0x08 | |0x08 | ||
|0x09 | |||
|0x09 | |0x09 | ||
|0x0D | |0x0D | ||
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|[[:Sound Asset#Infinity Ward|sound]] | |[[:Sound Asset#Infinity Ward|sound]] | ||
|0x09 | |0x09 | ||
|0x0A | |||
|0x0A | |0x0A | ||
|0x0E | |0x0E | ||
| Line 2,111: | Line 2,127: | ||
|[[:Sound Curve Asset|sndcurve]] | |[[:Sound Curve Asset|sndcurve]] | ||
|0x0A | |0x0A | ||
|0x0B | |||
|0x0B | |0x0B | ||
|0x0F | |0x0F | ||
| Line 2,118: | Line 2,135: | ||
|[[:LPF Curve Asset|lpfcurve]] | |[[:LPF Curve Asset|lpfcurve]] | ||
|0x0B | |0x0B | ||
|0x0C | |||
|0x0C | |0x0C | ||
|0x10 | |0x10 | ||
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|[[:Reverb Send Curve Asset|reverbsendcurve]] | |[[:Reverb Send Curve Asset|reverbsendcurve]] | ||
|0x0C | |0x0C | ||
|0x0D | |||
|0x0D | |0x0D | ||
|0x11 | |0x11 | ||
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|[[:Loaded Sound Asset#Modern Warfare 2 & 3 & Ghosts|loaded_sound]] | |[[:Loaded Sound Asset#Modern Warfare 2 & 3 & Ghosts|loaded_sound]] | ||
|0x0D | |0x0D | ||
|0x0E | |||
|0x0E | |0x0E | ||
|0x12 | |0x12 | ||
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|[[:Collision Map Asset (Ghosts)|col_map_mp/col_map_sp]] | |[[:Collision Map Asset (Ghosts)|col_map_mp/col_map_sp]] | ||
|0x0E | |0x0E | ||
|0x0F | |||
|0x0F | |0x0F | ||
|0x13 | |0x13 | ||
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|[[:COM_Map_Asset#Call_of_Duty_4_.26_Modern_Warfare_2_.26_3_.26_Ghosts|com_map]] | |[[:COM_Map_Asset#Call_of_Duty_4_.26_Modern_Warfare_2_.26_3_.26_Ghosts|com_map]] | ||
|0x0F | |0x0F | ||
|0x10 | |||
|0x10 | |0x10 | ||
|0x14 | |0x14 | ||
| Line 2,153: | Line 2,175: | ||
|[[:Glass_Map_Asset|glass_map]] | |[[:Glass_Map_Asset|glass_map]] | ||
|0x10 | |0x10 | ||
|0x11 | |||
|0x11 | |0x11 | ||
|0x15 | |0x15 | ||
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|[[:AIPaths_Asset#Ghosts|aipaths]] | |[[:AIPaths_Asset#Ghosts|aipaths]] | ||
|0x11 | |0x11 | ||
|0x12 | |||
|0x12 | |0x12 | ||
|0x16 | |0x16 | ||
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|[[:Vehicle_Track_Asset|vehicle_track]] | |[[:Vehicle_Track_Asset|vehicle_track]] | ||
|0x12 | |0x12 | ||
|0x13 | |||
|0x13 | |0x13 | ||
|0x17 | |0x17 | ||
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|[[:MapEnts_Asset#Ghosts|map_ents]] | |[[:MapEnts_Asset#Ghosts|map_ents]] | ||
|0x13 | |0x13 | ||
|0x14 | |||
|0x14 | |0x14 | ||
|0x18 | |0x18 | ||
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|[[:FX_Map_Asset|fx_map]] | |[[:FX_Map_Asset|fx_map]] | ||
|0x14 | |0x14 | ||
|0x15 | |||
|0x15 | |0x15 | ||
|0x19 | |0x19 | ||
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|[[:Graphics Map Asset (Ghosts)|gfx_map]] | |[[:Graphics Map Asset (Ghosts)|gfx_map]] | ||
|0x15 | |0x15 | ||
|0x16 | |||
|0x16 | |0x16 | ||
|0x1A | |0x1A | ||
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|[[:Lightdef_Asset#Modern_Warfare_3_.26_Ghosts_.26_Advanced_Warfare|lightdef]] | |[[:Lightdef_Asset#Modern_Warfare_3_.26_Ghosts_.26_Advanced_Warfare|lightdef]] | ||
|0x16 | |0x16 | ||
|0x17 | |||
