Category:Assets: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
Any pages containing information on game assets will be linked here. This page will also contain information pertaining to any asset on any CoD. | Any pages containing information on game assets will be linked here. This page will also contain information pertaining to any asset on any CoD. | ||
== Pool Structure == | == Pool Structure == | ||
Once the assets are loaded from the [[:Category:FastFiles|FastFile and Zones]], they are stored in memory in pools. | Once the assets are loaded from the [[:Category:FastFiles|FastFile and Zones]], they are stored in memory in pools. | ||
| Line 19: | Line 19: | ||
The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in ithe pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool. | The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in ithe pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool. | ||
== Asset Types == | == Asset Types == | ||
=== | === 007 Quantum of Solace === | ||
{| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | {| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | ||
! scope="col"|Asset Type | ! scope="col"|Asset Type | ||
| Line 29: | Line 29: | ||
|- | |- | ||
|xmodelpieces | |xmodelpieces | ||
|N/A | |||
|0x00 | |0x00 | ||
| | |N/A | ||
|False | |False | ||
|0x40 | |0x40 | ||
|- | |- | ||
|physpreset | |||
|N/A | |||
| | |||
|0x01 | |0x01 | ||
|N/A | |||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
| | |physconstraints | ||
|N/A | |||
| | |||
|0x02 | |0x02 | ||
|N/A | |||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
| | |destructibledef | ||
|N/A | |||
| | |||
|0x03 | |0x03 | ||
|N/A | |||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
| | |xanim | ||
|N/A | |||
| | |||
|0x04 | |0x04 | ||
|N/A | |||
|True | |True | ||
| | |0x1000 | ||
|- | |- | ||
| | |xmodel | ||
| | |N/A | ||
|0x05 | |0x05 | ||
|N/A | |N/A | ||
|True | |True | ||
| | |0x280 | ||
|- | |- | ||
| | |material | ||
|N/A | |N/A | ||
|0x06 | |0x06 | ||
|N/A | |N/A | ||
|True | |True | ||
| | |0x65A | ||
|- | |- | ||
| | |pixelshader | ||
| | |N/A | ||
|0x07 | |0x07 | ||
| | |N/A | ||
|True | |True | ||
| | |0x988 | ||
|- | |- | ||
| | |vertexshader | ||
| | |N/A | ||
|0x08 | |0x08 | ||
| | |N/A | ||
|True | |True | ||
| | |0x4D8 | ||
|- | |- | ||
| | |techset | ||
| | |N/A | ||
|0x09 | |0x09 | ||
| | |N/A | ||
|True | |True | ||
| | |0x200 | ||
|- | |- | ||
| | |image | ||
| | |N/A | ||
|0x0A | |0x0A | ||
| | |N/A | ||
|True | |True | ||
| | |0x76C | ||
|- | |- | ||
| | |sound | ||
| | |N/A | ||
|0x0B | |0x0B | ||
| | |N/A | ||
|True | |True | ||
| | |0x2710 | ||
|- | |- | ||
| | |sndcurve | ||
| | |N/A | ||
|0x0C | |0x0C | ||
| | |N/A | ||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
| | |col_map_sp | ||
| | |N/A | ||
|0x0D | |0x0D | ||
| | |N/A | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
| | |col_map_mp | ||
| | |N/A | ||
|0x0E | |0x0E | ||
| | |N/A | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
| | |com_map | ||
| | |N/A | ||
|0x0F | |0x0F | ||
| | |N/A | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
| | |game_map_sp | ||
| | |N/A | ||
|0x10 | |0x10 | ||
| | |N/A | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
| | |game_map_mp | ||
| | |N/A | ||
|0x11 | |0x11 | ||
| | |N/A | ||
|True | |||
|1 | |||
|- | |||
|map_ents | |||
|N/A | |||
|0x12 | |||
|N/A | |||
|True | |True | ||
|2 | |2 | ||
|- | |- | ||
|gfx_map | |||
| | |N/A | ||
| | |0x13 | ||
| | |N/A | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|lightdef | |||
| | |N/A | ||
| | |0x14 | ||
| | |N/A | ||
|True | |True | ||
|0x20 | |0x20 | ||
|- | |- | ||
|ui_map | |ui_map | ||
| | |N/A | ||
| | |0x15 | ||
| | |N/A | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|font | |||
| | |N/A | ||
| | |0x16 | ||
| | |N/A | ||
|True | |True | ||
|0x10 | |0x10 | ||
|- | |- | ||
|menufile | |||
| | |N/A | ||
| | |0x17 | ||
| | |N/A | ||
|True | |True | ||
|0x80 | |0x80 | ||
|- | |- | ||
|menu | |||
|N/A | |||
| | |||
|0x18 | |0x18 | ||
| | |N/A | ||
|True | |True | ||
| | |0x100 | ||
|- | |- | ||
| | |localize | ||
| | |N/A | ||
|0x19 | |0x19 | ||
| | |N/A | ||
|True | |True | ||
| | |0x1800 | ||
|- | |- | ||
| | |weapon | ||
| | |N/A | ||
|0x1A | |0x1A | ||
| | |N/A | ||
|True | |True | ||
| | |0x100 | ||
|- | |- | ||
| | |snddriverglobals | ||
| | |N/A | ||
|0x1B | |0x1B | ||
| | |N/A | ||
|True | |True | ||
| | |1 | ||
|- | |- | ||
| | |fx | ||
| | |N/A | ||
|0x1C | |0x1C | ||
| | |N/A | ||
|True | |||
|0x154 | |||
|- | |||
|impactfx | |||
|N/A | |||
|0x1D | |||
|N/A | |||
|True | |True | ||
|4 | |4 | ||
|- | |- | ||
|aitype | |aitype | ||
| | |N/A | ||
| | |0x1E | ||
| | |N/A | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|mptype | |mptype | ||
| | |N/A | ||
| | |0x1F | ||
| | |N/A | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|character | |character | ||
| | |N/A | ||
| | |0x20 | ||
| | |N/A | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|xmodelalias | |xmodelalias | ||
| | |N/A | ||
| | |0x21 | ||
| | |N/A | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|rawfile | |||
| | |N/A | ||
| | |0x22 | ||
| | |N/A | ||
|True | |True | ||
|0x400 | |0x400 | ||
|- | |- | ||
|stringtable | |||
| | |N/A | ||
| | |0x23 | ||
| | |N/A | ||
|True | |True | ||
| | |0xA | ||
|- | |- | ||
| | |xmltree | ||
| | |N/A | ||
| | |0x24 | ||
| | |N/A | ||
| | |True | ||
| | |0x400 | ||
|- | |- | ||
|[[:PhysPreset_Asset# | |scene_animation | ||
|N/A | |||
|0x25 | |||
|N/A | |||
|True | |||
|0x800 | |||
|- | |||
|cutscene | |||
|N/A | |||
|0x26 | |||
|N/A | |||
|True | |||
|0x800 | |||
|- | |||
|custom_camera | |||
|N/A | |||
|0x27 | |||
|N/A | |||
|True | |||
|0x20 | |||
|} | |||
=== Call of Duty 4 === | |||
{| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | |||
! scope="col"|Asset Type | |||
! scope="col"|Xbox 360 ID | |||
! scope="col"|PS3 ID | |||
! scope="col"|PC ID | |||
! scope="col"|Is Used | |||
! scope="col"|Pool Count | |||
|- | |||
|xmodelpieces | |||
|0x00 | |||
|0x00 | |||
|0x00 | |||
|False | |||
|0x40 | |||
|- | |||
|[[:PhysPreset_Asset#Call_of_Duty_4_.26_Modern_Warfare_2|physpreset]] | |||
|0x01 | |0x01 | ||
|0x01 | |0x01 | ||
| Line 296: | Line 332: | ||
|0x40 | |0x40 | ||
|- | |- | ||
|[[: | |[[:XAnim_Asset#Call_of_Duty_4_.26_World_at_War|xanim]] | ||
|0x02 | |0x02 | ||
|0x02 | |0x02 | ||
|0x02 | |0x02 | ||
|True | |True | ||
| | |0x1000 | ||
|- | |- | ||
|[[ | |[[:XModel_Asset_(CoD4)|xmodel]] | ||
|0x03 | |0x03 | ||
|0x03 | |0x03 | ||
|0x03 | |0x03 | ||
|True | |True | ||
| | |0x3E8 | ||
|- | |- | ||
|[[: | |[[:Material Asset#Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3|material]] | ||
|0x04 | |0x04 | ||
|0x04 | |0x04 | ||
|0x04 | |0x04 | ||
|True | |True | ||
| | |0x800 | ||
|- | |- | ||
| | |[[Pixel Shader Asset#Call of Duty 4 & World at War & Modern Warfare 2|pixelshader]] | ||
| | |||
|0x05 | |0x05 | ||
|0x05 | |0x05 | ||
|N/A | |||
|True | |True | ||
| | |0x600 | ||
|- | |- | ||
|[[ | |[[Vertex Shader Asset#Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3 & Ghosts|vertexshader]] | ||
| | |N/A | ||
|0x06 | |0x06 | ||
|N/A | |||
|True | |True | ||
| | |0x200 | ||
|- | |- | ||
|[[ | |[[:Technique Set Asset|techset]] | ||
|0x06 | |||
|0x07 | |0x07 | ||
| | |0x05 | ||
|True | |True | ||
| | |0x200 | ||
|- | |- | ||
|[[ | |[[:Image_Asset#Call_of_Duty_4_.26_World_at_War|image]] | ||
| | |0x07 | ||
|0x08 | |0x08 | ||
| | |0x06 | ||
|True | |True | ||
| | |0x960 | ||
|- | |- | ||
|[[: | |[[:Sound Asset#Infinity Ward|sound]] | ||
|0x08 | |0x08 | ||
|0x09 | |0x09 | ||
|0x07 | |0x07 | ||
|True | |True | ||
| | |0x3E80 | ||
|- | |- | ||
|[[ | |[[Sound Curve Asset|sndcurve]] | ||
|0x09 | |0x09 | ||
|0x0A | |0x0A | ||
|0x08 | |0x08 | ||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
|[[:Sound Asset# | |[[:Loaded Sound Asset#Call of Duty 4|loaded_sound]] | ||
|0x0A | |0x0A | ||
|0x0B | |0x0B | ||
|0x09 | |0x09 | ||
|True | |True | ||
| | |0x4B0 | ||
|- | |- | ||
|[[: | |[[:Collision Map Asset (CoD4)|col_map_sp]] | ||
|0x0B | |0x0B | ||
|0x0C | |0x0C | ||
|0x0A | |0x0A | ||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[:Collision Map Asset ( | |[[:Collision Map Asset (CoD4)|col_map_mp]] | ||
|0x0C | |0x0C | ||
|0x0D | |0x0D | ||
| Line 380: | Line 416: | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:COM_Map_Asset#Call_of_Duty_4_.26_Modern_Warfare_2_.26_3_.26_Ghosts|com_map]] | ||
|0x0D | |0x0D | ||
|0x0E | |0x0E | ||
| Line 387: | Line 423: | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:Game_Map_Asset#Call_of_Duty_4_Single_Player_.26_World_at_War_.26_Black_Ops_1|game_map_sp]] | ||
|0x0E | |0x0E | ||
|0x0F | |0x0F | ||
| Line 394: | Line 430: | ||
|1 | |1 | ||
|- | |- | ||
|[[:Game_Map_Asset# | |[[:Game_Map_Asset#Call_of_Duty_4_Multiplayer|game_map_mp]] | ||
|0x0F | |0x0F | ||
|0x10 | |0x10 | ||
| | |0x0E | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:MapEnts_Asset#Call_of_Duty_4_.26_World_at_War_.26_Black_Ops_1|map_ents]] | ||
|0x10 | |0x10 | ||
|0x11 | |0x11 | ||
|0x0F | |0x0F | ||
|True | |True | ||
| | |2 | ||
|- | |- | ||
|[[: | |[[:Graphics Map Asset (CoD4)|gfx_map]] | ||
|0x11 | |0x11 | ||
|0x12 | |0x12 | ||
|0x10 | |0x10 | ||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:Lightdef_Asset#Call_of_Duty_4_.26_World_at_War_.26_Modern_Warfare_2_.26_Black_Ops_1_.26_2|lightdef]] | ||
|0x12 | |0x12 | ||
|0x13 | |0x13 | ||
|0x11 | |0x11 | ||
|True | |True | ||
| | |0x20 | ||
|- | |- | ||
| | |ui_map | ||
|0x13 | |0x13 | ||
|0x14 | |0x14 | ||
|0x12 | |0x12 | ||
| | |False | ||
| | |0 | ||
|- | |- | ||
| | |[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | ||
|0x14 | |0x14 | ||
|0x15 | |0x15 | ||
|0x13 | |0x13 | ||
| | |True | ||
| | |0x10 | ||
|- | |- | ||
|[[: | |[[:MenuFile Asset|menufile]] | ||
|0x15 | |0x15 | ||
|0x16 | |0x16 | ||
|0x14 | |0x14 | ||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
|[[: | |[[:Menu Asset (CoD4)|menu]] | ||
|0x16 | |0x16 | ||
|0x17 | |0x17 | ||
|0x15 | |0x15 | ||
|True | |True | ||
| | |0x200 | ||
|- | |- | ||
|[[: | |[[:Localize Asset|localize]] | ||
|0x17 | |0x17 | ||
|0x18 | |0x18 | ||
|0x16 | |0x16 | ||
|True | |True | ||
| | |0x1800 | ||
|- | |- | ||
|[[: | |[[:Weapon Asset (CoD4)|weapon]] | ||
|0x18 | |0x18 | ||
|0x19 | |0x19 | ||
|0x17 | |0x17 | ||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
|[[: | |[[:Sound_Driver_Globals_Asset#Infinity_Ward_Games|snddriverglobals]] | ||
|0x19 | |0x19 | ||
|0x1A | |0x1A | ||
|0x18 | |0x18 | ||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:FX Asset (CoD4)|fx]] | ||
|0x1A | |0x1A | ||
|0x1B | |0x1B | ||
|0x19 | |0x19 | ||
|True | |True | ||
| | |0x190 | ||
|- | |- | ||
|[[: | |[[:ImpactFX_Asset#Call_of_Duty_4|impactfx]] | ||
|0x1B | |0x1B | ||
|0x1C | |0x1C | ||
|0x1A | |0x1A | ||
|True | |True | ||
| | |4 | ||
|- | |- | ||
| | |aitype | ||
|0x1C | |0x1C | ||
|0x1D | |0x1D | ||
|0x1B | |0x1B | ||
| | |False | ||
| | |0 | ||
|- | |- | ||
| | |mptype | ||
|0x1D | |0x1D | ||
|0x1E | |0x1E | ||
| Line 499: | Line 535: | ||
|0 | |0 | ||
|- | |- | ||
| | |character | ||
|0x1E | |0x1E | ||
|0x1F | |0x1F | ||
| Line 506: | Line 542: | ||
|0 | |0 | ||
|- | |- | ||
| | |xmodelalias | ||
|0x1F | |0x1F | ||
|0x20 | |0x20 | ||
| Line 513: | Line 549: | ||
|0 | |0 | ||
|- | |- | ||
| | |[[:Rawfile_Asset#Call_of_Duty_4_.26_World_at_War_.26_Black_Ops_1_.26_2|rawfile]] | ||
|0x20 | |0x20 | ||
|0x21 | |0x21 | ||
|0x1F | |0x1F | ||
|True | |True | ||
|0x400 | |0x400 | ||
|- | |- | ||
|[[:StringTable_Asset#Call_of_Duty_4_.26_World_at_War|stringtable]] | |[[:StringTable_Asset#Call_of_Duty_4_.26_World_at_War|stringtable]] | ||
|0x21 | |||
|0x22 | |0x22 | ||
| | |0x20 | ||
|True | |True | ||
|0x32 | |0x32 | ||
|} | |} | ||
=== | === World at War === | ||
{| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | {| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | ||
! scope="col"|Asset Type | ! scope="col"|Asset Type | ||
| Line 550: | Line 572: | ||
! scope="col"|Pool Count | ! scope="col"|Pool Count | ||
|- | |- | ||
| | |xmodelpieces | ||
|0x00 | |0x00 | ||
|0x00 | |0x00 | ||
|0x00 | |0x00 | ||
| | |False | ||
|0x40 | |0x40 | ||
|- | |- | ||
|[[: | |[[:PhysPreset_Asset#World_at_War|physpreset]] | ||
|0x01 | |0x01 | ||
|0x01 | |0x01 | ||
|0x01 | |0x01 | ||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
|[[: | |[[:PhysConstraints Asset|physconstraints]] | ||
|0x02 | |0x02 | ||
|0x02 | |0x02 | ||
|0x02 | |0x02 | ||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
|[[ | |[[DestructibleDef Asset|destructibledef]] | ||
|0x03 | |0x03 | ||
|0x03 | |0x03 | ||
|0x03 | |0x03 | ||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
| | |[[:XAnim_Asset#Call_of_Duty_4_.26_World_at_War|xanim]] | ||
|0x04 | |0x04 | ||
|0x04 | |0x04 | ||
|0x04 | |0x04 | ||
|True | |True | ||
| | |0x1000 | ||
|- | |- | ||
| | |xmodel | ||
|0x05 | |0x05 | ||
|0x05 | |0x05 | ||
|0x05 | |0x05 | ||
|True | |True | ||
| | |0x3E8 | ||
|- | |- | ||
|[[ | |[[:Material Asset#Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3|material]] | ||
|0x06 | |0x06 | ||
|0x06 | |0x06 | ||
|0x06 | |0x06 | ||
|True | |True | ||
| | |0x800 | ||
|- | |- | ||
