User contributions for Aerosoul94
A user with 392 edits. Account created on 29 December 2013.
12 February 2014
- 23:5523:55, 12 February 2014 diff hist +3,289 N XModel Asset (CoD4) Created page with "__NOTOC__ Category:Assets Category:CoD4 <source lang="cpp"> #pragma region xmodel struct DObjAnimMat { float quat[4]; float trans[3]; float transWeight; }; stru..."
- 10:0910:09, 12 February 2014 diff hist +187 Glasses Asset No edit summary
11 February 2014
- 10:4410:44, 11 February 2014 diff hist +114 m Category:Assets No edit summary
- 10:4110:41, 11 February 2014 diff hist +260 DestructibleDef Asset No edit summary
- 10:0510:05, 11 February 2014 diff hist +95 DestructibleDef Asset No edit summary
- 09:3609:36, 11 February 2014 diff hist +923 N DestructibleDef Asset Created page with "<source lang="cpp"> →DestructiblePieceDef->flags: #define EXPLOSIVEDAMAGEONLY 1 #define PARENTDAMAGE 2 #define PHYSICSPARENT 4 #define MELEEDAMAGE 8 struct Destructibl..."
- 09:0609:06, 11 February 2014 diff hist +141 Glasses Asset No edit summary
31 January 2014
- 22:3622:36, 31 January 2014 diff hist +60 m Sound Driver Globals Asset No edit summary
- 04:1304:13, 31 January 2014 diff hist +88 Category:Assets No edit summary
- 04:1204:12, 31 January 2014 diff hist +749 N Sound Curve Asset Created page with "__NOTOC__ Category:Assets Category:CoD4 Category:MW2 Category:MW3 Category:Ghosts The sndcurve asset is used only in Call of Duty 4, Modern Warfare 2 & 3, ..."
30 January 2014
- 22:3822:38, 30 January 2014 diff hist +455 Technique Set Asset No edit summary
- 21:4421:44, 30 January 2014 diff hist +175 m Category:Assets No edit summary
- 21:4121:41, 30 January 2014 diff hist +1,683 N Technique Set Asset Created page with "__NOTOC__ Category:Assets Category:CoD4 Category:WaW Category:MW2 Category:BO1 Category:MW3 Category:BO2 Category:Ghosts <source lang="cpp"> st..."
29 January 2014
- 21:2521:25, 29 January 2014 diff hist +983 m Category:Assets No edit summary
- 20:4720:47, 29 January 2014 diff hist −1 m Pixel Shader Asset No edit summary current
- 20:4720:47, 29 January 2014 diff hist +10 m Vertex Shader Asset No edit summary current
- 20:4720:47, 29 January 2014 diff hist +10 m Pixel Shader Asset No edit summary
- 20:4020:40, 29 January 2014 diff hist +1,443 N Pixel Shader Asset Created page with "Category:Assets Category:CoD4 Category:WaW Category:MW2 Category:BO1 Category:MW3 Category:BO2 Category:Ghosts == Modern Warfare 3 & Ghosts ==..."
- 20:3020:30, 29 January 2014 diff hist +741 N Vertex Shader Asset Created page with "Category:Assets Category:CoD4 Category:WaW Category:MW2 Category:BO1 Category:MW3 Category:BO2 Category:Ghosts == Call of Duty 4 & World at War..."
26 January 2014
- 08:4308:43, 26 January 2014 diff hist +5,835 N ScriptFile Asset Created page with "__NOTOC__ Category:Assets Category:MW3 Category:Ghosts The scriptfile asset is used on both Modern Warfare 3 and Ghosts. It is Infinity Ward's attempt at protectin..."
22 January 2014
- 14:3914:39, 22 January 2014 diff hist +119 m Category:Assets No edit summary
- 14:2214:22, 22 January 2014 diff hist −2 m Image Asset No edit summary
- 14:2114:21, 22 January 2014 diff hist +46 m Graphics Map Asset (WaW) No edit summary
- 12:3912:39, 22 January 2014 diff hist −116 m Image Asset No edit summary
21 January 2014
- 22:2822:28, 21 January 2014 diff hist −56 Image Asset No edit summary
- 22:2722:27, 21 January 2014 diff hist +571 Image Asset No edit summary
- 19:0119:01, 21 January 2014 diff hist +69 m Image Asset No edit summary
- 17:5017:50, 21 January 2014 diff hist +10 m Image Asset No edit summary
- 17:5017:50, 21 January 2014 diff hist +2,070 N Image Asset Created page with "Category:Assets Category:CoD4 Category:WaW Category:MW2 Category:BO1 Category:MW3 Category:BO2 Category:Ghosts == Call of Duty 4 & World at War..."