|0x17 | |0x17 | ||
|0x1B | |0x1B | ||
| Line 2,202: | Line 2,231: | ||
|ui_map | |ui_map | ||
|0x17 | |0x17 | ||
|0x18 | |||
|0x18 | |0x18 | ||
|0x1C | |0x1C | ||
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|[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | |[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | ||
|0x18 | |0x18 | ||
|0x19 | |||
|0x19 | |0x19 | ||
|0x1D | |0x1D | ||
|True | |True | ||
|0x10 | |0x10 | ||
|- | |||
|fonticon | |||
|n/a | |||
|n/a | |||
|0x1A | |||
|n/a | |||
|True | |||
|unk | |||
|- | |- | ||
|[[:MenuFile Asset|menufile]] | |[[:MenuFile Asset|menufile]] | ||
|0x19 | |0x19 | ||
|0x1A | |0x1A | ||
|0x1B | |||
|0x1E | |0x1E | ||
|True | |True | ||
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|0x1A | |0x1A | ||
|0x1B | |0x1B | ||
|0x1C | |||
|0x1F | |0x1F | ||
|True | |True | ||
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|0x1B | |0x1B | ||
|0x1C | |0x1C | ||
|0x1D | |||
|0x20 | |0x20 | ||
|True | |True | ||
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|0x1C | |0x1C | ||
|0x1D | |0x1D | ||
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|0x21 | |0x21 | ||
|True | |True | ||
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|0x1D | |0x1D | ||
|0x1E | |0x1E | ||
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|0x22 | |0x22 | ||
|True | |True | ||
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|0x1E | |0x1E | ||
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|True | |True | ||
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|True | |True | ||
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|colorization | |colorization | ||
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|n/a | |n/a | ||
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|colorizationset | |colorizationset | ||
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|tonemapping | |tonemapping | ||
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|vectorfield | |vectorfield | ||
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|particlesimanimation | |particlesimanimation | ||
|n/a | |||
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Revision as of 06:30, 23 January 2015
Any pages containing information on game assets will be linked here. This page will also contain information pertaining to any asset on any CoD.
Pool Structure
Once the assets are loaded from the FastFile and Zones, they are stored in memory in pools.
template<typename T> union XAssetPoolEntry
{
T entry;
T * next;
};
template<typename T, int count> struct XAssetPool
{
T * freeHead;
XAssetPoolEntry<T> entries[count];
};The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in ithe pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool.
Asset Types
Call of Duty 4
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1000 |
| xmodel | 0x03 | 0x03 | 0x03 | True | 0x3E8 |
| material | 0x04 | 0x04 | 0x04 | True | 0x800 |
| pixelshader | 0x05 | 0x05 | N/A | True | 0x600 |
| vertexshader | N/A | 0x06 | N/A | True | 0x200 |
| techset | 0x06 | 0x07 | 0x05 | True | 0x200 |
