Image Asset: Difference between revisions
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[[Category:BO2]] | [[Category:BO2]] | ||
[[Category:Ghosts]] | [[Category:Ghosts]] | ||
== Call of Duty 4 & World at War == | == Call of Duty 4 & World at War == | ||
<source lang="cpp"> | <source lang="cpp"> | ||
Revision as of 22:28, 21 January 2014
Call of Duty 4 & World at War
union GfxTexture
{
D3DBaseTexture *basemap;
D3DTexture *map;
D3DVolumeTexture *volmap; // if GfxImageLoadDef::flags & 8
D3DCubeTexture *cubemap; // if GfxImageLoadDef::flags & 4
};
struct GfxImageLoadDef
{
char levelCount;
char flags;
__int16 dimensions[3];
_D3DFormat format;
GfxTexture texture;
};
struct GfxTextureLoad
{
GfxImageLoadDef *loadDef;
};
struct GfxImage
{
MapType mapType;
#ifdef PS3
CellGcmTexture texture; // size = 0x18
#elif defined XBOX360
GfxTextureLoad texture;
#endif
CardMemory cardMemory;
int size;
unsigned short width;
unsigned short height;
unsigned short depth;
char category;
bool streaming;
char *data;
#ifdef XBOX360
char unknown[8];
#endif
const char *name;
};NOTE: In the zone file, if the streaming is set as true, then data is loaded at the end of the zone file. </source> NOTE: In the zone file, if the streaming is set as true, then data is loaded at the end of the zone file.
Black Ops
union GfxTexture
{
char *data;
struct
{
char unknown[0x3C];
};
};
struct GfxImage
{
#ifdef PS3
CellGcmTexture texture; // size = 0x18
#endif
char unknown1;
char unknown2;
char unknown3;
char unknown4;
int size;
unsigned short height;
unsigned short width;
unsigned short depth;
char unknown[6];
GfxTexture textureDef;
const char *name;
int hash;
};Modern Warfare 2 & 3 & Ghosts
union GfxTexture
{
char *data;
struct
{
char unknownData[0x24];
};
};
struct GfxImage
{
#ifdef PS3
CellGcmTexture texture; // size = 0x18
#elif defined XBOX360
D3DTexture texture;
_D3DFormat format;
#endif
char unknown3;
char unknown4;
char unknown5;
char unknown6;
int size;
unsigned short width;
unsigned short height;
unsigned short depth;
char mipmap;
bool streaming;
GfxTexture textureDef;
const char *name;
};NOTE: In the zone file, if streaming is set as true, then data will be found in PAK files.
Black Ops 2
union GfxTexture
{
char *data;
struct
{
char unknown[0x68];
};
};
struct GfxImage
{
char unknown1[6];
#ifdef PS3
CellGcmTexture texture; // modified, missing 10 bytes, size = 0xE
#endif
char unknown2;
char unknown3;
char unknown4;
char unknown5;
int size;
unsigned short width;
unsigned short height;
unsigned short depth;
char unknown[6];
GfxTexture textureDef;
const char *name;
int hash;
};