ReverbPreset Asset: Difference between revisions
Created page with "__NOTOC__ Category:Assets Category:Ghosts The reverbpreset asset was added on Ghosts and appears to hold information pertaining to how sound dissipates from a particul..." |
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struct ReverbPreset | struct ReverbPreset | ||
{ | { | ||
const char * | const char *p_name; | ||
float earlyTime; | |||
float lateTime; | |||
float earlyGain; | |||
float lateGain; | |||
float lateGainProx; | |||
float returnGain; | |||
float earlyLpf; | |||
float lateLpf; | |||
float inputLpf; | |||
float dampLpf; | |||
float wallReflect; | |||
float dryGain; | |||
float earlySize; | |||
float lateSize; | |||
float diffusion; | |||
float rearLevel; | |||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 05:34, 22 December 2014
The reverbpreset asset was added on Ghosts and appears to hold information pertaining to how sound dissipates from a particular enclosed space. There is not much known about the asset itself, other than that it is very simple.
struct ReverbPreset
{
const char *p_name;
float earlyTime;
float lateTime;
float earlyGain;
float lateGain;
float lateGainProx;
float returnGain;
float earlyLpf;
float lateLpf;
float inputLpf;
float dampLpf;
float wallReflect;
float dryGain;
float earlySize;
float lateSize;
float diffusion;
float rearLevel;
};