IPAK Files
IPAK's, implemented in black ops 2, are basically an archive of compressed image data.
Structure
Thanks to kokole for the structure.
struct ipak_header_t
{
u32 identifier; // "IPAK"
u32 version; //0x50000
u32 fileSize;
u32 sectionCount; //from what I've seen it's always 2 (1 = info 2 = data)
}; // 16 bytes
struct section_t
{
u32 sectionIndex; //enum 0x1 = info, 0x2 = data
u32 sectionStart;
u32 sectionLength;
u32 numOfEntries; // each entry is a compressed iwi file in section 2 and entry info in section 1
}; // 16 bytes
struct entry_info_t
{
u32 hash; // checksum, type?
u32 id;
u32 entryStart; // location of compressed iwi file
u32 entryLength;
}; // 16 bytes
struct entry_t
{
entry_header_t header;
block_info_t blocks[31]; //they can be null, actual number of blocks is header->blockCount;
};
struct entry_header_t
{
int blockCount; // actual blockcount = *(byte*)&blockCount[0];
}; // 4 bytes
struct block_info_t
{ //enum 0x0 = plaintext, 0x1 = encrypted
u32 info; //(depending on endian) blockSize = (info & 0xFFFF); , compressedFlag = info >> 24;
}; // 4 bytes
Decompression Methods
PC:
http://pastebin.com/vd9t2U2B
PS3:
1.00 t6mp_ps3f.self - 0x6AEA78
XBOX:
tu9 default_mp.xex - 0x828E5090 tu13 default_mp.xex - 0x828E6308