FootstepFxTable Asset: Difference between revisions
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The footstepfxtable only exists on Black Ops 2 and contains definitions for the effects that footsteps make on the ground. Refer to the surfaceNames_t on the [[:Weapon_Asset_(BO2)|weapon page]] for a list of the surface names. There is one FxEffectDef for each entry in the enum. | The footstepfxtable only exists on Black Ops 2 and contains definitions for the effects that footsteps make on the ground. Refer to the surfaceNames_t on the [[:Weapon_Asset_(BO2)|weapon page]] for a list of the surface names. There is one FxEffectDef for each entry in the enum. | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
struct | struct FootstepFXTableDef | ||
{ | { | ||
const char * name; | const char *name; | ||
FxEffectDef * | FxEffectDef *footstepFX[0x20]; | ||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 01:22, 21 December 2014
The footstepfxtable only exists on Black Ops 2 and contains definitions for the effects that footsteps make on the ground. Refer to the surfaceNames_t on the weapon page for a list of the surface names. There is one FxEffectDef for each entry in the enum.
struct FootstepFXTableDef
{
const char *name;
FxEffectDef *footstepFX[0x20];
};