Category:Assets: Difference between revisions

From COD Engine Research
Line 21: Line 21:
! scope="col"|Asset Type
! scope="col"|Asset Type
! scope="col"|Xbox 360 ID
! scope="col"|Xbox 360 ID
! scope="col"|PS3 ID
! scope="col"|PC ID
! scope="col"|Is Used
! scope="col"|Is Used
! scope="col"|Pool Count
! scope="col"|Pool Count
|-
|-
|xmodelpieces
|xmodelpieces
|0x00
|0x00
|0x00
|0x00
|False
|False
Line 30: Line 34:
|-
|-
|[[:PhysPreset Asset|physpreset]]
|[[:PhysPreset Asset|physpreset]]
|0x01
|0x01
|0x01
|0x01
|True
|True
Line 35: Line 41:
|-
|-
|xanim
|xanim
|0x02
|0x02
|0x02
|0x02
|True
|True
Line 40: Line 48:
|-
|-
|xmodel
|xmodel
|0x03
|0x03
|0x03
|0x03
|True
|True
Line 45: Line 55:
|-
|-
|material
|material
|0x04
|0x04
|0x04
|0x04
|True
|True
Line 51: Line 63:
|pixelshader
|pixelshader
|0x05
|0x05
|0x05
|N/A
|True
|True
|0x600
|0x600
|-
|vertexshader
|N/A
|0x06
|N/A
|True
|0x200
|-
|-
|techset
|techset
|0x06
|0x06
|0x07
|0x05
|True
|True
|0x200
|0x200
Line 61: Line 84:
|image
|image
|0x07
|0x07
|0x08
|0x06
|True
|True
|0x960
|0x960
Line 66: Line 91:
|sound
|sound
|0x08
|0x08
|0x09
|0x07
|True
|True
|0x3E80
|0x3E80
Line 71: Line 98:
|sndcurve
|sndcurve
|0x09
|0x09
|0x0A
|0x08
|True
|True
|0x40
|0x40
Line 76: Line 105:
|loaded_sound
|loaded_sound
|0x0A
|0x0A
|0x0B
|0x09
|True
|True
|0x4B0
|0x4B0
Line 81: Line 112:
|col_map_sp
|col_map_sp
|0x0B
|0x0B
|0x0C
|0x0A
|True
|True
|1
|1
Line 86: Line 119:
|col_map_mp
|col_map_mp
|0x0C
|0x0C
|0x0D
|0x0B
|True
|True
|1
|1
Line 91: Line 126:
|com_map
|com_map
|0x0D
|0x0D
|0x0E
|0x0C
|True
|True
|1
|1
Line 96: Line 133:
|game_map_sp
|game_map_sp
|0x0E
|0x0E
|0x0F
|0x0D
|True
|True
|1
|1
Line 101: Line 140:
|game_map_mp
|game_map_mp
|0x0F
|0x0F
|0x10
|0x0E
|True
|True
|1
|1
Line 106: Line 147:
|map_ents
|map_ents
|0x10
|0x10
|0x11
|0x0F
|True
|True
|2
|2
Line 111: Line 154:
|gfx_map
|gfx_map
|0x11
|0x11
|0x12
|0x10
|True
|True
|1
|1
Line 116: Line 161:
|lightdef
|lightdef
|0x12
|0x12
|0x13
|0x11
|True
|True
|0x20
|0x20
Line 121: Line 168:
|ui_map
|ui_map
|0x13
|0x13
|0x14
|0x12
|False
|False
|0
|0
Line 126: Line 175:
|[[:Font Asset|font]]
|[[:Font Asset|font]]
|0x14
|0x14
|0x15
|0x13
|True
|True
|0x10
|0x10
Line 131: Line 182:
|menufile
|menufile
|0x15
|0x15
|0x16
|0x14
|True
|True
|0x80
|0x80
Line 136: Line 189:
|menu
|menu
|0x16
|0x16
|0x17
|0x15
|True
|True
|0x200
|0x200
Line 141: Line 196:
|[[:Localize Asset|localize]]
|[[:Localize Asset|localize]]
|0x17
|0x17
|0x18
|0x16
|True
|True
|0x1800
|0x1800
Line 146: Line 203:
|[[:Weapon Asset (CoD4)|weapon]]
|[[:Weapon Asset (CoD4)|weapon]]
|0x18
|0x18
|0x19
|0x17
|True
|True
|0x80
|0x80
Line 151: Line 210:
|snddriverglobals
|snddriverglobals
|0x19
|0x19
|0x1A
|0x18
|True
|True
|1
|1
Line 156: Line 217:
|fx
|fx
|0x1A
|0x1A
|0x1B
|0x19
|True
|True
|0x190
|0x190
Line 161: Line 224:
|[[:ImpactFX Asset|impactfx]]
|[[:ImpactFX Asset|impactfx]]
|0x1B
|0x1B
|0x1C
|0x1A
|True
|True
|4
|4
Line 166: Line 231:
|aitype
|aitype
|0x1C
|0x1C
|0x1D
|0x1B
|False
|False
|0
|0
Line 171: Line 238:
|mptype
|mptype
|0x1D
|0x1D
|0x1E
|0x1C
|False
|False
|0
|0
