Game Script Methods (BO2): Difference between revisions
| Line 242: | Line 242: | ||
| void setorigin( vector ) | | void setorigin( vector ) | ||
| {{ScriptUsage | | {{ScriptUsage | ||
|Summary= | |Summary=Teleports the player to a location defined by x, y and z coordinate values | ||
|Example=<pre></pre> | |Example=<pre>player setorigin((900, -78, 2055.1));</pre> | ||
}} | }} | ||
|- | |- | ||
| Line 254: | Line 254: | ||
| void setplayerangles( vector ) | | void setplayerangles( vector ) | ||
| {{ScriptUsage | | {{ScriptUsage | ||
|Summary= | |Summary=Changes the player's view direction via x, y and z coordinate values | ||
|Example=<pre></pre> | |Example=<pre>player setplayerangles(self.angles);</pre> | ||
}} | }} | ||
|- | |- | ||
Revision as of 15:01, 20 October 2015
Player Methods
| Prototype | Description |
|---|---|
| void giveweapon( string weapon, int altModelIndex, int weaponOptions ) void giveweapon( string weapon, int altModelIndex ) void giveweapon( string weapon ) |
Summary: Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw player giveweapon("mp7_mp", 255, 0);
|
| void updateweaponoptions( string weapon, int weaponOptions ) | Summary:
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| void setblockweaponpickup( string weapon, int blockWeaponPickup ) | Summary:
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| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem ) int calcweaponoptions( int camo, int lens, int reticle, int tag ) int calcweaponoptions( int camo, int lens, int reticle ) int calcweaponoptions( int slotIndex, int weaponType ) |
Summary:
|
| int calcplayeroptions( int ) | Summary:
|
| void setplayerrenderoptions( int ) | Summary:
|
| void nextplayerrenderoption( string ) | Summary:
|
| void bbclasschoice( int, string, string ) | Summary:
|
| void sethighlighted() | Summary:
|
| void takeweapon( string ) | Summary: Removes the first occurrence of the specified weapon from a client. player takeweapon("mp7_mp");
|
| bool isthrowinggrenade() | Summary: Returns true if the specified client is throwing a grenade. if (player isthrowinggrenade()) |
| void forcegrenadethrow() | Summary: Forces the specified client to throw a grenade. player forcegrenadethrow(); |
| bool isfiring() | Summary: Returns true if the specified client is shooting. if (player isfiring()) |
| bool ismeleeing() | Summary: Returns true if the specified client is meleeing. if (player ismeleeing()) |
| bool isswitchingweapons() | Summary: Returns true if the specified client is switching weapons. if (player isswitchingweapons()) |
| bool isreloading() | Summary: Returns true if the specified client is reloading. if (player isreloading()) |
| void takeallweapons() | Summary: Removes all weapons from the specified client including the default melee knife. player takeallweapons(); |
| bool isinmovemode() | Summary:
|
| string getcurrentweapon() | Summary: Returns the specified clients currently held weapon. currentWeapon = player getcurrentweapon(); |
| float getcurrentweaponspinlerp() | Summary:
|
| void setcurrentweaponspinlerp( float ) | Summary:
|
| string getcurrentweaponaltweapon() | Summary:
|
| int isweaponoverheating( int ) | Summary: Returns 1 if the specified client's slot index is overheating. if (player isweaponoverheating(0)) |
| void setweaponoverheating( int, float ) | Summary: Sets the specified clients slot index overheat to a percentage. player setweaponoverheating(0, 99); |
| string getcurrentoffhand() | Summary: Returns the current lethal/tactical or equipment. offhandWeapon = player getcurrentoffhand(); |
| bool isusingoffhand() | Summary: Returns true if the specified client is using their offhand weapon. if (player isusingoffhand()) |
| void forceoffhandend() | Summary: Forces the specified client to use their offhand weapon. player forceoffhandend() |
| bool hasweapon( string ) | Summary: Returns true if the specified client has the specified weapon. if (player hasweapon("mp7_mp"))
|
| void switchtoweapon() | Summary: Forces the specified weapon to switch to the specified weapon. player switchtoweapon("mp7_mp");
|
| void switchtoweaponimmediate() | Summary:
|
| bool switchtooffhand( string ) | Summary:
|
| void weaponplayejectbrass() | Summary:
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| int getlockonradius() | Summary:
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| int getlockonspeed() | Summary:
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| void givestartammo( string ) | Summary: Sets the specified clients' specified weapon to the starting ammunition amount. player givestartammo("mp7_mp");
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| void givemaxammo( string ) | Summary: Gives the specified clients' specified weapon maximum ammunition. player givemaxammo("mp7_mp");
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| float getfractionstartammo( string ) | Summary: Returns a float of the specified weapons starting ammunition. fractionStartAmmo = player getfractionstartammo("mp7_mp");
|
| float getfractionmaxammo( string ) | Summary: Returns a float of the specified weapons maximum ammunition. fractionMaxAmmo = player getfractionmaxammo("mp7_mp");
|
| void setweaponheatpercent( string, float ) | Summary:
|
| void setorigin( vector ) | Summary: Teleports the player to a location defined by x, y and z coordinate values player setorigin((900, -78, 2055.1)); |
| void setvelocity( vector ) | Summary:
|
| void setplayerangles( vector ) | Summary: Changes the player's view direction via x, y and z coordinate values player setplayerangles(self.angles); |
| vector getplayerangles() | Summary:
|
| vector getgunangles() | Summary:
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| vector getplayercamerapos() | Summary:
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| void cameraactivate( int ) | Summary:
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| void camerasetposition( vector, vector ) | Summary:
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| void camerasetlookat( entity, vector ) | Summary:
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| void gamepadusedlast() | Summary:
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| int usebuttonpressed() | Summary: Returns 1 if the use button is pressed otherwise 0. if (player usebuttonpressed()) |
| int changeseatbuttonpressed() | Summary:
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| int attackbuttonpressed() | Summary: Returns 1 if the shooting button is pressed otherwise 0. if (player attackbuttonpressed()) |
| int actionslotonebuttonpressed() | Summary:
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| int actionslottwobuttonpressed() | Summary:
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| int actionslotthreebuttonpressed() | Summary:
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| int actionslotfourbuttonpressed() | Summary:
