MemoryBlock Asset: Difference between revisions
Aerosoul94 (talk | contribs) Created page with "__NOTOC__ Category:Assets Category:BO2 This asset exists only in Black Ops 2. <source lang="cpp"> #pragma pack(push, 4) struct MemoryBlock // 0x14 { const char *name;..." |
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This asset exists only in Black Ops 2. | This asset exists only in Black Ops 2. | ||
<source lang="cpp"> | <source lang="cpp"> | ||
struct MemoryBlock | |||
struct MemoryBlock | |||
{ | { | ||
const char *name; | |||
bool mainMem; // if true: DB_PushStreamPos(1) | |||
bool videoMem; // else if true: DB_PushStreamPos(2) | |||
bool streamMem; // else if true: DB_PushStreamPos(7) | |||
unsigned int size; | |||
unsigned int alignment; | |||
char *data; | |||
}; | }; | ||
</source> | </source> | ||
Latest revision as of 01:34, 21 December 2014
This asset exists only in Black Ops 2.
struct MemoryBlock
{
const char *name;
bool mainMem; // if true: DB_PushStreamPos(1)
bool videoMem; // else if true: DB_PushStreamPos(2)
bool streamMem; // else if true: DB_PushStreamPos(7)
unsigned int size;
unsigned int alignment;
char *data;
};