Line 176: Line 245:
|character
|character
|0x1E
|0x1E
|0x1F
|0x1D
|False
|False
|0
|0
Line 181: Line 252:
|xmodelalias
|xmodelalias
|0x1F
|0x1F
|0x20
|0x1E
|False
|False
|0
|0
Line 186: Line 259:
|rawfile
|rawfile
|0x20
|0x20
|0x21
|0x1F
|True
|True
|0x400
|0x400
Line 191: Line 266:
|[[:StringTable Asset|stringtable]]
|[[:StringTable Asset|stringtable]]
|0x21
|0x21
|0x22
|0x20
|True
|True
|0x32
|0x32
|}
|}
=== World at War ===
=== World at War ===
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="font-size:13px;line-height:21px;width:500px;height:500px;"
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="font-size:13px;line-height:21px;width:500px;height:500px;"
Line 777: Line 853:
! scope="col"|Asset Type
! scope="col"|Asset Type
! scope="col"|Xbox 360 ID
! scope="col"|Xbox 360 ID
! scope="col"|PS3 ID
! scope="col"|PC ID
! scope="col"|PC ID
! scope="col"|Is Used
! scope="col"|Is Used
Line 782: Line 859:
|-
|-
|xmodelpieces
|xmodelpieces
|0x00
|0x00
|0x00
|0x00
|0x00
Line 788: Line 866:
|-
|-
|[[:PhysPreset Asset|physpreset]]
|[[:PhysPreset Asset|physpreset]]
|0x01
|0x01
|0x01
|0x01
|0x01
Line 794: Line 873:
|-
|-
|physconstraints
|physconstraints
|0x02
|0x02
|0x02
|0x02
|0x02
Line 800: Line 880:
|-
|-
|destructibledef
|destructibledef
|0x03
|0x03
|0x03
|0x03
|0x03
Line 806: Line 887:
|-
|-
|xanim
|xanim
|0x04
|0x04
|0x04
|0x04
|0x04
Line 812: Line 894:
|-
|-
|xmodel
|xmodel
|0x05
|0x05
|0x05
|0x05
|0x05
Line 818: Line 901:
|-
|-
|material
|material
|0x06
|0x06
|0x06
|0x06
|0x06
Line 824: Line 908:
|-
|-
|pixelshader
|pixelshader
|0x07
|0x07
|0x07
|n/a
|n/a
|True
|True
|0x1060
|0x1060
|-
|vertexshader
|n/a
|0x08
|n/a
|True
|0x708
|-
|-
|techset
|techset
|0x08
|0x08
|0x09
|0x07
|0x07
|True
|True
Line 837: Line 930:
|image
|image
|0x09
|0x09
|0x0A
|0x08
|0x08
|True
|True
Line 843: Line 937:
|sound
|sound
|0x0A
|0x0A
|0x0B
|0x09
|0x09
|True
|True
Line 849: Line 944:
|sound_patch
|sound_patch
|0x0B
|0x0B
|0x0C
|0x0A
|0x0A
|True
|True
Line 855: Line 951:
|col_map_sp
|col_map_sp
|0x0C
|0x0C
|0x0D
|0x0B
|0x0B
|True
|True
Line 861: Line 958:
|col_map_mp
|col_map_mp
|0x0D
|0x0D
|0x0E
|0x0C
|0x0C
|True
|True
Line 867: Line 965:
|com_map
|com_map
|0x0E
|0x0E
|0x0F
|0x0D
|0x0D
|True
|True
Line 873: Line 972:
|game_map_sp
|game_map_sp
|0x0F
|0x0F
|0x10
|0x0D
|0x0D
|True
|True
Line 879: Line 979:
|game_map_mp
|game_map_mp
|0x10
|0x10
|0x11
|0x0F
|0x0F
|True
|True
Line 885: Line 986:
|map_ents
|map_ents
|0x11
|0x11
|0x12
|0x10
|0x10
|True
|True
Line 891: Line 993:
|gfx_map
|gfx_map
|0x12
|0x12
|0x13
|0x11
|0x11
|True
|True
Line 897: Line 1,000:
|lightdef
|lightdef
|0x13
|0x13
|0x14
|0x12
|0x12
|True
|True
Line 903: Line 1,007:
|ui_map
|ui_map
|0x14
|0x14
|0x15
|0x13
|0x13
|False
|False
Line 909: Line 1,014:
|[[:Font Asset|font]]
|[[:Font Asset|font]]
|0x15
|0x15
|0x16
|0x14
|0x14
|True
|True
Line 915: Line 1,021:
|menufile
|menufile
|0x16
|0x16
|0x17
|0x15
|0x15
|True
|True
Line 921: Line 1,028:
|menu
|menu
|0x17
|0x17
|0x18
|0x16
|0x16
|True
|True
Line 927: Line 1,035:
|[[:Localize Asset|localize]]
|[[:Localize Asset|localize]]
|0x18
|0x18