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| int adsbuttonpressed() | Summary: Returns 1 if the aiming down the sights button is pressed otherwise 0. if (player adsbuttonpressed()) |
| int throwbuttonpressed() | Summary:
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| int meleebuttonpressed() | Summary: Returns 1 if the melee button is pressed otherwise 0. if (player meleebuttonpressed()) |
| int jumpbuttonpressed() | Summary: Returns 1 if the jumping button is pressed otherwise 0. if (player jumpbuttonpressed()) |
| int stancebuttonpressed() | Summary:
|
| int fragbuttonpressed() | Summary: Returns 1 if the lethal grenade button is pressed otherwise 0. if (player fragbuttonpressed()) |
| int secondaryoffhandbuttonpressed() | Summary:
|
| int inventorybuttonpressed() | Summary:
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| int sprintbuttonpressed() | Summary:
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| void sprintuprequired() | Summary:
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| float playerads() | Summary:
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| void pingplayer() | Summary:
|
| void setviewmodel( string ) | Summary:
|
| conststring getviewmodel() | Summary:
|
| void setoffhandsecondaryclass( string ) | Summary:
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| conststring getoffhandsecondaryclass() | Summary:
|
| string setoffhandprimaryclass( string ) | Summary:
|
| void beginlocationselection() | Summary:
|
| void beginlocationairstrikeselection() | Summary:
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| void beginlocationmortarselection() | Summary:
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| void beginlocationartilleryselection() | Summary:
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| void beginlocationcomlinkselection() | Summary:
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| void beginlocationnapalmselection() | Summary:
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| void endlocationselection() | Summary:
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| void clientsyssetstate( int, string ) | Summary:
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| void weaponlockstart( entity ) | Summary:
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| void weaponlockfinalize( entity ) | Summary:
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| void weaponlockfree() | Summary:
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| void weaponlocktargettooclose( int ) | Summary:
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| void weaponlocknoclearance( int ) | Summary:
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| void buttonpressed() | Summary:
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| void giveweaponnextattachment() | Summary:
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| void givenextbaseweapon() | Summary:
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| void getnormalizedmovement() | Summary:
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| void getnormalizedcameramovement() | Summary:
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| void sayall() | Summary:
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| void sayteam() | Summary:
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| void setspawnweapon( string ) | Summary:
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| void initialweaponraise( string ) | Summary:
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| void seteverhadweaponall( int ) | Summary:
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| void dropitem( string, constlowercasestring ) | Summary:
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| void dropscavengeritem( string ) | Summary:
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| int hasagrenadepulledback() | Summary:
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| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int ) | Summary:
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| void finishmeleehit( entity, string, vector, vector, int, int, int ) | Summary:
|
| void reviveplayer() | Summary:
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| void undolaststand() | Summary:
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| void suicide() | Summary: Kills the specified player. player suicide(); |
| void turnedhuman() | Summary:
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| bool isinvehicle() | Summary:
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| bool isremotecontrolling() | Summary:
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| bool isweaponviewonlylinked() | Summary:
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| int allowstand( int ) | Summary:
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| int allowcrouch( int ) | Summary:
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| int allowprone( int ) | Summary:
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| int allowlean( int ) | Summary:
|
| entity getvehicleoccupied() | Summary:
|
| array getfriendlies( int ) | Summary:
|
| array getenemies( int ) | Summary:
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| int openmenu( string ) | Summary:
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| int openmenunomouse( string ) | Summary:
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| void closemenu() | Summary:
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| void closeingamemenu() | Summary:
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| void freezecontrols( int ) | Summary: Freezes/unfreezes the controls of the specified player player freezecontrols(1); |
| void freezecontrolsallowlook( int ) | Summary:
|
| int arecontrolsfrozen() | Summary:
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| void disableusability() | Summary:
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| void enableusability() | Summary:
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| void disableweapons() | Summary:
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| void enableweapons() | Summary:
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| void disabledeathstreak() | Summary:
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| void enabledeathstreak() | Summary:
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| int deathstreakactive() | Summary:
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| void disableoffhandweapons() | Summary:
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| void enableoffhandweapons() | Summary:
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| void disableweaponcycling() | Summary:
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| void enableweaponcycling() | Summary:
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| void revive() | Summary:
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| void setlaststandprevweap( string ) | Summary:
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| void setreverb() | Summary:
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| void deactivatereverb() | Summary:
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| void setchannelvolumes() | Summary:
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| void deactivatechannelvolumes() | Summary:
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| int setweaponammoclip( string, int ) | Summary:
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| void setweaponammostock( string, int ) | Summary:
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| int getweaponammoclip( string ) | Summary:
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| int getweaponammostock( string ) | Summary:
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| int anyammoforweaponmodes( string ) | Summary:
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| void iprintln() | Summary: Prints text for the specified player only in the killfeed. player iprintln("Hello, World!");
|
| void iprintlnbold() | Summary: Prints text for the specified player only in the middle of the screen. player iprintlnBold("Hello, World!");
|
| void spawn( vector, vector ) | Summary:
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| void setentertime( int ) | Summary:
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| void cloneplayer( int ) | Summary: Creates a clone of the specified player at current position player cloneplayer(); |
| void setclientfov() | Summary:
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| void setclientthirdperson( int ) | Summary: Enables/disables 3rd person view for the specified player player setclientthirdperson(1); |
| void setclientthirdpersonangle() | Summary:
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| void setclientcompass() | Summary:
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| void setclientscriptmainmenu() | Summary:
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| void setclientcgobjectivetext() | Summary:
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| void setclientplayersprinttime() | Summary:
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| void setclientnumlives() | Summary:
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| void setclientdrawtalk() | Summary:
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| void setclientammocounterhide() | Summary:
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| void setclientminiscoreboardhide() | Summary:
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| void setclienthudhardcore() | Summary:
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| void setclientplayerpushamount() | Summary:
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| void setclientaimlockonpitchstrength() | Summary:
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| void setclientuivisibilityflag( string, int ) | Summary:
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| void setclientprofilevar( string, string ) | Summary:
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| void playclientairstrike( vector, int, string, string, int, string, int ) | Summary:
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| void playclientnapalm( vector, int, string, string, int, string, int ) | Summary:
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| void setcurrentspectatorclient( entity ) | Summary:
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| void relinktoturret( entity ) | Summary:
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| void carryturret( entity, vector, vector ) | Summary:
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| void stopcarryturret( entity, vector, vector ) | Summary:
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| bool iscarryingturret() | Summary:
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| array canplayerplaceturret( entity ) | Summary:
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| void setplacementhint( int ) | Summary:
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| void linkguidedmissilecamera() | Summary:
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| void unlinkguidedmissilecamera() | Summary:
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| void gpsjammeractive() | Summary:
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| void gpsjammerinactive() | Summary:
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| void spawnprotectionactive() | Summary:
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| void spawnprotectioninactive() | Summary:
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| void dualgrenadesactive() | Summary:
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| void dualgrenadesinactive() | Summary:
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| void linktomissile( entity, int ) | Summary:
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| void unlinkfrommissile() | Summary:
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| array canplaceriotshield( conststring ) | Summary:
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| void setheldweaponmodel( int ) | Summary:
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| void setriotshieldfailhint() | Summary:
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| array canplayerplacevehicle( float, float, float, float, float, float ) | Summary:
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| void remotecontrolturret( entity ) | Summary:
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| void remotecontrolturretoff( entity ) | Summary:
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| void recordkillstreakevent( int ) | Summary:
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| void recordkillstreakendevent( int ) | Summary:
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| void recordgameevent( string ) | Summary:
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| void recordkillmodifier( string ) | Summary:
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| void recordmedal( string ) | Summary:
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| void recordloadoutandperks() | Summary:
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| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int ) | Summary:
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| void recordmultikill( int ) | Summary:
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| void incrementlifestat() | Summary:
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| void incrementplayerstat( string, int ) | Summary:
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| void recordplayerdeathzombies() | Summary:
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| void recordplayerdownzombies( string ) | Summary:
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| void recordplayerrevivezombies( entity ) | Summary:
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| void recordzombiezone( string, string ) | Summary:
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| int islookingat( entity ) | Summary:
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| void playlocalsound( string ) | Summary:
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| void stoplocalsound( string ) | Summary:
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| int istalking() | Summary:
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| void allowspectateteam( team, int ) | Summary:
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| int getguid() | Summary:
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| string getxuid() | Summary:
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| int ishost() | Summary: Returns 1 if the specified player is host, otherwise 0. if (player isHost()) |
| int islocaltohost() | Summary:
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| int allowads( int ) | Summary:
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| int allowjump( int ) | Summary:
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| int allowsprint( int ) | Summary:
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| int allowmelee( int ) | Summary:
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| int forceslick( int ) | Summary:
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| void setsprintduration( float ) | Summary:
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| void setsprintcooldown( float ) | Summary:
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| void setspreadoverride( int ) | Summary:
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| void resetspreadoverride() | Summary:
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| void setactionslot( int, string, string ) | Summary:
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| string getinventoryweapon() | Summary:
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| void setinventoryweapon( string ) | Summary:
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| array getweaponslist( int ) | Summary:
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| array getweaponslistprimaries() | Summary:
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| void startrevive() | Summary:
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| void stoprevive() | Summary:
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| void applyknockback( int, vector ) | Summary:
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| void setperk( string ) | Summary: Gives the player the specified perk player setperk("specialty_fastladderclimb");
|
| bool hasperk( string ) | Summary: Returns true if the player has the specified perk, false otherwise if (hasperk("specialty_fastladderclimb")) |
| array getperks() | Summary:
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| void clearperks() | Summary: Removes all perks from the player player clearperks(); |
| void unsetperk( string ) | Summary: Removes a specific perk from the player player unsetperk("specialty_fastladderclimb");
|
| void setrank( int, int ) | Summary:
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| void enableinvulnerability() | Summary: Enables god mode/invincibility for the specific player player enableinvulnerability(); |
| void disableinvulnerability() | Summary: Disables god mode/invincibility for the specific player player disableinvulnerability(); |
| void enableafterlife() | Summary:
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| void disableafterlife() | Summary:
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| bool addgoal( vector, float, int, conststring, conststring ) | Summary:
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| void cancelgoal( conststring ) | Summary:
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| bool atgoal( conststring ) | Summary:
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| bool hasgoal( conststring ) | Summary:
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| vector getgoal( conststring ) | Summary:
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| void pressusebutton( float ) | Summary:
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| void pressattackbutton( int ) | Summary:
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| void pressdtpbutton() | Summary:
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| bool throwgrenade( string, vector ) | Summary:
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| float getlookaheaddist() | Summary:
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| vector getlookaheaddir() | Summary:
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| void lookat( vector ) | Summary:
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| void clearlookat() | Summary:
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| void allowattack( int ) | Summary:
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| void pressads( int ) | Summary:
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| void pressmelee() | Summary:
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| array getthreats( float ) | Summary:
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| vector predictposition( entity, int ) | Summary:
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| bool botsighttracepassed( entity, vector ) | Summary:
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| void botsetfailsa( pathnode ) | Summary:
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| void botsetdefaultclass( int, string ) | Summary:
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| void botclassadditem( int, string ) | Summary:
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| void botclasssetweaponoption( int, int, string, int ) | Summary:
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| void botclassaddattachment( int, string, string, string ) | Summary:
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| void botleavegame() | Summary:
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| int issplitscreen() | Summary:
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| int isplayeronsamemachine( entity ) | Summary:
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| void playerknockback( int ) | Summary:
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| float getplayerviewheight() | Summary:
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| void ishostforbots() | Summary:
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| void murderline( vector, vector, string ) | Summary:
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| void setoffhandvisible( int ) | Summary:
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| void fakedamagefrom( vector ) | Summary:
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| int getsnapshotackindex() | Summary:
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| string getleagueteamid() | Summary:
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Script Entity Methods
