Font Asset: Difference between revisions
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[[Category:BO1]] | [[Category:BO1]] | ||
[[Category:BO2]] | [[Category:BO2]] | ||
Font assets control what else; the fonts! Every Call of Duty game so far has had a font asset type, and it has changed very little. | |||
Font assets control what else; the fonts! Every | |||
== Infinity Ward Games & World at War & Black Ops 1 == | == Infinity Ward Games & World at War & Black Ops 1 == | ||
[[File:Gamefonts_ps3.png|90px|thumb|Modern Warfare 2 font image for PS3]] | [[File:Gamefonts_ps3.png|90px|thumb|Modern Warfare 2 font image for PS3]] | ||
<syntaxhighlight lang="cpp"> | |||
#pragma pack(push, 2) | |||
struct Glyph | |||
{ | |||
unsigned __int16 letter; | |||
char x0; | |||
char y0; | |||
char dx; | |||
char pixelWidth; | |||
char pixelHeight; | |||
float s0; | |||
float t0; | |||
float s1; | |||
float t1; | |||
}; | |||
#pragma pack(pop) | |||
struct Font_s | |||
{ | |||
const char * name; | |||
int pixelHeight; | |||
int glyphCount; | |||
Material * material; | |||
Material * glowMaterial; | |||
Glyph * glyphs; | |||
}; | |||
</syntaxhighlight> | |||
== Black Ops 2 == | == Black Ops 2 == | ||
Black Ops 2 is proving to be the only game that changes the font structure so far. | Black Ops 2 is proving to be the only game that changes the font structure so far. | ||
<syntaxhighlight lang="cpp"> | |||
#pragma pack(push, 2) | |||
struct Glyph | |||
{ | |||
unsigned __int16 letter; | |||
char x0; | |||
char y0; | |||
char dx; | |||
char pixelWidth; | |||
char pixelHeight; | |||
float s0; | |||
float t0; | |||
float s1; | |||
float t1; | |||
}; | |||
#pragma pack(pop) | |||
struct Font_s | |||
{ | |||
const char * name; | |||
int pixelHeight; | |||
int unknown2; | |||
int glyphCount; | |||
int unknownCount1; | |||
Material * material; | |||
Material * glowMaterial; | |||
Glyph * glyphs; | |||
char * unknownData; //Size = unknownCount1 << 3 | |||
}; | |||
</syntaxhighlight> | |||
Revision as of 22:14, 14 February 2014
Font assets control what else; the fonts! Every Call of Duty game so far has had a font asset type, and it has changed very little.
Infinity Ward Games & World at War & Black Ops 1

#pragma pack(push, 2)
struct Glyph
{
unsigned __int16 letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
#pragma pack(pop)
struct Font_s
{
const char * name;
int pixelHeight;
int glyphCount;
Material * material;
Material * glowMaterial;
Glyph * glyphs;
};Black Ops 2
Black Ops 2 is proving to be the only game that changes the font structure so far.
#pragma pack(push, 2)
struct Glyph
{
unsigned __int16 letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
#pragma pack(pop)
struct Font_s
{
const char * name;
int pixelHeight;
int unknown2;
int glyphCount;
int unknownCount1;
Material * material;
Material * glowMaterial;
Glyph * glyphs;
char * unknownData; //Size = unknownCount1 << 3
};