|0x19
|0x17
|0x17
|True
|True
Line 933: Line 1,042:
|weapon
|weapon
|0x19
|0x19
|0x1A
|0x18
|0x18
|True
|True
Line 939: Line 1,049:
|weapondef
|weapondef
|0x1A
|0x1A
|0x1B
|0x19
|0x19
|False
|False
Line 945: Line 1,056:
|weaponvariant
|weaponvariant
|0x1B
|0x1B
|0x1C
|0x1A
|0x1A
|False
|False
Line 951: Line 1,063:
|snddriverglobals
|snddriverglobals
|0x1C
|0x1C
|0x1D
|0x1B
|0x1B
|True
|True
Line 957: Line 1,070:
|fx
|fx
|0x1D
|0x1D
|0x1E
|0x1C
|0x1C
|True
|True
Line 963: Line 1,077:
|impactfx
|impactfx
|0x1E
|0x1E
|0x1F
|0x1D
|0x1D
|True
|True
Line 969: Line 1,084:
|aitype
|aitype
|0x1F
|0x1F
|0x20
|0x1E
|0x1E
|False
|False
Line 975: Line 1,091:
|mptype
|mptype
|0x20
|0x20
|0x21
|0x1F
|0x1F
|False
|False
Line 981: Line 1,098:
|mpbody
|mpbody
|0x21
|0x21
|0x22
|0x20
|0x20
|False
|False
Line 987: Line 1,105:
|mphead
|mphead
|0x22
|0x22
|0x23
|0x21
|0x21
|False
|False
Line 993: Line 1,112:
|character
|character
|0x23
|0x23
|0x24
|0x22
|0x22
|False
|False
Line 999: Line 1,119:
|xmodelalias
|xmodelalias
|0x24
|0x24
|0x25
|0x23
|0x23
|False
|False
Line 1,005: Line 1,126:
|rawfile
|rawfile
|0x25
|0x25
|0x26
|0x24
|0x24
|True
|True
Line 1,011: Line 1,133:
|stringtable
|stringtable
|0x26
|0x26
|0x27
|0x25
|0x25
|True
|True
Line 1,017: Line 1,140:
|packindex
|packindex
|0x27
|0x27
|0x28
|0x26
|0x26
|True
|True
Line 1,023: Line 1,147:
|xGlobals
|xGlobals
|0x28
|0x28
|0x29
|0x27
|0x27
|True
|True
Line 1,029: Line 1,154:
|ddl
|ddl
|0x29
|0x29
|0x2A
|0x28
|0x28
|True
|True
Line 1,035: Line 1,161:
|glasses
|glasses
|0x2A
|0x2A
|0x2B
|0x29
|0x29
|True
|True
Line 1,041: Line 1,168:
|texturelist
|texturelist
|0x2B
|0x2B
|0x2C
|n/a
|n/a
|True
|True
Line 1,047: Line 1,175:
|emblemset
|emblemset
|0x2C
|0x2C
|0x2D
|0x2A
|0x2A
|True
|True
Line 1,055: Line 1,184:
! scope="col"|Asset Type
! scope="col"|Asset Type
! scope="col"|Xbox 360 ID
! scope="col"|Xbox 360 ID
! scope="col"|PS3 ID
! scope="col"|PC ID
! scope="col"|PC ID
! scope="col"|Is Used
! scope="col"|Is Used
Line 1,060: Line 1,190:
|-
|-
|[[:PhysPreset Asset|physpreset]]
|[[:PhysPreset Asset|physpreset]]
|0x00
|0x00
|0x00
|0x00
|0x00
Line 1,066: Line 1,197:
|-
|-
|phys_collmap
|phys_collmap
|0x01
|0x01
|0x01
|0x01
|0x01
Line 1,072: Line 1,204:
|-
|-
|xanim
|xanim
|0x02
|0x02
|0x02
|0x02
|0x02
Line 1,078: Line 1,211:
|-
|-
|xmodelsurfs
|xmodelsurfs
|0x03
|0x03
|0x03
|0x03
|0x03
Line 1,084: Line 1,218:
|-
|-
|xmodel
|xmodel
|0x04
|0x04
|0x04
|0x04
|0x04
Line 1,090: Line 1,225:
|-
|-
|material
|material
|0x05
|0x05
|0x05
|0x05
|0x05
Line 1,096: Line 1,232:
|-
|-
|pixelshader
|pixelshader
|0x06
|0x06
|0x06
|0x06
|0x06
Line 1,103: Line 1,240:
|vertexshader
|vertexshader
|N/A
|N/A
|0x07
|0x07
|0x07
|True
|True
|???
|0x514
|-
|-
|vertexdecl
|vertexdecl
|N/A
|N/A
|N/A
|0x08
|0x08
Line 1,115: Line 1,254:
|techset
|techset
|0x07
|0x07
|0x08
|0x09
|0x09
|True
|True
Line 1,121: Line 1,261:
|image
|image
|0x08
|0x08
|0x09
|0x0A
|0x0A
|True
|True
Line 1,127: Line 1,268:
|sound
|sound
|0x09
|0x09
|0x0A
|0x0B
|0x0B
|True
|True
Line 1,133: Line 1,275:
|sndcurve
|sndcurve
|0x0A
|0x0A
|0x0B
|0x0C
|0x0C
|True
|True
