Game Script Functions (BO2)

From COD Engine Research

Builtin Functions

Name Prototype Description
getatrloaded array getatrloaded()
findanimbyname anim findanimbyname( string, string )
spawn entity spawn( conststring, vector, int )
spawncollision entity spawncollision( string, conststring, vector, vector )
spawntimedfx entity spawntimedfx( string, vector, vector, int )
spawnvehicle entity spawnvehicle( string, conststring, conststring, vector, vector, conststring )
spawnplane entity spawnplane( entity, conststring, vector, int )
spawnturret entity spawnturret( conststring, vector, string )
precacheturret void precacheturret( string )
spawnstruct struct spawnstruct()
spawnhelicopter entity spawnhelicopter( entity, vector, vector, string, string )
getentbynum entity getentbynum( int )
getweaponmodel string getweaponmodel( string, int )
getweaponstowedmodel int getweaponstowedmodel( string )
getanimlength float getanimlength( anims, anim )
animhasnotetrack bool animhasnotetrack( anim, anims, conststring )
getnotetracktimes array getnotetracktimes( anim, anims, conststring )
getbrushmodelcenter vector getbrushmodelcenter( entity )
getdemofileid string getdemofileid()
getplayers array getplayers( team )
countplayers int countplayers( team )
getdamageableentarray array getdamageableentarray( vector, float )
objective_add void objective_add( int, conststring, vector, istring, entity )
objective_delete void objective_delete( int )
objective_state void objective_state( int, string )
objective_icon void objective_icon( int )
objective_position void objective_position( int, vector )
objective_onentity void objective_onentity( int, entity )
objective_clearentity void objective_clearentity( int )
objective_setvisibletoplayer void objective_setvisibletoplayer( int, entity )
objective_setinvisibletoplayer void objective_setinvisibletoplayer( int, entity )
objective_setvisibletoall void objective_setvisibletoall( int )
objective_setinvisibletoall void objective_setinvisibletoall( int )
objective_setsize void objective_setsize( int, float, float )
objective_setprogress void objective_setprogress( int, float )
objective_setgamemodeflags void objective_setgamemodeflags( int, int )
objective_getgamemodeflags int objective_getgamemodeflags( int )
objective_setplayerusing void objective_setplayerusing( int, entity )
objective_clearplayerusing void objective_clearplayerusing( int, entity )
objective_clearallusing void objective_clearallusing( int )
missile_createattractorent int missile_createattractorent( float, entity, float )
missile_createattractororigin int missile_createattractororigin( float, vector, float )
missile_createrepulsorent int missile_createrepulsorent( entity, float, float )
missile_createrepulsororigin int missile_createrepulsororigin( vector, float, float )
missile_deleteattractor void missile_deleteattractor( int )
bullettrace array bullettrace( vector, vector, int, entity, int, int )
groundtrace array groundtrace( vector, vector, int, entity, int, int )
bullettracepassed bool bullettracepassed( vector, vector, int, entity, entity, int )
sighttracepassed bool sighttracepassed( vector, vector, int, entity )
physicstrace array physicstrace( vector, vector, vector, vector )
playerphysicstrace vector playerphysicstrace( vector, vector )
playerbullettrace array playerbullettrace( vector, vector, entity )
worldtrace array worldtrace( vector, vector )
getmovedelta vector getmovedelta( anim, anims, float )
getangledelta float getangledelta( anim, anims, float )
getnorthyaw float getnorthyaw()
precachemodel void precachemodel( string )
precacheshellshock void precacheshellshock( string )
precacheitem void precacheitem( string )
precacheshader void precacheshader( string )
precachestring void precachestring( istring )
precacherumble void precacherumble( string )
precachemenu void precachemenu( string )
precachestatusicon void precachestatusicon( string )
precacheheadicon void precacheheadicon( string )
precachelocationselector void precachelocationselector( string )
loadfx int loadfx( string )
playfx void playfx( int, vector, vector, vector )
playfxontag void playfxontag( int, entity, constlowercasestring )