| Prototype | Description |
|---|---|
| void moveto( vector ) | Summary:
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| void movex( float ) | Summary:
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| void movey( float ) | Summary:
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| void movez( float ) | Summary:
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| void movegravity( vector, float ) | Summary:
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| void moveslide( vector, float, vector ) | Summary:
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| void stopmoveslide() | Summary:
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| void rotateto( vector ) | Summary:
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| void rotatepitch( float ) | Summary:
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| void rotateyaw( float ) | Summary:
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| void rotateroll( float ) | Summary:
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| void devaddpitch( float ) | Summary:
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| void devaddyaw( float ) | Summary:
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| void devaddroll( float ) | Summary:
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| void vibrate( vector, float, float, float ) | Summary:
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| void rotatevelocity( vector ) | Summary:
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| void solid() | Summary:
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| void notsolid() | Summary:
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| void setcandamage( int ) | Summary:
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| void physicslaunch( vector, vector ) | Summary:
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| void setcheapflag( int ) | Summary:
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| void ignorecheapentityflag( int ) | Summary:
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Script Vehicle Methods
| Prototype | Description |
|---|---|
| void attachpath( entityref ) | Summary:
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| string vehgetmodel() | Summary:
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| array getattachpos( entityref ) | Summary:
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| void startpath() | Summary:
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| entitynum drivepath( int ) | Summary:
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| void pathmove( vector, vector, vector ) | Summary:
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| void pathmoveclear() | Summary:
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| void pathfixedoffset( vector ) | Summary:
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| void pathfixedoffsetclear() | Summary:
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| void pathvariableoffset( vector, float ) | Summary:
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| void pathvariableoffsetclear() | Summary:
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| vector getpathfixedoffset() | Summary:
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| vector getpathvariableoffset() | Summary:
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| void setdrivepathphysicsscale( float ) | Summary:
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| void setswitchnode( entityref, entityref ) | Summary:
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| void setspeed( float, float, float ) | Summary:
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| void setspeedimmediate( float, float, float ) | Summary:
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| float getspeed() | Summary:
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| float getspeedmph() | Summary:
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| float getgoalspeedmph() | Summary:
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| void setbrake( float ) | Summary:
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| float getbrake() | Summary:
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| float gethandbrake() | Summary:
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| float getscriptbrake() | Summary:
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| void setacceleration( float ) | Summary:
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| void setdeceleration( float ) | Summary:
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| void resumespeed( float ) | Summary:
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| void setyawspeed( float, float, float, float ) | Summary:
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| void setmaxpitchroll( float, float ) | Summary:
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| void setturningability( float ) | Summary:
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| void setjitterparams( vector, float, float ) | Summary:
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| void setairresistance( float ) | Summary:
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| float getsteering() | Summary:
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| float getthrottle() | Summary:
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| void setphysangles( vector ) | Summary:
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| void sethoverparams( float, float, float ) | Summary:
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| void joltbody( vector, float, float, float ) | Summary:
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| void freevehicle() | Summary:
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| string getwheelsurface( conststring ) | Summary:
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| entity getvehicleowner() | Summary:
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| int isvehicleusable() | Summary:
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| void makevehicleusable() | Summary:
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| void makevehicleunusable() | Summary:
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| void usevehicle( entity, int, int ) | Summary:
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| void setviewclamp( entity, float, float, float, float ) | Summary:
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| void resetviewclamp( entity, entity ) | Summary:
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| void setvehiclelookattext( conststring, constistring ) | Summary:
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| void setneargoalnotifydist( float ) | Summary:
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| bool setvehgoalpos( vector, int, int, int ) | Summary:
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| void clearvehgoalpos() | Summary:
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| void setplanegoalpos( float, vector ) | Summary:
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| void setplanebarrelroll( int, float ) | Summary:
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| void setgoalyaw( float ) | Summary:
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| void cleargoalyaw() | Summary:
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| void settargetyaw( float ) | Summary:
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| void cleartargetyaw() | Summary:
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| void setlookatent( entity ) | Summary:
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| void clearlookatent() | Summary:
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| void takeplayercontrol() | Summary:
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| void returnplayercontrol() | Summary:
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| void setturrettargetvec( vector ) | Summary:
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| void setturrettargetent( entity, vector ) | Summary:
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| void clearturrettarget() | Summary:
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| void setgunnertargetvec( vector, int ) | Summary:
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| vector getgunnertargetvec( int ) | Summary:
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| void setgunnertargetent( entity, vector, int ) | Summary:
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| void cleargunnertarget( int ) | Summary:
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| void setgunnerturretontargetrange( int, float ) | Summary:
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| entity getgunnertargetent( int ) | Summary:
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| float getgunneranimpitch( int ) | Summary:
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| float getgunneranimyaw( int ) | Summary:
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| void setvehweapon( string ) | Summary:
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| entity fireweapon( entity, vector ) | Summary:
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| entity firegunnerweapon( int, entity ) | Summary:
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| void stopfireweapon() | Summary:
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| int isturretready() | Summary:
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| void setvehmaxspeed( float ) | Summary:
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| array getvehoccupants() | Summary:
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| entity getseatoccupant( int ) | Summary:
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| int getoccupantseat( entity ) | Summary:
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| void setseatoccupied( int, int ) | Summary:
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| string seatgetweapon( int ) | Summary:
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| vector getseatfiringorigin( int ) | Summary:
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| vector getseatfiringangles( int ) | Summary:
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| bool isgunnerfiring( int ) | Summary:
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| void disablegunnerfiring( int, int ) | Summary:
|
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int ) | Summary:
|
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int ) | Summary:
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| bool isvehicleimmunetodamage( int, string, string ) | Summary:
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| void setdefaultpitch( float ) | Summary:
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| void cleardefaultpitch() | Summary:
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| vector getangularvelocity() | Summary:
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| void setangularvelocity( vector ) | Summary:
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| void setvehvelocity( vector ) | Summary:
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| void cancelaimove() | Summary:
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| void setvehicletype( string ) | Summary:
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| vector getphysacceleration() | Summary:
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| void setphysacceleration( vector ) | Summary:
|
| void drawtrajectory() | Summary:
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| void setrotorspeed( float ) | Summary:
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| float getmaxspeed( int ) | Summary:
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| void setmantleena( int ) | Summary:
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| void setvehicleavoidance( int, float, int ) | Summary:
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| int getvehicleavoidance() | Summary:
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| bool vehcansee( entity, int ) | Summary:
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| bool vehseenrecently( entity, float ) | Summary:
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| void vehclearenemy() | Summary:
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| void vehs( entity, float ) | Summary:
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| void vehclearentitytarget() | Summary:
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| float getturretheatvalue( int ) | Summary:
|
| bool isvehicleturretoverheating( int ) | Summary:
|
| void setpathtransitiontime( float ) | Summary:
|
| array getvehicleavoidancenodes( float ) | Summary:
|
| void makesentient() | Summary:
|
Hud Element Methods
| Prototype | Description |
|---|---|
| void settext() | Summary:
|
| void clearalltextafterhudelem() | Summary:
|
| void setshader( string, int, int ) | Summary:
|
| void settargetent( entity, entity ) | Summary:
|
| void cleartargetent() | Summary:
|
| void settimer( float ) | Summary:
|
| void settimerup( float ) | Summary:
|
| void settenthstimer( float ) | Summary:
|
| void settenthstimerup( float ) | Summary:
|
| void setclock() | Summary:
|
| void setclockup() | Summary:
|
| void setvalue( float ) | Summary:
|
| void setwaypoint( int, string, int, int ) | Summary:
|
| void fadeovertime( float ) | Summary:
|
| void scaleovertime( float, int, int ) | Summary:
|
| void moveovertime( float ) | Summary:
|
| void reset() | Summary:
|
| void destroy() | Summary:
|
| void setpulsefx( int, int, int ) | Summary:
|
| void setcod7decodefx( int, int, int ) | Summary:
|
| void setredactfx( int, int, int, int ) | Summary:
|
| void settypewriterfx( int, int, int ) | Summary:
|
| int gettextwidth() | Summary:
|
| void setperks( entity, entity ) | Summary:
|
