FootstepFxTable Asset: Difference between revisions
Created page with "__NOTOC__ Category:Assets Category:BO2 The footstepfxtable only exists on Black Ops 2 and contains definitions for the sounds that footsteps make on the ground. Refer ..." |
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[[Category:Assets]] | [[Category:Assets]] | ||
[[Category:BO2]] | [[Category:BO2]] | ||
The footstepfxtable only exists on Black Ops 2 and contains definitions for the | The footstepfxtable only exists on Black Ops 2 and contains definitions for the effects that footsteps make on the ground. Refer to the surfaceNames_t on the [[:Weapon_Asset_(BO2)|weapon page]] for a list of the surface names. There is one FxEffectDef for each entry in the enum. | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
struct FootstepFxTable | struct FootstepFxTable | ||
Revision as of 21:32, 13 February 2014
The footstepfxtable only exists on Black Ops 2 and contains definitions for the effects that footsteps make on the ground. Refer to the surfaceNames_t on the weapon page for a list of the surface names. There is one FxEffectDef for each entry in the enum.
struct FootstepFxTable
{
const char * name;
FxEffectDef * surfaces[0x20];
};