User contributions for Jakes625
11 July 2026
- 14:3814:38, 11 July 2026 diff hist 0 Category:LoadContext →XAssetEntry current
- 14:3514:35, 11 July 2026 diff hist +1,836 Category:LoadContext →XZone
- 00:4700:47, 11 July 2026 diff hist +2,538 Category:LoadContext No edit summary
- 00:4000:40, 11 July 2026 diff hist +434 N Zone (MW2) Created page with "placeholder... <syntaxhighlight lang="C"> enum { XFILE_BLOCK_TEMP = 0, XFILE_BLOCK_PHYSICAL = 1, XFILE_BLOCK_RUNTIME = 2, XFILE_BLOCK_VIRTUAL = 3, XFILE_BLOCK_LARGE = 4, XFILE_BLOCK_CALLBACK = 5, #if defined(PC) || defined(PS3) XFILE_BLOCK_VERTEX = 6, #ifdef PC XFILE_BLOCK_INDEX = 7, #endif #endif MAX_XFILE_COUNT }; struct XFile { int size; int externalSize; int blockSize[MAX_XFILE_COUNT]; }; </syntaxhighlight>" current
- 00:3800:38, 11 July 2026 diff hist +41 Main Page →Research current
- 00:3400:34, 11 July 2026 diff hist +801 N Category:LoadContext Created page with "placeholder... == XAssetEntry == The engines load context keeps a record of semantic asset names to it's place in memory. The engine more or less does this: <syntaxhighlight lang="C"> typedef struct XAssetEntry { uint32_t assetType; // 0x00: XAssetType uint32_t headerPointer; // 0x04: canonical asset-header pointer uint8_t zoneIndex; // 0x08: owning zone-record index uint8_t flags09; // 0x09: bit 0 is tested by regist..."
5 July 2026
- 22:2522:25, 5 July 2026 diff hist −53 Graphics Map Asset (MW2) →Notes current
- 22:2522:25, 5 July 2026 diff hist +2,735 Graphics Map Asset (MW2) →Structures
- 21:3221:32, 5 July 2026 diff hist +222 N FastFiles and Zone files (Ghosts) Created page with "Category:FastFiles Category:Ghosts == Main FastFile Structure == <syntaxhighlight lang="cpp"> //Entry point for the FF. struct DB_Header { char magic[8]; int version; // tbd... }; </syntaxhighlight>" current
- 21:3021:30, 5 July 2026 diff hist +47 Main Page →FastFiles and Zone files
- 21:2921:29, 5 July 2026 diff hist −15 Main Page No edit summary
- 21:2721:27, 5 July 2026 diff hist −33 Main Page No edit summary
- 18:4218:42, 5 July 2026 diff hist −8 MW2 Rendering →Render Side Usage current
- 18:4018:40, 5 July 2026 diff hist +2,936 MW2 Rendering →Playstation 3
- 18:3418:34, 5 July 2026 diff hist +1,384 MW2 Rendering →Playstation 3
- 18:2718:27, 5 July 2026 diff hist +1,789 Pixel Shader Asset →Structures current
- 13:5413:54, 5 July 2026 diff hist +67 Pixel Shader Asset →Call of Duty 4 & World at War & Modern Warfare 2
- 13:5213:52, 5 July 2026 diff hist +67 Technique Set Asset No edit summary current
- 13:5113:51, 5 July 2026 diff hist +68 Material Asset No edit summary current
- 13:5113:51, 5 July 2026 diff hist +19 Graphics Map Asset (MW2) No edit summary
- 13:5013:50, 5 July 2026 diff hist +48 Graphics Map Asset (MW2) No edit summary
- 13:4913:49, 5 July 2026 diff hist +57 Category:MW2 No edit summary current
- 13:4813:48, 5 July 2026 diff hist +293 N MW2 Rendering Created page with "= Rendering = This section is to give you information on how to render surfaces, triangles, maps and apply texture blends and material technique sets per platform. == Playstation 3 == The ps3 uses a different translation due to it's RSX chip. [ place holder ] == Xbox 360 == <code>n/a</code>"
2 July 2026
- 12:0412:04, 2 July 2026 diff hist +183 Technique Set Asset No edit summary
- 12:0212:02, 2 July 2026 diff hist +213 Technique Set Asset No edit summary
1 July 2026
- 20:2220:22, 1 July 2026 diff hist −72 Technique Set Asset No edit summary
- 20:1820:18, 1 July 2026 diff hist +183 Technique Set Asset No edit summary
30 June 2026
- 06:5506:55, 30 June 2026 diff hist −2 Modern Warfare PAK Files →Imagefile current
- 06:5506:55, 30 June 2026 diff hist +129 Modern Warfare PAK Files →Imagefile
- 02:3202:32, 30 June 2026 diff hist −43 Game Map Asset →Multiplayer current
- 01:3501:35, 30 June 2026 diff hist +1,474 Game Map Asset →Multiplayer
23 June 2026
- 16:1716:17, 23 June 2026 diff hist +2,989 Menu Asset (MW2) No edit summary current
22 June 2026
- 18:3818:38, 22 June 2026 diff hist +113 FastFiles and Zone files (MW2) →PS3 current
- 18:3518:35, 22 June 2026 diff hist +1,359 FastFiles and Zone files (MW2) →Main FastFile Structure
- 18:1918:19, 22 June 2026 diff hist +285 FastFiles and Zone files (MW2) →Entries
- 18:1318:13, 22 June 2026 diff hist +32 FastFiles and Zone files (MW2) →Main FastFile Structure
- 18:1318:13, 22 June 2026 diff hist +504 FastFiles and Zone files (MW2) →Entries
15 June 2026
- 21:3521:35, 15 June 2026 diff hist −107 m Category:FastFiles No edit summary current
- 21:3221:32, 15 June 2026 diff hist +10,850 N BlockStream Padding Created page with "= Block Stream Padding = Data inserted into the block stream is padded depending on data type. {| class="wikitable sortable" ! Type !! Size !! Root block !! Padding / alignment rules !! Loader path !! Confidence |- | <code>LocalizeEntry</code> | <code>0x08</code> | <code>LARGE</code> | No explicit padding proven. Two direct <code>XString</code> cells at <code>+0x00</code> and <code>+0x04</code>. | <code>0x104278</code> | Proven |- | <code>RawFile</code> | <code>0x10</co..." current
12 June 2026
- 03:5003:50, 12 June 2026 diff hist +182 Category:FastFiles →flow
- 03:4803:48, 12 June 2026 diff hist +5,466 Category:FastFiles →Stream Blocks
- 03:3903:39, 12 June 2026 diff hist +657 Category:FastFiles No edit summary
- 03:2603:26, 12 June 2026 diff hist +11,183 FastFiles and Zone files (MW2) →Zone File
- 03:1203:12, 12 June 2026 diff hist +1,688 Material Asset →Call of Duty 4 & World at War & Modern Warfare 2 & Modern Warfare 3
- 02:5802:58, 12 June 2026 diff hist +77 MapEnts Asset →Modern Warfare 2 current
- 02:5502:55, 12 June 2026 diff hist +165 MapEnts Asset →Modern Warfare 2
- 02:0902:09, 12 June 2026 diff hist +53 Menu Asset (MW2) No edit summary
- 02:0102:01, 12 June 2026 diff hist +134 Category:FastFiles No edit summary
- 01:5701:57, 12 June 2026 diff hist +255 Category:FastFiles →Stream Blocks
- 01:5401:54, 12 June 2026 diff hist +323 Category:FastFiles →Pointers in Zone Files