| Name |
Prototype |
Description
|
| getatrloaded
|
array getatrloaded()
|
|
| findanimbyname
|
anim findanimbyname( string, string )
|
|
| spawn
|
entity spawn( conststring, vector, int )
|
|
| spawncollision
|
entity spawncollision( string, conststring, vector, vector )
|
|
| spawntimedfx
|
entity spawntimedfx( string, vector, vector, int )
|
|
| spawnvehicle
|
entity spawnvehicle( string, conststring, conststring, vector, vector, conststring )
|
|
| spawnplane
|
entity spawnplane( entity, conststring, vector, int )
|
|
| spawnturret
|
entity spawnturret( conststring, vector, string )
|
|
| precacheturret
|
void precacheturret( string )
|
|
| spawnstruct
|
struct spawnstruct()
|
|
| spawnhelicopter
|
entity spawnhelicopter( entity, vector, vector, string, string )
|
|
| getentbynum
|
entity getentbynum( int )
|
|
| getweaponmodel
|
string getweaponmodel( string, int )
|
|
| getweaponstowedmodel
|
int getweaponstowedmodel( string )
|
|
| getanimlength
|
float getanimlength( anims, anim )
|
|
| animhasnotetrack
|
bool animhasnotetrack( anim, anims, conststring )
|
|
| getnotetracktimes
|
array getnotetracktimes( anim, anims, conststring )
|
|
| getbrushmodelcenter
|
vector getbrushmodelcenter( entity )
|
|
| getdemofileid
|
string getdemofileid()
|
|
| getplayers
|
array getplayers( team )
|
|
| countplayers
|
int countplayers( team )
|
|
| getdamageableentarray
|
array getdamageableentarray( vector, float )
|
|
| objective_add
|
void objective_add( int, conststring, vector, istring, entity )
|
|
| objective_delete
|
void objective_delete( int )
|
|
| objective_state
|
void objective_state( int, string )
|
|
| objective_icon
|
void objective_icon( int )
|
|
| objective_position
|
void objective_position( int, vector )
|
|
| objective_onentity
|
void objective_onentity( int, entity )
|
|
| objective_clearentity
|
void objective_clearentity( int )
|
|
| objective_setvisibletoplayer
|
void objective_setvisibletoplayer( int, entity )
|
|
| objective_setinvisibletoplayer
|
void objective_setinvisibletoplayer( int, entity )
|
|
| objective_setvisibletoall
|
void objective_setvisibletoall( int )
|
|
| objective_setinvisibletoall
|
void objective_setinvisibletoall( int )
|
|
| objective_setsize
|
void objective_setsize( int, float, float )
|
|
| objective_setprogress
|
void objective_setprogress( int, float )
|
|
| objective_setgamemodeflags
|
void objective_setgamemodeflags( int, int )
|
|
| objective_getgamemodeflags
|
int objective_getgamemodeflags( int )
|
|
| objective_setplayerusing
|
void objective_setplayerusing( int, entity )
|
|
| objective_clearplayerusing
|
void objective_clearplayerusing( int, entity )
|
|
| objective_clearallusing
|
void objective_clearallusing( int )
|
|
| missile_createattractorent
|
int missile_createattractorent( float, entity, float )
|
|
| missile_createattractororigin
|
int missile_createattractororigin( float, vector, float )
|
|
| missile_createrepulsorent
|
int missile_createrepulsorent( entity, float, float )
|
|
| missile_createrepulsororigin
|
int missile_createrepulsororigin( vector, float, float )
|
|
| missile_deleteattractor
|
void missile_deleteattractor( int )
|
|
| bullettrace
|
array bullettrace( vector, vector, int, entity, int, int )
|
|
| groundtrace
|
array groundtrace( vector, vector, int, entity, int, int )
|
|
| bullettracepassed
|
bool bullettracepassed( vector, vector, int, entity, entity, int )
|
|
| sighttracepassed
|
bool sighttracepassed( vector, vector, int, entity )
|
|
| physicstrace
|
array physicstrace( vector, vector, vector, vector )