getwaterheight float getwaterheight( vector )
playloopedfx entity playloopedfx( int, float, vector, float )
spawnfx entity spawnfx( int, vector, vector )
triggerfx void triggerfx( entity, float )
fxblocksight void fxblocksight( entity, float )
physicsexplosionsphere void physicsexplosionsphere( vector, int, float, float, float )
physicsexplosioncylinder void physicsexplosioncylinder( vector, int, float, float )
physicsjolt void physicsjolt( vector, int, float, vector )
physicsjetthrust void physicsjetthrust( vector, vector, int, float )
createstreamerhint entity createstreamerhint( vector, float )
aretexturesloaded bool aretexturesloaded()
setexpfog void setexpfog( float, float, float, float, float, float )
setvolfog void setvolfog( float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float )
setculldist void setculldist( float )
grenadeexplosioneffect void grenadeexplosioneffect( vector )
magicbullet entity magicbullet( string, vector, vector, entity, entity, vector )
radiusdamage void radiusdamage()
setplayerignoreradiusdamage void setplayerignoreradiusdamage( int )
glassradiusdamage void glassradiusdamage( vector, float, float, float )
getnumparts int getnumparts( string )
getpartname conststring getpartname( string, int )
earthquake void earthquake( float, float, vector, float, entity )
newhudelem hudelem newhudelem()
newclienthudelem hudelem newclienthudelem( entity )
newdamageindicatorhudelem hudelem newdamageindicatorhudelem( entity )
newteamhudelem hudelem newteamhudelem( team )
newscorehudelem hudelem newscorehudelem( entity )
newdebughudelem void newdebughudelem()
resettimeout void resettimeout()
weaponfiretime float weaponfiretime( string )
weaponreloadtime float weaponreloadtime( string )
isweaponcliponly bool isweaponcliponly( string )
isweapondetonationtimed bool isweapondetonationtimed( string )
weaponclipsize int weaponclipsize( string )
weaponissemiauto int weaponissemiauto( string )
weaponisboltaction int weaponisboltaction( string )
weaponisgasweapon int weaponisgasweapon( string )
weapontype string weapontype( string )
weaponclass string weaponclass( string )
weaponmountable int weaponmountable( string )
weaponinventorytype string weaponinventorytype( string )
weaponstartammo int weaponstartammo( string )
weaponmaxammo int weaponmaxammo( string )
weaponaltweaponname string weaponaltweaponname( string )
weapondualwieldweaponname string weapondualwieldweaponname( string )
weaponisdualwield int weaponisdualwield( string )
getwatcherweapons array getwatcherweapons()
getretrievableweapons array getretrievableweapons()
getweaponmindamagerange float getweaponmindamagerange( string )
getweaponmaxdamagerange float getweaponmaxdamagerange( string )
getweaponmindamage float getweaponmindamage( string )
getweaponmaxdamage float getweaponmaxdamage( string )
getweaponfusetime float getweaponfusetime( string )
getweaponexplosionradius int getweaponexplosionradius( string )
getweaponprojexplosionsound string getweaponprojexplosionsound( string )
isweaponspecificuse int isweaponspecificuse( string )
isweapondisallowedatmatchstart int isweapondisallowedatmatchstart( string )
isweaponscopeoverlay int isweaponscopeoverlay( string )
isweaponequipment int isweaponequipment( string )
isweaponprimary int isweaponprimary( string )
isturretfiring bool isturretfiring( entity )
getweaponfiresound string getweaponfiresound( int )
getweaponfiresoundplayer string getweaponfiresoundplayer( int )
getweaponpickupsoundplayer string getweaponpickupsoundplayer( int )
getweaponpickupsound string getweaponpickupsound( int )
getweaponindexfromname int getweaponindexfromname( string )
getweaponsupportedattachments array getweaponsupportedattachments( string )
weaponhasattachment bool weaponhasattachment( string, string, string, string, string, string, string, string, string, string )
weaponattachmentcount int weaponattachmentcount( string )
getweaponattachments array getweaponattachments( string, string, string )
weaponblocksprone bool weaponblocksprone( string )
isitemrestricted bool isitemrestricted( string )
isplayer int isplayer( entity )
isplayernumber int isplayernumber( int )