|[[ | |[[Pixel Shader Asset#Call of Duty 4 & World at War & Modern Warfare 2|pixelshader]] | ||
|0x07 | |0x07 | ||
|0x07 | |0x07 | ||
|n/a | |||
|True | |True | ||
| | |0x800 | ||
|- | |- | ||
| | |[[Vertex Shader Asset#Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3 & Ghosts|vertexshader]] | ||
| | |n/a | ||
| | |||
|0x08 | |0x08 | ||
|n/a | |||
|True | |True | ||
| | |0x400 | ||
|- | |- | ||
|[[:Technique Set Asset|techset]] | |[[:Technique Set Asset|techset]] | ||
|0x08 | |0x08 | ||
|0x09 | |0x09 | ||
|0x07 | |||
|True | |True | ||
| | |0x200 | ||
|- | |- | ||
|[[:Image_Asset# | |[[:Image_Asset#Call_of_Duty_4_.26_World_at_War|image]] | ||
|0x09 | |0x09 | ||
|0x0A | |0x0A | ||
|0x08 | |||
|True | |True | ||
| | |0x960 | ||
|- | |- | ||
|[[:Sound Asset# | |[[:Sound Asset#World at War|sound]] | ||
|0x0A | |0x0A | ||
|0x0B | |0x0B | ||
|0x09 | |||
|True | |True | ||
|0x3E80 | |0x3E80 | ||
|- | |- | ||
|[[Sound | |[[:Loaded Sound Asset#World at War|loaded_sound]] | ||
|0x0B | |0x0B | ||
|0x0C | |0x0C | ||
|0x0A | |||
|True | |True | ||
| | |0x640 | ||
|- | |- | ||
|[[: | |[[:Collision Map Asset (WaW)|col_map_sp]] | ||
|0x0C | |0x0C | ||
|0x0D | |0x0D | ||
|0x0B | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[:Collision Map Asset ( | |[[:Collision Map Asset (WaW)|col_map_mp]] | ||
|0x0D | |0x0D | ||
|0x0E | |0x0E | ||
|0x0C | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:COM_Map_Asset#World_at_War_.26_Black_Ops_1|com_map]] | ||
|0x0E | |0x0E | ||
|0x0F | |0x0F | ||
|0x0D | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:Game_Map_Asset#Call_of_Duty_4_Single_Player_.26_World_at_War_.26_Black_Ops_1|game_map_sp]] | ||
|0x0F | |0x0F | ||
|0x10 | |0x10 | ||
|0x0D | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[:Game_Map_Asset# | |[[:Game_Map_Asset#Call_of_Duty_4_Single_Player_.26_World_at_War_.26_Black_Ops_1|game_map_mp]] | ||
|0x10 | |0x10 | ||
|0x11 | |0x11 | ||
|0x0F | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:MapEnts_Asset#Call_of_Duty_4_.26_World_at_War_.26_Black_Ops_1|map_ents]] | ||
|0x11 | |0x11 | ||
|0x12 | |0x12 | ||
| | |0x10 | ||
|True | |True | ||
|2 | |2 | ||
|- | |- | ||
|[[: | |[[:Graphics Map Asset (WaW)|gfx_map]] | ||
|0x12 | |0x12 | ||
|0x13 | |0x13 | ||
| | |0x11 | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:Lightdef_Asset#Call_of_Duty_4_.26_World_at_War_.26_Modern_Warfare_2_.26_Black_Ops_1_.26_2|lightdef]] | ||
|0x13 | |0x13 | ||
|0x14 | |0x14 | ||
| | |0x12 | ||
|True | |True | ||
|0x20 | |0x20 | ||
|- | |- | ||
|ui_map | |ui_map | ||
|0x14 | |||
|0x15 | |0x15 | ||
| | |0x13 | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | |[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | ||
|0x15 | |||
|0x16 | |0x16 | ||
| | |0x14 | ||
|True | |True | ||
|0x10 | |0x10 | ||
|- | |- | ||
|[[:MenuFile Asset|menufile]] | |[[:MenuFile Asset|menufile]] | ||
|0x16 | |||
|0x17 | |||
|0x15 | |||
|True | |||
|0x80 | |||
|- | |||
|[[:Menu Asset (WaW)|menu]] | |||
|0x17 | |0x17 | ||
|0x18 | |0x18 | ||
| | |0x16 | ||
|True | |True | ||
| | |0x258 | ||
|- | |- | ||
|[[: | |[[:Localize Asset|localize]] | ||
|0x18 | |0x18 | ||
|0x19 | |0x19 | ||
| | |0x17 | ||
|True | |True | ||
| | |0x2096 | ||
|- | |- | ||
|[[: | |[[:Weapon Asset (WaW)|weapon]] | ||
|0x19 | |0x19 | ||
|0x1A | |0x1A | ||
| | |0x18 | ||
|True | |True | ||
| | |0x100 | ||
|- | |- | ||
|[[: | |[[:Sound_Driver_Globals_Asset#World_at_War|snddriverglobals]] | ||
|0x1A | |0x1A | ||
|0x1B | |0x1B | ||
| | |0x19 | ||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:FX Asset (WaW)|fx]] | ||
|0x1B | |0x1B | ||
|0x1C | |0x1C | ||
| | |0x1A | ||
|True | |True | ||
| | |0x190 | ||
|- | |- | ||
|[[: | |[[:ImpactFX_Asset#World_at_War|impactfx]] | ||
|0x1C | |0x1C | ||
|0x1D | |0x1D | ||
| | |0x1B | ||
|True | |True | ||
|4 | |4 | ||
|- | |- | ||
|aitype | |aitype | ||
|0x1D | |||
|0x1E | |0x1E | ||
| | |0x1C | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|mptype | |mptype | ||
|0x1E | |||
|0x1F | |0x1F | ||
| | |0x1D | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|character | |character | ||
|0x1F | |||
|0x20 | |0x20 | ||
| | |0x1E | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|xmodelalias | |xmodelalias | ||
|0x20 | |||
|0x21 | |0x21 | ||
| | |0x1F | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|[[:Rawfile_Asset# | |[[:Rawfile_Asset#Call_of_Duty_4_.26_World_at_War_.26_Black_Ops_1_.26_2|rawfile]] | ||
|0x21 | |||
|0x22 | |0x22 | ||
| | |0x20 | ||
|True | |True | ||
|0x400 | |0x400 | ||
|- | |- | ||
|[[:StringTable_Asset# | |[[:StringTable_Asset#Call_of_Duty_4_.26_World_at_War|stringtable]] | ||
|0x22 | |||
|0x23 | |0x23 | ||
| | |0x21 | ||
|True | |True | ||
| | |0x32 | ||
|- | |- | ||
|[[: | |[[:PackIndex Asset|packindex]] | ||
|0x23 | |||
|0x24 | |0x24 | ||
| | |0x22 | ||
|True | |True | ||
| | |0x10 | ||
|} | |} | ||
=== | === Modern Warfare 2 === | ||
{| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | {| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | ||
! scope="col"|Asset Type | ! scope="col"|Asset Type | ||
| Line 860: | Line 840: | ||
! scope="col"|Pool Count | ! scope="col"|Pool Count | ||
|- | |- | ||
| | |[[:PhysPreset_Asset#Call_of_Duty_4_.26_Modern_Warfare_2|physpreset]] | ||
|0x00 | |0x00 | ||
|0x00 | |0x00 | ||
|0x00 | |0x00 | ||
| | |True | ||
|0x40 | |0x40 | ||
|- | |- | ||
|[[: | |[[:Physical_Collision_Map_Asset|phys_collmap]] | ||
|0x01 | |0x01 | ||
|0x01 | |0x01 | ||
|0x01 | |0x01 | ||
|True | |True | ||
| | |0x400 | ||
|- | |- | ||
|[[: | |[[:XAnim_Asset#Modern_Warfare_2_.26_3_.26_Ghosts|xanim]] | ||
|0x02 | |0x02 | ||
|0x02 | |0x02 | ||
|0x02 | |0x02 | ||
|True | |True | ||
| | |0x1000 | ||
|- | |- | ||
|[[ | |[[:XModel_Surface_Asset#Modern_Warfare_2|xmodelsurfs]] | ||
|0x03 | |0x03 | ||
|0x03 | |0x03 | ||
|0x03 | |0x03 | ||
|True | |True | ||
| | |0x1000 | ||
|- | |- | ||
| | |xmodel | ||
|0x04 | |0x04 | ||
|0x04 | |0x04 | ||
|0x04 | |0x04 | ||
|True | |True | ||
| | |0x600 | ||
|- | |- | ||
| | |[[:Material Asset#Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3|material]] | ||
|0x05 | |0x05 | ||
|0x05 | |0x05 | ||
|0x05 | |0x05 | ||
|True | |True | ||
| | |0x1000 | ||
|- | |- | ||
|[[ | |[[Pixel Shader Asset#Call of Duty 4 & World at War & Modern Warfare 2|pixelshader]] | ||
|0x06 | |0x06 | ||
|0x06 | |0x06 | ||
|0x06 | |0x06 | ||
|True | |True | ||
| | |0x1FA0 | ||
|- | |- | ||
|[[ | |[[Vertex Shader Asset#Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3 & Ghosts|vertexshader]] | ||
|N/A | |||
|0x07 | |0x07 | ||
|0x07 | |0x07 | ||
|True | |True | ||
| | |0x400 | ||
|- | |- | ||
| | |vertexdecl | ||
| | |N/A | ||
|N/A | |||
|0x08 | |0x08 | ||
|True | |True | ||
| | |0x30 | ||
|- | |- | ||
|[[:Technique Set Asset|techset]] | |[[:Technique Set Asset|techset]] | ||
|0x07 | |||
|0x08 | |0x08 | ||
|0x09 | |0x09 | ||
|True | |True | ||
| | |0x300 | ||
|- | |- | ||
|[[:Image_Asset# | |[[:Image_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|image]] | ||
|0x08 | |||
|0x09 | |0x09 | ||
|0x0A | |0x0A | ||
|True | |True | ||
| | |0xE00 | ||
|- | |- | ||
|[[:Sound Asset# | |[[:Sound Asset#Infinity Ward|sound]] | ||
|0x09 | |||
|0x0A | |0x0A | ||
|0x0B | |0x0B | ||
|True | |True | ||
| | |0x3E80 | ||
|- | |- | ||
| | |[[Sound Curve Asset|sndcurve]] | ||
|0x0A | |||
|0x0B | |0x0B | ||
|0x0C | |0x0C | ||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
|[[: | |[[:Loaded Sound Asset#Modern Warfare 2 & 3 & Ghosts|loaded_sound]] | ||
|0x0B | |||
|0x0C | |0x0C | ||
|0x0D | |0x0D | ||
|True | |True | ||
| | |0x546 | ||
|- | |- | ||
|[[:Collision Map Asset ( | |[[:Collision Map Asset (MW2)|col_map_sp]] | ||
|0x0C | |||
|0x0D | |0x0D | ||
|0x0E | |0x0E | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:Collision Map Asset (MW2)|col_map_mp]] | ||
|0x0D | |||
|0x0E | |0x0E | ||
|0x0F | |0x0F | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:COM_Map_Asset#Call_of_Duty_4_.26_Modern_Warfare_2_.26_3_.26_Ghosts|com_map]] | ||
|0x0E | |||
|0x0F | |||
|0x10 | |||
|True | |||
|1 | |||
|- | |||
|[[:Game_Map_Asset#Single_Player|game_map_sp]] | |||
|0x0F | |0x0F | ||
|0x10 | |0x10 | ||
| | |0x11 | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[:Game_Map_Asset# | |[[:Game_Map_Asset#Multiplayer|game_map_mp]] | ||
|0x10 | |0x10 | ||
|0x11 | |0x11 | ||
| | |0x12 | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[:MapEnts_Asset# | |[[:MapEnts_Asset#Modern_Warfare_2|map_ents]] | ||
|0x11 | |0x11 | ||
|0x12 | |0x12 | ||
| | |0x13 | ||
|True | |True | ||
|2 | |2 | ||
|- | |- | ||
|[[: | |[[:FX_Map_Asset|fx_map]] | ||
|0x12 | |0x12 | ||
|0x13 | |0x13 | ||
| | |0x14 | ||
|True | |||
|1 | |||
|- | |||
|[[:Graphics Map Asset (MW2)|gfx_map]] | |||
|0x13 | |||
|0x14 | |||
|0x15 | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[:Lightdef_Asset#Call_of_Duty_4_.26_World_at_War_.26_Modern_Warfare_2_.26_Black_Ops_1_.26_2|lightdef]] | |[[:Lightdef_Asset#Call_of_Duty_4_.26_World_at_War_.26_Modern_Warfare_2_.26_Black_Ops_1_.26_2|lightdef]] | ||
|0x14 | |0x14 | ||
| | |0x15 | ||
|0x16 | |||
|True | |True | ||
|0x20 | |0x20 | ||
|- | |- | ||
|ui_map | |ui_map | ||
|0x15 | |0x15 | ||
| | |0x16 | ||
|0x17 | |||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | |[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | ||
|0x16 | |0x16 | ||
| | |0x17 | ||
|0x18 | |||
|True | |True | ||
|0x10 | |0x10 | ||
|- | |- | ||
|[[:MenuFile Asset|menufile]] | |[[:MenuFile Asset|menufile]] | ||
|0x17 | |0x17 | ||
|0x18 | |0x18 | ||
| | |0x19 | ||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
|[[: | |[[:Menu Asset (MW2)|menu]] | ||
|0x18 | |0x18 | ||
|0x19 | |0x19 | ||
| | |0x1A | ||
|True | |True | ||
| | |0x264 | ||
|- | |- | ||
|[[: | |[[:Localize Asset|localize]] | ||
|0x19 | |0x19 | ||
|0x1A | |0x1A | ||
| | |0x1B | ||
|True | |True | ||
| | |0x1B58 | ||
|- | |- | ||
| | |[[:Weapon Asset (MW2)|weapon]] | ||
|0x1A | |0x1A | ||
|0x1B | |0x1B | ||
| | |0x1C | ||
| | |True | ||
| | |0x578 | ||
|- | |- | ||
| | |[[:Sound_Driver_Globals_Asset#Infinity_Ward_Games|snddriverglobals]] | ||
|0x1B | |0x1B | ||
|0x1C | |0x1C | ||
| | |0x1D | ||
| | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:FX Asset (MW2)|fx]] | ||
|0x1C | |0x1C | ||
|0x1D | |0x1D | ||
| | |0x1E | ||
|True | |True | ||
| | |0x258 | ||
|- | |- | ||
|[[: | |[[:ImpactFX_Asset#Modern_Warfare_2_.26_3|impactfx]] | ||
|0x1D | |0x1D | ||
|0x1E | |0x1E | ||
|0x1F | |0x1F | ||
|True | |True | ||
|4 | |4 | ||
|- | |- | ||
|aitype | |aitype | ||
|0x1E | |||
|0x1F | |0x1F | ||
|0x20 | |0x20 | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|mptype | |mptype | ||
|0x1F | |||
|0x20 | |0x20 | ||
|0x21 | |0x21 | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
| | |character | ||
|0x20 | |||
|0x21 | |0x21 | ||
|0x22 | |0x22 | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
| | |xmodelalias | ||
|0x21 | |||
|0x22 | |0x22 | ||
|0x23 | |0x23 | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
| | |[[:Rawfile_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|rawfile]] | ||
|0x22 | |||
|0x23 | |0x23 | ||
|0x24 | |0x24 | ||
| | |True | ||
| | |0x400 | ||
|- | |- | ||
| | |[[:StringTable_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|stringtable]] | ||
|0x23 | |||
|0x24 | |0x24 | ||
|0x25 | |0x25 | ||
| | |True | ||
| | |0x190 | ||
|- | |- | ||
|[[: | |[[:LeaderboardDef_Asset|leaderboarddef]] | ||
|0x24 | |||
|0x25 | |0x25 | ||
|0x26 | |0x26 | ||
|True | |True | ||
| | |0x64 | ||
|- | |- | ||
|[[: | |[[:StructuredDataDef Asset|structureddatadef]] | ||
|0x25 | |||
|0x26 | |0x26 | ||
|0x27 | |0x27 | ||
|True | |True | ||
| | |0x18 | ||
|- | |- | ||
|[[: | |[[:Tracer_Asset#Modern_Warfare_2_.26_3_.26_Ghosts|tracer]] | ||
|0x26 | |||
|0x27 | |0x27 | ||
|0x28 | |0x28 | ||
|True | |True | ||
| | |0x20 | ||
|- | |- | ||
|[[: | |[[:Vehicle_Asset_(MW2)|vehicle]] | ||
|0x27 | |||
|0x28 | |0x28 | ||
|0x29 | |0x29 | ||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
|[[: | |[[:AddonMapEnts_Asset|addon_map_ents]] | ||
|0x28 | |||
|0x29 | |0x29 | ||
|0x2A | |0x2A | ||
|True | |True | ||
|1 | |||
|} | |||
|1 | |||
|} | |||
=== | === Black Ops 1 === | ||
{| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | {| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | ||
! scope="col"|Asset Type | ! scope="col"|Asset Type | ||
| Line 1,192: | Line 1,151: | ||
! scope="col"|Pool Count | ! scope="col"|Pool Count | ||
|- | |- | ||
| | |xmodelpieces | ||
|0x00 | |0x00 | ||
|0x00 | |0x00 | ||
|0x00 | |0x00 | ||
| | |False | ||
|0x40 | |0x40 | ||
|- | |- | ||
|[[: | |[[:PhysPreset_Asset#Black_Ops_1_.26_2_.26_3|physpreset]] | ||
|0x01 | |0x01 | ||
|0x01 | |0x01 | ||
|0x01 | |0x01 | ||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
|[[: | |[[:PhysConstraints Asset|physconstraints]] | ||
|0x02 | |0x02 | ||
|0x02 | |0x02 | ||
|0x02 | |0x02 | ||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
|[[ | |[[DestructibleDef Asset|destructibledef]] | ||
|0x03 | |0x03 | ||
|0x03 | |0x03 | ||
|0x03 | |0x03 | ||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
| | |[[:XAnim_Asset#Black_Ops_1_.26_2|xanim]] | ||
|0x04 | |0x04 | ||
|0x04 | |0x04 | ||
|0x04 | |0x04 | ||
|True | |True | ||
| | |0x13EC | ||
|- | |- | ||
| | |xmodel | ||