| void setplayernamestring( entity, entity ) | Summary:
|
| void setmapnamestring( string ) | Summary:
|
| void setgametypestring( string ) | Summary:
|
| void setwargamedata() | Summary:
|
| void changefontscaleovertime( float ) | Summary:
|
Helicopter Methods
| Prototype | Description |
|---|---|
| void freehelicopter() | Summary:
|
| void setspeed() | Summary:
|
| float getspeed() | Summary:
|
| float getspeedmph() | Summary:
|
| void resumespeed( float ) | Summary:
|
| void setyawspeed( float, float, float, float ) | Summary:
|
| void setmaxpitchroll( float, float ) | Summary:
|
| void setturningability( float ) | Summary:
|
| void setairresistance( float ) | Summary:
|
| void sethoverparams( float, float, float ) | Summary:
|
| void setneargoalnotifydist( float ) | Summary:
|
| bool setvehgoalpos( vector, int, int, int ) | Summary:
|
| void setgoalyaw( float ) | Summary:
|
| void cleargoalyaw() | Summary:
|
| void settargetyaw( float ) | Summary:
|
| void cleartargetyaw() | Summary:
|
| void setlookatent( entity ) | Summary:
|
| void clearlookatent() | Summary:
|
| void setvehweapon( string ) | Summary:
|
| entity fireweapon( entity, vector ) | Summary:
|
| void stopfireweapon() | Summary:
|
| void setturrettargetvec( vector ) | Summary:
|
| void setturrettargetent( entity, vector ) | Summary:
|
| void clearturrettarget() | Summary:
|
| void setdamagestage( int ) | Summary:
|
| void setheliheightlock( int ) | Summary:
|
| float getheliheightlockheight( vector ) | Summary:
|
| int isinsideheliheightlock() | Summary:
|
| void setheightlockoffset() | Summary:
|
Actor Methods
| Prototype | Description |
|---|---|
| void startcoverarrival() | Summary:
|
| void starttraversearrival() | Summary:
|
| entity melee( vector ) | Summary:
|
| bool reacquirestep( float ) | Summary:
|
| void findreacquirenode() | Summary:
|
| pathnode getreacquirenode() | Summary:
|
| bool usereacquirenode( pathnode ) | Summary:
|
| void findreacquiredirectpath( int ) | Summary:
|
| bool trimpathtoattack() | Summary:
|
| bool reacquiremove() | Summary:
|
| void findreacquireproximatepath( int ) | Summary:
|
| void flagenemyunattackable() | Summary:
|
| void clearpitchorient() | Summary:
|
| void setpitchorient() | Summary:
|
| void setlookatanimnodes( anim, anim, anim ) | Summary:
|
| void setlookat( vector, float ) | Summary:
|
| void setlookatyawlimits( float, float, float ) | Summary:
|
| void stoplookat( float ) | Summary:
|
| bool cansee( entity, int ) | Summary:
|
| bool seerecently( entity, float ) | Summary:
|
| int lastknowntime( entity ) | Summary:
|
| vector lastknownpos( entity ) | Summary:
|
| int maymovetopoint( vector, int ) | Summary:
|
| int maymovefrompointtopoint( vector, vector, int ) | Summary:
|
| int teleport( vector, vector ) | Summary:
|
| float withinapproxpathdist( float ) | Summary:
|
| int ispathdirect() | Summary:
|
| void allowedstances( conststring, conststring, conststring ) | Summary:
|
| int isstanceallowed( conststring ) | Summary:
|
| void traversemode( conststring ) | Summary:
|
| void animmode( conststring, int ) | Summary:
|
| void orientmode( conststring, vector, int ) | Summary:
|
| conststring getorientmode( string ) | Summary:
|
| float getmotionangle() | Summary:
|
| bool shouldfacemotion() | Summary:
|
| void clearmovehistory() | Summary:
|
| vector getmovehistoryaverage() | Summary:
|
| vector getanglestolikelyenemypath() | Summary:
|
| void lerpposition( vector, vector ) | Summary:
|
| void predictoriginandangles() | Summary:
|
| void predictanim() | Summary:
|
| void gethitenttype() | Summary:
|
| float gethityaw() | Summary:
|
| void getgroundenttype() | Summary:
|
| int isdeflected() | Summary:
|
| void animcustom( func, func ) | Summary:
|
| int canattackenemynode() | Summary:
|
| int getpathlength() | Summary:
|
| int calcpathlength( vector ) | Summary:
|
| pathnode getnegotiationstartnode() | Summary:
|
| pathnode getnegotiationendnode() | Summary:
|
| int canseepathgoal() | Summary:
|
| bool checkprone( vector, float, int ) | Summary:
|
| void pushplayer( int ) | Summary:
|
| void setgoalnode( pathnode ) | Summary:
|
| void setgoalpos( vector, vector ) | Summary:
|
| void setgoalentity( entity ) | Summary:
|
| void setgoalvolume( entity ) | Summary:
|
| void setgoalvolumeauto( entity ) | Summary:
|
| entity getgoalvolume() | Summary:
|
| void cleargoalvolume() | Summary:
|
| void setfixednodesafevolume( entity ) | Summary:
|
| entity getfixednodesafevolume() | Summary:
|
| void clearfixednodesafevolume() | Summary:
|
| bool isingoal( vector ) | Summary:
|
| void setruntopos( vector ) | Summary:
|
| void clearruntopos() | Summary:
|
| bool nearnode( pathnode ) | Summary:
|
| bool nearclaimnode() | Summary:
|
| bool nearclaimnodeandangle() | Summary:
|
| bool atdangerousnode() | Summary:
|
| void getenemyinfo( entity ) | Summary:
|
| void clearenemy() | Summary:
|
| void setentitytarget( entity, float ) | Summary:
|
| void clearentitytarget() | Summary:
|
| void setpotentialthreat( float ) | Summary:
|
| void clearpotentialthreat() | Summary:
|
| void getperfectinfo( entity ) | Summary:
|
| void setflashbangimmunity( int ) | Summary:
|
| void setflashbanged( int ) | Summary:
|
| float getflashbangedstrength() | Summary:
|
| int isknownenemyinradius( vector, float ) | Summary:
|
| int isknownenemyinvolume( entity ) | Summary:
|
| void settalktospecies( conststring ) | Summary:
|
| void allowpitchangle( int ) | Summary:
|
| void knockback( int ) | Summary:
|
| float getdeltaturnyaw() | Summary:
|
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int ) | Summary:
|
| array calclookaheadpos( vector, int ) | Summary:
|
| void setengagementmindist() | Summary:
|
| void setengagementmaxdist() | Summary:
|
| bool isinscriptedstate() | Summary:
|
| entity meleewithoffset( vector ) | Summary:
|
| int forceteleport( vector, vector ) | Summary:
|
| void setentityowner( entity ) | Summary:
|
| void clearentityowner() | Summary:
|
| void setanimstate( conststring, int ) | Summary:
|
| void setaimanimweights( float, float ) | Summary:
|
| void startscriptedanim() | Summary:
|
| void popaistate() | Summary:
|
| int setanimstatefromasd( conststring, conststring, int ) | Summary:
|
| bool hasanimstatefromasd( conststring ) | Summary:
|
| conststring getanimstatefromasd() | Summary:
|
| int getanimsubstatefromasd( conststring, conststring ) | Summary:
|
| int getanimsubstatecountfromasd( conststring ) | Summary:
|
| anim getanimfromasd( conststring, animsindex, animsindex, int ) | Summary:
|
| float getanimlengthfromasd( conststring, int ) | Summary:
|
| bool getanimhasnotetrackfromasd( conststring, int, conststring ) | Summary:
|
| void setfreecameralockonallowed( int ) | Summary:
|
Builtin Common Methods
| Prototype | Description |
|---|---|
| void forceyellowdot( int ) | Summary:
|
| void disableyellowdot( int ) | Summary:
|
| void allowcamerarotation( int ) | Summary:
|
| bool reloadonnunchuk() | Summary:
|
| bool reloadonwiiumote() | Summary:
|
