PackIndex Asset: Difference between revisions

From COD Engine Research
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Line 21: Line 21:
{
{
const char *name;
const char *name;
#ifdef PC
PackIndexStruct struct1;
PackIndexStruct struct1;
PackIndexEntry *entries; // count = struct1.entryCount
PackIndexEntry *entries; // count = struct1.entryCount
#endif
int unknown[2];
};
};
</source>
</source>

Revision as of 18:06, 26 February 2014

The packindex asset exists only in Black Ops 1 and World at War. It most likely holds pack file indexes..

struct PackIndexEntry	// 0xC
{
	int unknown[3];
};

struct PackIndexStruct		// 0x14
{
	int magic; // "PAK0"
	int unknown1;
	int entryCount;
	int unknown2[2];
};

struct PackIndex		// 0x1C
{
	const char *name;
#ifdef PC
	PackIndexStruct struct1;
	PackIndexEntry *entries;	// count = struct1.entryCount
#endif
	int unknown[2];
};