|
|
| playerphysicstrace
|
vector playerphysicstrace( vector, vector )
|
|
| playerbullettrace
|
array playerbullettrace( vector, vector, entity )
|
|
| worldtrace
|
array worldtrace( vector, vector )
|
|
| getmovedelta
|
vector getmovedelta( anim, anims, float )
|
|
| getangledelta
|
float getangledelta( anim, anims, float )
|
|
| getnorthyaw
|
float getnorthyaw()
|
|
| precachemodel
|
void precachemodel( string )
|
|
| precacheshellshock
|
void precacheshellshock( string )
|
|
| precacheitem
|
void precacheitem( string )
|
|
| precacheshader
|
void precacheshader( string )
|
|
| precachestring
|
void precachestring( istring )
|
|
| precacherumble
|
void precacherumble( string )
|
|
| precachemenu
|
void precachemenu( string )
|
|
| precachestatusicon
|
void precachestatusicon( string )
|
|
| precacheheadicon
|
void precacheheadicon( string )
|
|
| precachelocationselector
|
void precachelocationselector( string )
|
|
| loadfx
|
int loadfx( string )
|
|
| playfx
|
void playfx( int, vector, vector, vector )
|
|
| playfxontag
|
void playfxontag( int, entity, constlowercasestring )
|
|
| getwaterheight
|
float getwaterheight( vector )
|
|
| playloopedfx
|
entity playloopedfx( int, float, vector, float )
|
|
| spawnfx
|
entity spawnfx( int, vector, vector )
|
|
| triggerfx
|
void triggerfx( entity, float )
|
|
| fxblocksight
|
void fxblocksight( entity, float )
|
|
| physicsexplosionsphere
|
void physicsexplosionsphere( vector, int, float, float, float )
|
|
| physicsexplosioncylinder
|
void physicsexplosioncylinder( vector, int, float, float )
|
|
| physicsjolt
|
void physicsjolt( vector, int, float, vector )
|
|
| physicsjetthrust
|
void physicsjetthrust( vector, vector, int, float )
|
|
| createstreamerhint
|
entity createstreamerhint( vector, float )
|
|
| aretexturesloaded
|
bool aretexturesloaded()
|
|
| setexpfog
|
void setexpfog( float, float, float, float, float, float )
|
|
| setvolfog
|
void setvolfog( float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float )
|
|
| setculldist
|
void setculldist( float )
|
|
| grenadeexplosioneffect
|
void grenadeexplosioneffect( vector )
|
|
| magicbullet
|
entity magicbullet( string, vector, vector, entity, entity, vector )
|
|
| radiusdamage
|
void radiusdamage()
|
|
| setplayerignoreradiusdamage
|
void setplayerignoreradiusdamage( int )
|
|
| glassradiusdamage
|
void glassradiusdamage( vector, float, float, float )
|
|
| getnumparts
|
int getnumparts( string )
|
|
| getpartname
|
conststring getpartname( string, int )
|
|
| earthquake
|
void earthquake( float, float, vector, float, entity )
|
|
| newhudelem
|
hudelem newhudelem()
|
|
| newclienthudelem
|
hudelem newclienthudelem( entity )
|
|
| newdamageindicatorhudelem
|
hudelem newdamageindicatorhudelem( entity )
|
|
| newteamhudelem
|
hudelem newteamhudelem( team )
|
|
| newscorehudelem
|
hudelem newscorehudelem( entity )
|
|
| newdebughudelem
|
void newdebughudelem()
|
|
| resettimeout
|
void resettimeout()
|
|
| weaponfiretime
|
float weaponfiretime( string )
|
|
| weaponreloadtime
|
float weaponreloadtime( string )
|
|
| isweaponcliponly
|
bool isweaponcliponly( string )
|
|
| isweapondetonationtimed
|
bool isweapondetonationtimed( string )
|
|
| weaponclipsize
|
int weaponclipsize( string )
|
|
| weaponissemiauto
|
int weaponissemiauto( string )
|
|
| weaponisboltaction
|
int weaponisboltaction( string )
|
|
| weaponisgasweapon
|
int weaponisgasweapon( string )
|
|
| weapontype
|
string weapontype( string )
|
|
| weaponclass
|
string weaponclass( string )
|
|
| weaponmountable
