DestructibleDef Asset: Difference between revisions
Aerosoul94 (talk | contribs) No edit summary |
Aerosoul94 (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
[[Category:Assets]] | |||
[[Category:WaW]] | |||
[[Category:BO1]] | |||
[[Category:BO2]] | |||
<source lang="cpp"> | <source lang="cpp"> | ||
/* DestructiblePieceDef->flags */ | /* DestructiblePieceDef->flags */ | ||
| Line 8: | Line 12: | ||
struct DestructiblePieceDef | struct DestructiblePieceDef | ||
{ | { | ||
#ifndef WAW | |||
ScriptString showBone; | ScriptString showBone; | ||
#else | |||
XModel *model; | |||
#endif | |||
float breakHealth; | float breakHealth; | ||
#ifndef WAW | |||
float maxTime; | float maxTime; | ||
#endif | |||
int flags; | int flags; | ||
FxEffectDef *breakEffect; | FxEffectDef *breakEffect; | ||
| Line 17: | Line 27: | ||
const char *loopSound; | const char *loopSound; | ||
XModel *spawnModel[3]; | XModel *spawnModel[3]; | ||
#ifndef WAW | |||
PhysPreset *physPreset; | PhysPreset *physPreset; | ||
#endif | |||
}; | }; | ||
struct DestructiblePiece | struct DestructiblePiece | ||
{ | { | ||
DestructiblePieceDef stages[5]; | DestructiblePieceDef stages[5]; | ||
#ifndef WAW | |||
char parentPiece; | |||
#else | |||
short pieceAttachBone; | |||
short parentPiece; | |||
#endif | |||
float parentDamage; | float parentDamage; | ||
float bulletDamageScale; | float bulletDamageScale; | ||
float explosiveDamageScale; | float explosiveDamageScale; | ||
#ifndef WAW | |||
float meleeDamageScale; | float meleeDamageScale; | ||
float impactDamageScale; | float impactDamageScale; | ||
#endif | |||
int damageEntity; | int damageEntity; | ||
PhysConstraints *physConstraint; | PhysConstraints *physConstraint; | ||
| Line 36: | Line 55: | ||
const char * burnSound; | const char * burnSound; | ||
ScriptString pieceLabel; | ScriptString pieceLabel; | ||
#ifndef WAW | |||
int unknown[5]; | int unknown[5]; | ||
#endif | |||
}; | }; | ||
struct DestructibleDef | struct DestructibleDef | ||
{ | { | ||
const char *name; | const char *name; | ||
#ifndef WAW | |||
XModel *model; | XModel *model; | ||
#endif | |||
XModel *pristineModel; | XModel *pristineModel; | ||
unsigned int numPieces; | unsigned int numPieces; | ||
Revision as of 10:41, 11 February 2014
/* DestructiblePieceDef->flags */
#define EXPLOSIVEDAMAGEONLY 1
#define PARENTDAMAGE 2
#define PHYSICSPARENT 4
#define MELEEDAMAGE 8
struct DestructiblePieceDef
{
#ifndef WAW
ScriptString showBone;
#else
XModel *model;
#endif
float breakHealth;
#ifndef WAW
float maxTime;
#endif
int flags;
FxEffectDef *breakEffect;
const char *breakSound;
const char *breakNotify;
const char *loopSound;
XModel *spawnModel[3];
#ifndef WAW
PhysPreset *physPreset;
#endif
};
struct DestructiblePiece
{
DestructiblePieceDef stages[5];
#ifndef WAW
char parentPiece;
#else
short pieceAttachBone;
short parentPiece;
#endif
float parentDamage;
float bulletDamageScale;
float explosiveDamageScale;
#ifndef WAW
float meleeDamageScale;
float impactDamageScale;
#endif
int damageEntity;
PhysConstraints *physConstraint;
int pieceHealth;
const char *damageSound;
FxEffectDef *burnEffect;
const char * burnSound;
ScriptString pieceLabel;
#ifndef WAW
int unknown[5];
#endif
};
struct DestructibleDef
{
const char *name;
#ifndef WAW
XModel *model;
#endif
XModel *pristineModel;
unsigned int numPieces;
DestructiblePiece *pieces; // count = numPieces
int clientOnly;
};