Line 1,139: Line 1,282:
|loaded_sound
|loaded_sound
|0x0B
|0x0B
|0x0C
|0x0D
|0x0D
|True
|True
Line 1,145: Line 1,289:
|col_map_mp
|col_map_mp
|0x0C
|0x0C
|0x0D
|0x0E
|0x0E
|True
|True
Line 1,151: Line 1,296:
|com_map
|com_map
|0x0D
|0x0D
|0x0E
|0x0F
|0x0F
|True
|True
Line 1,157: Line 1,303:
|glass_map
|glass_map
|0x0E
|0x0E
|0x0F
|0x10
|0x10
|True
|True
Line 1,163: Line 1,310:
|aipaths
|aipaths
|0x0F
|0x0F
|0x10
|0x11
|0x11
|True
|True
Line 1,169: Line 1,317:
|vehicle_track
|vehicle_track
|0x10
|0x10
|0x11
|0x12
|0x12
|True
|True
Line 1,175: Line 1,324:
|map_ents
|map_ents
|0x11
|0x11
|0x12
|0x13
|0x13
|True
|True
Line 1,181: Line 1,331:
|fx_map
|fx_map
|0x12
|0x12
|0x13
|0x14
|0x14
|True
|True
Line 1,187: Line 1,338:
|gfx_map
|gfx_map
|0x13
|0x13
|0x14
|0x15
|0x15
|True
|True
Line 1,193: Line 1,345:
|lightdef
|lightdef
|0x14
|0x14
|0x15
|0x16
|0x16
|True
|True
Line 1,199: Line 1,352:
|ui_map
|ui_map
|0x15
|0x15
|0x16
|0x17
|0x17
|False
|False
Line 1,205: Line 1,359:
|[[:Font Asset|font]]
|[[:Font Asset|font]]
|0x16
|0x16
|0x17
|0x18
|0x18
|True
|True
Line 1,211: Line 1,366:
|menufile
|menufile
|0x17
|0x17
|0x18
|0x19
|0x19
|True
|True
Line 1,217: Line 1,373:
|menu
|menu
|0x18
|0x18
|0x19
|0x1A
|0x1A
|True
|True
Line 1,223: Line 1,380:
|[[:Localize Asset|localize]]
|[[:Localize Asset|localize]]
|0x19
|0x19
|0x1A
|0x1B
|0x1B
|True
|True
Line 1,229: Line 1,387:
|attachment
|attachment
|0x1A
|0x1A
|0x1B
|0x1C
|0x1C
|True
|True
Line 1,235: Line 1,394:
|weapon
|weapon
|0x1B
|0x1B
|0x1C
|0x1D
|0x1D
|True
|True
Line 1,241: Line 1,401:
|snddriverglobals
|snddriverglobals
|0x1C
|0x1C
|0x1D
|0x1E
|0x1E
|True
|True
Line 1,247: Line 1,408:
|fx
|fx
|0x1D
|0x1D
|0x1E
|0x1F
|0x1F
|True
|True
Line 1,253: Line 1,415:
|impactfx
|impactfx
|0x1E
|0x1E
|0x1F
|0x20
|0x20
|True
|True
Line 1,259: Line 1,422:
|surfacefx
|surfacefx
|0x1F
|0x1F
|0x20
|0x21
|0x21
|True
|True
Line 1,265: Line 1,429:
|aitype
|aitype
|0x20
|0x20
|0x21
|0x22
|0x22
|False
|False
Line 1,271: Line 1,436:
|mptype
|mptype
|0x21
|0x21
|0x22
|0x23
|0x23
|False
|False
Line 1,277: Line 1,443:
|character
|character
|0x22
|0x22
|0x23
|0x24
|0x24
|False
|False
Line 1,283: Line 1,450:
|xmodelalias
|xmodelalias
|0x23
|0x23
|0x24
|0x25
|0x25
|False
|False
Line 1,289: Line 1,457:
|rawfile
|rawfile
|0x24
|0x24
|0x25
|0x26
|0x26
|True
|True
Line 1,295: Line 1,464:
|scriptfile
|scriptfile
|0x25
|0x25
|0x26
|0x27
|0x27
|True
|True
Line 1,301: Line 1,471:
|stringtable
|stringtable
|0x26
|0x26
|0x27
|0x28
|0x28
|True
|True
Line 1,307: Line 1,478:
|leaderboarddef
|leaderboarddef
|0x27
|0x27
|0x28
|0x29
|0x29
|True
|True
Line 1,313: Line 1,485:
|structureddatadef
|structureddatadef
|0x28
|0x28
|0x29
|0x2A
|0x2A
|True
|True
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|[[:Tracer Asset|tracer]]
|[[:Tracer Asset|tracer]]
|0x29
|0x29
|0x2A
|0x2B
|0x2B
|True
|True
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|vehicle
|vehicle
|0x2A
|0x2A
|0x2B
|0x2C
|0x2C
|True
|True
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|addon_map_ents
|addon_map_ents
|0x2B
|0x2B
|0x2C
|0x2D
|0x2D
|True
|True