| image | 0x07 | 0x08 | 0x06 | True | 0x960 |
| sound | 0x08 | 0x09 | 0x07 | True | 0x3E80 |
| sndcurve | 0x09 | 0x0A | 0x08 | True | 0x40 |
| loaded_sound | 0x0A | 0x0B | 0x09 | True | 0x4B0 |
| col_map_sp | 0x0B | 0x0C | 0x0A | True | 1 |
| col_map_mp | 0x0C | 0x0D | 0x0B | True | 1 |
| com_map | 0x0D | 0x0E | 0x0C | True | 1 |
| game_map_sp | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_mp | 0x0F | 0x10 | 0x0E | True | 1 |
| map_ents | 0x10 | 0x11 | 0x0F | True | 2 |
| gfx_map | 0x11 | 0x12 | 0x10 | True | 1 |
| lightdef | 0x12 | 0x13 | 0x11 | True | 0x20 |
| ui_map | 0x13 | 0x14 | 0x12 | False | 0 |
| font | 0x14 | 0x15 | 0x13 | True | 0x10 |
| menufile | 0x15 | 0x16 | 0x14 | True | 0x80 |
| menu | 0x16 | 0x17 | 0x15 | True | 0x200 |
| localize | 0x17 | 0x18 | 0x16 | True | 0x1800 |
| weapon | 0x18 | 0x19 | 0x17 | True | 0x80 |
| snddriverglobals | 0x19 | 0x1A | 0x18 | True | 1 |
| fx | 0x1A | 0x1B | 0x19 | True | 0x190 |
| impactfx | 0x1B | 0x1C | 0x1A | True | 4 |
| aitype | 0x1C | 0x1D | 0x1B | False | 0 |
| mptype | 0x1D | 0x1E | 0x1C | False | 0 |
| character | 0x1E | 0x1F | 0x1D | False | 0 |
| xmodelalias | 0x1F | 0x20 | 0x1E | False | 0 |
| rawfile | 0x20 | 0x21 | 0x1F | True | 0x400 |
| stringtable | 0x21 | 0x22 | 0x20 | True | 0x32 |
World at War
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x1000 |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x3E8 |
| material | 0x06 | 0x06 | 0x06 | True | 0x800 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x800 |
| vertexshader | n/a | 0x08 | n/a | True | 0x400 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x200 |
| image | 0x09 | 0x0A | 0x08 | True | 0x960 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x3E80 |
| loaded_sound | 0x0B | 0x0C | 0x0A | True | 0x640 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0D | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| menufile | 0x16 | 0x17 | 0x15 | True | 0x80 |
| menu | 0x17 | 0x18 | 0x16 | True | 0x258 |
| localize | 0x18 | 0x19 | 0x17 | True | 0x2096 |
| weapon | 0x19 | 0x1A | 0x18 | True | 0x100 |
| snddriverglobals | 0x1A | 0x1B | 0x19 | True | 1 |
| fx | 0x1B | 0x1C | 0x1A | True | 0x190 |
| impactfx | 0x1C | 0x1D | 0x1B | True | 4 |
| aitype | 0x1D | 0x1E | 0x1C | False | 0 |
| mptype | 0x1E | 0x1F | 0x1D | False | 0 |
| character | 0x1F | 0x20 | 0x1E | False | 0 |
| xmodelalias | 0x20 | 0x21 | 0x1F | False | 0 |
| rawfile | 0x21 | 0x22 | 0x20 | True | 0x400 |
| stringtable | 0x22 | 0x23 | 0x21 | True | 0x32 |
| packindex | 0x23 | 0x24 | 0x22 | True | 0x10 |
Modern Warfare 2
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x400 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1000 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0x1000 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x600 |
| material | 0x05 | 0x05 | 0x05 | True | 0x1000 |
| pixelshader | 0x06 | 0x06 | 0x06 | True | 0x1FA0 |
| vertexshader | N/A | 0x07 | 0x07 | True | 0x400 |
| vertexdecl | N/A | N/A | 0x08 | True | 0x30 |
| techset | 0x07 | 0x08 | 0x09 | True | 0x300 |