setwinningplayer void setwinningplayer( entity )
setwinningteam void setwinningteam( team )
announcement void announcement( int )
clientannouncement void clientannouncement( entity, int )
getteamscore int getteamscore( team )
setteamscore void setteamscore( team, int )
setteamhasmeat void setteamhasmeat( team, int )
setclientnamemode void setclientnamemode( conststring )
updateclientnames void updateclientnames()
getteamplayersalive int getteamplayersalive( team )
getdroppedweapons array getdroppedweapons()
objective_team void objective_team( int, team )
objective_visibleteams void objective_visibleteams( int, int )
artilleryiconlocation void artilleryiconlocation( vector, team, int )
logprint void logprint( string, string, string, string, string, string, string, string, string )
worldentnumber int worldentnumber()
obituary void obituary( entity, entity )
reviveobituary void reviveobituary( entity )
adddemobookmark void adddemobookmark( int, int, int, int, int, int, int, int, int, int )
positionwouldtelefrag void positionwouldtelefrag( vector )
boundswouldtelefrag void boundswouldtelefrag( vector, vector )
recordusedspawnpoint void recordusedspawnpoint( entity, team, vector )
testspawnpoint bool testspawnpoint( vector )
getstarttime int getstarttime()
map_restart void map_restart( int )
missionfailed void missionfailed()
exitlevel void exitlevel( int )
killserver void killserver()
addtestclient entity addtestclient()
setobjectivepointstatus void setobjectivepointstatus()
setbombtimer void setbombtimer( string, int )
setroundsplayed void setroundsplayed( int )
setinitialplayersconnected void setinitialplayersconnected()
setmatchflag void setmatchflag( string, int )
setmatchtalkflag void setmatchtalkflag( string, int )
setarchive void setarchive()
allclientsprint void allclientsprint( string )
clientprint void clientprint( entity, string )
mapexists int mapexists( string )
isvalidgametype int isvalidgametype( gametypenameforscript, string )
matchend void matchend()
skillupdate void skillupdate( int )
recordleaguewinner void recordleaguewinner( conststring )
setteamspyplane void setteamspyplane( team )
getteamspyplane int getteamspyplane( team )
setteamsatellite void setteamsatellite( team )
getteamsatellite int getteamsatellite( team )
getassignedteam team getassignedteam( entity )
getdefaultclassslot string getdefaultclassslot( string, string )
getitemattachment string getitemattachment( int, int )
getitemattachmentallocationcost int getitemattachmentallocationcost( int, int )
getreffromitemindex string getreffromitemindex( int )
getitemgroupfromitemindex string getitemgroupfromitemindex( int )
getbaseweaponitemindex int getbaseweaponitemindex( string )
getgametypeenumfromname int getgametypeenumfromname( string, int )
setscoreboardcolumns void setscoreboardcolumns( string, string, string, string, string )
recordnumzombierounds void recordnumzombierounds( int )
recordgameresult void recordgameresult( conststring )
gettouchingvolume array gettouchingvolume( vector, vector, vector )
recordmatchsummaryzombieendgamedata void recordmatchsummaryzombieendgamedata( string, string, int )
matchrecorderincrementheaderstat void matchrecorderincrementheaderstat( string )
recordmatchinit void recordmatchinit()
recordzombieroundstart void recordzombieroundstart()
recordzombieroundend void recordzombieroundend()
getcustomteamname string getcustomteamname( int )
recordplayerstats void recordplayerstats( entity, string, int )
recordplayermatchend void recordplayermatchend( entity )
recordmatchbegin void recordmatchbegin()
setvotestring void setvotestring( string )
setvotetime void setvotetime( int )
setvoteyescount void setvoteyescount( int )
setvotenocount void setvotenocount( int )
reportmtu void reportmtu()
pcserverupdateplaylist void pcserverupdateplaylist()
kick void kick( int )
ban void ban( int )
map void map( string, int )
playrumbleonposition void playrumbleonposition( string, vector )
playrumblelooponposition void playrumblelooponposition( string, vector )
stopallrumbles void stopallrumbles()
soundexists bool soundexists( string )
soundgetplaybacktime int soundgetplaybacktime( string )