Revision as of 11:45, 1 January 2014

Any pages containing information on game assets will be linked here. This page will also contain information pertaining to any asset on any CoD.

Pool Structure

Once the assets are loaded from the FastFile and Zones, they are stored in memory in pools.

template<typename T> union XAssetPoolEntry
{
  T entry;
  T * next;
};

template<typename T, int count> struct XAssetPool
{
  T * freeHead;
  XAssetPoolEntry<T> entries[count];
};

The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in the pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool.

Asset Types

Call of Duty 4

Asset Type Xbox 360 ID PS3 ID PC ID Is Used Pool Count
xmodelpieces 0x00 0x00 0x00 False 0x40
physpreset 0x01 0x01 0x01 True 0x40
xanim 0x02 0x02 0x02 True 0x1000
xmodel 0x03 0x03 0x03 True 0x3E8
material 0x04 0x04 0x04 True 0x800
pixelshader 0x05 0x05 N/A True 0x600
vertexshader N/A 0x06 N/A True 0x200
techset 0x06 0x07 0x05 True 0x200
image 0x07 0x08 0x06 True 0x960
sound 0x08 0x09 0x07 True 0x3E80
sndcurve 0x09 0x0A 0x08 True 0x40
loaded_sound 0x0A 0x0B 0x09 True 0x4B0
col_map_sp 0x0B 0x0C 0x0A True 1
col_map_mp 0x0C 0x0D 0x0B True 1
com_map 0x0D 0x0E 0x0C True 1
game_map_sp 0x0E 0x0F 0x0D True 1
game_map_mp 0x0F 0x10 0x0E True 1
map_ents 0x10 0x11 0x0F True 2
gfx_map 0x11 0x12 0x10 True 1
lightdef 0x12 0x13 0x11 True 0x20
ui_map 0x13 0x14 0x12 False 0
font 0x14 0x15 0x13 True 0x10
menufile 0x15 0x16 0x14 True 0x80
menu 0x16 0x17 0x15 True 0x200
localize 0x17 0x18 0x16 True 0x1800
weapon 0x18 0x19 0x17 True 0x80
snddriverglobals 0x19 0x1A 0x18 True 1
fx 0x1A 0x1B 0x19 True 0x190
impactfx 0x1B 0x1C 0x1A True 4
aitype 0x1C 0x1D 0x1B False 0
mptype 0x1D 0x1E 0x1C False 0
character 0x1E 0x1F 0x1D False 0
xmodelalias 0x1F 0x20 0x1E False 0
rawfile 0x20 0x21 0x1F True 0x400
stringtable 0x21 0x22 0x20 True 0x32

World at War

Asset Type Xbox 360 ID PS3 ID PC ID Is Used Pool Count
xmodelpieces 0x00 0x00 0x00 False 0x40
physpreset 0x01 0x01 0x01 True 0x40
physconstraints 0x02 0x02 0x02 True 0x40
destructibledef 0x03 0x03 0x03 True 0x40
xanim 0x04 0x04 0x04 True 0x1000
xmodel 0x05 0x05 0x05 True 0x3E8
material 0x06 0x06 0x06 True 0x800
pixelshader 0x07 0x07 n/a True 0x800
vertexshader n/a 0x08 n/a True ????
techset 0x08 0x09 0x07 True 0x200
image 0x09 0x0A 0x08 True 0x960
sound 0x0A 0x0B 0x09 True 0x3E80
loaded_sound 0x0B 0x0C 0x0A True 0x640
col_map_sp 0x0C 0x0D 0x0B True 1
col_map_mp 0x0D 0x0E 0x0C True 1
com_map 0x0E 0x0F 0x0D True 1
game_map_sp 0x0F 0x10 0x0D True 1
game_map_mp 0x10 0x11 0x0F True 1
map_ents 0x11 0x12 0x10 True 2
gfx_map 0x12 0x13 0x11 True 1
lightdef 0x13 0x14 0x12 True 0x20
ui_map 0x14 0x15 0x13 False 0
font 0x15 0x16 0x14 True 0x10
menufile 0x16 0x17 0x15 True 0x80
menu 0x17 0x18 0x16 True 0x258
localize 0x18 0x19 0x17 True 0x2096
weapon 0x19 0x1A 0x18 True 0x100
snddriverglobals 0x1A 0x1B 0x19 True 1
fx 0x1B 0x1C 0x1A True 0x190
impactfx 0x1C 0x1D 0x1B True 4
aitype 0x1D 0x1E 0x1C False 0
mptype 0x1E 0x1F 0x1D False 0
character 0x1F 0x20 0x1E False 0
xmodelalias 0x20 0x21 0x1F False 0
rawfile 0x21 0x22 0x20 True 0x400
stringtable 0x22 0x23 0x21 True 0x32
packindex 0x23 0x24 0x22 True 0x10

