Sound Patch Asset

From COD Engine Research
Revision as of 00:37, 22 December 2014 by CraigChrist8239 (talk | contribs) (Created page with "Category:Assets Category:BO1 Category:BO2 The sound_patch asset was added on Black Ops 1 and remained for 2. Clearly from the name it contains information to patch...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The sound_patch asset was added on Black Ops 1 and remained for 2. Clearly from the name it contains information to patch either the SndBanks or the SndDriverGlobals. Exactly how and what the elements patch is currently unknown.

struct SndPatch
{
  char *name;
  unsigned int elementCount;
  unsigned int *elements;
};