Technique Set Asset: Difference between revisions

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Line 137: Line 137:
  #ifdef COD4
  #ifdef COD4
   #define MAX_TECHNIQUES 34
   #define MAX_TECHNIQUES 34
#elif defined WAW
  #define MAX_TECHNIQUES 59
  #elif defined MW2
  #elif defined MW2
   #define MAX_TECHNIQUES 48
   #define MAX_TECHNIQUES 48

Revision as of 08:18, 14 February 2014

struct MaterialArgumentCodeConst 
{
	unsigned __int16 index;
	char firstRow;
	char rowCount;
};

union MaterialArgumentDef 
{
	const float *literalConst;
	MaterialArgumentCodeConst codeConst;
	unsigned int codeSampler;
	unsigned int nameHash;
};

/* MaterialShaderArgument->type */
#define MTL_ARG_MATERIAL_VERTEX_CONST	0x0
#define MTL_ARG_LITERAL_VERTEX_CONST	0x1
#define MTL_ARG_MATERIAL_PIXEL_SAMPLER	0x2
#define  MTL_ARG_CODE_PRIM_BEGIN	0x3
#define MTL_ARG_CODE_VERTEX_CONST	0x3
#define MTL_ARG_CODE_PIXEL_SAMPLER	0x4
#define MTL_ARG_CODE_PIXEL_CONST	0x5
#define MTL_ARG_MATERIAL_PIXEL_CONST	0x6
#define  MTL_ARG_CODE_PRIM_END		0x6
#define MTL_ARG_LITERAL_PIXEL_CONST	0x7
#define MLT_ARG_COUNT			0x8

struct MaterialShaderArgument
{
	unsigned __int16 type;
	unsigned __int16 dest;
	MaterialArgumentDef u;
};

struct MaterialVertexDeclaration
{
#ifdef COD4 || WAW || BO1 || BO2
	char unknown[0x22];
#elif defined MW2 || MW3
	char unknown[0x1C];
#elif defined GHOSTS
	char unknown[0x20];
#endif
};

#pragma pack(push, 4)
struct MaterialPass 
{
	MaterialVertexDeclaration *vertexDecl;
	MaterialVertexShader *vertexShader;
	MaterialPixelShader *pixelShader;
	char perPrimArgCount;
	char perObjArgCount;
	char stableArgCount;
	char customSamplerFlags;
	char precompiledIndex;
#ifdef BO2
	char unknown[0x13];
#endif
	MaterialShaderArgument *args;
};
#pragma pack(pop)

struct MaterialTechnique 
{
	const char *name;
	unsigned __int16 flags;
	unsigned __int16 passCount;
	MaterialPass passArray[1];	// count = passCount
};

/* MaterialTechniqueSet->worldVertFormat */
enum MaterialWorldVertexFormat : char
{
  MTL_WORLDVERT_TEX_1_NRM_1 = 0x0,
  MTL_WORLDVERT_TEX_2_NRM_1 = 0x1,
  MTL_WORLDVERT_TEX_2_NRM_2 = 0x2,
  MTL_WORLDVERT_TEX_3_NRM_1 = 0x3,
  MTL_WORLDVERT_TEX_3_NRM_2 = 0x4,
  MTL_WORLDVERT_TEX_3_NRM_3 = 0x5,
  MTL_WORLDVERT_TEX_4_NRM_1 = 0x6,
  MTL_WORLDVERT_TEX_4_NRM_2 = 0x7,
  MTL_WORLDVERT_TEX_4_NRM_3 = 0x8,
  MTL_WORLDVERT_TEX_5_NRM_1 = 0x9,
  MTL_WORLDVERT_TEX_5_NRM_2 = 0xA,
  MTL_WORLDVERT_TEX_5_NRM_3 = 0xB,
};

#ifdef PS3
 #ifdef COD4
  #define MAX_TECHNIQUES 26
 #elif defined WAW
  #define MAX_TECHNIQUES 51
 #elif defined MW2
  #define MAX_TECHNIQUES 37
 #elif defined BO1
  #define MAX_TECHNIQUES 71
 #elif defined MW3
  #define MAX_TECHNIQUES 41
 #elif defined BO2
  #define MAX_TECHNIQUES 32
 #elif defined GHOSTS
  #define MAX_TECHNIQUES 39
 #endif
#endif

#ifdef XBOX
 #ifdef COD4
  #define MAX_TECHNIQUES 26
 #elif defined WAW
  #define MAX_TECHNIQUES 51
 #elif defined MW2
  #define MAX_TECHNIQUES 33
 #elif defined BO1
  #define MAX_TECHNIQUES 71
 #elif defined MW3
  #define MAX_TECHNIQUES 37
 #elif defined BO2
  #define MAX_TECHNIQUES 36
 #elif defined GHOSTS
  #define MAX_TECHNIQUES 36
 #endif
#endif

#ifdef PC
 #ifdef COD4
  #define MAX_TECHNIQUES 34
 #elif defined WAW
  #define MAX_TECHNIQUES 59
 #elif defined MW2
  #define MAX_TECHNIQUES 48
 #elif defined BO1
  #define MAX_TECHNIQUES 130
 #elif defined MW3
  #define MAX_TECHNIQUES 54
 #elif defined BO2
  #define MAX_TECHNIQUES 36
 #endif
#endif

struct MaterialTechniqueSet 
{
	char *name;
	MaterialWorldVertexFormat worldVertFormat;
	MaterialTechnique *techniques[MAX_TECHNIQUES];
};