Modern Warfare 2

Asset Type Xbox 360 ID PS3 ID PC ID Is Used Pool Count
physpreset 0x00 0x00 0x00 True 0x40
phys_collmap 0x01 0x01 0x01 True 0x400
xanim 0x02 0x02 0x02 True 0x1000
xmodelsurfs 0x03 0x03 0x03 True 0x1000
xmodel 0x04 0x04 0x04 True 0x600
material 0x05 0x05 0x05 True 0x1000
pixelshader 0x06 0x06 0x06 True 0x1FA0
vertexshader N/A 0x07 0x07 True 0x400
vertexdecl N/A N/A 0x08 True 0x30
techset 0x07 0x08 0x09 True 0x300
image 0x08 0x09 0x0A True 0xE00
sound 0x09 0x0A 0x0B True 0x3E80
sndcurve 0x0A 0x0B 0x0C True 0x40
loaded_sound 0x0B 0x0C 0x0D True 0x546
col_map_sp 0x0C 0x0D 0x0E True 1
col_map_mp 0x0D 0x0E 0x0F True 1
com_map 0x0E 0x0F 0x10 True 1
game_map_sp 0x0F 0x10 0x11 True 1
game_map_mp 0x10 0x11 0x12 True 1
map_ents 0x11 0x12 0x13 True 2
fx_map 0x12 0x13 0x14 True 1
gfx_map 0x13 0x14 0x15 True 1
lightdef 0x14 0x15 0x16 True 0x20
ui_map 0x15 0x16 0x17 False 0
font 0x16 0x17 0x18 True 0x10
menufile 0x17 0x18 0x19 True 0x80
menu 0x18 0x19 0x1A True 0x264
localize 0x19 0x1A 0x1B True 0x1B58
weapon 0x1A 0x1B 0x1C True 0x578
snddriverglobals 0x1B 0x1C 0x1D True 1
fx 0x1C 0x1D 0x1E True 0x258
impactfx 0x1D 0x1E 0x1F True 4
aitype 0x1E 0x1F 0x20 False 0
mptype 0x1F 0x20 0x21 False 0
character 0x20 0x21 0x22 False 0
xmodelalias 0x21 0x22 0x23 False 0
rawfile 0x22 0x23 0x24 True 0x400
stringtable 0x23 0x24 0x25 True 0x190
leaderboarddef 0x24 0x25 0x26 True 0x64
structureddatadef 0x25 0x26 0x27 True 0x18
tracer 0x26 0x27 0x28 True 0x20
vehicle 0x27 0x28 0x29 True 0x80
addon_map_ents 0x28 0x29 0x2A True 1

Black Ops 1

Asset Type Xbox 360 ID PS3 ID PC ID Is Used Pool Count
xmodelpieces 0x00 0x00 0x00 False 0x40
physpreset 0x01 0x01 0x01 True 0x40
physconstraints 0x02 0x02 0x02 True 0x40
destructibledef 0x03 0x03 0x03 True 0x40
xanim 0x04 0x04 0x04 True 0x13EC
xmodel 0x05 0x05 0x05 True 0x3E8
material 0x06 0x06 0x06 True 0x1000
pixelshader 0x07 0x07 n/a True 0x1060
vertexshader n/a 0x08 n/a True 0x708
techset 0x08 0x09 0x07 True 0x200
image 0x09 0x0A 0x08 True 0x1000
sound 0x0A 0x0B 0x09 True 0x20
sound_patch 0x0B 0x0C 0x0A True 0x10
col_map_sp 0x0C 0x0D 0x0B True 1
col_map_mp 0x0D 0x0E 0x0C True 1
com_map 0x0E 0x0F 0x0D True 1
game_map_sp 0x0F 0x10 0x0D True 1
game_map_mp 0x10 0x11 0x0F True 1
map_ents 0x11 0x12 0x10 True 2
gfx_map 0x12 0x13 0x11 True 1
lightdef 0x13 0x14 0x12 True 0x20
ui_map 0x14 0x15 0x13 False 0
font 0x15 0x16 0x14 True 0x10
menufile 0x16 0x17 0x15 True 0xA4
menu 0x17 0x18 0x16 True 0x3CA
localize 0x18 0x19 0x17 True 0x2400
weapon 0x19 0x1A 0x18 True 0x800
weapondef 0x1A 0x1B 0x19 False 0
weaponvariant 0x1B 0x1C 0x1A False 0
snddriverglobals 0x1C 0x1D 0x1B True 1
fx 0x1D 0x1E 0x1C True 0x1C2
impactfx 0x1E 0x1F 0x1D True 4
aitype 0x1F 0x20 0x1E False 0
mptype 0x20 0x21 0x1F False 0
mpbody 0x21 0x22 0x20 False 0
mphead 0x22 0x23 0x21 False 0
character 0x23 0x24 0x22 False 0
xmodelalias 0x24 0x25 0x23 False 0
rawfile 0x25 0x26 0x24 True 0x400
stringtable 0x26 0x27 0x25 True 0x50
packindex 0x27 0x28 0x26 True 0x10
xGlobals 0x28 0x29 0x27 True 1
ddl 0x29 0x2A 0x28 True 0x18
glasses 0x2A 0x2B 0x29 True 1
texturelist 0x2B 0x2C n/a True 1
emblemset 0x2C 0x2D 0x2A True 4