|
int weaponmountable( string )
|
|
| weaponinventorytype
|
string weaponinventorytype( string )
|
|
| weaponstartammo
|
int weaponstartammo( string )
|
|
| weaponmaxammo
|
int weaponmaxammo( string )
|
|
| weaponaltweaponname
|
string weaponaltweaponname( string )
|
|
| weapondualwieldweaponname
|
string weapondualwieldweaponname( string )
|
|
| weaponisdualwield
|
int weaponisdualwield( string )
|
|
| getwatcherweapons
|
array getwatcherweapons()
|
|
| getretrievableweapons
|
array getretrievableweapons()
|
|
| getweaponmindamagerange
|
float getweaponmindamagerange( string )
|
|
| getweaponmaxdamagerange
|
float getweaponmaxdamagerange( string )
|
|
| getweaponmindamage
|
float getweaponmindamage( string )
|
|
| getweaponmaxdamage
|
float getweaponmaxdamage( string )
|
|
| getweaponfusetime
|
float getweaponfusetime( string )
|
|
| getweaponexplosionradius
|
int getweaponexplosionradius( string )
|
|
| getweaponprojexplosionsound
|
string getweaponprojexplosionsound( string )
|
|
| isweaponspecificuse
|
int isweaponspecificuse( string )
|
|
| isweapondisallowedatmatchstart
|
int isweapondisallowedatmatchstart( string )
|
|
| isweaponscopeoverlay
|
int isweaponscopeoverlay( string )
|
|
| isweaponequipment
|
int isweaponequipment( string )
|
|
| isweaponprimary
|
int isweaponprimary( string )
|
|
| isturretfiring
|
bool isturretfiring( entity )
|
|
| getweaponfiresound
|
string getweaponfiresound( int )
|
|
| getweaponfiresoundplayer
|
string getweaponfiresoundplayer( int )
|
|
| getweaponpickupsoundplayer
|
string getweaponpickupsoundplayer( int )
|
|
| getweaponpickupsound
|
string getweaponpickupsound( int )
|
|
| getweaponindexfromname
|
int getweaponindexfromname( string )
|
|
| getweaponsupportedattachments
|
array getweaponsupportedattachments( string )
|
|
| weaponhasattachment
|
bool weaponhasattachment( string, string, string, string, string, string, string, string, string, string )
|
|
| weaponattachmentcount
|
int weaponattachmentcount( string )
|
|
| getweaponattachments
|
array getweaponattachments( string, string, string )
|
|
| weaponblocksprone
|
bool weaponblocksprone( string )
|
|
| isitemrestricted
|
bool isitemrestricted( string )
|
|
| isplayer
|
int isplayer( entity )
|
|
| isplayernumber
|
int isplayernumber( int )
|
|
| setwinningplayer
|
void setwinningplayer( entity )
|
|
| setwinningteam
|
void setwinningteam( team )
|
|
| announcement
|
void announcement( int )
|
|
| clientannouncement
|
void clientannouncement( entity, int )
|
|
| getteamscore
|
int getteamscore( team )
|
|
| setteamscore
|
void setteamscore( team, int )
|
|
| setteamhasmeat
|
void setteamhasmeat( team, int )
|
|
| setclientnamemode
|
void setclientnamemode( conststring )
|
|
| updateclientnames
|
void updateclientnames()
|
|
| getteamplayersalive
|
int getteamplayersalive( team )
|
|
| getdroppedweapons
|
array getdroppedweapons()
|
|
| objective_team
|
void objective_team( int, team )
|
|
| objective_visibleteams
|
void objective_visibleteams( int, int )
|
|
| artilleryiconlocation
|
void artilleryiconlocation( vector, team, int )
|
|
| logprint
|
void logprint( string, string, string, string, string, string, string, string, string )
|
|
| worldentnumber
|
int worldentnumber()
|
|
| obituary
|
void obituary( entity, entity )
|
|
| reviveobituary
|
void reviveobituary( entity )
|
|
| adddemobookmark
|
void adddemobookmark( int, int, int, int, int, int, int, int, int, int )
|
|
| positionwouldtelefrag
|
void positionwouldtelefrag( vector )
|
|
| boundswouldtelefrag
|
