MemoryBlock Asset

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Revision as of 16:52, 28 February 2014 by Aerosoul94 (talk | contribs) (Created page with "__NOTOC__ Category:Assets Category:BO2 This asset exists only in Black Ops 2. <source lang="cpp"> #pragma pack(push, 4) struct MemoryBlock // 0x14 { const char *name;...")
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This asset exists only in Black Ops 2.

#pragma pack(push, 4)
struct MemoryBlock	// 0x14
{
	const char *name;
	bool unknown1;	// if true: DB_PushStreamPos(1)
	bool unknown2;	// else if true: DB_PushStreamPos(2)
	bool unknown3;	// else if true: DB_PushStreamPos(7)
	int len;
	int unknown4;	// DB_AllocStreamPos(unknown4 - 1)
	char *data;	// size = len
};
#pragma pack(pop)