Modern Warfare 3

Asset Type Xbox 360 ID PS3 ID PC ID Is Used Pool Count
physpreset 0x00 0x00 0x00 True 0x40
phys_collmap 0x01 0x01 0x01 True 0x400
xanim 0x02 0x02 0x02 True 0x1040
xmodelsurfs 0x03 0x03 0x03 True 0xC00
xmodel 0x04 0x04 0x04 True 0x8A0
material 0x05 0x05 0x05 True 0x1260
pixelshader 0x06 0x06 0x06 True 0x1800
vertexshader N/A 0x07 0x07 True 0x514
vertexdecl N/A N/A 0x08 True ???
techset 0x07 0x08 0x09 True 0x300
image 0x08 0x09 0x0A True 0x10C0
sound 0x09 0x0A 0x0B True 0x3E80
sndcurve 0x0A 0x0B 0x0C True 0x40
loaded_sound 0x0B 0x0C 0x0D True 0x672
col_map_mp 0x0C 0x0D 0x0E True 1
com_map 0x0D 0x0E 0x0F True 1
glass_map 0x0E 0x0F 0x10 True 1
aipaths 0x0F 0x10 0x11 True 1
vehicle_track 0x10 0x11 0x12 True 1
map_ents 0x11 0x12 0x13 True 2
fx_map 0x12 0x13 0x14 True 1
gfx_map 0x13 0x14 0x15 True 1
lightdef 0x14 0x15 0x16 True 0x20
ui_map 0x15 0x16 0x17 False 0
font 0x16 0x17 0x18 True 0x10
menufile 0x17 0x18 0x19 True 0x80
menu 0x18 0x19 0x1A True 0x264
localize 0x19 0x1A 0x1B True 0x1B58
attachment 0x1A 0x1B 0x1C True 0x578
weapon 0x1B 0x1C 0x1D True 0x578
snddriverglobals 0x1C 0x1D 0x1E True 1
fx 0x1D 0x1E 0x1F True 0x258
impactfx 0x1E 0x1F 0x20 True 4
surfacefx 0x1F 0x20 0x21 True 4
aitype 0x20 0x21 0x22 False 0
mptype 0x21 0x22 0x23 False 0
character 0x22 0x23 0x24 False 0
xmodelalias 0x23 0x24 0x25 False 0
rawfile 0x24 0x25 0x26 True 0x400
scriptfile 0x25 0x26 0x27 True 0x400
stringtable 0x26 0x27 0x28 True 0x190
leaderboarddef 0x27 0x28 0x29 True 0x64
structureddatadef 0x28 0x29 0x2A True 0x18
tracer 0x29 0x2A 0x2B True 0x20
vehicle 0x2A 0x2B 0x2C True 0x80
addon_map_ents 0x2B 0x2C 0x2D True 1

Black Ops 2

Asset Type Xbox 360 ID PS3 ID PC ID Is Used Pool Count
xmodelpieces 0x00 0x00 0x00 False 0x40
physpreset 0x01 0x01 0x01 True 0x41
physconstraints 0x02 0x02 0x02 True 0x40
destructibledef 0x03 0x03 0x03 True 0x40
xanim 0x04 0x04 0x04 True 0x1450
xmodel 0x05 0x05 0x05 True 0x578
material 0x06 0x06 0x06 True 0x1300
pixelshader 0x07 0x07 n/a True 0x1800
vertexshader n/a 0x08 n/a True ???
techset 0x08 0x09 0x07 True 0x226
image 0x09 0x0A 0x08 True 0x1440
sound 0x0A 0x0B 0x09 True 0x20
sound_patch 0x0B 0x0C 0x0A True 0x10
col_map_sp 0x0C 0x0D 0x0B True 1
col_map_mp 0x0D 0x0E 0x0C True 1
com_map 0x0E 0x0F 0x0D True 1
game_map_sp 0x0F 0x10 0x0D True 1
game_map_mp 0x10 0x11 0x0F True 1
map_ents 0x11 0x12 0x10 True 2
gfx_map 0x12 0x13 0x11 True 1
lightdef 0x13 0x14 0x12 True 0x20
ui_map 0x14 0x15 0x13 False 0
font 0x15 0x16 0x14 True 0x10
fonticon 0x16 0x17 0x15 True 0x10
menufile 0x17 0x18 0x16 True 0xA4
menu 0x18 0x19 0x17 True 0x1C2
localize 0x19 0x1A 0x18 True 0x3800
weapon 0x1A 0x1B 0x19 True 0x100
weapondef 0x1B 0x1C 0x1A False 0
weaponvariant 0x1C 0x1D 0x1B False 0
weaponfull 0x1D 0x1E 0x1C False 0
attachment 0x1E 0x1F 0x1D True 0x80
attachmentunique 0x1F 0x20 0x1E True 0x400
weaponcamo 0x20 0x21 0x1F True 0x80
snddriverglobals 0x21 0x22 0x20 True 1
fx 0x22 0x23 0x21 True 0x258
impactfx 0x23 0x24 0x22 True 4
aitype 0x24 0x25 0x23 False 0
mptype 0x25 0x26 0x24 False 0
mpbody 0x26 0x27 0x25 False 0
mphead 0x27 0x28 0x26 False 0
character 0x28 0x29 0x27 False 0
xmodelalias 0x29 0x2A 0x28 False 0
rawfile 0x2A 0x2B 0x29 True 0x400
stringtable 0x2B 0x2C 0x2A True 0x60
leaderboarddef 0x2C 0x2D 0x2B True 0x80
xGlobals 0x2D 0x2E 0x2C True 1
ddl 0x2E 0x2F 0x2D True 0x18
glasses 0x2F 0x30 0x2E True 1
texturelist 0x30 0x31 n/a True 8
emblemset 0x31 0x32 0x2F True 4
scriptparsetree 0x32 0x33 0x30 True 0x400
keyvaluepairs 0x33 0x34 0x31 True 0x40
vehicle 0x34 0x35 0x32 True 0x20
memoryblock 0x35 0x36 0x33 True 0x10
addon_map_ents 0x36 0x37 0x34 True 1
tracer 0x37 0x38 0x35 True 0x32
skinnedverts 0x38 0x39 0x36 True 1
qdb 0x39 0x3A 0x37 True 4
slug 0x3A 0x3B 0x38 True 5
footsteptable 0x3B 0x3C 0x39 True 0x20
footstepfxtable 0x3C 0x3D 0x3A True 4
zbarrier 0x3D 0x3E 0x3B True 0x10
string 0x3E 0x3F 0x3C False 0
assetlist 0x3F 0x40 0x3D False 0
report 0x40 0x41 0x3E False 0
depend 0x41 0x42 0x3F False 0