issplitscreen int issplitscreen()
islocalgame int islocalgame()
isglobalstatsserver int isglobalstatsserver()
setminimap void setminimap( string, float, float, float, float )
setmapcenter void setmapcenter( vector )
setdemointermissionpoint void setdemointermissionpoint( vector, vector )
setgameendtime void setgameendtime( int )
setslowmotion void setslowmotion( float, float, float )
numremoteclients int numremoteclients()
searchforonlinegames void searchforonlinegames()
quitlobby void quitlobby()
quitparty void quitparty()
startparty void startparty()
startprivatematch void startprivatematch()
visionsetnaked void visionsetnaked( string )
visionsetnight void visionsetnight( string )
visionsetlaststand void visionsetlaststand( string )
setgravity void setgravity( float )
endlobby void endlobby()
clientsysregister int clientsysregister( string )
clientsyssetstate void clientsyssetstate( int, string )
getsnapshotindexarray array getsnapshotindexarray()
snapshotacknowledged int snapshotacknowledged( object )
isai int isai( entity )
getaitriggerflags int getaitriggerflags()
disablezombies void disablezombies()
enablezombies void enablezombies()
isvehicle int isvehicle( entity )
getmaxvehicles int getmaxvehicles()
disabledestructiblepieces void disabledestructiblepieces( conststring )
enablealldestructiblepieces void enablealldestructiblepieces()
createdynentandlaunch void createdynentandlaunch( string, vector, vector, vector, vector, int )
getvehicletriggerflags int getvehicletriggerflags()
collisiontestpointsinsphere array collisiontestpointsinsphere( typename, vector, float, arrayvalues_vector, typename )
collisiontestpointsincylinder array collisiontestpointsincylinder( typename, vector, float, float, vector, arrayvalues_vector, typename )
collisiontestpointsinpill array collisiontestpointsinpill( typename, vector, float, float, vector, vector, arrayvalues_vector, typename )
collisiontestpointsincone array collisiontestpointsincone( typename, vector, float, float, vector, vector, arrayvalues_vector, typename )
collisiontestpointsinbox array collisiontestpointsinbox( typename, vector, float, float, float, vector, vector, arrayvalues_vector, typename )
qsortscoredspawnpointsascending array qsortscoredspawnpointsascending( object, arrayvalues_vector, typename )
matrix4x4transformpoints array matrix4x4transformpoints( object, arrayvalues_vector, object )
setspawnpointrandomvariation void setspawnpointrandomvariation( float )
clearspawnpoints void clearspawnpoints()
addspawnpoints void addspawnpoints( team, entityidref, entityidref, entityidref, object )
getsortedspawnpoints array getsortedspawnpoints( team, team, int, entity, int )
clearspawnpointsbaseweight void clearspawnpointsbaseweight( int )
setspawnpointsbaseweight void setspawnpointsbaseweight( int, vector, float, float )
getplayerspawnid void getplayerspawnid()
isspawnpointvisible bool isspawnpointvisible( vector, vector, team, entity )
addsphereinfluencer int addsphereinfluencer( int, vector, float, float, int, string, int, float, entity )
addcylinderinfluencer int addcylinderinfluencer( int, vector, vector, vector, float, float, float, int, string, int, float, entity )
removeinfluencer void removeinfluencer( int )
enableinfluencer void enableinfluencer( int, int )
setinfluencerteammask void setinfluencerteammask( int, int )
setdebugsideswitch void setdebugsideswitch()
target_set void target_set( entity, vector )
target_getoffset vector target_getoffset( entity )
target_remove void target_remove( entity )
target_setshader void target_setshader( entity, string )
target_setoffscreenshader void target_setoffscreenshader( entity, string )
target_isinrect bool target_isinrect( float, float )
target_isincircle bool target_isincircle( float, entity )
target_startreticlelockon void target_startreticlelockon( entity, float )
target_clearreticlelockon void target_clearreticlelockon()
target_getarray array target_getarray()
target_istarget bool target_istarget( entity )
target_setattackmode void target_setattackmode( entity, conststring )
target_setjavelinonly void target_setjavelinonly( entity, int )
target_setturretaquire void target_setturretaquire( entity, int )