void boundswouldtelefrag( vector, vector )
|
|
| recordusedspawnpoint
|
void recordusedspawnpoint( entity, team, vector )
|
|
| testspawnpoint
|
bool testspawnpoint( vector )
|
|
| getstarttime
|
int getstarttime()
|
|
| map_restart
|
void map_restart( int )
|
|
| missionfailed
|
void missionfailed()
|
|
| exitlevel
|
void exitlevel( int )
|
|
| killserver
|
void killserver()
|
|
| addtestclient
|
entity addtestclient()
|
|
| setobjectivepointstatus
|
void setobjectivepointstatus()
|
|
| setbombtimer
|
void setbombtimer( string, int )
|
|
| setroundsplayed
|
void setroundsplayed( int )
|
|
| setinitialplayersconnected
|
void setinitialplayersconnected()
|
|
| setmatchflag
|
void setmatchflag( string, int )
|
|
| setmatchtalkflag
|
void setmatchtalkflag( string, int )
|
|
| setarchive
|
void setarchive()
|
|
| allclientsprint
|
void allclientsprint( string )
|
|
| clientprint
|
void clientprint( entity, string )
|
|
| mapexists
|
int mapexists( string )
|
|
| isvalidgametype
|
int isvalidgametype( gametypenameforscript, string )
|
|
| matchend
|
void matchend()
|
|
| skillupdate
|
void skillupdate( int )
|
|
| recordleaguewinner
|
void recordleaguewinner( conststring )
|
|
| setteamspyplane
|
void setteamspyplane( team )
|
|
| getteamspyplane
|
int getteamspyplane( team )
|
|
| setteamsatellite
|
void setteamsatellite( team )
|
|
| getteamsatellite
|
int getteamsatellite( team )
|
|
| getassignedteam
|
team getassignedteam( entity )
|
|
| getdefaultclassslot
|
string getdefaultclassslot( string, string )
|
|
| getitemattachment
|
string getitemattachment( int, int )
|
|
| getitemattachmentallocationcost
|
int getitemattachmentallocationcost( int, int )
|
|
| getreffromitemindex
|
string getreffromitemindex( int )
|
|
| getitemgroupfromitemindex
|
string getitemgroupfromitemindex( int )
|
|
| getbaseweaponitemindex
|
int getbaseweaponitemindex( string )
|
|
| getgametypeenumfromname
|
int getgametypeenumfromname( string, int )
|
|
| setscoreboardcolumns
|
void setscoreboardcolumns( string, string, string, string, string )
|
|
| recordnumzombierounds
|
void recordnumzombierounds( int )
|
|
| recordgameresult
|
void recordgameresult( conststring )
|
|
| gettouchingvolume
|
array gettouchingvolume( vector, vector, vector )
|
|
| recordmatchsummaryzombieendgamedata
|
void recordmatchsummaryzombieendgamedata( string, string, int )
|
|
| matchrecorderincrementheaderstat
|
void matchrecorderincrementheaderstat( string )
|
|
| recordmatchinit
|
void recordmatchinit()
|
|
| recordzombieroundstart
|
void recordzombieroundstart()
|
|
| recordzombieroundend
|
void recordzombieroundend()
|
|
| getcustomteamname
|
string getcustomteamname( int )
|
|
| recordplayerstats
|
void recordplayerstats( entity, string, int )
|
|
| recordplayermatchend
|
void recordplayermatchend( entity )
|
|
| recordmatchbegin
|
void recordmatchbegin()
|
|
| setvotestring
|
void setvotestring( string )
|
|
| setvotetime
|
void setvotetime( int )
|
|
| setvoteyescount
|
void setvoteyescount( int )
|
|
| setvotenocount
|
void setvotenocount( int )
|
|
| reportmtu
|
void reportmtu()
|
|
| pcserverupdateplaylist
|
void pcserverupdateplaylist()
|
|
| kick
|
void kick( int )
|
|
| ban
|
void ban( int )
|
|
| map
|
void map( string, int )
|
|
| playrumbleonposition
|
void playrumbleonposition( string, vector )
|
|
| playrumblelooponposition
|
void playrumblelooponposition( string, vector )
|
|
| stopallrumbles
|
void stopallrumbles()
|
|
| soundexists
|
bool soundexists( string )
|
|
| soundgetplaybacktime
|
int soundgetplaybacktime( string )
|
|