Ghosts

Asset Type Xbox 360 ID PS3 ID PC ID Is Used Pool Count
physpreset 0x00 0x00 0x00 True 0x40
phys_collmap 0x01 0x01 0x01 True 0x100
xanim 0x02 0x02 0x02 True 0x1040
xmodelsurfs 0x03 0x03 0x03 True 0xC00
xmodel 0x04 0x04 0x04 True 0x8A0
material 0x05 0x05 0x05 True 0xFA0
computeshader n/a n/a 0x06 True ???
vertexshader n/a 0x06 0x07 True ???
hullshader n/a n/a 0x08 True ???
domainshader n/a n/a 0x09 True ???
pixelshader 0x06 0x07 0x0A True 0x1800
vertexdecl n/a n/a 0x0B True ???
techset 0x07 0x08 0x0C True 0x300
image 0x08 0x09 0x0D True 0x10C0
sound 0x09 0x0A 0x0E True 0x3E80
sndcurve 0x0A 0x0B 0x0F True 0x40
lpfcurve 0x0B 0x0C 0x10 True 0x40
reverbsendcurve 0x0C 0x0D 0x11 True 0x40
loaded_sound 0x0D 0x0E 0x12 True 0x9C4
col_map_mp 0x0E 0x0F 0x13 True 1
com_map 0x0F 0x10 0x14 True 1
glass_map 0x10 0x11 0x15 True 1
aipaths 0x11 0x12 0x16 True 1
vehicle_track 0x12 0x13 0x17 True 1
map_ents 0x13 0x14 0x18 True 2
fx_map 0x14 0x15 0x19 True 1
gfx_map 0x15 0x16 0x1A True 1
lightdef 0x16 0x17 0x1B True 0x20
ui_map 0x17 0x18 0x1C False 0
font 0x18 0x19 0x1D True 0x10
menufile 0x19 0x1A 0x1E True 0x40
menu 0x1A 0x1B 0x1F True 0x40
animclass 0x1B 0x1C 0x20 True 8
localize 0x1C 0x1D 0x21 True 0x2198
attachment 0x1D 0x1E 0x22 True 0x60
weapon 0x1E 0x1F 0x23 True 0xA0
snddriverglobals 0x1F 0x20 0x24 True 1
fx 0x20 0x21 0x25 True 0x800
impactfx 0x21 0x22 0x26 True 4
surfacefx 0x22 0x23 0x27 True 6
aitype 0x23 0x24 0x28 False 0
mptype 0x24 0x25 0x29 False 0
character 0x25 0x26 0x2A False 0
xmodelalias 0x26 0x27 0x2B False 0
rawfile 0x27 0x28 0x2C True 0x400
scriptfile 0x28 0x29 0x2D True 0x300
stringtable 0x29 0x2A 0x2E True 0x190
leaderboarddef 0x2A 0x2B 0x2F True 0x80
structureddatadef 0x2B 0x2C 0x30 True 0x18
tracer 0x2C 0x2D 0x31 True 0x20
vehicle 0x2D 0x2E 0x32 True 0x20
addon_map_ents 0x2E 0x2F 0x33 True 1
netconststrings 0x2F 0x30 0x34 True 0x80
reverbpresset 0x30 0x31 0x35 True 0x40
luafile 0x31 0x32 0x36 True 0x100
scriptable 0x32 0x33 0x37 True 0x80
colorization n/a n/a 0x38 True 1
colorizationset n/a n/a 0x39 True 1
tonemapping n/a n/a 0x3A True 1
equipsndtable 0x33 0x34 0x3B True 1
vectorfield n/a n/a 0x3C True 1
dopplerpreset 0x34 0x35 0x3D True 0x40
particlesimanimation n/a n/a 0x3E True 1

Pages in category "Assets"

The following 109 pages are in this category, out of 109 total.