getmaxactivecontracts int getmaxactivecontracts()
getcontractstattype void getcontractstattype()
getcontractstatname void getcontractstatname()
getcontractrewardxp void getcontractrewardxp()
getcontractrewardcp void getcontractrewardcp()
getcontractrequirements void getcontractrequirements()
getcontractname void getcontractname()
getcontractrequiredcount void getcontractrequiredcount()
getcontractresetconditions void getcontractresetconditions()
getfogsettings array getfogsettings()
pixbeginevent void pixbeginevent()
pixendevent void pixendevent()
pixmarker void pixmarker()
changeadvertisedstatus void changeadvertisedstatus( int )
setqosgamedatapayload void setqosgamedatapayload()
resetqosgamedatapayload void resetqosgamedatapayload()
incrementcounter void incrementcounter( string, int )
getcountertotal string getcountertotal( string )
enableoccluder void enableoccluder( string, int )
ispregameenabled bool ispregameenabled()
ispregamegamestarted int ispregamegamestarted()
pregamestartgame void pregamestartgame()
sethostmigrationstatus void sethostmigrationstatus( int )
starthostmigration void starthostmigration()
gamerepthresholdexceeded void gamerepthresholdexceeded( int )
zerogravityvolumeon void zerogravityvolumeon( string )
zerogravityvolumeoff void zerogravityvolumeoff( string )
precacheanimstatedef void precacheanimstatedef( int, animtree, conststring )
registerclientfield void registerclientfield( string, string, int, int, conststring, float, float )
codesetclientfield void codesetclientfield( entityref, string, float )
codegetclientfield float codegetclientfield( entityref, string )
codesetplayerstateclientfield void codesetplayerstateclientfield( entityref, string, float )
codegetplayerstateclientfield float codegetplayerstateclientfield( entityref, string )
codesetworldclientfield void codesetworldclientfield( string, float )
codegetworldclientfield float codegetworldclientfield( string )
getclientfieldversion int getclientfieldversion( string, string )
getutc int getutc()
scriptmodelsuseanimtree void scriptmodelsuseanimtree( animtree )

Common Functions

Name Prototype Description
throw void throw()
rpc void rpc()
createprintchannel void createprintchannel( string )
setprintchannel int setprintchannel( int )
print void print( string )
println void println( string )
iprintln void iprintln( string )
iprintlnbold void iprintlnbold( string )
print3d void print3d( vector, string, vector )
line void line( vector, vector, vector )
linelist void linelist( object, vector, arrayvalues_vector, float )
box void box( vector, vector, vector, float )
circle void circle( vector, float, vector )
debugstar void debugstar( vector, int )
sphere void sphere( vector, float, vector, float )
getenterbutton string getenterbutton()
array array array( value )
arrayremovevalue void arrayremovevalue( object, value, int )
arrayremoveindex void arrayremoveindex( object, int, int )
arrayinsert void arrayinsert( object, value, int )
arraycombine void arraycombine( object, object, int, int )
arraycopy value arraycopy( object )
isinarray bool isinarray( object, value )
arraysort array arraysort( object, vector, int, int, float )
getent entitynum getent( offset, string )
getentarray array getentarray( offset, string )
tablelookup void tablelookup()
tablelookupistring void tablelookupistring()
tablelookuprownum String tablelookuprownum(tableName, rowIndex, columnIndex) Returns the cell value at the specified row and specified column from the specified CSV representing a custom row numbering for the data
tablelookupcolumnforrow void tablelookupcolumnforrow()
tablelookupfindcoreasset void tablelookupfindcoreasset()
getnode entitynum getnode( conststring, string, offset )
drawnode void drawnode( entityref )
getnodearray array getnodearray( conststring, string, offset )
getnodearraysorted array getnodearraysorted( conststring, string, offset, float )
getanynodearray array getanynodearray( vector, float )
getcovernodearray array getcovernodearray( vector, float )
getallnodes array getallnodes()
getnodesinradius void getnodesinradius()
getnodesinradiussorted void getnodesinradiussorted()