|0x05 | |0x05 | ||
|0x05 | |0x05 | ||
|0x05 | |0x05 | ||
|True | |True | ||
| | |0x3E8 | ||
|- | |- | ||
|[[ | |[[:Material Asset#Black Ops & Black Ops 2|material]] | ||
|0x06 | |0x06 | ||
|0x06 | |0x06 | ||
|0x06 | |0x06 | ||
|True | |True | ||
| | |0x1000 | ||
|- | |- | ||
|[[ | |[[Pixel Shader Asset#Black Ops|pixelshader]] | ||
|0x07 | |0x07 | ||
|0x07 | |0x07 | ||
|n/a | |||
|True | |True | ||
| | |0x1060 | ||
|- | |- | ||
| | |[[Vertex Shader Asset#Black Ops & Black Ops 2|vertexshader]] | ||
| | |n/a | ||
| | |||
|0x08 | |0x08 | ||
|n/a | |||
|True | |True | ||
| | |0x708 | ||
|- | |- | ||
|[[:Technique Set Asset|techset]] | |[[:Technique Set Asset|techset]] | ||
|0x08 | |0x08 | ||
|0x09 | |0x09 | ||
|0x07 | |||
|True | |True | ||
| | |0x200 | ||
|- | |- | ||
|[[:Image_Asset# | |[[:Image_Asset#Black_Ops|image]] | ||
|0x09 | |0x09 | ||
|0x0A | |0x0A | ||
|0x08 | |||
|True | |True | ||
| | |0x1000 | ||
|- | |- | ||
|[[:Sound Asset# | |[[:Sound Asset#Black Ops|sound]] | ||
|0x0A | |0x0A | ||
|0x0B | |0x0B | ||
|0x09 | |||
|True | |True | ||
| | |0x20 | ||
|- | |- | ||
| | |sound_patch | ||
|0x0B | |0x0B | ||
|0x0C | |0x0C | ||
|0x0A | |||
|True | |True | ||
| | |0x10 | ||
|- | |- | ||
|[[: | |[[:Collision Map Asset (BO1)|col_map_sp]] | ||
|0x0C | |0x0C | ||
|0x0D | |0x0D | ||
|0x0B | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[:Collision Map Asset ( | |[[:Collision Map Asset (BO1)|col_map_mp]] | ||
|0x0D | |0x0D | ||
|0x0E | |0x0E | ||
|0x0C | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[:COM_Map_Asset# | |[[:COM_Map_Asset#World_at_War_.26_Black_Ops_1|com_map]] | ||
|0x0E | |0x0E | ||
|0x0F | |0x0F | ||
|0x0D | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:Game_Map_Asset#Call_of_Duty_4_Single_Player_.26_World_at_War_.26_Black_Ops_1|game_map_sp]] | ||
|0x0F | |0x0F | ||
|0x10 | |0x10 | ||
|0x0E | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:Game_Map_Asset#Call_of_Duty_4_Single_Player_.26_World_at_War_.26_Black_Ops_1|game_map_mp]] | ||
|0x10 | |0x10 | ||
|0x11 | |0x11 | ||
|0x0F | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:MapEnts_Asset#Call_of_Duty_4_.26_World_at_War_.26_Black_Ops_1|map_ents]] | ||
|0x11 | |0x11 | ||
|0x12 | |0x12 | ||
|0x10 | |||
|True | |True | ||
| | |2 | ||
|- | |- | ||
|[[: | |[[:Graphics Map Asset (BO1)|gfx_map]] | ||
|0x12 | |0x12 | ||
|0x13 | |0x13 | ||
| | |0x11 | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:Lightdef_Asset#Call_of_Duty_4_.26_World_at_War_.26_Modern_Warfare_2_.26_Black_Ops_1_.26_2|lightdef]] | ||
|0x13 | |0x13 | ||
|0x14 | |0x14 | ||
| | |0x12 | ||
|True | |True | ||
|0x20 | |0x20 | ||
|- | |- | ||
|ui_map | |ui_map | ||
|0x14 | |||
|0x15 | |0x15 | ||
| | |0x13 | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | |[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | ||
|0x15 | |||
|0x16 | |0x16 | ||
| | |0x14 | ||
|True | |True | ||
|0x10 | |0x10 | ||
|- | |- | ||
|[[:MenuFile Asset|menufile]] | |[[:MenuFile Asset|menufile]] | ||
|0x16 | |||
|0x17 | |0x17 | ||
| | |0x15 | ||
|True | |True | ||
| | |0xA4 | ||
|- | |- | ||
|[[:Menu Asset ( | |[[:Menu Asset (BO1)|menu]] | ||
|0x17 | |||
|0x18 | |||
|0x16 | |||
|True | |||
|0x3CA | |||
|- | |||
|[[:Localize Asset|localize]] | |||
|0x18 | |0x18 | ||
|0x19 | |0x19 | ||
| | |0x17 | ||
|True | |True | ||
| | |0x2400 | ||
|- | |- | ||
|[[: | |[[:Weapon Asset (BO1)|weapon]] | ||
|0x19 | |0x19 | ||
|0x1A | |0x1A | ||
| | |0x18 | ||
|True | |True | ||
| | |0x800 | ||
|- | |- | ||
| | |weapondef | ||
|0x1A | |0x1A | ||
|0x1B | |0x1B | ||
| | |0x19 | ||
| | |False | ||
| | |0 | ||
|- | |- | ||
| | |weaponvariant | ||
|0x1B | |0x1B | ||
|0x1C | |0x1C | ||
| | |0x1A | ||
| | |False | ||
| | |0 | ||
|- | |- | ||
|[[:Sound_Driver_Globals_Asset# | |[[:Sound_Driver_Globals_Asset#Black_Ops_1|snddriverglobals]] | ||
|0x1C | |0x1C | ||
|0x1D | |0x1D | ||
| | |0x1B | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|fx | |[[:FX Asset (BO1)|fx]] | ||
|0x1D | |0x1D | ||
|0x1E | |0x1E | ||
| | |0x1C | ||
|True | |True | ||
| | |0x1C2 | ||
|- | |- | ||
|[[:ImpactFX_Asset# | |[[:ImpactFX_Asset#Black_Ops_1|impactfx]] | ||
|0x1E | |0x1E | ||
|0x1F | |0x1F | ||
| | |0x1D | ||
|True | |True | ||
|4 | |4 | ||
|- | |- | ||
| | |aitype | ||
|0x1F | |0x1F | ||
|0x20 | |||
|0x1E | |||
|False | |||
|0 | |||
|- | |||
|mptype | |||
|0x20 | |0x20 | ||
|0x21 | |0x21 | ||
| | |0x1F | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |mpbody | ||
|0x21 | |0x21 | ||
|0x22 | |0x22 | ||
|0x20 | |||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
| | |mphead | ||
|0x22 | |0x22 | ||
|0x23 | |0x23 | ||
|0x21 | |||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|character | |character | ||
|0x23 | |0x23 | ||
|0x24 | |0x24 | ||
|0x22 | |||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|xmodelalias | |xmodelalias | ||
|0x24 | |0x24 | ||
|0x25 | |0x25 | ||
|0x23 | |||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|[[:Rawfile_Asset# | |[[:Rawfile_Asset#Call_of_Duty_4_.26_World_at_War_.26_Black_Ops_1_.26_2|rawfile]] | ||
|0x25 | |0x25 | ||
|0x26 | |0x26 | ||
|0x24 | |||
|True | |True | ||
|0x400 | |0x400 | ||
|- | |- | ||
|[[: | |[[:StringTable_Asset#Black_Ops_1_.26_2|stringtable]] | ||
|0x26 | |0x26 | ||
|0x27 | |0x27 | ||
|0x25 | |||
|True | |True | ||
| | |0x50 | ||
|- | |- | ||
|[[: | |[[:PackIndex Asset|packindex]] | ||
|0x27 | |0x27 | ||
|0x28 | |0x28 | ||
|0x26 | |||
|True | |True | ||
| | |0x10 | ||
|- | |- | ||
|[[: | |[[:XGlobals Asset|xGlobals]] | ||
|0x28 | |0x28 | ||
|0x29 | |0x29 | ||
|0x27 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:DDL Asset|ddl]] | ||
|0x29 | |0x29 | ||
|0x2A | |0x2A | ||
|0x28 | |||
|True | |True | ||
|0x18 | |0x18 | ||
|- | |- | ||
|[[ | |[[Glasses Asset|glasses]] | ||
|0x2A | |0x2A | ||
|0x2B | |0x2B | ||
|0x29 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:TextureSet Asset#Black Ops 1|texturelist]] | ||
|0x2B | |0x2B | ||
|0x2C | |0x2C | ||
|n/a | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:Emblem_Set_Asset#Black_Ops_1|emblemset]] | ||
|0x2C | |0x2C | ||
|0x2D | |0x2D | ||
|0x2A | |||
|True | |True | ||
| | |4 | ||
|} | |} | ||
=== | === Modern Warfare 3 === | ||
{| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | {| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | ||
! scope="col"|Asset Type | ! scope="col"|Asset Type | ||
| Line 1,524: | Line 1,483: | ||
! scope="col"|Pool Count | ! scope="col"|Pool Count | ||
|- | |- | ||
| | |[[:PhysPreset_Asset#Modern_Warfare_3|physpreset]] | ||
|0x00 | |0x00 | ||
|0x00 | |0x00 | ||
|0x00 | |0x00 | ||
| | |True | ||
|0x40 | |0x40 | ||
|- | |- | ||
|[[: | |[[:Physical_Collision_Map_Asset|phys_collmap]] | ||
|0x01 | |0x01 | ||
|0x01 | |0x01 | ||
|0x01 | |0x01 | ||
|True | |True | ||
| | |0x400 | ||
|- | |- | ||
|[[: | |[[:XAnim_Asset#Modern_Warfare_2_.26_3_.26_Ghosts|xanim]] | ||
|0x02 | |0x02 | ||
|0x02 | |0x02 | ||
|0x02 | |0x02 | ||
|True | |True | ||
| | |0x1040 | ||
|- | |- | ||
|[[ | |[[:XModel_Surface_Asset#Modern_Warfare_3|xmodelsurfs]] | ||
|0x03 | |0x03 | ||
|0x03 | |0x03 | ||
|0x03 | |0x03 | ||
|True | |True | ||
| | |0xC00 | ||
|- | |- | ||
| | |xmodel | ||
|0x04 | |0x04 | ||
|0x04 | |0x04 | ||
|0x04 | |0x04 | ||
|True | |True | ||
| | |0x8A0 | ||
|- | |- | ||
| | |[[:Material Asset#Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3|material]] | ||
|0x05 | |0x05 | ||
|0x05 | |0x05 | ||
|0x05 | |0x05 | ||
|True | |True | ||
| | |0x1260 | ||
|- | |- | ||
|[[ | |[[Pixel Shader Asset#Modern Warfare 3 & Ghosts|pixelshader]] | ||
|0x06 | |0x06 | ||
|0x06 | |0x06 | ||
|0x06 | |0x06 | ||
|True | |True | ||
| | |0x1800 | ||
|- | |- | ||
|[[ | |[[Vertex Shader Asset#Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3 & Ghosts|vertexshader]] | ||
|N/A | |||
|0x07 | |0x07 | ||
|0x07 | |0x07 | ||
|True | |True | ||
| | |0x514 | ||
|- | |- | ||
| | |vertexdecl | ||
| | |N/A | ||
|N/A | |||
|0x08 | |0x08 | ||
|True | |True | ||
| | |0x30 | ||
|- | |- | ||
|[[:Technique Set Asset|techset]] | |[[:Technique Set Asset|techset]] | ||
|0x07 | |||
|0x08 | |0x08 | ||
|0x09 | |0x09 | ||
|True | |True | ||
| | |0x300 | ||
|- | |- | ||
|[[:Image_Asset# | |[[:Image_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|image]] | ||
|0x08 | |||
|0x09 | |0x09 | ||
|0x0A | |0x0A | ||
|True | |True | ||
| | |0x10C0 | ||
|- | |- | ||
|[[:Sound Asset# | |[[:Sound Asset#Infinity Ward|sound]] | ||
|0x09 | |||
|0x0A | |0x0A | ||
|0x0B | |0x0B | ||
|True | |True | ||
| | |0x3E80 | ||
|- | |- | ||
| | |[[Sound Curve Asset|sndcurve]] | ||
|0x0A | |||
|0x0B | |0x0B | ||
|0x0C | |0x0C | ||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
|[[: | |[[:Loaded Sound Asset#Modern Warfare 2 & 3 & Ghosts|loaded_sound]] | ||
|0x0B | |||
|0x0C | |0x0C | ||
|0x0D | |0x0D | ||
|True | |True | ||
| | |0x672 | ||
|- | |- | ||
|[[:Collision Map Asset ( | |[[:Collision Map Asset (MW3)|col_map_mp/col_map_sp]] | ||
|0x0C | |||
|0x0D | |0x0D | ||
|0x0E | |0x0E | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[:COM_Map_Asset#Call_of_Duty_4_.26_Modern_Warfare_2_.26_3_ | |[[:COM_Map_Asset#Call_of_Duty_4_.26_Modern_Warfare_2_.26_3_.26_Ghosts|com_map]] | ||
|0x0D | |||
|0x0E | |0x0E | ||
|0x0F | |0x0F | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:Glass_Map_Asset|glass_map]] | ||
|0x0E | |||
|0x0F | |||
|0x10 | |||
|True | |||
|1 | |||
|- | |||
|[[:AIPaths_Asset#Modern_Warfare_3|aipaths]] | |||
|0x0F | |0x0F | ||
|0x10 | |0x10 | ||
| | |0x11 | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:Vehicle_Track_Asset|vehicle_track]] | ||
|0x10 | |0x10 | ||
|0x11 | |0x11 | ||
| | |0x12 | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[:MapEnts_Asset# | |[[:MapEnts_Asset#Modern_Warfare_3|map_ents]] | ||
|0x11 | |0x11 | ||
|0x12 | |0x12 | ||
| | |0x13 | ||
|True | |True | ||
|2 | |2 | ||
|- | |- | ||
|[[: | |[[:FX_Map_Asset|fx_map]] | ||
|0x12 | |0x12 | ||
|0x13 | |0x13 | ||
| | |0x14 | ||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:Graphics Map Asset (MW3)|gfx_map]] | ||
|0x13 | |0x13 | ||
|0x14 | |0x14 | ||
| | |0x15 | ||
|True | |||
|1 | |||
|- | |||
|[[:Lightdef_Asset#Modern_Warfare_3_.26_Ghosts_.26_Advanced_Warfare|lightdef]] | |||
|0x14 | |||
|0x15 | |||
|0x16 | |||
|True | |True | ||
|0x20 | |0x20 | ||
|- | |- | ||
|ui_map | |ui_map | ||
|0x15 | |0x15 | ||
| | |0x16 | ||
|0x17 | |||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|[[:Font_Asset# | |[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | ||
|0x16 | |0x16 | ||
|0x17 | |0x17 | ||
| | |0x18 | ||
|True | |True | ||
|0x10 | |0x10 | ||
| Line 1,695: | Line 1,661: | ||
|0x17 | |0x17 | ||
|0x18 | |0x18 | ||
| | |0x19 | ||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
|[[:Menu Asset ( | |[[:Menu Asset (MW3)|menu]] | ||
|0x18 | |0x18 | ||
|0x19 | |0x19 | ||
| | |0x1A | ||
|True | |True | ||
| | |0x264 | ||
|- | |- | ||
|[[:Localize Asset|localize]] | |[[:Localize Asset|localize]] | ||
|0x19 | |0x19 | ||
|0x1A | |0x1A | ||
| | |0x1B | ||
|True | |True | ||
| | |0x1B58 | ||
|- | |- | ||
|[[: | |[[:Attachment Asset (MW3)|attachment]] | ||
|0x1A | |0x1A | ||
|0x1B | |0x1B | ||
| | |0x1C | ||
|True | |True | ||
| | |0x578 | ||
|- | |- | ||
| | |[[:Weapon Asset (MW3)|weapon]] | ||
|0x1B | |0x1B | ||
|0x1C | |0x1C | ||
| | |0x1D | ||
| | |True | ||
| | |0x578 | ||
|- | |- | ||
| | |[[:Sound_Driver_Globals_Asset#Infinity_Ward_Games|snddriverglobals]] | ||
|0x1C | |0x1C | ||
|0x1D | |0x1D | ||
| | |0x1E | ||
| | |True | ||
| | |1 | ||
|- | |- | ||
| | |fx | ||
|0x1D | |0x1D | ||
|0x1E | |0x1E | ||
| | |0x1F | ||
| | |True | ||
| | |0x258 | ||
|- | |- | ||
|[[: | |[[:ImpactFX_Asset#Modern_Warfare_2_.26_3|impactfx]] | ||
|0x1E | |0x1E | ||
|0x1F | |0x1F | ||
| | |0x20 | ||
|True | |True | ||
| | |4 | ||
|- | |- | ||
|[[: | |[[:SurfaceFX Asset|surfacefx]] | ||
|0x1F | |0x1F | ||
|0x20 | |0x20 | ||
| | |0x21 | ||
|True | |True | ||
| | |4 | ||
|- | |- | ||
| | |aitype | ||
|0x20 | |0x20 | ||
|0x21 | |0x21 | ||
| | |0x22 | ||
| | |False | ||
| | |0 | ||
|- | |- | ||
| | |mptype | ||
|0x21 | |0x21 | ||
|0x22 | |0x22 | ||
| | |0x23 | ||
| | |False | ||
| | |0 | ||
|- | |- | ||
| | |character | ||
|0x22 | |0x22 | ||
|0x23 | |0x23 | ||
| | |0x24 | ||
| | |False | ||
| | |0 | ||
|- | |- | ||
| | |xmodelalias | ||
|0x23 | |0x23 | ||
|0x24 | |0x24 | ||
|0x25 | |0x25 | ||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
| | |[[:Rawfile_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|rawfile]] | ||
|0x24 | |||
|0x25 | |0x25 | ||
|0x26 | |0x26 | ||
| | |True | ||
| | |0x400 | ||
|- | |- | ||
| | |[[:ScriptFile_Asset|scriptfile]] | ||
|0x25 | |||
|0x26 | |0x26 | ||
|0x27 | |0x27 | ||
| | |True | ||
| | |0x400 | ||
|- | |- | ||
| | |[[:StringTable_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|stringtable]] | ||
|0x26 | |||
|0x27 | |0x27 | ||
|0x28 | |0x28 | ||
| | |True | ||
| | |0x190 | ||
|- | |- | ||
| | |[[:LeaderboardDef_Asset|leaderboarddef]] | ||
|0x27 | |||
|0x28 | |0x28 | ||
|0x29 | |0x29 | ||
| | |True | ||
| | |0x64 | ||
|- | |- | ||
| | |[[:StructuredDataDef Asset|structureddatadef]] | ||
|0x28 | |||
|0x29 | |0x29 | ||
|0x2A | |0x2A | ||
| | |True | ||
| | |0x18 | ||
|- | |- | ||
|[[: | |[[:Tracer_Asset#Modern_Warfare_2_.26_3_.26_Ghosts|tracer]] | ||
