FootstepTable Asset: Difference between revisions

From COD Engine Research
Created page with "__NOTOC__ Category:Assets Category:BO2 The footsteptable only exists on Black Ops 2 and very clearly contains footstep information, however the particular type of info..."
 
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[[Category:Assets]]
[[Category:Assets]]
[[Category:BO2]]
[[Category:BO2]]
The footsteptable only exists on Black Ops 2 and very clearly contains footstep information, however the particular type of information held is currently unknown. Refer to the surfaceNames_t on the [[:Weapon_Asset_(BO2)|weapon page]] for a list of the surface names, there is one FootstepSurface entry for each one.
The footsteptable only exists on Black Ops 2 and very clearly contains footstep sound information. Refer to the surfaceNames_t on the [[:Weapon_Asset_(BO2)|weapon page]] for a list of the surface names.
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
struct FootstepSurface
struct FootstepTableDef
{
{
  char unknown[0x1C];
   const char *name;
};
   unsigned int sndAliasTable[32][7];
 
struct FootstepTable
{
   const char * name;
   FootstepSurface surfaces[0x20];
};
};
</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 01:22, 21 December 2014

The footsteptable only exists on Black Ops 2 and very clearly contains footstep sound information. Refer to the surfaceNames_t on the weapon page for a list of the surface names.

struct FootstepTableDef
{
  const char *name;
  unsigned int sndAliasTable[32][7];
};