| image | 0x08 | 0x09 | 0x0A | True | 0xE00 |
| sound | 0x09 | 0x0A | 0x0B | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0C | True | 0x40 |
| loaded_sound | 0x0B | 0x0C | 0x0D | True | 0x546 |
| col_map_sp | 0x0C | 0x0D | 0x0E | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0F | True | 1 |
| com_map | 0x0E | 0x0F | 0x10 | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x11 | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x12 | True | 1 |
| map_ents | 0x11 | 0x12 | 0x13 | True | 2 |
| fx_map | 0x12 | 0x13 | 0x14 | True | 1 |
| gfx_map | 0x13 | 0x14 | 0x15 | True | 1 |
| lightdef | 0x14 | 0x15 | 0x16 | True | 0x20 |
| ui_map | 0x15 | 0x16 | 0x17 | False | 0 |
| font | 0x16 | 0x17 | 0x18 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x19 | True | 0x80 |
| menu | 0x18 | 0x19 | 0x1A | True | 0x264 |
| localize | 0x19 | 0x1A | 0x1B | True | 0x1B58 |
| weapon | 0x1A | 0x1B | 0x1C | True | 0x578 |
| snddriverglobals | 0x1B | 0x1C | 0x1D | True | 1 |
| fx | 0x1C | 0x1D | 0x1E | True | 0x258 |
| impactfx | 0x1D | 0x1E | 0x1F | True | 4 |
| aitype | 0x1E | 0x1F | 0x20 | False | 0 |
| mptype | 0x1F | 0x20 | 0x21 | False | 0 |
| character | 0x20 | 0x21 | 0x22 | False | 0 |
| xmodelalias | 0x21 | 0x22 | 0x23 | False | 0 |
| rawfile | 0x22 | 0x23 | 0x24 | True | 0x400 |
| stringtable | 0x23 | 0x24 | 0x25 | True | 0x190 |
| leaderboarddef | 0x24 | 0x25 | 0x26 | True | 0x64 |
| structureddatadef | 0x25 | 0x26 | 0x27 | True | 0x18 |
| tracer | 0x26 | 0x27 | 0x28 | True | 0x20 |
| vehicle | 0x27 | 0x28 | 0x29 | True | 0x80 |
| addon_map_ents | 0x28 | 0x29 | 0x2A | True | 1 |
Black Ops 1
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x13EC |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x3E8 |
| material | 0x06 | 0x06 | 0x06 | True | 0x1000 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x1060 |
| vertexshader | n/a | 0x08 | n/a | True | 0x708 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x200 |
| image | 0x09 | 0x0A | 0x08 | True | 0x1000 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0A | True | 0x10 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0E | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| menufile | 0x16 | 0x17 | 0x15 | True | 0xA4 |
| menu | 0x17 | 0x18 | 0x16 | True | 0x3CA |
| localize | 0x18 | 0x19 | 0x17 | True | 0x2400 |
| weapon | 0x19 | 0x1A | 0x18 | True | 0x800 |
| weapondef | 0x1A | 0x1B | 0x19 | False | 0 |
| weaponvariant | 0x1B | 0x1C | 0x1A | False | 0 |
| snddriverglobals | 0x1C | 0x1D | 0x1B | True | 1 |
| fx | 0x1D | 0x1E | 0x1C | True | 0x1C2 |
| impactfx | 0x1E | 0x1F | 0x1D | True | 4 |
| aitype | 0x1F | 0x20 | 0x1E | False | 0 |
| mptype | 0x20 | 0x21 | 0x1F | False | 0 |
| mpbody | 0x21 | 0x22 | 0x20 | False | 0 |
| mphead | 0x22 | 0x23 | 0x21 | False | 0 |
| character | 0x23 | 0x24 | 0x22 | False | 0 |
| xmodelalias | 0x24 | 0x25 | 0x23 | False | 0 |
| rawfile | 0x25 | 0x26 | 0x24 | True | 0x400 |
| stringtable | 0x26 | 0x27 | 0x25 | True | 0x50 |
| packindex | 0x27 | 0x28 | 0x26 | True | 0x10 |
