FootstepTable Asset: Difference between revisions
Created page with "__NOTOC__ Category:Assets Category:BO2 The footsteptable only exists on Black Ops 2 and very clearly contains footstep information, however the particular type of info..." |
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[[Category:Assets]] | [[Category:Assets]] | ||
[[Category:BO2]] | [[Category:BO2]] | ||
The footsteptable only exists on Black Ops 2 and very clearly contains footstep information | The footsteptable only exists on Black Ops 2 and very clearly contains footstep sound information. Refer to the surfaceNames_t on the [[:Weapon_Asset_(BO2)|weapon page]] for a list of the surface names. | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
struct | struct FootstepTableDef | ||
{ | { | ||
const char *name; | |||
unsigned int sndAliasTable[32][7]; | |||
const char * name; | |||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 01:22, 21 December 2014
The footsteptable only exists on Black Ops 2 and very clearly contains footstep sound information. Refer to the surfaceNames_t on the weapon page for a list of the surface names.
struct FootstepTableDef
{
const char *name;
unsigned int sndAliasTable[32][7];
};