|0x29 | |||
|0x2A | |0x2A | ||
|0x2B | |0x2B | ||
|True | |True | ||
| | |0x20 | ||
|- | |- | ||
|[[: | |[[:Vehicle Asset (MW3)|vehicle]] | ||
|0x2A | |||
|0x2B | |0x2B | ||
|0x2C | |0x2C | ||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
|[[: | |[[:AddonMapEnts_Asset|addon_map_ents]] | ||
|0x2B | |||
|0x2C | |0x2C | ||
|0x2D | |0x2D | ||
|True | |True | ||
| | |1 | ||
|} | |||
=== Black Ops 2 === | |||
{| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | |||
! scope="col"|Asset Type | |||
! scope="col"|Xbox 360 ID | |||
! scope="col"|PS3 ID | |||
! scope="col"|Wii-U ID | |||
! scope="col"|PC ID | |||
! scope="col"|Is Used | |||
! scope="col"|Pool Count | |||
|- | |- | ||
| | |xmodelpieces | ||
| | |0x00 | ||
| | |0x00 | ||
| | |0x00 | ||
| | |0x00 | ||
| | |False | ||
|0x40 | |||
|- | |- | ||
|[[: | |[[:PhysPreset_Asset#Black_Ops_1_.26_2_.26_3|physpreset]] | ||
| | |0x01 | ||
| | |0x01 | ||
| | |0x01 | ||
|0x01 | |||
|True | |True | ||
| | |0x41 | ||
|- | |- | ||
|[[ | |[[:PhysConstraints Asset|physconstraints]] | ||
| | |0x02 | ||
| | |0x02 | ||
| | |0x02 | ||
|0x02 | |||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
|[[ | |[[DestructibleDef Asset|destructibledef]] | ||
| | |0x03 | ||
| | |0x03 | ||
| | |0x03 | ||
|0x03 | |||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
|[[: | |[[:XAnim_Asset#Black_Ops_1_.26_2|xanim]] | ||
| | |0x04 | ||
| | |0x04 | ||
| | |0x04 | ||
|0x04 | |||
|True | |True | ||
| | |0x1450 | ||
|- | |- | ||
|[[: | |[[:XModel_Asset_(BO2)|xmodel]] | ||
| | |0x05 | ||
| | |0x05 | ||
| | |0x05 | ||
|0x05 | |||
|True | |True | ||
| | |0x578 | ||
|- | |- | ||
|[[: | |[[:Material Asset#Black Ops & Black Ops 2|material]] | ||
| | |0x06 | ||
| | |0x06 | ||
| | |0x06 | ||
|0x06 | |||
|True | |True | ||
| | |0x1300 | ||
|- | |- | ||
|[[ | |[[Pixel Shader Asset#Black Ops 2|pixelshader]] | ||
| | |0x07 | ||
| | |0x07 | ||
| | |0x07 | ||
|n/a | |||
|True | |True | ||
| | |0x1800 | ||
|- | |- | ||
|[[ | |[[Vertex Shader Asset#Black Ops & Black Ops 2|vertexshader]] | ||
| | |n/a | ||
| | |0x08 | ||
| | |n/a | ||
|n/a | |||
|True | |True | ||
| | |0x708 | ||
|- | |- | ||
|[[: | |[[:Technique Set Asset|techset]] | ||
| | |0x08 | ||
| | |0x09 | ||
| | |0x08 | ||
|0x07 | |||
|True | |True | ||
| | |0x226 | ||
|- | |- | ||
|[[: | |[[:Image_Asset#Black_Ops_2|image]] | ||
| | |0x09 | ||
| | |0x0A | ||
| | |0x09 | ||
|0x08 | |||
|True | |True | ||
| | |0x1440 | ||
|- | |- | ||
|[[: | |[[:Sound Asset#Black Ops 2|sound]] | ||
| | |0x0A | ||
| | |0x0B | ||
| | |0x0A | ||
|0x09 | |||
|True | |True | ||
| | |0x20 | ||
|- | |- | ||
| | |sound_patch | ||
| | |0x0B | ||
| | |0x0C | ||
| | |0x0B | ||
|0x0A | |||
|True | |True | ||
| | |0x10 | ||
|- | |- | ||
|[[: | |[[:Collision Map Asset (BO2)|col_map_sp]] | ||
| | |0x0C | ||
| | |0x0D | ||
| | |0x0C | ||
|0x0B | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:Collision Map Asset (BO2)|col_map_mp]] | ||
| | |0x0D | ||
| | |0x0E | ||
| | |0x0D | ||
|0x0C | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:COM_Map_Asset#Black_Ops_2_.26_3|com_map]] | ||
| | |0x0E | ||
| | |0x0F | ||
| | |0x0E | ||
|0x0D | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:Game_Map_Asset#Black_Ops_2|game_map_sp]] | ||
| | |0x0F | ||
| | |0x10 | ||
| | |0x0F | ||
|0x0D | |||
|True | |True | ||
|1 | |||
|- | |||
|[[:Game_Map_Asset#Black_Ops_2|game_map_mp]] | |||
|0x10 | |0x10 | ||
|0x11 | |||
|0x10 | |||
|0x0F | |||
|True | |||
|1 | |||
|- | |- | ||
| | |[[:MapEnts_Asset#Black_Ops_2_.26_3|map_ents]] | ||
| | |0x11 | ||
| | |0x12 | ||
| | |0x11 | ||
| | |0x10 | ||
| | |True | ||
|2 | |||
|- | |- | ||
| | |[[:Graphics Map Asset (BO2)|gfx_map]] | ||
| | |0x12 | ||
| | |0x13 | ||
| | |0x12 | ||
| | |0x11 | ||
| | |True | ||
|1 | |||
|- | |- | ||
| | |[[:Lightdef_Asset#Call_of_Duty_4_.26_World_at_War_.26_Modern_Warfare_2_.26_Black_Ops_1_.26_2_.26_3|lightdef]] | ||
| | |0x13 | ||
| | |0x14 | ||
| | |0x13 | ||
| | |0x12 | ||
| | |True | ||
|0x20 | |||
|- | |- | ||
| | |ui_map | ||
| | |0x14 | ||
| | |0x15 | ||
| | |0x14 | ||
|0x13 | |||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|[[: | |[[:Font_Asset#Black_Ops_2_.26_3|font]] | ||
| | |0x15 | ||
| | |0x16 | ||
| | |0x15 | ||
|0x14 | |||
|True | |True | ||
| | |0x10 | ||
|- | |- | ||
|[[: | |[[:FontIcon Asset|fonticon]] | ||
| | |0x16 | ||
| | |0x17 | ||
| | |0x16 | ||
|0x15 | |||
|True | |True | ||
| | |0x10 | ||
|- | |- | ||
|[[: | |[[:MenuFile Asset|menufile]] | ||
| | |0x17 | ||
| | |0x18 | ||
| | |0x17 | ||
|0x16 | |||
|True | |True | ||
| | |0xA4 | ||
|- | |- | ||
|[[: | |[[:Menu Asset (BO2)|menu]] | ||
| | |0x18 | ||
| | |0x19 | ||
| | |0x18 | ||
|0x17 | |||
|True | |True | ||
| | |0x1C2 | ||
|- | |- | ||
| | |[[:Localize Asset|localize]] | ||
| | |0x19 | ||
| | |0x1A | ||
| | |0x19 | ||
|0x18 | |||
|True | |True | ||
| | |0x3800 | ||
|- | |- | ||
|[[: | |[[:Weapon Asset (BO2)|weapon]] | ||
| | |0x1A | ||
| | |0x1B | ||
| | |0x1A | ||
|0x19 | |||
|True | |True | ||
| | |0x100 | ||
|- | |- | ||
| | |weapondef | ||
| | |0x1B | ||
| | |0x1C | ||
| | |0x1B | ||
| | |0x1A | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |weaponvariant | ||
| | |0x1C | ||
| | |0x1D | ||
| | |0x1C | ||
| | |0x1B | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |weaponfull | ||
| | |0x1D | ||
| | |0x1E | ||
| | |0x1D | ||
| | |0x1C | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |[[:Attachment Asset (BO2)|attachment]] | ||
| | |0x1E | ||
| | |0x1F | ||
| | |0x1E | ||
|0x1D | |||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
|[[ | |[[:AttachmentUnique Asset|attachmentunique]] | ||
| | |0x1F | ||
| | |0x20 | ||
| | |0x1F | ||
|0x1E | |||
|True | |True | ||
| | |0x400 | ||
|- | |- | ||
| | |[[:WeaponCamo Asset|weaponcamo]] | ||
| | |0x20 | ||
| | |0x21 | ||
| | |0x20 | ||
|0x1F | |||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
|[[: | |[[:Sound_Driver_Globals_Asset#Black_Ops_2|snddriverglobals]] | ||
| | |0x21 | ||
| | |0x22 | ||
| | |0x21 | ||
|0x20 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:FX Asset (BO2)|fx]] | ||
| | |0x22 | ||
| | |0x23 | ||
| | |0x22 | ||
|0x21 | |||
|True | |True | ||
| | |0x258 | ||
|- | |- | ||
|[[: | |[[:ImpactFX_Asset#Black_Ops_2|impactfx]] | ||
| | |0x23 | ||
| | |0x24 | ||
| | |0x23 | ||
|0x22 | |||
|True | |True | ||
| | |4 | ||
|- | |- | ||
| | |aitype | ||
| | |0x24 | ||
| | |0x25 | ||
| | |0x24 | ||
| | |0x23 | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |mptype | ||
| | |0x25 | ||
| | |0x26 | ||
| | |0x25 | ||
| | |0x24 | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |mpbody | ||
| | |0x26 | ||
| | |0x27 | ||
| | |0x26 | ||
| | |0x25 | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |mphead | ||
| | |0x27 | ||
| | |0x28 | ||
| | |0x27 | ||
| | |0x26 | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |character | ||
| | |0x28 | ||
| | |0x29 | ||
| | |0x28 | ||
| | |0x27 | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |xmodelalias | ||
| | |0x29 | ||
| | |0x2A | ||
| | |0x29 | ||
| | |0x28 | ||
| | |False | ||
|0 | |||
|- | |- | ||
|[[: | |[[:Rawfile_Asset#Call_of_Duty_4_.26_World_at_War_.26_Black_Ops_1_.26_2|rawfile]] | ||
| | |0x2A | ||
| | |0x2B | ||
| | |0x2A | ||
|0x29 | |||
|True | |True | ||
| | |0x400 | ||
|- | |- | ||
|[[: | |[[:StringTable_Asset#Black_Ops_1_.26_2_.26_3|stringtable]] | ||
| | |0x2B | ||
| | |0x2C | ||
| | |0x2B | ||
|0x2A | |||
|True | |True | ||
| | |0x60 | ||
|- | |- | ||
|[[: | |[[:LeaderboardDef_Asset|leaderboarddef]] | ||
| | |0x2C | ||
| | |0x2D | ||
| | |0x2C | ||
|0x2B | |||
|True | |||
|0x80 | |||
|- | |||
|[[:XGlobals Asset|xGlobals]] | |||
|0x2D | |||
|0x2E | |||
|0x2D | |||
|0x2C | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:DDL Asset|ddl]] | ||
| | |0x2E | ||
| | |0x2F | ||
|0x2E | |||
|0x2D | |||
|True | |||
|0x18 | |0x18 | ||
|- | |- | ||
|[[ | |[[Glasses Asset|glasses]] | ||
| | |0x2F | ||
| | |0x30 | ||
| | |0x2F | ||
|0x2E | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
|[[: | |[[:TextureSet Asset#Black Ops 2|texturelist]] | ||
| | |0x30 | ||
| | |0x31 | ||
| | |0x30 | ||
|n/a | |||
|True | |True | ||
| | |8 | ||
|- | |- | ||
|[[: | |[[:Emblem_Set_Asset#Black_Ops_2|emblemset]] | ||
| | |0x31 | ||
| | |0x32 | ||
| | |0x31 | ||
|0x2F | |||
|True | |True | ||
| | |4 | ||
|- | |- | ||
|[[:ScriptParseTree Asset|scriptparsetree]] | |||
|0x32 | |||
|0x33 | |||
|0x32 | |||
|0x30 | |||
|[[: | |||
| | |||
| | |||
| | |||
|True | |True | ||
| | |0x400 | ||
|- | |- | ||
|[[: | |[[:Key-Value_Pair_Asset|keyvaluepairs]] | ||
| | |0x33 | ||
| | |0x34 | ||
| | |0x33 | ||
|0x31 | |||
|True | |True | ||
|0x40 | |0x40 | ||
|- | |- | ||
|[[: | |[[:Vehicle Asset (BO2)|vehicle]] | ||
| | |0x34 | ||
| | |0x35 | ||
| | |0x34 | ||
|0x32 | |||
|True | |True | ||
|0x20 | |0x20 | ||
|- | |- | ||
|[[: | |[[:MemoryBlock Asset|memoryblock]] | ||
| | |0x35 | ||
| | |0x36 | ||
| | |0x35 | ||
|0x33 | |||
|True | |True | ||
| | |0x10 | ||
|- | |- | ||
|[[: | |[[:AddonMapEnts_Asset|addon_map_ents]] | ||
| | |0x36 | ||
| | |0x37 | ||
| | |0x36 | ||
|0x34 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:Tracer_Asset#Black_Ops_2|tracer]] | ||
| | |0x37 | ||
| | |0x38 | ||
| | |0x37 | ||
|0x35 | |||
|True | |True | ||
| | |0x32 | ||
|- | |- | ||
|[[: | |[[:SkinnedVerts_Asset|skinnedverts]] | ||
| | |0x38 | ||
| | |0x39 | ||
| | |0x38 | ||
|0x36 | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
| | |[[:QDB_Asset|qdb]] | ||
| | |0x39 | ||
| | |0x3A | ||
| | |0x39 | ||
|0x37 | |||
|True | |True | ||
| | |4 | ||
|- | |- | ||
|[[: | |[[:Slug_Asset|slug]] | ||
| | |0x3A | ||
| | |0x3B | ||
| | |0x3A | ||
|0x38 | |||
|True | |True | ||
| | |5 | ||
|- | |- | ||
|[[: | |[[:FootstepTable_Asset|footsteptable]] | ||
| | |0x3B | ||
| | |0x3C | ||
| | |0x3B | ||
|0x39 | |||
|True | |True | ||
| | |0x20 | ||
|- | |- | ||
| | |[[:FootstepFxTable_Asset|footstepfxtable]] | ||
| | |0x3C | ||
| | |0x3D | ||
| | |0x3C | ||
| | |0x3A | ||
| | |True | ||
|4 | |||
|- | |- | ||
| | |[[:ZBarrier Asset|zbarrier]] | ||
| | |0x3D | ||
| | |0x3E | ||
| | |0x3D | ||
|0x3B | |||
|True | |||
|0x10 | |||
|- | |||
|string | |||
|0x3E | |||
|0x3F | |||
|0x3E | |||
|0x3C | |||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
| | |assetlist | ||
| | |0x3F | ||
| | |0x40 | ||
| | |0x3F | ||
|0x3D | |||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
| | |report | ||
| | |0x40 | ||
| | |0x41 | ||
| | |0x40 | ||
|0x3E | |||
|False | |False | ||
|0 | |0 | ||
|- | |- | ||
|[[: | |depend | ||
| | |0x41 | ||
| | |0x42 | ||
| | |0x41 | ||
|0x3F | |||
|False | |||
|0 | |||
|} | |||
=== Ghosts === | |||
{| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | |||
! scope="col"|Asset Type | |||
! scope="col"|Xbox 360 ID | |||
! scope="col"|PS3 ID | |||
! scope="col"|Wii-U ID | |||
! scope="col"|PC ID | |||
! scope="col"|Is Used | |||
! scope="col"|Pool Count | |||
|- | |||
|[[:PhysPreset_Asset#Ghosts|physpreset]] | |||
|0x00 | |||
|0x00 | |||
|0x00 | |||
|0x00 | |||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
|[[: | |[[:Physical_Collision_Map_Asset|phys_collmap]] | ||
| | |0x01 | ||
| | |0x01 | ||
| | |0x01 | ||
|0x01 | |||
|True | |True | ||
| | |0x100 | ||
|- | |- | ||
|[[: | |[[:XAnim_Asset#Modern_Warfare_2_.26_3_.26_Ghosts|xanim]] | ||
| | |0x02 | ||
| | |0x02 | ||
| | |0x02 | ||
|0x02 | |||
|True | |True | ||
| | |0x1040 | ||
|- | |- | ||
|[[: | |[[:XModel_Surface_Asset#Ghosts|xmodelsurfs]] | ||
| | |0x03 | ||
| | |0x03 | ||
| | |0x03 | ||
|0x03 | |||
|True | |True | ||
| | |0xC00 | ||
|- | |- | ||
| | |xmodel | ||
| | |0x04 | ||
| | |0x04 | ||
| | |0x04 | ||
|0x04 | |||
|True | |True | ||
| | |0x8A0 | ||
|- | |- | ||
|[[: | |[[:Material Asset#Ghosts|material]] | ||
| | |0x05 | ||
| | |0x05 | ||
| | |0x05 | ||
|0x05 | |||
|True | |True | ||
| | |0xFA0 | ||
|- | |- | ||
| | |computeshader | ||
| | |n/a | ||
| | |n/a | ||
| | |n/a | ||
|0x06 | |||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
|[[ | |[[Vertex Shader Asset#Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3 & Ghosts|vertexshader]] | ||
| | |n/a | ||
| | |0x06 | ||
| | |0x06 | ||
|0x07 | |||
|True | |True | ||
| | |0x6000 | ||
|- | |- | ||
| | |hullshader | ||
| | |n/a | ||
| | |n/a | ||
| | |n/a | ||
|0x08 | |||
|True | |True | ||
| | |0x3000 | ||
|- | |- | ||
| | |domainshader | ||
| | |n/a | ||
| | |n/a | ||
| | |n/a | ||
|0x09 | |||
|True | |True | ||
| | |0x3000 | ||
|- | |- | ||
| | |[[Pixel Shader Asset#Modern Warfare 3 & Ghosts|pixelshader]] | ||
| | |0x06 | ||
| | |0x07 | ||
| | |0x07 | ||
|0x0A | |||
|True | |True | ||
| | |0x1800 | ||
|- | |- | ||
| | |vertexdecl | ||
|n/a | |n/a | ||
|n/a | |n/a | ||
|n/a | |n/a | ||
| | |0x0B | ||
|True | |True | ||
| | |0x200 | ||
|- | |- | ||
| | |[[:Technique Set Asset|techset]] | ||
| | |0x07 | ||
| | |0x08 | ||
| | |0x08 | ||
|0x0C | |||
|True | |True | ||
| | |0x300 | ||
|- | |- | ||
|[[: | |[[:Image_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|image]] | ||
| | |0x08 | ||
| | |0x09 | ||
| | |0x09 | ||
|0x0D | |||
|True | |True | ||
| | |0x10C0 | ||
|- | |- | ||
| | |[[:Sound Asset#Infinity Ward|sound]] | ||
| | |0x09 | ||
| | |0x0A | ||
| | |0x0A | ||
|0x0E | |||