| xGlobals | 0x28 | 0x29 | 0x27 | True | 1 |
| ddl | 0x29 | 0x2A | 0x28 | True | 0x18 |
| glasses | 0x2A | 0x2B | 0x29 | True | 1 |
| texturelist | 0x2B | 0x2C | n/a | True | 1 |
| emblemset | 0x2C | 0x2D | 0x2A | True | 4 |
Modern Warfare 3
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x400 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1040 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x8A0 |
| material | 0x05 | 0x05 | 0x05 | True | 0x1260 |
| pixelshader | 0x06 | 0x06 | 0x06 | True | 0x1800 |
| vertexshader | N/A | 0x07 | 0x07 | True | 0x514 |
| vertexdecl | N/A | N/A | 0x08 | True | 0x30 |
| techset | 0x07 | 0x08 | 0x09 | True | 0x300 |
| image | 0x08 | 0x09 | 0x0A | True | 0x10C0 |
| sound | 0x09 | 0x0A | 0x0B | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0C | True | 0x40 |
| loaded_sound | 0x0B | 0x0C | 0x0D | True | 0x672 |
| col_map_mp/col_map_sp | 0x0C | 0x0D | 0x0E | True | 1 |
| com_map | 0x0D | 0x0E | 0x0F | True | 1 |
| glass_map | 0x0E | 0x0F | 0x10 | True | 1 |
| aipaths | 0x0F | 0x10 | 0x11 | True | 1 |
| vehicle_track | 0x10 | 0x11 | 0x12 | True | 1 |
| map_ents | 0x11 | 0x12 | 0x13 | True | 2 |
| fx_map | 0x12 | 0x13 | 0x14 | True | 1 |
| gfx_map | 0x13 | 0x14 | 0x15 | True | 1 |
| lightdef | 0x14 | 0x15 | 0x16 | True | 0x20 |
| ui_map | 0x15 | 0x16 | 0x17 | False | 0 |
| font | 0x16 | 0x17 | 0x18 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x19 | True | 0x80 |
| menu | 0x18 | 0x19 | 0x1A | True | 0x264 |
| localize | 0x19 | 0x1A | 0x1B | True | 0x1B58 |
| attachment | 0x1A | 0x1B | 0x1C | True | 0x578 |
| weapon | 0x1B | 0x1C | 0x1D | True | 0x578 |
| snddriverglobals | 0x1C | 0x1D | 0x1E | True | 1 |
| fx | 0x1D | 0x1E | 0x1F | True | 0x258 |
| impactfx | 0x1E | 0x1F | 0x20 | True | 4 |
| surfacefx | 0x1F | 0x20 | 0x21 | True | 4 |
| aitype | 0x20 | 0x21 | 0x22 | False | 0 |
| mptype | 0x21 | 0x22 | 0x23 | False | 0 |
| character | 0x22 | 0x23 | 0x24 | False | 0 |
| xmodelalias | 0x23 | 0x24 | 0x25 | False | 0 |
| rawfile | 0x24 | 0x25 | 0x26 | True | 0x400 |
| scriptfile | 0x25 | 0x26 | 0x27 | True | 0x400 |
| stringtable | 0x26 | 0x27 | 0x28 | True | 0x190 |
| leaderboarddef | 0x27 | 0x28 | 0x29 | True | 0x64 |
| structureddatadef | 0x28 | 0x29 | 0x2A | True | 0x18 |
| tracer | 0x29 | 0x2A | 0x2B | True | 0x20 |
| vehicle | 0x2A | 0x2B | 0x2C | True | 0x80 |
| addon_map_ents | 0x2B | 0x2C | 0x2D | True | 1 |
Black Ops 2
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x41 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x1450 |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x578 |
| material | 0x06 | 0x06 | 0x06 | True | 0x1300 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x1800 |
| vertexshader | n/a | 0x08 | n/a | True | 0x708 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x226 |
| image | 0x09 | 0x0A | 0x08 | True | 0x1440 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0A | True | 0x10 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0D | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| fonticon | 0x16 | 0x17 | 0x15 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x16 | True | 0xA4 |
