SkinnedVerts Asset: Difference between revisions
Created page with "__NOTOC__ Category:Assets Category:BO2 The skinnedverts asset is a new addition to Black Ops 2, as such there is not much known about it's purpose. It appears to be du..." |
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float binormalSign; | float binormalSign; | ||
GfxColor color; | GfxColor color; | ||
#ifndef PS3 | |||
PackedTexCoords texCoord; | PackedTexCoords texCoord; | ||
PackedUnitVec normal; | PackedUnitVec normal; | ||
PackedUnitVec tangent; | PackedUnitVec tangent; | ||
#endif | |||
}; | }; | ||
#ifdef PS3 | |||
struct GfxPackedVertexInfo | |||
{ | |||
PackedTexCoords texCoord; | |||
PackedUnitVec normal; | |||
PackedUnitVec tangent; | |||
}; | |||
#endif | |||
struct SkinnedVerts | struct SkinnedVerts | ||
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unsigned int vertCount; | unsigned int vertCount; | ||
GfxPackedVertex * vertexArray1; //Count = vertCount | GfxPackedVertex * vertexArray1; //Count = vertCount | ||
#ifdef PS3 | |||
GfxPackedVertexInfo *vertInfo1; | |||
#endif | |||
GfxPackedVertex * vertexArray2; //Count = vertCount | GfxPackedVertex * vertexArray2; //Count = vertCount | ||
#ifdef PS3 | |||
GfxPackedVertexInfo *vertInfo2; | |||
#endif | |||
}; | }; | ||
</source> | </source> | ||
Revision as of 16:56, 28 February 2014
The skinnedverts asset is a new addition to Black Ops 2, as such there is not much known about it's purpose. It appears to be dual GfxPackedVertex arrays. The specific points dumped into a 3D space do not appear to draw any shapes, which probably means they are buffers.
union GfxColor
{
unsigned int packed;
char array[4];
};
union PackedTexCoords
{
unsigned int packed;
};
union PackedUnitVec
{
unsigned int packed;
};
struct GfxPackedVertex
{
float xyz[3];
float binormalSign;
GfxColor color;
#ifndef PS3
PackedTexCoords texCoord;
PackedUnitVec normal;
PackedUnitVec tangent;
#endif
};
#ifdef PS3
struct GfxPackedVertexInfo
{
PackedTexCoords texCoord;
PackedUnitVec normal;
PackedUnitVec tangent;
};
#endif
struct SkinnedVerts
{
const char * name;
unsigned int vertCount;
GfxPackedVertex * vertexArray1; //Count = vertCount
#ifdef PS3
GfxPackedVertexInfo *vertInfo1;
#endif
GfxPackedVertex * vertexArray2; //Count = vertCount
#ifdef PS3
GfxPackedVertexInfo *vertInfo2;
#endif
};