|True | |True | ||
| | |0x3E80 | ||
|- | |- | ||
|[[: | |[[:Sound Curve Asset|sndcurve]] | ||
| | |0x0A | ||
| | |0x0B | ||
| | |0x0B | ||
|0x0F | |||
|True | |True | ||
|0x40 | |0x40 | ||
|- | |- | ||
| | |[[:LPF Curve Asset|lpfcurve]] | ||
| | |0x0B | ||
| | |0x0C | ||
| | |0x0C | ||
|0x10 | |||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
|[[: | |[[:Reverb Send Curve Asset|reverbsendcurve]] | ||
| | |0x0C | ||
| | |0x0D | ||
| | |0x0D | ||
|0x11 | |||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
| | |[[:Loaded Sound Asset#Modern Warfare 2 & 3 & Ghosts|loaded_sound]] | ||
| | |0x0D | ||
| | |0x0E | ||
| | |0x0E | ||
|0x12 | |||
|True | |True | ||
| | |0x9C4 | ||
|- | |- | ||
| | |[[:Collision Map Asset (Ghosts)|col_map_mp/col_map_sp]] | ||
| | |0x0E | ||
| | |0x0F | ||
| | |0x0F | ||
|0x13 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
| | |[[:COM_Map_Asset#Call_of_Duty_4_.26_Modern_Warfare_2_.26_3_.26_Ghosts|com_map]] | ||
| | |0x0F | ||
| | |0x10 | ||
| | |0x10 | ||
|0x14 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
| | |[[:Glass_Map_Asset|glass_map]] | ||
| | |0x10 | ||
| | |0x11 | ||
| | |0x11 | ||
|0x15 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
| | |[[:AIPaths_Asset#Ghosts|aipaths]] | ||
| | |0x11 | ||
| | |0x12 | ||
| | |0x12 | ||
|0x16 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
| | |[[:Vehicle_Track_Asset|vehicle_track]] | ||
| | |0x12 | ||
| | |0x13 | ||
| | |0x13 | ||
|0x17 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
| | |[[:MapEnts_Asset#Ghosts|map_ents]] | ||
| | |0x13 | ||
| | |0x14 | ||
| | |0x14 | ||
|0x18 | |||
|True | |True | ||
| | |2 | ||
|- | |- | ||
| | |[[:FX_Map_Asset|fx_map]] | ||
| | |0x14 | ||
| | |0x15 | ||
| | |0x15 | ||
|0x19 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
| | |[[:Graphics Map Asset (Ghosts)|gfx_map]] | ||
| | |0x15 | ||
| | |0x16 | ||
| | |0x16 | ||
|0x1A | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
| | |[[:Lightdef_Asset#Modern_Warfare_3_.26_Ghosts_.26_Advanced_Warfare|lightdef]] | ||
| | |0x16 | ||
| | |0x17 | ||
| | |0x17 | ||
|0x1B | |||
|True | |True | ||
| | |0x20 | ||
|- | |- | ||
| | |ui_map | ||
| | |0x17 | ||
| | |0x18 | ||
| | |0x18 | ||
|0x1C | |||
|False | |||
|0 | |||
|- | |||
|[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | |||
|0x18 | |||
|0x19 | |||
|0x19 | |||
|0x1D | |||
|True | |True | ||
| | |0x10 | ||
|- | |- | ||
| | |fonticon | ||
| | |n/a | ||
| | |n/a | ||
| | |0x1A | ||
|n/a | |||
|True | |True | ||
| | |unk | ||
|- | |- | ||
| | |[[:MenuFile Asset|menufile]] | ||
| | |0x19 | ||
| | |0x1A | ||
| | |0x1B | ||
|0x1E | |||
|True | |True | ||
|0x40 | |0x40 | ||
|- | |- | ||
| | |[[:Menu Asset (MW3)|menu]] | ||
| | |0x1A | ||
| | |0x1B | ||
| | |0x1C | ||
|0x1F | |||
|True | |True | ||
|0x40 | |0x40 | ||
|- | |- | ||
| | |[[:AnimClass_Asset|animclass]] | ||
| | |0x1B | ||
| | |0x1C | ||
| | |0x1D | ||
|0x20 | |||
|True | |True | ||
| | |8 | ||
|- | |- | ||
| | |[[:Localize Asset|localize]] | ||
| | |0x1C | ||
| | |0x1D | ||
| | |0x1E | ||
|0x21 | |||
|True | |True | ||
| | |0x2198 | ||
|- | |- | ||
| | |[[:Attachment Asset (Ghosts)|attachment]] | ||
| | |0x1D | ||
| | |0x1E | ||
| | |0x1F | ||
|0x22 | |||
|True | |True | ||
| | |0x60 | ||
|- | |- | ||
| | |[[:Weapon Asset (Ghosts)|weapon]] | ||
| | |0x1E | ||
| | |0x1F | ||
| | |0x20 | ||
|0x23 | |||
|True | |True | ||
| | |0xA0 | ||
|- | |- | ||
| | |[[:Sound_Driver_Globals_Asset#Infinity_Ward_Games|snddriverglobals]] | ||
| | |0x1F | ||
| | |0x20 | ||
| | |0x21 | ||
|0x24 | |||
|True | |True | ||
|1 | |1 | ||
|- | |- | ||
| | |fx | ||
| | |0x20 | ||
| | |0x21 | ||
| | |0x22 | ||
|0x25 | |||
|True | |True | ||
| | |0x800 | ||
|- | |- | ||
| | |[[:ImpactFX_Asset#Ghosts|impactfx]] | ||
| | |0x21 | ||
| | |0x22 | ||
| | |0x23 | ||
|0x26 | |||
|True | |True | ||
| | |4 | ||
|- | |- | ||
|[[: | |[[:SurfaceFX Asset|surfacefx]] | ||
| | |0x22 | ||
| | |0x23 | ||
| | |0x24 | ||
|0x27 | |||
|True | |True | ||
| | |6 | ||
|- | |- | ||
| | |aitype | ||
| | |0x23 | ||
| | |0x24 | ||
| | |0x25 | ||
| | |0x28 | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |mptype | ||
| | |0x24 | ||
| | |0x25 | ||
| | |0x26 | ||
| | |0x29 | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |character | ||
| | |0x25 | ||
| | |0x26 | ||
| | |0x27 | ||
| | |0x2A | ||
| | |False | ||
|0 | |||
|- | |- | ||
| | |xmodelalias | ||
| | |0x26 | ||
| | |0x27 | ||
| | |0x28 | ||
| | |0x2B | ||
| | |False | ||
|0 | |||
|- | |- | ||
|[[: | |[[:Rawfile_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|rawfile]] | ||
| | |0x27 | ||
| | |0x28 | ||
| | |0x29 | ||
|0x2C | |||
|True | |True | ||
| | |0x400 | ||
|- | |- | ||
| | |[[:ScriptFile_Asset|scriptfile]] | ||
| | |0x28 | ||
| | |0x29 | ||
| | |0x2A | ||
| | |0x2D | ||
| | |True | ||
|0x300 | |||
|- | |- | ||
|[[: | |[[:StringTable_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|stringtable]] | ||
| | |0x29 | ||
| | |0x2A | ||
| | |0x2B | ||
|0x2E | |||
|True | |True | ||
| | |0x190 | ||
|- | |- | ||
| | |[[:LeaderboardDef_Asset|leaderboarddef]] | ||
| | |0x2A | ||
| | |0x2B | ||
| | |0x2C | ||
|0x2F | |||
|True | |True | ||
|0x80 | |0x80 | ||
|- | |- | ||
| | |[[:StructuredDataDef Asset|structureddatadef]] | ||
| | |0x2B | ||
| | |0x2C | ||
| | |0x2D | ||
|0x30 | |||
|True | |True | ||
| | |0x18 | ||
|- | |- | ||
| | |[[:Tracer_Asset#Modern_Warfare_2_.26_3_.26_Ghosts|tracer]] | ||
| | |0x2C | ||
|0x2D | |||
|0x2E | |||
|0x31 | |||
|True | |||
|0x20 | |0x20 | ||
| | |- | ||
|[[:Vehicle_Asset_(Ghosts)|vehicle]] | |||
|0x2D | |||
|0x2E | |||
|0x2F | |||
|0x32 | |||
|True | |True | ||
|0x20 | |0x20 | ||
|- | |- | ||
|[[: | |[[:AddonMapEnts_Asset|addon_map_ents]] | ||
| | |0x2E | ||
| | |0x2F | ||
| | |0x30 | ||
|0x33 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
| | |[[:NetConstStrings_Asset|netconststrings]] | ||
| | |0x2F | ||
| | |0x30 | ||
| | |0x31 | ||
|0x34 | |||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
| | |[[:ReverbPreset_Asset|reverbpresset]] | ||
| | |0x30 | ||
| | |0x31 | ||
| | |0x32 | ||
|0x35 | |||
|True | |True | ||
| | |0x40 | ||
|- | |- | ||
| | |luafile | ||
| | |0x31 | ||
| | |0x32 | ||
| | |0x33 | ||
|0x36 | |||
|True | |True | ||
| | |0x100 | ||
|- | |- | ||
| | |[[:Scriptable_Asset|scriptable]] | ||
| | |0x32 | ||
| | |0x33 | ||
| | |0x34 | ||
|0x37 | |||
|True | |True | ||
| | |0x80 | ||
|- | |- | ||
| | |colorization | ||
| | |n/a | ||
| | |n/a | ||
| | |n/a | ||
|0x38 | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
| | |colorizationset | ||
| | |n/a | ||
| | |n/a | ||
| | |n/a | ||
| | |0x39 | ||
| | |True | ||
|1 | |||
|- | |- | ||
| | |tonemapping | ||
| | |n/a | ||
| | |n/a | ||
| | |n/a | ||
| | |0x3A | ||
| | |True | ||
|1 | |||
|- | |- | ||
|[[:EquipSndTable_Asset|equipsndtable]] | |||
|0x33 | |||
|0x34 | |||
|0x35 | |||
|0x3B | |||
|[[: | |||
| | |||
| | |||
| | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
| | |vectorfield | ||
| | |n/a | ||
| | |n/a | ||
| | |n/a | ||
|0x3C | |||
|True | |True | ||
| | |1 | ||
|- | |- | ||
|[[: | |[[:DopplerPreset_Asset|dopplerpreset]] | ||
| | |0x34 | ||
| | |0x35 | ||
| | |0x36 | ||
|0x3D | |||
|True | |||
|0x40 | |||
|- | |||
|particlesimanimation | |||
|n/a | |||
|n/a | |||
|n/a | |||
|0x3E | |||
|True | |True | ||
| | |1 | ||
|} | |||
=== Advanced Warfare === | |||
{| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | |||
! scope="col"|Asset Type | |||
! scope="col"|Xbox 360 ID | |||
! scope="col"|PS3 ID | |||
! scope="col"|PC ID | |||
! scope="col"|Is Used | |||
! scope="col"|Pool Count | |||
|- | |- | ||
| | |[[:PhysPreset_Asset#Advanced_Warfare|physpreset]] | ||
| | |0x00 | ||
| | |0x00 | ||
| | |0x00 | ||
|True | |True | ||
|0x80 | |0x80 | ||
|- | |- | ||
| | |phys_collmap | ||
| | |0x01 | ||
| | |0x01 | ||
| | |0x01 | ||
|True | |True | ||
| | |0x100 | ||
|- | |- | ||
| | |physwaterpreset | ||
|N/A | |||
| | |||
|N/A | |N/A | ||
|0x02 | |||
|True | |True | ||
| | |0x10 | ||
|- | |- | ||
| | |phy_worldmap | ||
| | |N/A | ||
|N/A | |N/A | ||
|0x03 | |||
|True | |True | ||
| | |0x1 | ||
|- | |- | ||
| | |physconstraint | ||
| | |N/A | ||
|N/A | |N/A | ||
|0x04 | |||
|True | |True | ||
|0x80 | |0x80 | ||
|- | |- | ||
| | |xanim | ||
| | |0x02 | ||
| | |0x02 | ||
| | |0x05 | ||
|True | |True | ||
| | |0x1194 | ||
|- | |- | ||
| | |xmodelsurfs | ||
| | |0x03 | ||
| | |0x03 | ||
| | |0x06 | ||
|True | |True | ||
| | |0xC00 | ||
|- | |- | ||
| | |xmodel | ||
| | |0x04 | ||
| | |0x04 | ||
| | |0x07 | ||
|True | |True | ||
| | |0xCE0 | ||
|- | |- | ||
| | |material | ||
| | |0x05 | ||
| | |0x05 | ||
| | |0x08 | ||
|True | |True | ||
| | |0x14A0 | ||
|- | |- | ||
| | |computeshader | ||
| | |N/A | ||
|N/A | |N/A | ||
|0x09 | |||
|True | |True | ||
| | |0x100 | ||
|- | |- | ||
| | |vertexshader | ||
| | |N\A | ||
| | |0x06 | ||
|0x0A | |||
|True | |||
|0x500 | |||
|- | |||
|hullshader | |||
|N/A | |||
|N/A | |N/A | ||
|0x0B | |||
|True | |True | ||
| | |0x3000 | ||
|- | |- | ||
| | |domainshader | ||
| | |N/A | ||
|N/A | |N/A | ||
|0x0C | |||
|True | |True | ||
| | |0x3000 | ||
|- | |- | ||
| | |hullshader | ||
| | |N/A | ||
|N/A | |N/A | ||
|0x0D | |||
|True | |True | ||
| | |0x11CA0 | ||
|- | |- | ||
| | |pixelshader | ||
| | |0x06 | ||
| | |0x07 | ||
| | |0x0E | ||
|True | |True | ||
|0x1A70 | |||
|- | |||
|vertexdecl | |||
|N/A | |||
|N/A | |||
|0x0F | |||
|True | |||
|0x900 | |||
|- | |||
|techset | |||
|0x07 | |||
|0x08 | |||
|0x10 | |||
|True | |||
|0x468 | |||
|- | |||
|[[:Image_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|image]] | |||
|0x08 | |||
|0x09 | |||
|0x11 | |||
|True | |||
|0x1060 | |||
|- | |||
|sound | |||
|0x09 | |||
|0x0A | |||
|0x12 | |||
|True | |||
|0x3E80 | |||
|- | |||
|soundsubmix | |||
|0x0A | |||
|0x0B | |||
|0x14 | |||
|True | |||
|0x100 | |||
|- | |||
|sndcurve | |||
|0x0B | |||
|0x0C | |||
|0x15 | |||
|True | |||
|0x40 | |||
|- | |||
|lpfcurve | |||
|0x0C | |||
|0x0D | |||
|0x16 | |||
|True | |||
|0x40 | |||
|- | |||
|reverbsendcurve | |||
|0x0D | |||
|0x0E | |||
|0x17 | |||
|True | |||
|0x40 | |||
|- | |||
|sndcontext | |||
|0x0E | |||
|0x0F | |||
|0x18 | |||
|True | |||
|0x40 | |||
|- | |||
|loaded_sound | |||
|0x0F | |||
|0x10 | |||
|0x19 | |||
|True | |||
|0xFA0 | |||
|- | |||
|col_map_mp/col_map_sp | |||
|0x10 | |||
|0x11 | |||
|0x1A | |||
|True | |||
|1 | |||
|- | |||
|com_map | |||
|0x11 | |||
|0x12 | |||
|0x1B | |||
|True | |||
|1 | |||
|- | |||
|glass_map | |||
|0x12 | |||
|0x13 | |||
|0x1C | |||
|True | |||
|1 | |||
|- | |||
|aipaths | |||
|0x13 | |||
|0x14 | |||
|0x1D | |||
|True | |||
|1 | |||
|- | |||
|vehicle_track | |||
|0x14 | |||
|0x15 | |||
|0x1E | |||
|True | |||
|1 | |||
|- | |||
|[[:MapEnts_Asset#Advanced_Warfare|map_ents]] | |||
|0x15 | |||
|0x16 | |||
|0x1F | |||
|True | |||
|2 | |||
|- | |||
|fx_map | |||
|0x16 | |||
|0x17 | |||
|0x20 | |0x20 | ||
|True | |||
|1 | |||
|- | |||
|gfx_map | |||
|0x17 | |||
|0x18 | |||
|0x21 | |||
|True | |||
|1 | |||
|- | |||
|gfx_map_trzone | |||
|0x18 | |||
|0x19 | |||
|N/A | |||
|True | |||
|0x12 | |||
|- | |||
|col_map_trzone | |||
|0x19 | |||
|0x1A | |||
|N/A | |||
|True | |||
|0x12 | |||
|- | |||
|[[:Lightdef_Asset#Modern_Warfare_3_.26_Ghosts_.26_Advanced_Warfare|lightdef]] | |||
|0x1A | |||
|0x1B | |||
|0x22 | |||
|True | |||
|0x20 | |||
|- | |||
|ui_map | |||
|0x1B | |||
|0x1C | |||
|0x23 | |||
|False | |||
|0 | |||
|- | |||
|[[:Font_Asset#Infinity_Ward_Games_.26_World_at_War_.26_Black_Ops_1|font]] | |||
|0x1C | |||
|0x1D | |||
|0x24 | |||
|True | |||
|0x18 | |||
|- | |||
|[[:MenuFile Asset|menufile]] | |||
|0x1D | |||
|0x1E | |||
|0x25 | |||
|True | |||
|0x80 | |||
|- | |||
|[[:Menu Asset (MW3)|menu]] | |||
|0x1E | |||
|0x1F | |||
|0x26 | |||
|True | |||
|0x384 | |||
|- | |||
|animclass | |||
|0x1F | |||
|0x20 | |||
|0x27 | |||
|True | |||
|8 | |||
|- | |||
|[[:Localize Asset|localize]] | |||
|0x20 | |||
|0x21 | |||
|0x28 | |||
|True | |||
|0x3110 | |||
|- | |||
|[[:Attachment Asset (AW)|attachment]] | |||
|0x21 | |||
|0x22 | |||
|0x29 | |||
|True | |||
|0x80 | |||
|- | |||
|weapon | |||
|0x22 | |||
|0x23 | |||
|0x2A | |||
|True | |||
|0x1FB | |||
|- | |||
|snddriverglobals | |||
|0x23 | |||
|0x24 | |||
|0x2B | |||
|True | |||
|1 | |||
|- | |||
|fx | |||
|0x24 | |||
|0x25 | |||
|0x2C | |||
|True | |||
|0x800 | |||
|- | |||
|impactfx | |||
|0x25 | |||
|0x26 | |||
|0x2D | |||
|True | |||
|4 | |||
|- | |||
|surfacefx | |||
|0x26 | |||
|0x27 | |||
|0x2E | |||
|True | |||
|6 | |||
|- | |||
|aitype | |||
|0x27 | |||
|0x28 | |||
|0x2F | |||
|False | |||
|0 | |||
|- | |||
|mptype | |||
|0x28 | |||
|0x29 | |||
|0x30 | |||
|False | |||
|0 | |||
|- | |||
|character | |||
|0x29 | |||
|0x2A | |||
|0x31 | |||
|False | |||
|0 | |||
|- | |||
|xmodelalias | |||
|0x2A | |||
|0x2B | |||
|0x32 | |||
|False | |||
|0 | |||
|- | |||
|[[:Rawfile_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|rawfile]] | |||
|0x2B | |||
|0x2C | |||
|0x33 | |||
|True | |||
|0x400 | |||
|- | |||
|[[:ScriptFile_Asset|scriptfile]] | |||
|0x2C | |||
|0x2D | |||
|0x34 | |||
|True | |||
|0x300 | |||
|- | |||
|[[:StringTable_Asset#Modern_Warfare_2_.26_3_.26_Ghosts_.26_Advanced_Warfare|stringtable]] | |||
|0x2D | |||