| menu | 0x18 | 0x19 | 0x17 | True | 0x1C2 |
| localize | 0x19 | 0x1A | 0x18 | True | 0x3800 |
| weapon | 0x1A | 0x1B | 0x19 | True | 0x100 |
| weapondef | 0x1B | 0x1C | 0x1A | False | 0 |
| weaponvariant | 0x1C | 0x1D | 0x1B | False | 0 |
| weaponfull | 0x1D | 0x1E | 0x1C | False | 0 |
| attachment | 0x1E | 0x1F | 0x1D | True | 0x80 |
| attachmentunique | 0x1F | 0x20 | 0x1E | True | 0x400 |
| weaponcamo | 0x20 | 0x21 | 0x1F | True | 0x80 |
| snddriverglobals | 0x21 | 0x22 | 0x20 | True | 1 |
| fx | 0x22 | 0x23 | 0x21 | True | 0x258 |
| impactfx | 0x23 | 0x24 | 0x22 | True | 4 |
| aitype | 0x24 | 0x25 | 0x23 | False | 0 |
| mptype | 0x25 | 0x26 | 0x24 | False | 0 |
| mpbody | 0x26 | 0x27 | 0x25 | False | 0 |
| mphead | 0x27 | 0x28 | 0x26 | False | 0 |
| character | 0x28 | 0x29 | 0x27 | False | 0 |
| xmodelalias | 0x29 | 0x2A | 0x28 | False | 0 |
| rawfile | 0x2A | 0x2B | 0x29 | True | 0x400 |
| stringtable | 0x2B | 0x2C | 0x2A | True | 0x60 |
| leaderboarddef | 0x2C | 0x2D | 0x2B | True | 0x80 |
| xGlobals | 0x2D | 0x2E | 0x2C | True | 1 |
| ddl | 0x2E | 0x2F | 0x2D | True | 0x18 |
| glasses | 0x2F | 0x30 | 0x2E | True | 1 |
| texturelist | 0x30 | 0x31 | n/a | True | 8 |
| emblemset | 0x31 | 0x32 | 0x2F | True | 4 |
| scriptparsetree | 0x32 | 0x33 | 0x30 | True | 0x400 |
| keyvaluepairs | 0x33 | 0x34 | 0x31 | True | 0x40 |
| vehicle | 0x34 | 0x35 | 0x32 | True | 0x20 |
| memoryblock | 0x35 | 0x36 | 0x33 | True | 0x10 |
| addon_map_ents | 0x36 | 0x37 | 0x34 | True | 1 |
| tracer | 0x37 | 0x38 | 0x35 | True | 0x32 |
| skinnedverts | 0x38 | 0x39 | 0x36 | True | 1 |
| qdb | 0x39 | 0x3A | 0x37 | True | 4 |
| slug | 0x3A | 0x3B | 0x38 | True | 5 |
| footsteptable | 0x3B | 0x3C | 0x39 | True | 0x20 |
| footstepfxtable | 0x3C | 0x3D | 0x3A | True | 4 |
| zbarrier | 0x3D | 0x3E | 0x3B | True | 0x10 |
| string | 0x3E | 0x3F | 0x3C | False | 0 |
| assetlist | 0x3F | 0x40 | 0x3D | False | 0 |
| report | 0x40 | 0x41 | 0x3E | False | 0 |
| depend | 0x41 | 0x42 | 0x3F | False | 0 |
Ghosts
| Asset Type | Xbox 360 ID | PS3 ID | Wii-U ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | 0x01 | True | 0x100 |
| xanim | 0x02 | 0x02 | 0x02 | 0x02 | True | 0x1040 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | 0x03 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x04 | 0x04 | True | 0x8A0 |
| material | 0x05 | 0x05 | 0x05 | 0x05 | True | 0xFA0 |
| computeshader | n/a | n/a | n/a | 0x06 | True | 0x80 |
| vertexshader | n/a | 0x06 | 0x06 | 0x07 | True | 0x6000 |
| hullshader | n/a | n/a | n/a | 0x08 | True | 0x3000 |
| domainshader | n/a | n/a | n/a | 0x09 | True | 0x3000 |
| pixelshader | 0x06 | 0x07 | 0x07 | 0x0A | True | 0x1800 |
| vertexdecl | n/a | n/a | n/a | 0x0B | True | 0x200 |
| techset | 0x07 | 0x08 | 0x08 | 0x0C | True | 0x300 |
| image | 0x08 | 0x09 | 0x09 | 0x0D | True | 0x10C0 |
| sound | 0x09 | 0x0A | 0x0A | 0x0E | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0B | 0x0F | True | 0x40 |
| lpfcurve | 0x0B | 0x0C | 0x0C | 0x10 | True | 0x40 |
