FootstepFxTable Asset: Difference between revisions

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Created page with "__NOTOC__ Category:Assets Category:BO2 The footstepfxtable only exists on Black Ops 2 and contains definitions for the sounds that footsteps make on the ground. Refer ..."
 
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[[Category:Assets]]
[[Category:Assets]]
[[Category:BO2]]
[[Category:BO2]]
The footstepfxtable only exists on Black Ops 2 and contains definitions for the sounds that footsteps make on the ground. Refer to the surfaceNames_t on the [[:Weapon_Asset_(BO2)|weapon page]] for a list of the surface names. There is one FxEffectDef for each entry in the enum.
The footstepfxtable only exists on Black Ops 2 and contains definitions for the effects that footsteps make on the ground. Refer to the surfaceNames_t on the [[:Weapon_Asset_(BO2)|weapon page]] for a list of the surface names. There is one FxEffectDef for each entry in the enum.
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
struct FootstepFxTable
struct FootstepFxTable

Revision as of 21:32, 13 February 2014

The footstepfxtable only exists on Black Ops 2 and contains definitions for the effects that footsteps make on the ground. Refer to the surfaceNames_t on the weapon page for a list of the surface names. There is one FxEffectDef for each entry in the enum.

struct FootstepFxTable
{
  const char * name;
  FxEffectDef * surfaces[0x20];
};