|0x2E | |||
|0x35 | |||
|True | |||
|0x190 | |||
|- | |||
|leaderboarddef | |||
|0x2E | |||
|0x2F | |||
|0x36 | |||
|True | |||
|0x80 | |||
|- | |||
|[[:StructuredDataDef Asset|structureddatadef]] | |||
|0x2F | |||
|0x30 | |||
|0x37 | |||
|True | |||
|0x18 | |||
|- | |||
|[[:Tracer_Asset#Advanced_Warfare|tracer]] | |||
|0x30 | |||
|0x31 | |||
|0x38 | |||
|True | |||
|0x18 | |||
|- | |||
|vehicle | |||
|0x31 | |||
|0x32 | |||
|0x39 | |||
|True | |||
|0x20 | |||
|- | |||
|addon_map_ents | |||
|0x32 | |||
|0x33 | |||
|0x3A | |||
|True | |||
|0x80 | |||
|- | |||
|netconststrings | |||
|0x33 | |||
|0x34 | |||
|0x3B | |||
|True | |||
|1 | |||
|- | |||
|reverbpreset | |||
|0x34 | |||
|0x35 | |||
|0x3C | |||
|True | |||
|0x40 | |||
|- | |||
|luafile | |||
|0x35 | |||
|0x36 | |||
|0x3D | |||
|True | |||
|0x180 | |||
|- | |||
|scriptable | |||
|0x36 | |||
|0x37 | |||
|0x3E | |||
|True | |||
|0x80 | |||
|- | |||
|equipsndtable | |||
|0x37 | |||
|0x38 | |||
|0x3F | |||
|True | |||
|1 | |||
|- | |||
|dopplerpreset | |||
|0x38 | |||
|0x39 | |||
|0x40 | |||
|True | |||
|0x40 | |||
|- | |||
|[[:Laser_Asset|laser]] | |||
|0x39 | |||
|0x3A | |||
|0x41 | |||
|True | |||
|0x20 | |||
|- | |||
|skeletonscript | |||
|0x3A | |||
|0x3B | |||
|0x42 | |||
|True | |||
|0x10 | |||
|- | |||
|clut | |||
|0x3B | |||
|0x3C | |||
|0x43 | |||
|True | |||
|0x20 | |||
|} | |||
=== Black Ops 3 === | |||
PC IDs are for the public beta. Once the full game is released, update this. | |||
{| border="1" cellpadding="1" cellspacing="1" class="article-table mw-collapsible mw-collapsed wikitable" style="font-size:13px;line-height:21px;" | |||
! scope="col"|Asset Type | |||
! scope="col"|Xbox 360 ID | |||
! scope="col"|PS3 ID | |||
! scope="col"|PC ID | |||
! scope="col"|Is Used | |||
! scope="col"|Pool Count | |||
|- | |||
|[[:PhysPreset_Asset#Black_Ops_1_.26_2_.26_3|physpreset]] | |||
|0x00 | |||
|0x00 | |||
|0x00 | |||
|True | |||
|0x50 | |||
|- | |||
|[[:PhysConstraints Asset|physconstraints]] | |||
|0x01 | |||
|0x01 | |||
|0x01 | |||
|True | |||
|0x10 | |||
|- | |||
|destructibledef | |||
|0x02 | |||
|0x02 | |||
|0x02 | |||
|True | |||
|0x14 | |||
|- | |||
|xanim | |||
|0x03 | |||
|0x03 | |||
|0x03 | |||
|True | |||
|0x1E78 | |||
|- | |||
|xmodel | |||
|0x04 | |||
|0x04 | |||
|0x04 | |||
|True | |||
|0x640 | |||
|- | |||
|xmodelmesh | |||
|0x05 | |||
|0x05 | |||
|0x05 | |||
|True | |||
|0x12C0 | |||
|- | |||
|material | |||
|0x06 | |||
|0x06 | |||
|0x06 | |||
|True | |||
|0x1400 | |||
|- | |||
|pixelshader | |||
|0x07 | |||
|0x07 | |||
|N/A | |||
|True | |||
|0x9F2 | |||
|- | |||
|vertexshader | |||
|N/A | |||
|0x08 | |||
|N/A | |||
|True | |||
|N/A | |||
|- | |||
|computeshaderset | |||
|N/A | |||
|N/A | |||
|0x07 | |||
|True | |||
|N/A | |||
|- | |||
|techset | |||
|0x08 | |||
|0x09 | |||
|0x08 | |||
|True | |||
|0x226 | |||
|- | |||
|[[:Image_Asset#Black_Ops_3|image]] | |||
|0x09 | |||
|0x0A | |||
|0x09 | |||
|True | |||
|0x1A90 | |||
|- | |||
|sound | |||
|0x0A | |||
|0x0B | |||
|0x0A | |||
|True | |||
|0x20 | |||
|- | |||
|sound_patch | |||
|0x0B | |||
|0x0C | |||
|0x0B | |||
|True | |||
|0x10 | |||
|- | |||
|[[:Collision Map Asset (BO3)|col_map]] | |||
|0x0C | |||
|0x0D | |||
|0x0C | |||
|True | |||
|0x02 | |||
|- | |||
|[[:COM_Map_Asset#Black_Ops_2_.26_3|com_map]] | |||
|0x0D | |||
|0x0E | |||
|0x0D | |||
|True | |||
|0x02 | |||
|- | |||
|game_map | |||
|0x0E | |||
|0x0F | |||
|0x0E | |||
|True | |||
|0x02 | |||
|- | |||
|[[:MapEnts_Asset#Black_Ops_2_.26_3|map_ents]] | |||
|0x0F | |||
|0x10 | |||
|0x0F | |||
|True | |||
|0x02 | |||
|- | |||
|gfx_map | |||
|0x10 | |||
|0x11 | |||
|0x10 | |||
|True | |||
|0x02 | |||
|- | |||
|[[:Lightdef_Asset#Call_of_Duty_4_.26_World_at_War_.26_Modern_Warfare_2_.26_Black_Ops_1_.26_2_.26_3|lightdef]] | |||
|0x11 | |||
|0x12 | |||
|0x11 | |||
|True | |||
|0x20 | |||
|- | |||
|lensflaredef | |||
|0x12 | |||
|0x13 | |||
|0x12 | |||
|True | |||
|0x20 | |||
|- | |||
|ui_map | |||
|0x13 | |||
|0x14 | |||
|0x13 | |||
|False | |||
|N/A | |||
|- | |||
|[[:Font_Asset#Black_Ops_2_.26_3|font]] | |||
|0x14 | |||
|0x15 | |||
|0x14 | |||
|True | |||
|0x20 | |||
|- | |||
|fonticon | |||
|0x15 | |||
|0x16 | |||
|0x15 | |||
|True | |||
|0x10 | |||
|- | |||
|[[:Localize Asset|localize]] | |||
|0x16 | |||
|0x17 | |||
|0x16 | |||
|True | |||
|0x4400 | |||
|- | |||
|weapon | |||
|0x17 | |||
|0x18 | |||
|0x17 | |||
|True | |||
|0x100 | |||
|- | |||
|weapondef | |||
|0x18 | |||
|0x19 | |||
|0x18 | |||
|False | |||
|N/A | |||
|- | |||
|weaponvariant | |||
|0x19 | |||
|0x1A | |||
|0x19 | |||
|False | |||
|N/A | |||
|- | |||
|weaponfull | |||
|0x1A | |||
|0x1B | |||
|0x1A | |||
|False | |||
|N/A | |||
|- | |||
|cgmediatable | |||
|0x1B | |||
|0x1C | |||
|0x1B | |||
|True | |||
|0x05 | |||
|- | |||
|playersoundstable | |||
|0x1C | |||
|0x1D | |||
|0x1C | |||
|True | |||
|0x10 | |||
|- | |||
|playerfxtable | |||
|0x1D | |||
|0x1E | |||
|0x1D | |||
|True | |||
|0x10 | |||
|- | |||
|sharedweaponsounds | |||
|0x1E | |||
|0x1F | |||
|0x1E | |||
|True | |||
|0x40 | |||
|- | |||
|attachment | |||
|0x1F | |||
|0x20 | |||
|0x1F | |||
|True | |||
|0x40 | |||
|- | |||
|attachmentunique | |||
|0x20 | |||
|0x21 | |||
|0x20 | |||
|True | |||
|0x28A | |||
|- | |||
|weaponcamo | |||
|0x21 | |||
|0x22 | |||
|0x21 | |||
|True | |||
|0x80 | |||
|- | |||
|customizationtable | |||
|0x22 | |||
|0x23 | |||
|0x22 | |||
|True | |||
|0x05 | |||
|- | |||
|customizationtable_feimages | |||
|0x23 | |||
|0x24 | |||
|N/A | |||
|True | |||
|0x0C | |||
|- | |||
|customizationtablecolor | |||
|0x24 | |||
|0x25 | |||
|0x23 | |||
|True | |||
|0x20 | |||
|- | |||
|snddriverglobals | |||
|0x25 | |||
|0x26 | |||
|0x24 | |||
|True | |||
|1 | |||
|- | |||
|fx | |||
|0x26 | |||
|0x27 | |||
|0x25 | |||
|True | |||
|0x3E8 | |||
|- | |||
|fx_alias | |||
|0x27 | |||
|0x28 | |||
|N/A | |||
|True | |||
|0x08 | |||
|- | |||
|tagfx | |||
|0x28 | |||
|0x29 | |||
|0x26 | |||
|True | |||
|0x40 | |||
|- | |||
|klf | |||
|0x29 | |||
|0x2A | |||
|0x27 | |||
|True | |||
|0x20 | |||
|- | |||
|impactsfxtable | |||
|0x2A | |||
|0x2B | |||
|0x28 | |||
|True | |||
|0x100 | |||
|- | |||
|impactsoundstable | |||
|0x2B | |||
|0x2C | |||
|0x29 | |||
|True | |||
|0x40 | |||
|- | |||
|player_character | |||
|0x2C | |||
|0x2D | |||
|0x2A | |||
|True | |||
|0x08 | |||
|- | |||
|aitype | |||
|0x2D | |||
|0x2E | |||
|0x2B | |||
|True | |||
|0x04 | |||
|- | |||
|character | |||
|0x2E | |||
|0x2F | |||
|0x2C | |||
|True | |||
|0x40 | |||
|- | |||
|xmodelalias | |||
|0x2F | |||
|0x30 | |||
|0x2D | |||
|True | |||
|0x08 | |||
|- | |||
|[[:Rawfile_Asset#Call_of_Duty_4_.26_World_at_War_.26_Black_Ops_1_.26_2|rawfile]] | |||
|0x30 | |||
|0x31 | |||
|0x2E | |||
|True | |||
|0x92E | |||
|- | |||
|[[:StringTable_Asset#Black_Ops_1_.26_2_.26_3|stringtable]] | |||
|0x31 | |||
|0x32 | |||
|0x2F | |||
|True | |||
|0x64 | |||
|- | |||
|structuredtable | |||
|0x32 | |||
|0x33 | |||
|0x30 | |||
|True | |||
|0x60 | |||
|- | |||
|leaderboarddef | |||
|0x33 | |||
|0x34 | |||
|0x31 | |||
|True | |||
|0x28 | |||
|- | |||
|[[:DDL Asset|ddl]] | |||
|0x34 | |||
|0x35 | |||
|0x32 | |||
|True | |||
|0x25 | |||
|- | |||
|glasses | |||
|0x35 | |||
|0x36 | |||
|0x33 | |||
|True | |||
|0x02 | |||
|- | |||
|texturelist | |||
|0x36 | |||
|0x37 | |||
|0x34 | |||
|True | |||
|0x08 | |||
|- | |||
|scriptparsetree | |||
|0x37 | |||
|0x38 | |||
|0x35 | |||
|True | |||
|0x400 | |||
|- | |||
|keyvaluepairs | |||
|0x38 | |||
|0x39 | |||
|0x36 | |||
|True | |||
|0x40 | |||
|- | |||
|vehicle | |||
|0x39 | |||
|0x3A | |||
|0x37 | |||
|True | |||
|0x18 | |||
|- | |||
|addon_map_ents | |||
|0x3A | |||
|0x3B | |||
|0x38 | |||
|True | |||
|1 | |||
|- | |||
|tracer | |||
|0x3B | |||
|0x3C | |||
|0x39 | |||
|True | |||
|0x30 | |||
|- | |||
|skinnedverts | |||
|0x3C | |||
|0x3D | |||
|N/A | |||
|True | |||
|1 | |||
|- | |||
|slug | |||
|0x3D | |||
|0x3E | |||
|0x3A | |||
|True | |||
|0x05 | |||
|- | |||
|surfacefxtable | |||
|0x3E | |||
|0x3F | |||
|0x3B | |||
|True | |||
|0x40 | |||
|- | |||
|surfacesounddef | |||
|0x3F | |||
|0x40 | |||
|0x3C | |||
|True | |||
|0x96 | |||
|- | |||
|footsteptable | |||
|0x40 | |||
|0x41 | |||
|0x3D | |||
|True | |||
|0x20 | |||
|- | |||
|entityfximpacts | |||
|0x41 | |||
|0x42 | |||
|0x3E | |||
|True | |||
|0x18 | |||
|- | |||
|entitysoundimpacts | |||
|0x42 | |||
|0x43 | |||
|0x3F | |||
|True | |||
|0x40 | |||
|- | |||
|[[:ZBarrier Asset|zbarrier]] | |||
|0x43 | |||
|0x44 | |||
|0x40 | |||
|True | |||
|0x08 | |||
|- | |||
|vehiclefxdef | |||
|0x44 | |||
|0x45 | |||
|0x41 | |||
|True | |||
|0x04 | |||
|- | |||
|vehiclesounddef | |||
|0x45 | |||
|0x46 | |||
|0x42 | |||
|True | |||
|0x10 | |||
|- | |||
|typeinfo | |||
|0x46 | |||
|0x47 | |||
|0x43 | |||
|True | |||
|N/A (Not defined, assumed to be 1) | |||
|- | |||
|scriptbundle | |||
|0x47 | |||
|0x48 | |||
|0x44 | |||
|True | |||
|0x100 | |||
|- | |||
|scriptbundlelist | |||
|0x48 | |||
|0x49 | |||
|0x45 | |||
|True | |||
|0x08 | |||
|- | |||
|rumble | |||
|0x49 | |||
|0x4A | |||
|0x46 | |||
|True | |||
|0x80 | |||
|- | |||
|bulletpenetration | |||
|0x4A | |||
|0x4B | |||
|0x47 | |||
|True | |||
|1 | |||
|- | |||
|locdmgtable | |||
|0x4B | |||
|0x4C | |||
|0x48 | |||
|True | |||
|1 | |||
|- | |||
|aimtable | |||
|0x4C | |||
|0x4D | |||
|0x49 | |||
|True | |||
|0x02 | |||
|- | |||
|animselectortable | |||
|0x4D | |||
|0x4E | |||
|0x4A | |||
|True | |||
|0x20 | |||
|- | |||
|animmappingtable | |||
|0x4E | |||
|0x4F | |||
|0x4B | |||
|True | |||
|0x20 | |||
|- | |||
|animstatemachine | |||
|0x4F | |||
|0x50 | |||
|0x4C | |||
|True | |||
|0x20 | |||
|- | |||
|behaviortree | |||
|0x50 | |||
|0x51 | |||
|0x4D | |||
|True | |||
|0x20 | |||
|- | |||
|behaviorstatemachine | |||
|0x51 | |||
|0x52 | |||
|0x4E | |||
|True | |||
|0x04 | |||
|- | |||
|ttf | |||
|0x52 | |||
|0x53 | |||
|0x4F | |||
|True | |||
|0x30 | |||
|- | |||
|sanim | |||
|N/A | |||
|N/A | |||
|0x50 | |||
|True | |||
|N/A | |||
|- | |||
|lightdescription | |||
|0x53 | |||
|0x54 | |||
|0x51 | |||
|True | |||
|0x30 | |||
|- | |||
|shellshock | |||
|0x54 | |||
|0x55 | |||
|0x52 | |||
|True | |||
|0x20 | |||
|- | |||
|xcam | |||
|0x55 | |||
|0x56 | |||
|0x53 | |||
|True | |||
|0x8C | |||
|- | |||
|bgcache | |||
|0x56 | |||
|0x57 | |||
|0x54 | |||
|True | |||
|0x20 | |||
|- | |||
|texturecombo | |||
|0x57 | |||
|0x58 | |||
|0x55 | |||
|True | |||
|0x10 | |||
|- | |||
|flametable | |||
|0x58 | |||
|0x59 | |||
|0x56 | |||
|True | |||
|0x02 | |||
|- | |||
|bitfield | |||
|0x59 | |||
|0x5A | |||
|0x57 | |||
|True | |||
|0x34 | |||
|- | |||
|attachmentcosmeticvariant | |||
|0x5A | |||
|0x5B | |||
|0x58 | |||
|True | |||
|0x280 | |||
|- | |||
|maptable | |||
|0x5B | |||
|0x5C | |||
|0x59 | |||
|True | |||
|0x12 | |||
|- | |||
|maptableloadingimages | |||
|0x5C | |||
|0x5D | |||
|N/A | |||
|True | |||
|0x12 | |||
|- | |||
|medal | |||
|0x5D | |||
|0x5E | |||
|0x5A | |||
|True | |||
|0x100 | |||
|- | |||
|medaltable | |||
|0x5E | |||
|0x5F | |||
|0x5B | |||
|True | |||
|0x20 | |||
|- | |||
|objective | |||
|0x5F | |||
|0x60 | |||
|0x5C | |||
|True | |||
|0x20 | |||
|- | |||
|objectivelist | |||
|0x60 | |||
|0x61 | |||
|0x5D | |||
|True | |||
|0x40 | |||
|- | |||
|umbra_tome | |||
|0x61 | |||
|0x62 | |||
|0x5E | |||
|False | |||
|N/A | |||
|- | |||
|navmesh | |||
|0x62 | |||
|0x63 | |||
|0x5F | |||
|True | |||
|0x02 | |||
|- | |||
|navvolume | |||
|0x63 | |||
|0x64 | |||
|0x60 | |||
|True | |||
|0x02 | |||
|- | |||
|binaryhtml | |||
|0x64 | |||
|0x65 | |||
|0x61 | |||
|True | |||
|1 | |||
|- | |||
|laser | |||
|0x65 | |||
|0x66 | |||
|0x62 | |||
|True | |||
|0x04 | |||
|- | |||
|beam | |||
|0x66 | |||
|0x67 | |||
|0x63 | |||
|True | |||
|0x08 | |||
|- | |||
|streamerhint | |||
|0x67 | |||
|0x68 | |||
|0x64 | |||
|True | |||
|0x32 | |||
|- | |||
|texture_atlas | |||
|0x68 | |||
|0x69 | |||
|N/A | |||
|True | |||
|0x1C | |||
|- | |||
|gfx_map_trzone | |||
|0x69 | |||
|0x6A | |||
|N/A | |||
|True | |||
|N/A | |||
|- | |||
|col_map_trzone | |||
|0x6A | |||
|0x6B | |||
|N/A | |||
|True | |||
|N/A | |||
|- | |||
|string | |||
|0x6B | |||
|0x6C | |||
|0x65 | |||
|False | |||
|N/A | |||
|- | |||
|assetlist | |||
|0x6C | |||
|0x6D | |||
|0x66 | |||
|False | |||
|N/A | |||
|- | |||
|report | |||
|0x6D | |||
|0x6E | |||
|0x67 | |||
|False | |||
|N/A | |||
|- | |||
|depend | |||
|0x6E | |||
|0x6F | |||
|0x68 | |||
|False | |||
|N/A | |||
|} | |} | ||
Latest revision as of 06:59, 5 November 2015
Any pages containing information on game assets will be linked here. This page will also contain information pertaining to any asset on any CoD.
Pool Structure
Once the assets are loaded from the FastFile and Zones, they are stored in memory in pools.
template<typename T> union XAssetPoolEntry
{
T entry;
T * next;
};
template<typename T, int count> struct XAssetPool
{
T * freeHead;
XAssetPoolEntry<T> entries[count];
};The pool counts are stored in an int[] in the executable called g_poolSizes. The freeHead is a pointer to the first unused asset in the pool. The next pointer is only used if the current asset is an unused asset, in which case it points to the next asset in ithe pool. Keep in mind that assets that only have a count of 1 are not going to be in a pool.
