Scriptable Asset: Difference between revisions
Aerosoul94 (talk | contribs) m Aerosoul94 moved page ScriptTable Asset to Scriptable Asset without leaving a redirect |
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[[Category:Assets]] | [[Category:Assets]] | ||
[[Category:Ghosts]] | [[Category:Ghosts]] | ||
The | [[Category:AW]] | ||
The scriptable asset is used in Ghost and Advanced Warfare. It appears to be a format used to hold some scripting information for models and the collision map. Since it is so new, there is virtually nothing known about it. | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
struct unknownScriptTableStruct1Internal1Internal1UnionStruct6 | struct unknownScriptTableStruct1Internal1Internal1UnionStruct6 | ||
Revision as of 00:28, 13 November 2014
The scriptable asset is used in Ghost and Advanced Warfare. It appears to be a format used to hold some scripting information for models and the collision map. Since it is so new, there is virtually nothing known about it.
struct unknownScriptTableStruct1Internal1Internal1UnionStruct6
{
char * unknownString;
char unknown[0x14];
};
struct unknownScriptTableStruct1Internal1Internal1UnionStruct5
{
char unknown1[0x10];
char * unknownString;
char unknown2[4];
};
struct unknownScriptTableStruct1Internal1Internal1UnionStruct4
{
XModel * unknownModel;
char unknown[8];
};
struct unknownScriptTableStruct1Internal1Internal1UnionStruct3
{
char * unknownString;
char unknown[0x10];
};
struct unknownScriptTableStruct1Internal1Internal1UnionStruct2
{
snd_alias_list_name unknownSound;
char unknown[4];
};
struct unknownScriptTableStruct1Internal1Internal1UnionStruct1
{
FxEffectDef * unknownFx;
ScriptString unknownString;
char unknown[6];
};
union unknownScriptTableStruct1Internal1Internal1Union
{
char (*unknown1)[6]; //If parent->type == 0xA
XModel * unknownModel;//else if == 0
unknownScriptTableStruct1Internal1Internal1UnionStruct1 * unknownStruct1; //else if == 1
unknownScriptTableStruct1Internal1Internal1UnionStruct2 * unknownStruct2; //else if == 2
unknownScriptTableStruct1Internal1Internal1UnionStruct3 * unknownStruct3; //else if == 3
char (*unknown2)[0xC]; //else if == 4
char (*unknown3)[8]; //else if == 5
unknownScriptTableStruct1Internal1Internal1UnionStruct4 * unknownStruct4; //else if == 6
unknownScriptTableStruct1Internal1Internal1UnionStruct5 * unknownStruct5; //else if == 7
char (*unknown4)[0x16]; //else if == 8
unknownScriptTableStruct1Internal1Internal1UnionStruct6 * unknownStruct6; //else if == 9
};
struct unknownScriptTableStruct1Internal1Internal1
{
int type;
unknownScriptTableStruct1Internal1Internal1Union unknownUnion;
};
struct unknownScriptTableStruct1Internal1
{
ScriptString unknownScriptString1;
ScriptString unknownScriptString2;
unknownScriptTableStruct1Internal1Internal1 * unknownStructArray; //Count = unknownCount1;
byte unknownCount1;
char unknown[7];
};
struct unknownScriptTableStruct1
{
unknownScriptTableStruct1Internal1 * unkownStructArray; //Count = unknownCount
ScriptString unknownScriptString;
unsigned short unknownCount;
int unknown;
};
struct unknownScriptTableStruct2Internal1
{
FxEffectDef * unknownFx;
ScriptString unknownScriptString;
};
struct unknownScriptTableStruct2
{
ScriptString unknownScriptString;
int type;
union {
snd_alias_list_name unknownSound; //if type == 0
unknownScriptTableSTruct2Internal1 unknownStruct; //else if == 1
};
};
struct ScriptTable
{
const char * name;
XModel * unknownModel1;
char * unknownString1;
char * unknownString2;
unknownScriptTableStruct1 * unknownStructArray1; //count = unknownCount1
unknownScriptTableStruct2 * unknownStructArray2; //count = unknownCount2
char unknown2[5];
byte unknownCount1;
char unknown1[2];
byte unknownCount2;
};