- 15:4615:46, 21 January 2014 diff hist +285 m Category:Assets No edit summary
20 January 2014
- 10:4710:47, 20 January 2014 diff hist −34 m Weapon Asset (MW3) No edit summary
- 10:4610:46, 20 January 2014 diff hist +12,427 N Weapon Asset (MW3) Created page with "__NOTOC__ Category:Assets Category:MW3 <source lang="cpp"> enum weaponIconRatioType_t { WEAPON_ICON_RATIO_1TO1 = 0x0, WEAPON_ICON_RATIO_2TO1 = 0x1, WEAPON_ICON_..."
- 10:2810:28, 20 January 2014 diff hist +6,719 N FX Asset (BO2) Created page with "__NOTOC__ Category:Assets Category:BO2 <source lang="cpp"> →FxEffectDef::flags: #define FX_ED_FLAG_LOOPING 0x00000001 #define FX_ED_FLAG_USERANDCOLOR 0x00000002 ..."
18 January 2014
- 12:5712:57, 18 January 2014 diff hist +380 Category:Assets No edit summary
- 12:4912:49, 18 January 2014 diff hist +5,230 N FX Asset (CoD4) Created page with "__NOTOC__ Category:Assets Category:CoD4 <source lang="cpp"> →FxEffectDef::flags: #define FX_ELEM_LOOPING 0x1 #define FX_ELEM_USE_RAND_COLOR 0x2 #define FX_ELE..." current
- 08:2408:24, 18 January 2014 diff hist +40 SABS & SABL Files No edit summary
- 08:2408:24, 18 January 2014 diff hist +1,514 N SABS & SABL Files Created page with "SAB(Stream) and SAB(Load). The B is most likely "bank" as the game code refers to a "sound bank" when loading SABL/SABS files. * SABS = Snd Alias Bank Stream * SABL = Snd Al..."
- 08:1708:17, 18 January 2014 diff hist −30 ScriptParseTree Asset →Executable Data
- 07:1107:11, 18 January 2014 diff hist 0 m FX Asset (WaW) No edit summary current
- 07:1107:11, 18 January 2014 diff hist +47 m FX Asset (WaW) No edit summary
- 07:1007:10, 18 January 2014 diff hist +5,363 N FX Asset (WaW) Created page with "<source lang="cpp"> →FxEffectDef::flags: #define FX_ELEM_LOOPING 0x1 #define FX_ELEM_USE_RAND_COLOR 0x2 #define FX_ELEM_USE_RAND_ALPHA 0x4 #define FX_ELEM_USE_RAND_..."
- 06:4106:41, 18 January 2014 diff hist +8 m FX Asset (BO1) No edit summary current
- 05:2705:27, 18 January 2014 diff hist +8 m Main Page No edit summary
- 00:0800:08, 18 January 2014 diff hist +70 m FX Asset (BO1) No edit summary
- 00:0700:07, 18 January 2014 diff hist 0 m FX Asset (MW2) No edit summary
- 00:0600:06, 18 January 2014 diff hist +6,300 N FX Asset (BO1) Created page with "__NOTOC__ Category:Assets Category:BO1 <source lang="cpp"> →FxEffectDef::flags: #define FX_ELEM_LOOPING 0x1 #define FX_ELEM_USE_RAND_COLOR 0x2 #define FX_ELEM..."
16 January 2014
- 20:4820:48, 16 January 2014 diff hist +82 Category:Assets No edit summary
- 20:4520:45, 16 January 2014 diff hist +2 FX Asset (MW2) No edit summary
- 20:3620:36, 16 January 2014 diff hist +7,144 N FX Asset (MW2) Created page with "__NOTOC__ Category:Assets Category:MW2 <syntaxhighlight lang="cpp"> →FxElemDef::flags: #define FX_ELEM_LOOPING 0x1 #define FX_ELEM_USE_RAND_COLOR 0x2 #define ..."
- 08:2008:20, 16 January 2014 diff hist +42 m Category:Assets No edit summary