Tracer Asset: Difference between revisions
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== Modern Warfare 2 & 3 & Ghosts == | == Modern Warfare 2 & 3 & Ghosts == | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
struct | struct TracerDef | ||
{ | { | ||
char * name; | const char * name; | ||
Material * material; | Material * material; | ||
int drawInterval; | unsigned int drawInterval; | ||
float speed; | float speed; | ||
float beamLength; | float beamLength; | ||
| Line 22: | Line 22: | ||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== Black Ops 2 == | |||
<syntaxhighlight lang="cpp"> | |||
enum tracerType_t | |||
{ | |||
TRACERTYPE_LASER = 0x0, | |||
TRACERTYPE_SMOKE = 0x1, | |||
TRACERTYPE_NUM = 0x2 | |||
}; | |||
struct TracerDef | |||
{ | |||
const char *name; | |||
tracerType_t type; | |||
Material *material; | |||
unsigned int drawInterval; | |||
float speed; | |||
float beamLength; | |||
float beamWidth; | |||
float screwRadius; | |||
float screwDist; | |||
float fadeTime; | |||
float fadeScale; | |||
float texRepeatRate; | |||
vec4_t colors[5]; | |||
}; | |||
</syntaxhighlight> | |||
== Advanced Warfare == | == Advanced Warfare == | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
struct | struct TracerDef | ||
{ | { | ||
char * name; | const char * name; | ||
Material * material; | Material * material; | ||
FxEffectDef * trailFx; | FxEffectDef * trailFx; | ||
int drawInterval; | int drawInterval; | ||
float speed; | float speed; | ||
| Line 38: | Line 65: | ||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== Source Format == | == Source Format == | ||
Unfortunately there has never been any information released on tracer's source format. The currently accepted format is as follows; source files are raw text files with no extension, located at "raw/tracer/". They use the same format as many other assets, with each setting name and value separated by a back-slash. The first setting identifies the file, and for tracers the identifier string is "TRACER". For example here is the "assultrifle" tracer dumped from MW2. | Unfortunately there has never been any information released on tracer's source format. The currently accepted format is as follows; source files are raw text files with no extension, located at "raw/tracer/". They use the same format as many other assets, with each setting name and value separated by a back-slash. The first setting identifies the file, and for tracers the identifier string is "TRACER". For example here is the "assultrifle" tracer dumped from MW2. | ||
Latest revision as of 19:13, 23 December 2014
The tracer asset is fairly obvious, it controls the drawn bullets that are supposed to help you see where you are shooting (Clearly for effect on CoD). Call of Duty 4, World at War and Black Ops 1 did not have this asset.
Modern Warfare 2 & 3 & Ghosts
struct TracerDef
{
const char * name;
Material * material;
unsigned int drawInterval;
float speed;
float beamLength;
float beamWidth;
float screwRadius;
float screwDist;
float colors[5][4];
};Black Ops 2
enum tracerType_t
{
TRACERTYPE_LASER = 0x0,
TRACERTYPE_SMOKE = 0x1,
TRACERTYPE_NUM = 0x2
};
struct TracerDef
{
const char *name;
tracerType_t type;
Material *material;
unsigned int drawInterval;
float speed;
float beamLength;
float beamWidth;
float screwRadius;
float screwDist;
float fadeTime;
float fadeScale;
float texRepeatRate;
vec4_t colors[5];
};Advanced Warfare
struct TracerDef
{
const char * name;
Material * material;
FxEffectDef * trailFx;
int drawInterval;
float speed;
float beamLength;
float beamWidth;
float screwRadius;
float screwDist;
float colors[5][4];
};Source Format
Unfortunately there has never been any information released on tracer's source format. The currently accepted format is as follows; source files are raw text files with no extension, located at "raw/tracer/". They use the same format as many other assets, with each setting name and value separated by a back-slash. The first setting identifies the file, and for tracers the identifier string is "TRACER". For example here is the "assultrifle" tracer dumped from MW2.
TRACER\material\gfx_tracer\drawInterval\3\speed\4500\beamLength\100\beamWidth\8\screwRadius\0.5\screwDist\50\color0R\1\color0G\0.75\color0B\0.75\color0A\0\color1R\1\color1G\0.75\color1B\0.75\color1A\1\color2R\1\color2G\0.75\color2B\0.75\color2A\1\color3R\1\color3G\1\color3B\1\color3A\0.5\color4R\1\color4G\1\color4B\1\color4A\1