FontIcon Asset

From COD Engine Research
Revision as of 19:19, 17 February 2014 by CraigChrist8239 (talk | contribs) (Created page with "__NOTOC__ Category:Assets Category:BO2 The fonticon asset was added on Black Ops 2 and appears to hold information pertaining to icons in a font asset. This would expl...")
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The fonticon asset was added on Black Ops 2 and appears to hold information pertaining to icons in a font asset. This would explain why Black Ops 2 is the only game with a changed font asset structure. Since this asset is so new, the specifics to it are still unknown.

struct unknownFontIconStructInternal
{
  char * unknownString;
  int unknown;
};

struct unknownFontIconStruct
{
  unknownFontIconStructInternal * unknownEmbeddedStruct;
  Material * unknownMaterial;
  char unknown[0xC];
};

struct FontIcon
{
  const char * name;
  unsigned int unknownCount1;
  unsigned int unknownCount2;
  unknownFontIconStruct * unknownStructArray; //Count = unknownCount1
  char * unknown; //Size = unknownCount2 << 3
};