| issplitscreen
|
int issplitscreen()
|
|
| islocalgame
|
int islocalgame()
|
|
| isglobalstatsserver
|
int isglobalstatsserver()
|
|
| setminimap
|
void setminimap( string, float, float, float, float )
|
|
| setmapcenter
|
void setmapcenter( vector )
|
|
| setdemointermissionpoint
|
void setdemointermissionpoint( vector, vector )
|
|
| setgameendtime
|
void setgameendtime( int )
|
|
| setslowmotion
|
void setslowmotion( float, float, float )
|
|
| numremoteclients
|
int numremoteclients()
|
|
| searchforonlinegames
|
void searchforonlinegames()
|
|
| quitlobby
|
void quitlobby()
|
|
| quitparty
|
void quitparty()
|
|
| startparty
|
void startparty()
|
|
| startprivatematch
|
void startprivatematch()
|
|
| visionsetnaked
|
void visionsetnaked( string )
|
|
| visionsetnight
|
void visionsetnight( string )
|
|
| visionsetlaststand
|
void visionsetlaststand( string )
|
|
| setgravity
|
void setgravity( float )
|
|
| endlobby
|
void endlobby()
|
|
| clientsysregister
|
int clientsysregister( string )
|
|
| clientsyssetstate
|
void clientsyssetstate( int, string )
|
|
| getsnapshotindexarray
|
array getsnapshotindexarray()
|
|
| snapshotacknowledged
|
int snapshotacknowledged( object )
|
|
| isai
|
int isai( entity )
|
|
| getaitriggerflags
|
int getaitriggerflags()
|
|
| disablezombies
|
void disablezombies()
|
|
| enablezombies
|
void enablezombies()
|
|
| isvehicle
|
int isvehicle( entity )
|
|
| getmaxvehicles
|
int getmaxvehicles()
|
|
| disabledestructiblepieces
|
void disabledestructiblepieces( conststring )
|
|
| enablealldestructiblepieces
|
void enablealldestructiblepieces()
|
|
| createdynentandlaunch
|
void createdynentandlaunch( string, vector, vector, vector, vector, int )
|
|
| getvehicletriggerflags
|
int getvehicletriggerflags()
|
|
| collisiontestpointsinsphere
|
array collisiontestpointsinsphere( typename, vector, float, arrayvalues_vector, typename )
|
|
| collisiontestpointsincylinder
|
array collisiontestpointsincylinder( typename, vector, float, float, vector, arrayvalues_vector, typename )
|
|
| collisiontestpointsinpill
|
array collisiontestpointsinpill( typename, vector, float, float, vector, vector, arrayvalues_vector, typename )
|
|
| collisiontestpointsincone
|
array collisiontestpointsincone( typename, vector, float, float, vector, vector, arrayvalues_vector, typename )
|
|
| collisiontestpointsinbox
|
array collisiontestpointsinbox( typename, vector, float, float, float, vector, vector, arrayvalues_vector, typename )
|
|
| qsortscoredspawnpointsascending
|
array qsortscoredspawnpointsascending( object, arrayvalues_vector, typename )
|
|
| matrix4x4transformpoints
|
array matrix4x4transformpoints( object, arrayvalues_vector, object )
|
|
| setspawnpointrandomvariation
|
void setspawnpointrandomvariation( float )
|
|
| clearspawnpoints
|
void clearspawnpoints()
|
|
| addspawnpoints
|
void addspawnpoints( team, entityidref, entityidref, entityidref, object )
|
|
| getsortedspawnpoints
|
array getsortedspawnpoints( team, team, int, entity, int )
|
|
| clearspawnpointsbaseweight
|
void clearspawnpointsbaseweight( int )
|
|
| setspawnpointsbaseweight
|
void setspawnpointsbaseweight( int, vector, float, float )
|
|
| getplayerspawnid
|
void getplayerspawnid()
|
|
| isspawnpointvisible
|
bool isspawnpointvisible( vector, vector, team, entity )
|
|
| addsphereinfluencer
|
int addsphereinfluencer( int, vector, float, float, int, string, int, float, entity )
|
|
| addcylinderinfluencer
|
int addcylinderinfluencer( int, vector, vector, vector, float, float, float, int, string, int, float, entity )
