DestructibleDef Asset

From COD Engine Research
Revision as of 09:36, 11 February 2014 by Aerosoul94 (talk | contribs) (Created page with "<source lang="cpp"> →‎DestructiblePieceDef->flags: #define EXPLOSIVEDAMAGEONLY 1 #define PARENTDAMAGE 2 #define PHYSICSPARENT 4 #define MELEEDAMAGE 8 struct Destructibl...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
/* DestructiblePieceDef->flags */
#define EXPLOSIVEDAMAGEONLY	1
#define PARENTDAMAGE		2
#define PHYSICSPARENT		4
#define MELEEDAMAGE		8

struct DestructiblePieceDef
{
	ScriptString showBone;
	float breakHealth;
	float maxTime;
	int flags;
	FxEffectDef *breakEffect;
	const char *breakSound;
	const char *breakNotify;
	const char *loopSound;
	XModel *spawnModel[3];
	PhysPreset *physPreset;
};

struct DestructiblePiece	// 0x138
{
	DestructiblePieceDef stages[5];
	char parentPiece;
	char unknownData1[0x1B];
	PhysConstraints * constraints;
	int unknownInt1;
	char * unknownString1;
	FxEffectDef *effectDef;
	char * unknownString2;
	ScriptString scriptString1;
	short unkShort1;
	char unknownData2[0x14];
};

struct DestructibleDef	// 0x18
{
	const char *name;
	XModel *model;
	XModel *pristineModel;
	unsigned int numPieces;
	DestructiblePiece *pieces;	// count = numPieces
	int clientOnly;
};