StringTable Asset: Difference between revisions
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[[Category:MW3]] | [[Category:MW3]] | ||
[[Category:BO2]] | [[Category:BO2]] | ||
[[Category:BO3]] | |||
[[Category:Ghosts]] | [[Category:Ghosts]] | ||
StringTable assets are essentially the CoD engine's way of storing Excel tables for different types of data for different usages. This asset has existed on every CoD from the earliest Call of Duty 4 Alpha to | [[Category:AW]] | ||
StringTable assets are essentially the CoD engine's way of storing Excel tables for different types of data for different usages. This asset has existed on every CoD from the earliest Call of Duty 4 Alpha to Advanced Warfare. The number of values is columnCount * rowCount. To get a particular cell index, follow this... | |||
<syntaxhighlight lang="cpp"> | |||
desiredEntry = (columnCount * desiredRow) + desiredColumn; | |||
</syntaxhighlight> | |||
== Call of Duty 4 & World at War == | == Call of Duty 4 & World at War == | ||
This StringTable is about as simple as it gets. | This StringTable is about as simple as it gets. | ||
<syntaxhighlight lang="cpp"> | |||
struct StringTable | |||
{ | |||
const char *name; | |||
int columnCount; | |||
int rowCount; | |||
const char **values; | |||
}; | |||
== Modern Warfare 2 & 3 & Ghosts == | </syntaxhighlight> | ||
== Modern Warfare 2 & 3 & Ghosts & Advanced Warfare == | |||
<syntaxhighlight lang="cpp"> | |||
struct StringTableCell | |||
{ | |||
const char *string; | |||
int hash; | |||
}; | |||
struct StringTable | |||
{ | |||
const char *name; | |||
int columnCount; | |||
int rowCount; | |||
StringTableCell *strings; | |||
}; | |||
</syntaxhighlight> | |||
The hash in StringEntry can be generated by this function: | The hash in StringEntry can be generated by this function: | ||
<syntaxhighlight lang="cpp"> | |||
unsigned int hash(const char* str) | |||
{ | |||
unsigned int hash = 0; | |||
while(*str != 0) | |||
hash = tolower( *str++ ) + (31 * hash); | |||
return hash; | |||
== Black Ops 1 & 2 == | } | ||
</syntaxhighlight> | |||
== Black Ops 1 & 2 & 3 == | |||
<syntaxhighlight lang="cpp"> | |||
struct StringTableCell | |||
{ | |||
const char *string; | |||
int hash; | |||
}; | |||
struct StringTable | |||
{ | |||
const char *name; | |||
int columnCount; | |||
int rowCount; | |||
StringTableCell *values; | |||
__int16 *cellIndex; | |||
}; | |||
</syntaxhighlight> | |||
The hash in StringEntry can be generated by this function: | The hash in StringEntry can be generated by this function: | ||
<syntaxhighlight lang="cpp"> | |||
unsigned int hash(const char* str) | |||
{ | |||
unsigned int hash = 5381; | |||
while( *str != 0) | |||
hash = ((hash << 5) + hash) + *str++; | |||
return hash; | |||
} | |||
</syntaxhighlight> | |||
== Source Format == | == Source Format == | ||
StringTables are stored in "raw/" at optional paths as comma-seperated Excel tables, similar to below... | StringTables are stored in "raw/" at optional paths as comma-seperated Excel tables, similar to below... | ||
<syntaxhighlight lang="cpp"> | |||
entry1,entry2,entry3 | |||
entry4,entry5,entry6 | |||
</syntaxhighlight> | |||
For example, take a look at "mp/clantagfeatures.csv" from Black Ops 1. | For example, take a look at "mp/clantagfeatures.csv" from Black Ops 1. | ||
<pre style="white-space: pre-wrap; | |||
white-space: -moz-pre-wrap; | |||
white-space: -pre-wrap; | |||
white-space: -o-pre-wrap; | |||
word-wrap: break-word;"> | |||
#Clan Tag Features,,,,,,,,,,,,,,,, | |||
,,,,,,,,,,,,,,,, | |||
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10,l11,m12,n13,o14,p15,q16 | |||
#INDX,#name,#unlocklvl,#unlockplvl,#cost,#type,#data,#nframes,#phase,#frame1,#frame2,#frame3,#frame4,#frame5,#frame6,#frame7,#frame8 | |||
0,none,,,,tagcolor,,,,,,,,,,, | |||
1,red,,13,250,tagcolor,1,,,,,,,,,, | |||
2,green,,13,250,tagcolor,2,,,,,,,,,, | |||
3,yellow,,13,250,tagcolor,3,,,,,,,,,, | |||
4,blue,,13,250,tagcolor,4,,,,,,,,,, | |||
5,cyan,,13,250,tagcolor,5,,,,,,,,,, | |||
6,magenta,,13,250,tagcolor,6,,,,,,,,,, | |||
</pre> | |||
Latest revision as of 07:16, 31 October 2015
StringTable assets are essentially the CoD engine's way of storing Excel tables for different types of data for different usages. This asset has existed on every CoD from the earliest Call of Duty 4 Alpha to Advanced Warfare. The number of values is columnCount * rowCount. To get a particular cell index, follow this...
desiredEntry = (columnCount * desiredRow) + desiredColumn;Call of Duty 4 & World at War
This StringTable is about as simple as it gets.
struct StringTable
{
const char *name;
int columnCount;
int rowCount;
const char **values;
};Modern Warfare 2 & 3 & Ghosts & Advanced Warfare
struct StringTableCell
{
const char *string;
int hash;
};
struct StringTable
{
const char *name;
int columnCount;
int rowCount;
StringTableCell *strings;
};The hash in StringEntry can be generated by this function:
unsigned int hash(const char* str)
{
unsigned int hash = 0;
while(*str != 0)
hash = tolower( *str++ ) + (31 * hash);
return hash;
}Black Ops 1 & 2 & 3
struct StringTableCell
{
const char *string;
int hash;
};
struct StringTable
{
const char *name;
int columnCount;
int rowCount;
StringTableCell *values;
__int16 *cellIndex;
};The hash in StringEntry can be generated by this function:
unsigned int hash(const char* str)
{
unsigned int hash = 5381;
while( *str != 0)
hash = ((hash << 5) + hash) + *str++;
return hash;
}Source Format
StringTables are stored in "raw/" at optional paths as comma-seperated Excel tables, similar to below...
entry1,entry2,entry3
entry4,entry5,entry6For example, take a look at "mp/clantagfeatures.csv" from Black Ops 1.
#Clan Tag Features,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,, a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10,l11,m12,n13,o14,p15,q16 #INDX,#name,#unlocklvl,#unlockplvl,#cost,#type,#data,#nframes,#phase,#frame1,#frame2,#frame3,#frame4,#frame5,#frame6,#frame7,#frame8 0,none,,,,tagcolor,,,,,,,,,,, 1,red,,13,250,tagcolor,1,,,,,,,,,, 2,green,,13,250,tagcolor,2,,,,,,,,,, 3,yellow,,13,250,tagcolor,3,,,,,,,,,, 4,blue,,13,250,tagcolor,4,,,,,,,,,, 5,cyan,,13,250,tagcolor,5,,,,,,,,,, 6,magenta,,13,250,tagcolor,6,,,,,,,,,,