Asset Types
007 Quantum of Solace
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | N/A | 0x00 | N/A | False | 0x40 |
| physpreset | N/A | 0x01 | N/A | True | 0x80 |
| physconstraints | N/A | 0x02 | N/A | True | 0x40 |
| destructibledef | N/A | 0x03 | N/A | True | 0x40 |
| xanim | N/A | 0x04 | N/A | True | 0x1000 |
| xmodel | N/A | 0x05 | N/A | True | 0x280 |
| material | N/A | 0x06 | N/A | True | 0x65A |
| pixelshader | N/A | 0x07 | N/A | True | 0x988 |
| vertexshader | N/A | 0x08 | N/A | True | 0x4D8 |
| techset | N/A | 0x09 | N/A | True | 0x200 |
| image | N/A | 0x0A | N/A | True | 0x76C |
| sound | N/A | 0x0B | N/A | True | 0x2710 |
| sndcurve | N/A | 0x0C | N/A | True | 0x40 |
| col_map_sp | N/A | 0x0D | N/A | True | 1 |
| col_map_mp | N/A | 0x0E | N/A | True | 1 |
| com_map | N/A | 0x0F | N/A | True | 1 |
| game_map_sp | N/A | 0x10 | N/A | True | 1 |
| game_map_mp | N/A | 0x11 | N/A | True | 1 |
| map_ents | N/A | 0x12 | N/A | True | 2 |
| gfx_map | N/A | 0x13 | N/A | True | 1 |
| lightdef | N/A | 0x14 | N/A | True | 0x20 |
| ui_map | N/A | 0x15 | N/A | False | 0 |
| font | N/A | 0x16 | N/A | True | 0x10 |
| menufile | N/A | 0x17 | N/A | True | 0x80 |
| menu | N/A | 0x18 | N/A | True | 0x100 |
| localize | N/A | 0x19 | N/A | True | 0x1800 |
| weapon | N/A | 0x1A | N/A | True | 0x100 |
| snddriverglobals | N/A | 0x1B | N/A | True | 1 |
| fx | N/A | 0x1C | N/A | True | 0x154 |
| impactfx | N/A | 0x1D | N/A | True | 4 |
| aitype | N/A | 0x1E | N/A | False | 0 |
| mptype | N/A | 0x1F | N/A | False | 0 |
| character | N/A | 0x20 | N/A | False | 0 |
| xmodelalias | N/A | 0x21 | N/A | False | 0 |
| rawfile | N/A | 0x22 | N/A | True | 0x400 |
| stringtable | N/A | 0x23 | N/A | True | 0xA |
| xmltree | N/A | 0x24 | N/A | True | 0x400 |
| scene_animation | N/A | 0x25 | N/A | True | 0x800 |
| cutscene | N/A | 0x26 | N/A | True | 0x800 |
| custom_camera | N/A | 0x27 | N/A | True | 0x20 |
Call of Duty 4
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1000 |
| xmodel | 0x03 | 0x03 | 0x03 | True | 0x3E8 |
| material | 0x04 | 0x04 | 0x04 | True | 0x800 |
| pixelshader | 0x05 | 0x05 | N/A | True | 0x600 |
| vertexshader | N/A | 0x06 | N/A | True | 0x200 |
| techset | 0x06 | 0x07 | 0x05 | True | 0x200 |
| image | 0x07 | 0x08 | 0x06 | True | 0x960 |
| sound | 0x08 | 0x09 | 0x07 | True | 0x3E80 |
| sndcurve | 0x09 | 0x0A | 0x08 | True | 0x40 |
| loaded_sound | 0x0A | 0x0B | 0x09 | True | 0x4B0 |
| col_map_sp | 0x0B | 0x0C | 0x0A | True | 1 |
| col_map_mp | 0x0C | 0x0D | 0x0B | True | 1 |
| com_map | 0x0D | 0x0E | 0x0C | True | 1 |
| game_map_sp | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_mp | 0x0F | 0x10 | 0x0E | True | 1 |
| map_ents | 0x10 | 0x11 | 0x0F | True | 2 |
| gfx_map | 0x11 | 0x12 | 0x10 | True | 1 |
| lightdef | 0x12 | 0x13 | 0x11 | True | 0x20 |
| ui_map | 0x13 | 0x14 | 0x12 | False | 0 |
| font | 0x14 | 0x15 | 0x13 | True | 0x10 |
| menufile | 0x15 | 0x16 | 0x14 | True | 0x80 |
| menu | 0x16 | 0x17 | 0x15 | True | 0x200 |
| localize | 0x17 | 0x18 | 0x16 | True | 0x1800 |
| weapon | 0x18 | 0x19 | 0x17 | True | 0x80 |
| snddriverglobals | 0x19 | 0x1A | 0x18 | True | 1 |
| fx | 0x1A | 0x1B | 0x19 | True | 0x190 |
| impactfx | 0x1B | 0x1C | 0x1A | True | 4 |
| aitype | 0x1C | 0x1D | 0x1B | False | 0 |
| mptype | 0x1D | 0x1E | 0x1C | False | 0 |
| character | 0x1E | 0x1F | 0x1D | False | 0 |
| xmodelalias | 0x1F | 0x20 | 0x1E | False | 0 |
| rawfile | 0x20 | 0x21 | 0x1F | True | 0x400 |
| stringtable | 0x21 | 0x22 | 0x20 | True | 0x32 |
World at War
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x1000 |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x3E8 |
| material | 0x06 | 0x06 | 0x06 | True | 0x800 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x800 |
| vertexshader | n/a | 0x08 | n/a | True | 0x400 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x200 |
| image | 0x09 | 0x0A | 0x08 | True | 0x960 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x3E80 |
| loaded_sound | 0x0B | 0x0C | 0x0A | True | 0x640 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0D | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| menufile | 0x16 | 0x17 | 0x15 | True | 0x80 |
| menu | 0x17 | 0x18 | 0x16 | True | 0x258 |
| localize | 0x18 | 0x19 | 0x17 | True | 0x2096 |
| weapon | 0x19 | 0x1A | 0x18 | True | 0x100 |
| snddriverglobals | 0x1A | 0x1B | 0x19 | True | 1 |
| fx | 0x1B | 0x1C | 0x1A | True | 0x190 |
| impactfx | 0x1C | 0x1D | 0x1B | True | 4 |
| aitype | 0x1D | 0x1E | 0x1C | False | 0 |
| mptype | 0x1E | 0x1F | 0x1D | False | 0 |
| character | 0x1F | 0x20 | 0x1E | False | 0 |
| xmodelalias | 0x20 | 0x21 | 0x1F | False | 0 |
| rawfile | 0x21 | 0x22 | 0x20 | True | 0x400 |
| stringtable | 0x22 | 0x23 | 0x21 | True | 0x32 |
| packindex | 0x23 | 0x24 | 0x22 | True | 0x10 |
Modern Warfare 2
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x400 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1000 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0x1000 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x600 |
| material | 0x05 | 0x05 | 0x05 | True | 0x1000 |
| pixelshader | 0x06 | 0x06 | 0x06 | True | 0x1FA0 |
| vertexshader | N/A | 0x07 | 0x07 | True | 0x400 |
| vertexdecl | N/A | N/A | 0x08 | True | 0x30 |
| techset | 0x07 | 0x08 | 0x09 | True | 0x300 |
| image | 0x08 | 0x09 | 0x0A | True | 0xE00 |
| sound | 0x09 | 0x0A | 0x0B | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0C | True | 0x40 |
| loaded_sound | 0x0B | 0x0C | 0x0D | True | 0x546 |
| col_map_sp | 0x0C | 0x0D | 0x0E | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0F | True | 1 |
| com_map | 0x0E | 0x0F | 0x10 | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x11 | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x12 | True | 1 |
| map_ents | 0x11 | 0x12 | 0x13 | True | 2 |
| fx_map | 0x12 | 0x13 | 0x14 | True | 1 |
| gfx_map | 0x13 | 0x14 | 0x15 | True | 1 |
| lightdef | 0x14 | 0x15 | 0x16 | True | 0x20 |
| ui_map | 0x15 | 0x16 | 0x17 | False | 0 |
| font | 0x16 | 0x17 | 0x18 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x19 | True | 0x80 |
| menu | 0x18 | 0x19 | 0x1A | True | 0x264 |
| localize | 0x19 | 0x1A | 0x1B | True | 0x1B58 |
| weapon | 0x1A | 0x1B | 0x1C | True | 0x578 |
| snddriverglobals | 0x1B | 0x1C | 0x1D | True | 1 |
| fx | 0x1C | 0x1D | 0x1E | True | 0x258 |
| impactfx | 0x1D | 0x1E | 0x1F | True | 4 |
| aitype | 0x1E | 0x1F | 0x20 | False | 0 |
| mptype | 0x1F | 0x20 | 0x21 | False | 0 |
| character | 0x20 | 0x21 | 0x22 | False | 0 |
| xmodelalias | 0x21 | 0x22 | 0x23 | False | 0 |
| rawfile | 0x22 | 0x23 | 0x24 | True | 0x400 |
| stringtable | 0x23 | 0x24 | 0x25 | True | 0x190 |
| leaderboarddef | 0x24 | 0x25 | 0x26 | True | 0x64 |
| structureddatadef | 0x25 | 0x26 | 0x27 | True | 0x18 |
| tracer | 0x26 | 0x27 | 0x28 | True | 0x20 |
| vehicle | 0x27 | 0x28 | 0x29 | True | 0x80 |
| addon_map_ents | 0x28 | 0x29 | 0x2A | True | 1 |
Black Ops 1
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | True | 0x40 |
| physconstraints | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | True | 0x13EC |
| xmodel | 0x05 | 0x05 | 0x05 | True | 0x3E8 |
| material | 0x06 | 0x06 | 0x06 | True | 0x1000 |
| pixelshader | 0x07 | 0x07 | n/a | True | 0x1060 |
| vertexshader | n/a | 0x08 | n/a | True | 0x708 |
| techset | 0x08 | 0x09 | 0x07 | True | 0x200 |
| image | 0x09 | 0x0A | 0x08 | True | 0x1000 |
| sound | 0x0A | 0x0B | 0x09 | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0A | True | 0x10 |
| col_map_sp | 0x0C | 0x0D | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0E | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x14 | True | 0x10 |
| menufile | 0x16 | 0x17 | 0x15 | True | 0xA4 |
| menu | 0x17 | 0x18 | 0x16 | True | 0x3CA |
| localize | 0x18 | 0x19 | 0x17 | True | 0x2400 |
| weapon | 0x19 | 0x1A | 0x18 | True | 0x800 |
| weapondef | 0x1A | 0x1B | 0x19 | False | 0 |
| weaponvariant | 0x1B | 0x1C | 0x1A | False | 0 |
| snddriverglobals | 0x1C | 0x1D | 0x1B | True | 1 |
| fx | 0x1D | 0x1E | 0x1C | True | 0x1C2 |
| impactfx | 0x1E | 0x1F | 0x1D | True | 4 |
| aitype | 0x1F | 0x20 | 0x1E | False | 0 |
| mptype | 0x20 | 0x21 | 0x1F | False | 0 |
| mpbody | 0x21 | 0x22 | 0x20 | False | 0 |
| mphead | 0x22 | 0x23 | 0x21 | False | 0 |
| character | 0x23 | 0x24 | 0x22 | False | 0 |
| xmodelalias | 0x24 | 0x25 | 0x23 | False | 0 |
| rawfile | 0x25 | 0x26 | 0x24 | True | 0x400 |
| stringtable | 0x26 | 0x27 | 0x25 | True | 0x50 |
| packindex | 0x27 | 0x28 | 0x26 | True | 0x10 |
| xGlobals | 0x28 | 0x29 | 0x27 | True | 1 |
| ddl | 0x29 | 0x2A | 0x28 | True | 0x18 |
| glasses | 0x2A | 0x2B | 0x29 | True | 1 |
| texturelist | 0x2B | 0x2C | n/a | True | 1 |
| emblemset | 0x2C | 0x2D | 0x2A | True | 4 |
Modern Warfare 3
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x400 |
| xanim | 0x02 | 0x02 | 0x02 | True | 0x1040 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x8A0 |
| material | 0x05 | 0x05 | 0x05 | True | 0x1260 |
| pixelshader | 0x06 | 0x06 | 0x06 | True | 0x1800 |
| vertexshader | N/A | 0x07 | 0x07 | True | 0x514 |
| vertexdecl | N/A | N/A | 0x08 | True | 0x30 |
| techset | 0x07 | 0x08 | 0x09 | True | 0x300 |
| image | 0x08 | 0x09 | 0x0A | True | 0x10C0 |
| sound | 0x09 | 0x0A | 0x0B | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0C | True | 0x40 |
| loaded_sound | 0x0B | 0x0C | 0x0D | True | 0x672 |
| col_map_mp/col_map_sp | 0x0C | 0x0D | 0x0E | True | 1 |
| com_map | 0x0D | 0x0E | 0x0F | True | 1 |
| glass_map | 0x0E | 0x0F | 0x10 | True | 1 |
| aipaths | 0x0F | 0x10 | 0x11 | True | 1 |
| vehicle_track | 0x10 | 0x11 | 0x12 | True | 1 |
| map_ents | 0x11 | 0x12 | 0x13 | True | 2 |
| fx_map | 0x12 | 0x13 | 0x14 | True | 1 |
| gfx_map | 0x13 | 0x14 | 0x15 | True | 1 |
| lightdef | 0x14 | 0x15 | 0x16 | True | 0x20 |
| ui_map | 0x15 | 0x16 | 0x17 | False | 0 |
| font | 0x16 | 0x17 | 0x18 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x19 | True | 0x80 |
| menu | 0x18 | 0x19 | 0x1A | True | 0x264 |
| localize | 0x19 | 0x1A | 0x1B | True | 0x1B58 |
| attachment | 0x1A | 0x1B | 0x1C | True | 0x578 |
| weapon | 0x1B | 0x1C | 0x1D | True | 0x578 |
| snddriverglobals | 0x1C | 0x1D | 0x1E | True | 1 |
| fx | 0x1D | 0x1E | 0x1F | True | 0x258 |
| impactfx | 0x1E | 0x1F | 0x20 | True | 4 |
| surfacefx | 0x1F | 0x20 | 0x21 | True | 4 |
| aitype | 0x20 | 0x21 | 0x22 | False | 0 |
| mptype | 0x21 | 0x22 | 0x23 | False | 0 |
| character | 0x22 | 0x23 | 0x24 | False | 0 |
| xmodelalias | 0x23 | 0x24 | 0x25 | False | 0 |
| rawfile | 0x24 | 0x25 | 0x26 | True | 0x400 |
| scriptfile | 0x25 | 0x26 | 0x27 | True | 0x400 |
| stringtable | 0x26 | 0x27 | 0x28 | True | 0x190 |
| leaderboarddef | 0x27 | 0x28 | 0x29 | True | 0x64 |
| structureddatadef | 0x28 | 0x29 | 0x2A | True | 0x18 |
| tracer | 0x29 | 0x2A | 0x2B | True | 0x20 |
| vehicle | 0x2A | 0x2B | 0x2C | True | 0x80 |
| addon_map_ents | 0x2B | 0x2C | 0x2D | True | 1 |
Black Ops 2
| Asset Type | Xbox 360 ID | PS3 ID | Wii-U ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|---|
| xmodelpieces | 0x00 | 0x00 | 0x00 | 0x00 | False | 0x40 |
| physpreset | 0x01 | 0x01 | 0x01 | 0x01 | True | 0x41 |
| physconstraints | 0x02 | 0x02 | 0x02 | 0x02 | True | 0x40 |
| destructibledef | 0x03 | 0x03 | 0x03 | 0x03 | True | 0x40 |
| xanim | 0x04 | 0x04 | 0x04 | 0x04 | True | 0x1450 |
| xmodel | 0x05 | 0x05 | 0x05 | 0x05 | True | 0x578 |
| material | 0x06 | 0x06 | 0x06 | 0x06 | True | 0x1300 |
| pixelshader | 0x07 | 0x07 | 0x07 | n/a | True | 0x1800 |
| vertexshader | n/a | 0x08 | n/a | n/a | True | 0x708 |
| techset | 0x08 | 0x09 | 0x08 | 0x07 | True | 0x226 |
| image | 0x09 | 0x0A | 0x09 | 0x08 | True | 0x1440 |
| sound | 0x0A | 0x0B | 0x0A | 0x09 | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0B | 0x0A | True | 0x10 |
| col_map_sp | 0x0C | 0x0D | 0x0C | 0x0B | True | 1 |
| col_map_mp | 0x0D | 0x0E | 0x0D | 0x0C | True | 1 |
| com_map | 0x0E | 0x0F | 0x0E | 0x0D | True | 1 |
| game_map_sp | 0x0F | 0x10 | 0x0F | 0x0D | True | 1 |
| game_map_mp | 0x10 | 0x11 | 0x10 | 0x0F | True | 1 |
| map_ents | 0x11 | 0x12 | 0x11 | 0x10 | True | 2 |
| gfx_map | 0x12 | 0x13 | 0x12 | 0x11 | True | 1 |
| lightdef | 0x13 | 0x14 | 0x13 | 0x12 | True | 0x20 |
| ui_map | 0x14 | 0x15 | 0x14 | 0x13 | False | 0 |
| font | 0x15 | 0x16 | 0x15 | 0x14 | True | 0x10 |
| fonticon | 0x16 | 0x17 | 0x16 | 0x15 | True | 0x10 |
| menufile | 0x17 | 0x18 | 0x17 | 0x16 | True | 0xA4 |
| menu | 0x18 | 0x19 | 0x18 | 0x17 | True | 0x1C2 |
| localize | 0x19 | 0x1A | 0x19 | 0x18 | True | 0x3800 |
| weapon | 0x1A | 0x1B | 0x1A | 0x19 | True | 0x100 |
| weapondef | 0x1B | 0x1C | 0x1B | 0x1A | False | 0 |
| weaponvariant | 0x1C | 0x1D | 0x1C | 0x1B | False | 0 |
| weaponfull | 0x1D | 0x1E | 0x1D | 0x1C | False | 0 |
| attachment | 0x1E | 0x1F | 0x1E | 0x1D | True | 0x80 |
| attachmentunique | 0x1F | 0x20 | 0x1F | 0x1E | True | 0x400 |
| weaponcamo | 0x20 | 0x21 | 0x20 | 0x1F | True | 0x80 |
| snddriverglobals | 0x21 | 0x22 | 0x21 | 0x20 | True | 1 |
| fx | 0x22 | 0x23 | 0x22 | 0x21 | True | 0x258 |
| impactfx | 0x23 | 0x24 | 0x23 | 0x22 | True | 4 |
| aitype | 0x24 | 0x25 | 0x24 | 0x23 | False | 0 |
| mptype | 0x25 | 0x26 | 0x25 | 0x24 | False | 0 |
| mpbody | 0x26 | 0x27 | 0x26 | 0x25 | False | 0 |
| mphead | 0x27 | 0x28 | 0x27 | 0x26 | False | 0 |
| character | 0x28 | 0x29 | 0x28 | 0x27 | False | 0 |
| xmodelalias | 0x29 | 0x2A | 0x29 | 0x28 | False | 0 |
| rawfile | 0x2A | 0x2B | 0x2A | 0x29 | True | 0x400 |
| stringtable | 0x2B | 0x2C | 0x2B | 0x2A | True | 0x60 |
| leaderboarddef | 0x2C | 0x2D | 0x2C | 0x2B | True | 0x80 |
| xGlobals | 0x2D | 0x2E | 0x2D | 0x2C | True | 1 |
| ddl | 0x2E | 0x2F | 0x2E | 0x2D | True | 0x18 |
| glasses | 0x2F | 0x30 | 0x2F | 0x2E | True | 1 |
| texturelist | 0x30 | 0x31 | 0x30 | n/a | True | 8 |
| emblemset | 0x31 | 0x32 | 0x31 | 0x2F | True | 4 |
| scriptparsetree | 0x32 | 0x33 | 0x32 | 0x30 | True | 0x400 |
| keyvaluepairs | 0x33 | 0x34 | 0x33 | 0x31 | True | 0x40 |