getnearestnode entitynum getnearestnode( vector )
getvisiblenode entitynum getvisiblenode( vector, vector, entity )
nodesvisible bool nodesvisible( entityref, entityref )
nodescanpath bool nodescanpath( entityref, entityref )
canclaimnode bool canclaimnode( entityref, team )
getvisiblenodes array getvisiblenodes( entityref )
setenablenode void setenablenode( entityref )
linknodes void linknodes( entityref, entityref )
unlinknodes void unlinknodes( entityref, entityref )
nodesarelinked int nodesarelinked( entityref, entityref )
dropnodetofloor void dropnodetofloor( entityref )
tetherservertoclient void tetherservertoclient( int )
spawnpathnode entitynum spawnpathnode( string, vector, string, vector )
deletepathnode void deletepathnode( entityref )
setturretnode void setturretnode( entityref, entity )
unsetturretnode void unsetturretnode( entityref )
setnodepriority void setnodepriority( entityref, int )
isnodeoccupied bool isnodeoccupied( entityref )
getnodeowner entity getnodeowner( entityref )
findpath bool findpath( vector, vector, entity, int, int )
getreflectionlocs void getreflectionlocs()
getreflectionorigin void getreflectionorigin()
logstring void logstring()
bbprint void bbprint()
bbpostdemostreamstatsforround void bbpostdemostreamstatsforround( int )
precachevehicle void precachevehicle( string )
getvehiclenode entitynum getvehiclenode( conststring, string, offset )
setvehiclenodeenabled void setvehiclenodeenabled( entityref, int )
getvehiclenodearray array getvehiclenodearray( conststring, string, offset )
getallvehiclenodes array getallvehiclenodes()
gettimefromvehiclenodetonode float gettimefromvehiclenodetonode( entityref, entityref )
reconnectvehiclenodes void reconnectvehiclenodes()
createtrack void createtrack( entityref )
getnumvehicles int getnumvehicles()
setheliheightpatchenabled void setheliheightpatchenabled( conststring, int )
getvehicletreadfxarray array getvehicletreadfxarray( string )
getweaponfusetime int getweaponfusetime( string )
getweaponprojexplosionsound string getweaponprojexplosionsound( string )
doesweaponreplacespawnweapon int doesweaponreplacespawnweapon( string, string )
debugbreak void debugbreak()
assert void assert( int, string )
assertmsg void assertmsg( string )
adddebugcommand void adddebugcommand( string )
ismp int ismp()
isstring int isstring()
isint int isint()
isfloat int isfloat()
isvec int isvec()
isarray int isarray()
isalive int isalive( entity )
isspawner int isspawner( entity )
isplayer int isplayer( entity )
isai int isai( entity )
issentient int issentient( entity )
isgodmode int isgodmode()
makedvarserverinfo void makedvarserverinfo( string, string )
setdvar void setdvar( string, string )
setdvarint void setdvarint( string, int )
gettime int gettime()
sendaiscriptkeys void sendaiscriptkeys( string, string )
shouldmonitorai bool shouldmonitorai()
is_ps3 int is_ps3()
is_xenon int is_xenon()
is_pc int is_pc()
is_wiiu int is_wiiu()
randomint int randomint( int )
randomfloat float randomfloat( float )
randomintrange int randomintrange( int, int )
randomfloatrange float randomfloatrange( float, float )
log float log( float )
sin float sin( float )
cos float cos( float )
tan float tan( float )
asin float asin( float )
acos float acos( float )
atan float atan( float )
int int int( typename )
float float float( typename )
istring istring istring( typename )
min float min( float, float )
max float max( float, float )
floor float floor( float )
ceil float ceil( float )
sqrt float sqrt( float )
pow float pow( float, float )
lerpfloat float lerpfloat( float, float, float )
lerpvector vector lerpvector( vector, vector, float )
difftrack float difftrack( float, float, float, float )
difftrackangle float difftrackangle( float, float, float, float )
getminbitcountfornum int getminbitcountfornum( int )
vectorfromlinetopoint vector vectorfromlinetopoint( vector, vector, vector )
pointonsegmentnearesttopoint vector pointonsegmentnearesttopoint( vector, vector, vector )
distance float distance( vector, vector )
distance2d float distance2d( vector, vector )
distance2dsquared float distance2dsquared( vector, vector )
distancesquared float distancesquared( vector, vector )