| reverbsendcurve | 0x0C | 0x0D | 0x0D | 0x11 | True | 0x40 |
| loaded_sound | 0x0D | 0x0E | 0x0E | 0x12 | True | 0x9C4 |
| col_map_mp/col_map_sp | 0x0E | 0x0F | 0x0F | 0x13 | True | 1 |
| com_map | 0x0F | 0x10 | 0x10 | 0x14 | True | 1 |
| glass_map | 0x10 | 0x11 | 0x11 | 0x15 | True | 1 |
| aipaths | 0x11 | 0x12 | 0x12 | 0x16 | True | 1 |
| vehicle_track | 0x12 | 0x13 | 0x13 | 0x17 | True | 1 |
| map_ents | 0x13 | 0x14 | 0x14 | 0x18 | True | 2 |
| fx_map | 0x14 | 0x15 | 0x15 | 0x19 | True | 1 |
| gfx_map | 0x15 | 0x16 | 0x16 | 0x1A | True | 1 |
| lightdef | 0x16 | 0x17 | 0x17 | 0x1B | True | 0x20 |
| ui_map | 0x17 | 0x18 | 0x18 | 0x1C | False | 0 |
| font | 0x18 | 0x19 | 0x19 | 0x1D | True | 0x10 |
| fonticon | n/a | n/a | 0x1A | n/a | True | unk |
| menufile | 0x19 | 0x1A | 0x1B | 0x1E | True | 0x40 |
| menu | 0x1A | 0x1B | 0x1C | 0x1F | True | 0x40 |
| animclass | 0x1B | 0x1C | 0x1D | 0x20 | True | 8 |
| localize | 0x1C | 0x1D | 0x1E | 0x21 | True | 0x2198 |
| attachment | 0x1D | 0x1E | 0x1F | 0x22 | True | 0x60 |
| weapon | 0x1E | 0x1F | 0x20 | 0x23 | True | 0xA0 |
| snddriverglobals | 0x1F | 0x20 | 0x21 | 0x24 | True | 1 |
| fx | 0x20 | 0x21 | 0x22 | 0x25 | True | 0x800 |
| impactfx | 0x21 | 0x22 | 0x23 | 0x26 | True | 4 |
| surfacefx | 0x22 | 0x23 | 0x24 | 0x27 | True | 6 |
| aitype | 0x23 | 0x24 | 0x25 | 0x28 | False | 0 |
| mptype | 0x24 | 0x25 | 0x26 | 0x29 | False | 0 |
| character | 0x25 | 0x26 | 0x27 | 0x2A | False | 0 |
| xmodelalias | 0x26 | 0x27 | 0x28 | 0x2B | False | 0 |
| rawfile | 0x27 | 0x28 | 0x29 | 0x2C | True | 0x400 |
| scriptfile | 0x28 | 0x29 | 0x2A | 0x2D | True | 0x300 |
| stringtable | 0x29 | 0x2A | 0x2B | 0x2E | True | 0x190 |
| leaderboarddef | 0x2A | 0x2B | 0x2C | 0x2F | True | 0x80 |
| structureddatadef | 0x2B | 0x2C | 0x2D | 0x30 | True | 0x18 |
| tracer | 0x2C | 0x2D | 0x2E | 0x31 | True | 0x20 |
| vehicle | 0x2D | 0x2E | 0x2F | 0x32 | True | 0x20 |
| addon_map_ents | 0x2E | 0x2F | 0x30 | 0x33 | True | 1 |
| netconststrings | 0x2F | 0x30 | 0x31 | 0x34 | True | 0x80 |
| reverbpresset | 0x30 | 0x31 | 0x32 | 0x35 | True | 0x40 |
| luafile | 0x31 | 0x32 | 0x33 | 0x36 | True | 0x100 |
| scriptable | 0x32 | 0x33 | 0x34 | 0x37 | True | 0x80 |
| colorization | n/a | n/a | n/a | 0x38 | True | 1 |
| colorizationset | n/a | n/a | n/a | 0x39 | True | 1 |
| tonemapping | n/a | n/a | n/a | 0x3A | True | 1 |
| equipsndtable | 0x33 | 0x34 | 0x35 | 0x3B | True | 1 |
| vectorfield | n/a | n/a | n/a | 0x3C | True | 1 |
| dopplerpreset | 0x34 | 0x35 | 0x36 | 0x3D | True | 0x40 |
| particlesimanimation | n/a | n/a | n/a | 0x3E | True | 1 |
Advanced Warfare
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x80 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x100 |
| physwaterpreset | N/A | N/A | 0x02 | True | 0x10 |
| phy_worldmap | N/A | N/A | 0x03 | True | 0x1 |
| physconstraint | N/A | N/A | 0x04 | True | 0x80 |
| xanim | 0x02 | 0x02 | 0x05 | True | 0x1194 |
| xmodelsurfs | 0x03 | 0x03 | 0x06 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x07 | True | 0xCE0 |