| vehicle | 0x34 | 0x35 | 0x34 | 0x32 | True | 0x20 |
| memoryblock | 0x35 | 0x36 | 0x35 | 0x33 | True | 0x10 |
| addon_map_ents | 0x36 | 0x37 | 0x36 | 0x34 | True | 1 |
| tracer | 0x37 | 0x38 | 0x37 | 0x35 | True | 0x32 |
| skinnedverts | 0x38 | 0x39 | 0x38 | 0x36 | True | 1 |
| qdb | 0x39 | 0x3A | 0x39 | 0x37 | True | 4 |
| slug | 0x3A | 0x3B | 0x3A | 0x38 | True | 5 |
| footsteptable | 0x3B | 0x3C | 0x3B | 0x39 | True | 0x20 |
| footstepfxtable | 0x3C | 0x3D | 0x3C | 0x3A | True | 4 |
| zbarrier | 0x3D | 0x3E | 0x3D | 0x3B | True | 0x10 |
| string | 0x3E | 0x3F | 0x3E | 0x3C | False | 0 |
| assetlist | 0x3F | 0x40 | 0x3F | 0x3D | False | 0 |
| report | 0x40 | 0x41 | 0x40 | 0x3E | False | 0 |
| depend | 0x41 | 0x42 | 0x41 | 0x3F | False | 0 |
Ghosts
| Asset Type | Xbox 360 ID | PS3 ID | Wii-U ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | 0x00 | True | 0x40 |
| phys_collmap | 0x01 | 0x01 | 0x01 | 0x01 | True | 0x100 |
| xanim | 0x02 | 0x02 | 0x02 | 0x02 | True | 0x1040 |
| xmodelsurfs | 0x03 | 0x03 | 0x03 | 0x03 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x04 | 0x04 | True | 0x8A0 |
| material | 0x05 | 0x05 | 0x05 | 0x05 | True | 0xFA0 |
| computeshader | n/a | n/a | n/a | 0x06 | True | 0x80 |
| vertexshader | n/a | 0x06 | 0x06 | 0x07 | True | 0x6000 |
| hullshader | n/a | n/a | n/a | 0x08 | True | 0x3000 |
| domainshader | n/a | n/a | n/a | 0x09 | True | 0x3000 |
| pixelshader | 0x06 | 0x07 | 0x07 | 0x0A | True | 0x1800 |
| vertexdecl | n/a | n/a | n/a | 0x0B | True | 0x200 |
| techset | 0x07 | 0x08 | 0x08 | 0x0C | True | 0x300 |
| image | 0x08 | 0x09 | 0x09 | 0x0D | True | 0x10C0 |
| sound | 0x09 | 0x0A | 0x0A | 0x0E | True | 0x3E80 |
| sndcurve | 0x0A | 0x0B | 0x0B | 0x0F | True | 0x40 |
| lpfcurve | 0x0B | 0x0C | 0x0C | 0x10 | True | 0x40 |
| reverbsendcurve | 0x0C | 0x0D | 0x0D | 0x11 | True | 0x40 |
| loaded_sound | 0x0D | 0x0E | 0x0E | 0x12 | True | 0x9C4 |
| col_map_mp/col_map_sp | 0x0E | 0x0F | 0x0F | 0x13 | True | 1 |
| com_map | 0x0F | 0x10 | 0x10 | 0x14 | True | 1 |
| glass_map | 0x10 | 0x11 | 0x11 | 0x15 | True | 1 |
| aipaths | 0x11 | 0x12 | 0x12 | 0x16 | True | 1 |
| vehicle_track | 0x12 | 0x13 | 0x13 | 0x17 | True | 1 |
| map_ents | 0x13 | 0x14 | 0x14 | 0x18 | True | 2 |
| fx_map | 0x14 | 0x15 | 0x15 | 0x19 | True | 1 |
| gfx_map | 0x15 | 0x16 | 0x16 | 0x1A | True | 1 |
| lightdef | 0x16 | 0x17 | 0x17 | 0x1B | True | 0x20 |
| ui_map | 0x17 | 0x18 | 0x18 | 0x1C | False | 0 |
| font | 0x18 | 0x19 | 0x19 | 0x1D | True | 0x10 |
| fonticon | n/a | n/a | 0x1A | n/a | True | unk |
| menufile | 0x19 | 0x1A | 0x1B | 0x1E | True | 0x40 |
| menu | 0x1A | 0x1B | 0x1C | 0x1F | True | 0x40 |
| animclass | 0x1B | 0x1C | 0x1D | 0x20 | True | 8 |
| localize | 0x1C | 0x1D | 0x1E | 0x21 | True | 0x2198 |
| attachment | 0x1D | 0x1E | 0x1F | 0x22 | True | 0x60 |
| weapon | 0x1E | 0x1F | 0x20 | 0x23 | True | 0xA0 |
| snddriverglobals | 0x1F | 0x20 | 0x21 | 0x24 | True | 1 |
| fx | 0x20 | 0x21 | 0x22 | 0x25 | True | 0x800 |
| impactfx | 0x21 | 0x22 | 0x23 | 0x26 | True | 4 |
| surfacefx | 0x22 | 0x23 | 0x24 | 0x27 | True | 6 |
| aitype | 0x23 | 0x24 | 0x25 | 0x28 | False | 0 |
| mptype | 0x24 | 0x25 | 0x26 | 0x29 | False | 0 |
| character | 0x25 | 0x26 | 0x27 | 0x2A | False | 0 |
| xmodelalias | 0x26 | 0x27 | 0x28 | 0x2B | False | 0 |
| rawfile | 0x27 | 0x28 | 0x29 | 0x2C | True | 0x400 |
| scriptfile | 0x28 | 0x29 | 0x2A | 0x2D | True | 0x300 |
| stringtable | 0x29 | 0x2A | 0x2B | 0x2E | True | 0x190 |
| leaderboarddef | 0x2A | 0x2B | 0x2C | 0x2F | True | 0x80 |
| structureddatadef | 0x2B | 0x2C | 0x2D | 0x30 | True | 0x18 |
| tracer | 0x2C | 0x2D | 0x2E | 0x31 | True | 0x20 |
| vehicle | 0x2D | 0x2E | 0x2F | 0x32 | True | 0x20 |
| addon_map_ents | 0x2E | 0x2F | 0x30 | 0x33 | True | 1 |
| netconststrings | 0x2F | 0x30 | 0x31 | 0x34 | True | 0x80 |
| reverbpresset | 0x30 | 0x31 | 0x32 | 0x35 | True | 0x40 |
| luafile | 0x31 | 0x32 | 0x33 | 0x36 | True | 0x100 |
| scriptable | 0x32 | 0x33 | 0x34 | 0x37 | True | 0x80 |
| colorization | n/a | n/a | n/a | 0x38 | True | 1 |
| colorizationset | n/a | n/a | n/a | 0x39 | True | 1 |
| tonemapping | n/a | n/a | n/a | 0x3A | True | 1 |
| equipsndtable | 0x33 | 0x34 | 0x35 | 0x3B | True | 1 |
| vectorfield | n/a | n/a | n/a | 0x3C | True | 1 |
| dopplerpreset | 0x34 | 0x35 | 0x36 | 0x3D | True | 0x40 |
| particlesimanimation | n/a | n/a | n/a | 0x3E | True | 1 |
Advanced Warfare
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x80 |
| phys_collmap | 0x01 | 0x01 | 0x01 | True | 0x100 |
| physwaterpreset | N/A | N/A | 0x02 | True | 0x10 |
| phy_worldmap | N/A | N/A | 0x03 | True | 0x1 |
| physconstraint | N/A | N/A | 0x04 | True | 0x80 |
| xanim | 0x02 | 0x02 | 0x05 | True | 0x1194 |
| xmodelsurfs | 0x03 | 0x03 | 0x06 | True | 0xC00 |
| xmodel | 0x04 | 0x04 | 0x07 | True | 0xCE0 |
| material | 0x05 | 0x05 | 0x08 | True | 0x14A0 |
| computeshader | N/A | N/A | 0x09 | True | 0x100 |
| vertexshader | N\A | 0x06 | 0x0A | True | 0x500 |
| hullshader | N/A | N/A | 0x0B | True | 0x3000 |
| domainshader | N/A | N/A | 0x0C | True | 0x3000 |
| hullshader | N/A | N/A | 0x0D | True | 0x11CA0 |
| pixelshader | 0x06 | 0x07 | 0x0E | True | 0x1A70 |
| vertexdecl | N/A | N/A | 0x0F | True | 0x900 |
| techset | 0x07 | 0x08 | 0x10 | True | 0x468 |
| image | 0x08 | 0x09 | 0x11 | True | 0x1060 |
| sound | 0x09 | 0x0A | 0x12 | True | 0x3E80 |
| soundsubmix | 0x0A | 0x0B | 0x14 | True | 0x100 |
| sndcurve | 0x0B | 0x0C | 0x15 | True | 0x40 |
| lpfcurve | 0x0C | 0x0D | 0x16 | True | 0x40 |
| reverbsendcurve | 0x0D | 0x0E | 0x17 | True | 0x40 |
| sndcontext | 0x0E | 0x0F | 0x18 | True | 0x40 |
| loaded_sound | 0x0F | 0x10 | 0x19 | True | 0xFA0 |
| col_map_mp/col_map_sp | 0x10 | 0x11 | 0x1A | True | 1 |
| com_map | 0x11 | 0x12 | 0x1B | True | 1 |
| glass_map | 0x12 | 0x13 | 0x1C | True | 1 |
| aipaths | 0x13 | 0x14 | 0x1D | True | 1 |
| vehicle_track | 0x14 | 0x15 | 0x1E | True | 1 |
| map_ents | 0x15 | 0x16 | 0x1F | True | 2 |
| fx_map | 0x16 | 0x17 | 0x20 | True | 1 |
| gfx_map | 0x17 | 0x18 | 0x21 | True | 1 |
| gfx_map_trzone | 0x18 | 0x19 | N/A | True | 0x12 |
| col_map_trzone | 0x19 | 0x1A | N/A | True | 0x12 |
| lightdef | 0x1A | 0x1B | 0x22 | True | 0x20 |
| ui_map | 0x1B | 0x1C | 0x23 | False | 0 |
| font | 0x1C | 0x1D | 0x24 | True | 0x18 |
| menufile | 0x1D | 0x1E | 0x25 | True | 0x80 |
| menu | 0x1E | 0x1F | 0x26 | True | 0x384 |
| animclass | 0x1F | 0x20 | 0x27 | True | 8 |
| localize | 0x20 | 0x21 | 0x28 | True | 0x3110 |
| attachment | 0x21 | 0x22 | 0x29 | True | 0x80 |
| weapon | 0x22 | 0x23 | 0x2A | True | 0x1FB |
| snddriverglobals | 0x23 | 0x24 | 0x2B | True | 1 |
| fx | 0x24 | 0x25 | 0x2C | True | 0x800 |
| impactfx | 0x25 | 0x26 | 0x2D | True | 4 |
| surfacefx | 0x26 | 0x27 | 0x2E | True | 6 |
| aitype | 0x27 | 0x28 | 0x2F | False | 0 |
| mptype | 0x28 | 0x29 | 0x30 | False | 0 |
| character | 0x29 | 0x2A | 0x31 | False | 0 |
| xmodelalias | 0x2A | 0x2B | 0x32 | False | 0 |
| rawfile | 0x2B | 0x2C | 0x33 | True | 0x400 |
| scriptfile | 0x2C | 0x2D | 0x34 | True | 0x300 |
| stringtable | 0x2D | 0x2E | 0x35 | True | 0x190 |
| leaderboarddef | 0x2E | 0x2F | 0x36 | True | 0x80 |
| structureddatadef | 0x2F | 0x30 | 0x37 | True | 0x18 |
| tracer | 0x30 | 0x31 | 0x38 | True | 0x18 |
| vehicle | 0x31 | 0x32 | 0x39 | True | 0x20 |
| addon_map_ents | 0x32 | 0x33 | 0x3A | True | 0x80 |
| netconststrings | 0x33 | 0x34 | 0x3B | True | 1 |
| reverbpreset | 0x34 | 0x35 | 0x3C | True | 0x40 |
| luafile | 0x35 | 0x36 | 0x3D | True | 0x180 |
| scriptable | 0x36 | 0x37 | 0x3E | True | 0x80 |
| equipsndtable | 0x37 | 0x38 | 0x3F | True | 1 |
| dopplerpreset | 0x38 | 0x39 | 0x40 | True | 0x40 |
| laser | 0x39 | 0x3A | 0x41 | True | 0x20 |
| skeletonscript | 0x3A | 0x3B | 0x42 | True | 0x10 |
| clut | 0x3B | 0x3C | 0x43 | True | 0x20 |
Black Ops 3
PC IDs are for the public beta. Once the full game is released, update this.
| Asset Type | Xbox 360 ID | PS3 ID | PC ID | Is Used | Pool Count |
|---|---|---|---|---|---|
| physpreset | 0x00 | 0x00 | 0x00 | True | 0x50 |
| physconstraints | 0x01 | 0x01 | 0x01 | True | 0x10 |
| destructibledef | 0x02 | 0x02 | 0x02 | True | 0x14 |
| xanim | 0x03 | 0x03 | 0x03 | True | 0x1E78 |
| xmodel | 0x04 | 0x04 | 0x04 | True | 0x640 |
| xmodelmesh | 0x05 | 0x05 | 0x05 | True | 0x12C0 |
| material | 0x06 | 0x06 | 0x06 | True | 0x1400 |
| pixelshader | 0x07 | 0x07 | N/A | True | 0x9F2 |
| vertexshader | N/A | 0x08 | N/A | True | N/A |
| computeshaderset | N/A | N/A | 0x07 | True | N/A |
| techset | 0x08 | 0x09 | 0x08 | True | 0x226 |
| image | 0x09 | 0x0A | 0x09 | True | 0x1A90 |
| sound | 0x0A | 0x0B | 0x0A | True | 0x20 |
| sound_patch | 0x0B | 0x0C | 0x0B | True | 0x10 |
| col_map | 0x0C | 0x0D | 0x0C | True | 0x02 |
| com_map | 0x0D | 0x0E | 0x0D | True | 0x02 |
| game_map | 0x0E | 0x0F | 0x0E | True | 0x02 |
| map_ents | 0x0F | 0x10 | 0x0F | True | 0x02 |
| gfx_map | 0x10 | 0x11 | 0x10 | True | 0x02 |
| lightdef | 0x11 | 0x12 | 0x11 | True | 0x20 |
| lensflaredef | 0x12 | 0x13 | 0x12 | True | 0x20 |
| ui_map | 0x13 | 0x14 | 0x13 | False | N/A |
| font | 0x14 | 0x15 | 0x14 | True | 0x20 |
| fonticon | 0x15 | 0x16 | 0x15 | True | 0x10 |
| localize | 0x16 | 0x17 | 0x16 | True | 0x4400 |
| weapon | 0x17 | 0x18 | 0x17 | True | 0x100 |
| weapondef | 0x18 | 0x19 | 0x18 | False | N/A |
| weaponvariant | 0x19 | 0x1A | 0x19 | False | N/A |
| weaponfull | 0x1A | 0x1B | 0x1A | False | N/A |
| cgmediatable | 0x1B | 0x1C | 0x1B | True | 0x05 |
| playersoundstable | 0x1C | 0x1D | 0x1C | True | 0x10 |
| playerfxtable | 0x1D | 0x1E | 0x1D | True | 0x10 |
| sharedweaponsounds | 0x1E | 0x1F | 0x1E | True | 0x40 |
| attachment | 0x1F | 0x20 | 0x1F | True | 0x40 |
| attachmentunique | 0x20 | 0x21 | 0x20 | True | 0x28A |
| weaponcamo | 0x21 | 0x22 | 0x21 | True | 0x80 |
| customizationtable | 0x22 | 0x23 | 0x22 | True | 0x05 |
| customizationtable_feimages | 0x23 | 0x24 | N/A | True | 0x0C |
| customizationtablecolor | 0x24 | 0x25 | 0x23 | True | 0x20 |
| snddriverglobals | 0x25 | 0x26 | 0x24 | True | 1 |
| fx | 0x26 | 0x27 | 0x25 | True | 0x3E8 |
| fx_alias | 0x27 | 0x28 | N/A | True | 0x08 |
| tagfx | 0x28 | 0x29 | 0x26 | True | 0x40 |
| klf | 0x29 | 0x2A | 0x27 | True | 0x20 |
| impactsfxtable | 0x2A | 0x2B | 0x28 | True | 0x100 |
| impactsoundstable | 0x2B | 0x2C | 0x29 | True | 0x40 |
| player_character | 0x2C | 0x2D | 0x2A | True | 0x08 |
| aitype | 0x2D | 0x2E | 0x2B | True | 0x04 |
| character | 0x2E | 0x2F | 0x2C | True | 0x40 |
| xmodelalias | 0x2F | 0x30 | 0x2D | True | 0x08 |
| rawfile | 0x30 | 0x31 | 0x2E | True | 0x92E |
| stringtable | 0x31 | 0x32 | 0x2F | True | 0x64 |
| structuredtable | 0x32 | 0x33 | 0x30 | True | 0x60 |
| leaderboarddef | 0x33 | 0x34 | 0x31 | True | 0x28 |
| ddl | 0x34 | 0x35 | 0x32 | True | 0x25 |
| glasses | 0x35 | 0x36 | 0x33 | True | 0x02 |
| texturelist | 0x36 | 0x37 | 0x34 | True | 0x08 |
| scriptparsetree | 0x37 | 0x38 | 0x35 | True | 0x400 |
| keyvaluepairs | 0x38 | 0x39 | 0x36 | True | 0x40 |
| vehicle | 0x39 | 0x3A | 0x37 | True | 0x18 |
| addon_map_ents | 0x3A | 0x3B | 0x38 | True | 1 |
| tracer | 0x3B | 0x3C | 0x39 | True | 0x30 |
| skinnedverts | 0x3C | 0x3D | N/A | True | 1 |
| slug | 0x3D | 0x3E | 0x3A | True | 0x05 |
| surfacefxtable | 0x3E | 0x3F | 0x3B | True | 0x40 |
| surfacesounddef | 0x3F | 0x40 | 0x3C | True | 0x96 |
| footsteptable | 0x40 | 0x41 | 0x3D | True | 0x20 |
| entityfximpacts | 0x41 | 0x42 | 0x3E | True | 0x18 |
| entitysoundimpacts | 0x42 | 0x43 | 0x3F | True | 0x40 |
| zbarrier | 0x43 | 0x44 | 0x40 | True | 0x08 |
| vehiclefxdef | 0x44 | 0x45 | 0x41 | True | 0x04 |
| vehiclesounddef | 0x45 | 0x46 | 0x42 | True | 0x10 |
| typeinfo | 0x46 | 0x47 | 0x43 | True | N/A (Not defined, assumed to be 1) |
| scriptbundle | 0x47 | 0x48 | 0x44 | True | 0x100 |
| scriptbundlelist | 0x48 | 0x49 | 0x45 | True | 0x08 |
| rumble | 0x49 | 0x4A | 0x46 | True | 0x80 |
| bulletpenetration | 0x4A | 0x4B | 0x47 | True | 1 |
| locdmgtable | 0x4B | 0x4C | 0x48 | True | 1 |
| aimtable | 0x4C | 0x4D | 0x49 | True | 0x02 |
| animselectortable | 0x4D | 0x4E | 0x4A | True | 0x20 |
| animmappingtable | 0x4E | 0x4F | 0x4B | True | 0x20 |
| animstatemachine | 0x4F | 0x50 | 0x4C | True | 0x20 |
| behaviortree | 0x50 | 0x51 | 0x4D | True | 0x20 |
| behaviorstatemachine | 0x51 | 0x52 | 0x4E | True | 0x04 |
| ttf | 0x52 | 0x53 | 0x4F | True | 0x30 |
| sanim | N/A | N/A | 0x50 | True | N/A |
| lightdescription | 0x53 | 0x54 | 0x51 | True | 0x30 |
| shellshock | 0x54 | 0x55 | 0x52 | True | 0x20 |
| xcam | 0x55 | 0x56 | 0x53 | True | 0x8C |
| bgcache | 0x56 | 0x57 | 0x54 | True | 0x20 |
| texturecombo | 0x57 | 0x58 | 0x55 | True | 0x10 |
| flametable | 0x58 | 0x59 | 0x56 | True | 0x02 |
| bitfield | 0x59 | 0x5A | 0x57 | True | 0x34 |
| attachmentcosmeticvariant | 0x5A | 0x5B | 0x58 | True | 0x280 |
| maptable | 0x5B | 0x5C | 0x59 | True | 0x12 |
| maptableloadingimages | 0x5C | 0x5D | N/A | True | 0x12 |
| medal | 0x5D | 0x5E | 0x5A | True | 0x100 |
| medaltable | 0x5E | 0x5F | 0x5B | True | 0x20 |
| objective | 0x5F | 0x60 | 0x5C | True | 0x20 |
| objectivelist | 0x60 | 0x61 | 0x5D | True | 0x40 |
| umbra_tome | 0x61 | 0x62 | 0x5E | False | N/A |
| navmesh | 0x62 | 0x63 | 0x5F | True | 0x02 |
| navvolume | 0x63 | 0x64 | 0x60 | True | 0x02 |
| binaryhtml | 0x64 | 0x65 | 0x61 | True | 1 |
| laser | 0x65 | 0x66 | 0x62 | True | 0x04 |
| beam | 0x66 | 0x67 | 0x63 | True | 0x08 |
| streamerhint | 0x67 | 0x68 | 0x64 | True | 0x32 |
| texture_atlas | 0x68 | 0x69 | N/A | True | 0x1C |
| gfx_map_trzone | 0x69 | 0x6A | N/A | True | N/A |
| col_map_trzone | 0x6A | 0x6B | N/A | True | N/A |
| string | 0x6B | 0x6C | 0x65 | False | N/A |
| assetlist | 0x6C | 0x6D | 0x66 | False | N/A |
| report | 0x6D | 0x6E | 0x67 | False | N/A |
| depend | 0x6E | 0x6F | 0x68 | False | N/A |
Pages in category "Assets"
The following 109 pages are in this category, out of 109 total.