length float length( vector )
lengthsquared float lengthsquared( vector )
closer int closer( vector, vector, vector )
vectordot float vectordot( vector, vector )
vectorcross vector vectorcross( vector, vector )
vectornormalize vector vectornormalize( vector )
vectorlerp vector vectorlerp( vector, vector, float )
combineangles vector combineangles( vector, vector )
absangleclamp180 float absangleclamp180( float )
absangleclamp360 float absangleclamp360( float )
anglelerp float anglelerp( float, float, float )
rotatepoint vector rotatepoint( vector, vector )
sessionmodeisonlinegame int sessionmodeisonlinegame()
sessionmodeisprivateonlinegame int sessionmodeisprivateonlinegame()
sessionmodeisprivate int sessionmodeisprivate()
sessionmodeissystemlink int sessionmodeissystemlink()
sessionmodeiszombiesgame int sessionmodeiszombiesgame()
gamemodeismode int gamemodeismode( int )
gamemodeisusingxp int gamemodeisusingxp()
gamemodeisusingstats int gamemodeisusingstats()
getgametypesetting int getgametypesetting( string )
setgametypesetting void setgametypesetting( string, int )
issubstr bool issubstr( string )
getsubstr string getsubstr( string, int, int )
tolower string tolower( string )
toupper string toupper( string )
strtok array strtok( conststring, conststring )
soundfade void soundfade( float, float )
playsoundatposition void playsoundatposition( string )
setlocalprofilevar void setlocalprofilevar( string, string )
setlocalprofilearrayvar void setlocalprofilearrayvar( string, int, string )
getlocalprofileint int getlocalprofileint( string )
getlocalprofilearrayint int getlocalprofilearrayint( string )
getlocalprofilefloat float getlocalprofilefloat( string )
getlocalprofilestring string getlocalprofilestring( string )
openfile void openfile()
closefile void closefile()
fprintln void fprintln()
fprintfields void fprintfields()
freadln void freadln()
fgetarg void fgetarg()
execdevgui void execdevgui()
getarraykeys arraykeys getarraykeys( object )
getfirstarraykey firstarraykey getfirstarraykey( object )
getnextarraykey nextarraykey getnextarraykey( object, value )
getlastarraykey lastarraykey getlastarraykey( object )
getprevarraykey prevarraykey getprevarraykey( object, value )
uploadstats void uploadstats( entity )
registerxp void registerxp( string, float, int, int, int, int )
getclassindexfromname int getclassindexfromname( string )
getaiarray array getaiarray( team, conststring )
getaispeciesarray array getaispeciesarray( team, conststring )
getfreeactorcount int getfreeactorcount()
getspawnerarray array getspawnerarray( offset, genericspawnerarray, string )
getscriptmoverarray array getscriptmoverarray()
getzbarrierarray array getzbarrierarray()
getitemarray array getitemarray()
getcorpsearray array getcorpsearray()
getspawnerteamarray array getspawnerteamarray( team, conststring )
getvehiclespawnerarray void getvehiclespawnerarray( team, conststring )
getvehiclearray void getvehiclearray( team, conststring )
getarraykeys arraykeys getarraykeys( object )
getfirstarraykey firstarraykey getfirstarraykey( object )
getnextarraykey nextarraykey getnextarraykey( object, value )
luinotifyevent void luinotifyevent()
profilelog_begintiming void profilelog_begintiming()
profilelog_endtiming void profilelog_endtiming()
getstartorigin vector getstartorigin( vector, vector, anims, anim )
getstartangles vector getstartangles( vector, vector, anims, anim )
disablegrenadesuicide void disablegrenadesuicide()
enablegrenadesuicide void enablegrenadesuicide()
activateclientexploder void activateclientexploder( int )
deactivateclientexploder void deactivateclientexploder( int )
getmissileowner entity getmissileowner( entity )
precacheleaderboards void precacheleaderboards( string )
addargus void addargus()
removeargus void removeargus()
deployriotshield entity deployriotshield( entity, entity )
getnumexpectedplayers int getnumexpectedplayers()
getnumconnectedplayers int getnumconnectedplayers()
forceyellowdot void forceyellowdot( int )
disableyellowdot void disableyellowdot( int )
allowcamerarotation void allowcamerarotation( int )
reloadonnunchuk bool reloadonnunchuk()
reloadonwiiumote bool reloadonwiiumote()