|
|
| removeinfluencer
|
void removeinfluencer( int )
|
|
| enableinfluencer
|
void enableinfluencer( int, int )
|
|
| setinfluencerteammask
|
void setinfluencerteammask( int, int )
|
|
| setdebugsideswitch
|
void setdebugsideswitch()
|
|
| target_set
|
void target_set( entity, vector )
|
|
| target_getoffset
|
vector target_getoffset( entity )
|
|
| target_remove
|
void target_remove( entity )
|
|
| target_setshader
|
void target_setshader( entity, string )
|
|
| target_setoffscreenshader
|
void target_setoffscreenshader( entity, string )
|
|
| target_isinrect
|
bool target_isinrect( float, float )
|
|
| target_isincircle
|
bool target_isincircle( float, entity )
|
|
| target_startreticlelockon
|
void target_startreticlelockon( entity, float )
|
|
| target_clearreticlelockon
|
void target_clearreticlelockon()
|
|
| target_getarray
|
array target_getarray()
|
|
| target_istarget
|
bool target_istarget( entity )
|
|
| target_setattackmode
|
void target_setattackmode( entity, conststring )
|
|
| target_setjavelinonly
|
void target_setjavelinonly( entity, int )
|
|
| target_setturretaquire
|
void target_setturretaquire( entity, int )
|
|
| getmaxactivecontracts
|
int getmaxactivecontracts()
|
|
| getcontractstattype
|
void getcontractstattype()
|
|
| getcontractstatname
|
void getcontractstatname()
|
|
| getcontractrewardxp
|
void getcontractrewardxp()
|
|
| getcontractrewardcp
|
void getcontractrewardcp()
|
|
| getcontractrequirements
|
void getcontractrequirements()
|
|
| getcontractname
|
void getcontractname()
|
|
| getcontractrequiredcount
|
void getcontractrequiredcount()
|
|
| getcontractresetconditions
|
void getcontractresetconditions()
|
|
| getfogsettings
|
array getfogsettings()
|
|
| pixbeginevent
|
void pixbeginevent()
|
|
| pixendevent
|
void pixendevent()
|
|
| pixmarker
|
void pixmarker()
|
|
| changeadvertisedstatus
|
void changeadvertisedstatus( int )
|
|
| setqosgamedatapayload
|
void setqosgamedatapayload()
|
|
| resetqosgamedatapayload
|
void resetqosgamedatapayload()
|
|
| incrementcounter
|
void incrementcounter( string, int )
|
|
| getcountertotal
|
string getcountertotal( string )
|
|
| enableoccluder
|
void enableoccluder( string, int )
|
|
| ispregameenabled
|
bool ispregameenabled()
|
|
| ispregamegamestarted
|
int ispregamegamestarted()
|
|
| pregamestartgame
|
void pregamestartgame()
|
|
| sethostmigrationstatus
|
void sethostmigrationstatus( int )
|
|
| starthostmigration
|
void starthostmigration()
|
|
| gamerepthresholdexceeded
|
void gamerepthresholdexceeded( int )
|
|
| zerogravityvolumeon
|
void zerogravityvolumeon( string )
|
|
| zerogravityvolumeoff
|
void zerogravityvolumeoff( string )
|
|
| precacheanimstatedef
|
void precacheanimstatedef( int, animtree, conststring )
|
|
| registerclientfield
|
void registerclientfield( string, string, int, int, conststring, float, float )
|
|
| codesetclientfield
|
void codesetclientfield( entityref, string, float )
|
|
| codegetclientfield
|
float codegetclientfield( entityref, string )
|
|
| codesetplayerstateclientfield
|
void codesetplayerstateclientfield( entityref, string, float )
|
|
| codegetplayerstateclientfield
|
float codegetplayerstateclientfield( entityref, string )
|
|
| codesetworldclientfield
|
void codesetworldclientfield( string, float )
|
|
| codegetworldclientfield
|
float codegetworldclientfield( string )
|
|
| getclientfieldversion
|
int getclientfieldversion( string, string )
|
|
| getutc
|
int getutc()
|
|
| scriptmodelsuseanimtree
|
void scriptmodelsuseanimtree( animtree )
|
|