| material | 0x05 | 0x05 | 0x08 | True | 0x14A0 |
| computeshader | N/A | N/A | 0x09 | True | 0x100 |
| vertexshader | N\A | 0x06 | 0x0A | True | 0x500 |
| hullshader | N/A | N/A | 0x0B | True | 0x3000 |
| domainshader | N/A | N/A | 0x0C | True | 0x3000 |
| hullshader | N/A | N/A | 0x0D | True | 0x11CA0 |
| pixelshader | 0x06 | 0x07 | 0x0E | True | 0x1A70 |
| vertexdecl | N/A | N/A | 0x0F | True | 0x900 |
| techset | 0x07 | 0x08 | 0x10 | True | 0x468 |
| image | 0x08 | 0x09 | 0x11 | True | 0x1060 |
| sound | 0x09 | 0x0A | 0x12 | True | 0x3E80 |
| soundsubmix | 0x0A | 0x0B | 0x14 | True | 0x100 |
| sndcurve | 0x0B | 0x0C | 0x15 | True | 0x40 |
| lpfcurve | 0x0C | 0x0D | 0x16 | True | 0x40 |
| reverbsendcurve | 0x0D | 0x0E | 0x17 | True | 0x40 |
| sndcontext | 0x0E | 0x0F | 0x18 | True | 0x40 |
| loaded_sound | 0x0F | 0x10 | 0x19 | True | 0xFA0 |
| col_map_mp/col_map_sp | 0x10 | 0x11 | 0x1A | True | 1 |
| com_map | 0x11 | 0x12 | 0x1B | True | 1 |
| glass_map | 0x12 | 0x13 | 0x1C | True | 1 |
| aipaths | 0x13 | 0x14 | 0x1D | True | 1 |
| vehicle_track | 0x14 | 0x15 | 0x1E | True | 1 |
| map_ents | 0x15 | 0x16 | 0x1F | True | 2 |
| fx_map | 0x16 | 0x17 | 0x20 | True | 1 |
| gfx_map | 0x17 | 0x18 | 0x21 | True | 1 |
| gfx_map_trzone | 0x18 | 0x19 | N/A | True | 0x12 |
| col_map_trzone | 0x19 | 0x1A | N/A | True | 0x12 |
| lightdef | 0x1A | 0x1B | 0x22 | True | 0x20 |
| ui_map | 0x1B | 0x1C | 0x23 | False | 0 |
| font | 0x1C | 0x1D | 0x24 | True | 0x18 |
| menufile | 0x1D | 0x1E | 0x25 | True | 0x80 |
| menu | 0x1E | 0x1F | 0x26 | True | 0x384 |
| animclass | 0x1F | 0x20 | 0x27 | True | 8 |
| localize | 0x20 | 0x21 | 0x28 | True | 0x3110 |
| attachment | 0x21 | 0x22 | 0x29 | True | 0x80 |
| weapon | 0x22 | 0x23 | 0x2A | True | 0x1FB |
| snddriverglobals | 0x23 | 0x24 | 0x2B | True | 1 |
| fx | 0x24 | 0x25 | 0x2C | True | 0x800 |
| impactfx | 0x25 | 0x26 | 0x2D | True | 4 |
| surfacefx | 0x26 | 0x27 | 0x2E | True | 6 |
| aitype | 0x27 | 0x28 | 0x2F | False | 0 |
| mptype | 0x28 | 0x29 | 0x30 | False | 0 |
| character | 0x29 | 0x2A | 0x31 | False | 0 |
| xmodelalias | 0x2A | 0x2B | 0x32 | False | 0 |
| rawfile | 0x2B | 0x2C | 0x33 | True | 0x400 |
| scriptfile | 0x2C | 0x2D | 0x34 | True | 0x300 |
| stringtable | 0x2D | 0x2E | 0x35 | True | 0x190 |
| leaderboarddef | 0x2E | 0x2F | 0x36 | True | 0x80 |
| structureddatadef | 0x2F | 0x30 | 0x37 | True | 0x18 |
| tracer | 0x30 | 0x31 | 0x38 | True | 0x18 |
| vehicle | 0x31 | 0x32 | 0x39 | True | 0x20 |
| addon_map_ents | 0x32 | 0x33 | 0x3A | True | 0x80 |
| netconststrings | 0x33 | 0x34 | 0x3B | True | 1 |
| reverbpreset | 0x34 | 0x35 | 0x3C | True | 0x40 |
| luafile | 0x35 | 0x36 | 0x3D | True | 0x180 |
| scriptable | 0x36 | 0x37 | 0x3E | True | 0x80 |
| equipsndtable | 0x37 | 0x38 | 0x3F | True | 1 |
| dopplerpreset | 0x38 | 0x39 | 0x40 | True | 0x40 |
| laser | 0x39 | 0x3A | 0x41 | True | 0x20 |
| skeletonscript | 0x3A | 0x3B | 0x42 | True | 0x10 |
| clut | 0x3B | 0x3C | 0x43 | True | 0x20 |
Pages in category "Assets"
The following 109 pages are in this category, out of 109 total.