ReverbPreset Asset: Difference between revisions

From COD Engine Research
Created page with "__NOTOC__ Category:Assets Category:Ghosts The reverbpreset asset was added on Ghosts and appears to hold information pertaining to how sound dissipates from a particul..."
 
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struct ReverbPreset
struct ReverbPreset
{
{
   const char * name;
   const char *p_name;
   char unknown[0x40];
   float earlyTime;
  float lateTime;
  float earlyGain;
  float lateGain;
  float lateGainProx;
  float returnGain;
  float earlyLpf;
  float lateLpf;
  float inputLpf;
  float dampLpf;
  float wallReflect;
  float dryGain;
  float earlySize;
  float lateSize;
  float diffusion;
  float rearLevel;
};
};
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Latest revision as of 05:34, 22 December 2014

The reverbpreset asset was added on Ghosts and appears to hold information pertaining to how sound dissipates from a particular enclosed space. There is not much known about the asset itself, other than that it is very simple.

struct ReverbPreset
{
  const char *p_name;
  float earlyTime;
  float lateTime;
  float earlyGain;
  float lateGain;
  float lateGainProx;
  float returnGain;
  float earlyLpf;
  float lateLpf;
  float inputLpf;
  float dampLpf;
  float wallReflect;
  float dryGain;
  float earlySize;
  float lateSize;
  float diffusion;
  float rearLevel;
};