| void attach( string, constlowercasestring, int ) | Summary:
|
| void detach( string, constlowercasestring ) | Summary:
|
| void detachall() | Summary:
|
| int getattachsize() | Summary:
|
| conststring getattachmodelname( int ) | Summary:
|
| conststring getattachtagname( int ) | Summary:
|
| bool getattachignorecollision( int ) | Summary:
|
| void hidepart( constlowercasestring, string ) | Summary:
|
| void runscriptonent() | Summary:
|
| void sendaiscriptvals( string, string ) | Summary:
|
| void showpart( constlowercasestring, string ) | Summary:
|
| void showallparts() | Summary:
|
| void playsoundtoplayer( string ) | Summary:
|
| vector getlightcolor() | Summary:
|
| void setlightcolor( vector ) | Summary:
|
| float getlightintensity() | Summary:
|
| void setlightintensity( float ) | Summary:
|
| float getlightradius() | Summary:
|
| void setlightradius( float ) | Summary:
|
| float getlightfovinner() | Summary:
|
| float getlightfovouter() | Summary:
|
| void setlightfovrange( float, float ) | Summary:
|
| int getlightexponent() | Summary:
|
| void setlightexponent( int ) | Summary:
|
| bool areallmissionsatscore( int ) | Summary:
|
| void isstartingclassdefault() | Summary:
|
| void isstartingclasseraappropriate() | Summary:
|
| int getnumchallengescomplete( string ) | Summary:
|
| bool hascompletedallgamechallenges() | Summary:
|
| void hasallintel() | Summary:
|
| string getdstat() | Summary:
|
| int getdstatarraycount() | Summary:
|
| void setdstat( string, string, int, int, float, float ) | Summary:
|
| void adddstat() | Summary:
|
| void addweaponstat( string, int, int ) | Summary:
|
| void addbonuscardstat( int, string, int ) | Summary:
|
| void getsessstat() | Summary:
|
| void getsessstatarraycount() | Summary:
|
| void setsessstat() | Summary:
|
| void addsessstat() | Summary:
|
| void addplayerstat( string ) | Summary:
|
| void addplayerstatwithgametype() | Summary:
|
| void addgametypestat() | Summary:
|
| void trackweaponfirenative( string, int, int, int ) | Summary:
|
| void updatestatratio( string, string, string ) | Summary:
|
| int addrankxp( string, int ) | Summary:
|
| void addrankxpvalue( string ) | Summary:
|
| bool hasseasonpass() | Summary:
|
| void setempjammed( int ) | Summary:
|
| bool isempjammed() | Summary:
|
| void setspawnerteam( team ) | Summary:
|
| void luinotifyevent() | Summary:
|
| void launch( vector, vector ) | Summary:
|
| void setmovingplatformenabled( int ) | Summary:
|
| bool ismovingplatform() | Summary:
|
| void setviewmodelrenderflag( int ) | Summary:
|
| void setdrawinfrared( int ) | Summary:
|
| void setgpr() | Summary:
|
| void gamehistorystartmatch( int ) | Summary:
|
| void gamehistoryfinishmatch( int, int, int, int, int, float ) | Summary:
|
| void unlink() | Summary:
|
| void linkto() | Summary:
|
| void linktoblendtotag() | Summary:
|
| void enablelinkto() | Summary:
|
| void linktoupdateoffset( vector, vector ) | Summary:
|
| void playerlinkto() | Summary:
|
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float ) | Summary:
|
| void playerlinktodelta() | Summary:
|
| void playerlinkweaponviewtodelta() | Summary:
|
| void playerlinktoabsolute( entity, constlowercasestring ) | Summary:
|
| void playercamlinkto( entity, string ) | Summary:
|
| void playercamunlink() | Summary:
|
| void lerpviewangleclamp( float, float, float, float, float, float, float ) | Summary:
|
| void setviewangleresistance() | Summary:
|
| void playerlinkedoffsetenable() | Summary:
|
| void playerlinkedoffsetdisable() | Summary:
|
| void playerlinkedsetusebaseangleforviewclamp( int ) | Summary:
|
| void dontinterpolate() | Summary:
|
| entity magicgrenadetype( string, vector, vector, float ) | Summary:
|
| void startfadingblur( float, float ) | Summary:
|
| vector localtoworldcoords( vector ) | Summary:
|
| vector worldtolocalcoords( vector ) | Summary:
|
| void setturretspinning( int ) | Summary:
|
| void attachshieldmodel() | Summary:
|
| void detachshieldmodel() | Summary:
|
| void setscriptmoverflag( int ) | Summary:
|
| void refreshshieldattachment() | Summary:
|
| void setcharacterindex( int ) | Summary:
|
| void useplayerfootsteptable() | Summary:
|
| void setvisionsetforplayer( string, float ) | Summary:
|
| void useservervisionset( int ) | Summary:
|
| void setinfraredvision( int ) | Summary:
|
| string getcontrollertype() | Summary:
|
| void setactorweapon( string, int ) | Summary:
|
| void resetfov() | Summary:
|
Builtin Methods
| Prototype | Description |
|---|---|
| void setstowedweapon( string ) | Summary:
|
| string getstowedweapon() | Summary:
|
| void clearstowedweapon() | Summary:
|
| int getammocount( string ) | Summary:
|
| void setvisibletoplayer( entity ) | Summary:
|
| void setinvisibletoplayer( entity, int ) | Summary:
|
| void setvisibletoall() | Summary:
|
| void setinvisibletoall() | Summary:
|
| void setvisibletoteam( team ) | Summary:
|
| void setvisibletoallexceptteam( team ) | Summary:
|
| void setforcenocull() | Summary:
|
| void removeforcenocull() | Summary:
|
| int islinkedto( entity ) | Summary:
|
| void allowtacticalinsertion( int ) | Summary:
|
| void allowbottargetting( int ) | Summary:
|
| entity getlinkedent() | Summary:
|
| vector getorigin() | Summary:
|
| vector getangles() | Summary:
|
| vector getmins() | Summary:
|
| vector getmaxs() | Summary:
|
| vector getabsmins() | Summary:
|
| vector getabsmaxs() | Summary:
|
| vector getpointinbounds( float, float, float ) | Summary:
|
| vector geteye() | Summary:
|
| vector geteyeapprox() | Summary:
|
| entity useby( entity ) | Summary:
|
| void setstablemissile( int ) | Summary:
|
| int istouching( entity, vector ) | Summary:
|
| int istouchingswept( entity, float, float ) | Summary:
|
| int istouchingvolume( vector, vector, vector ) | Summary:
|
| void playsound( string ) | Summary: Play's the specified sound which can be heard by other nearby players as well player playsound("zmb_cha_ching");
|
| void playsoundwithnotify( string, conststring ) | Summary:
|
| void playsoundontag( string, string ) | Summary:
|
| void playsoundasmaster( string ) | Summary:
|
| void playsoundtoteam( string, entity ) | Summary:
|
| void playbattlechattertoteam( string, string, team, entity ) | Summary:
|
| void playsoundtoplayer( string ) | Summary:
|
| void playloopsound( string, float ) | Summary:
|
| void stoploopsound( float ) | Summary:
|
| void stopsounds() | Summary:
|
| void playrumbleonentity() | Summary:
|
| void playrumblelooponentity() | Summary:
|
| void stoprumble( string ) | Summary:
|
| void delete() | Summary:
|
| void setmodel( string ) | Summary: Changes an entity's appearance player setmodel("german_shepherd_vest");
|
| void setzombieshrink( int ) | Summary:
|
| void setenemymodel( string ) | Summary:
|
| void dodamage( float, vector, entity, entity ) | Summary:
|
| float getnormalhealth() | Summary:
|
| void setnormalhealth( float ) | Summary:
|
| void setmaxhealth( int ) | Summary:
|
| void show() | Summary: Turns the player visible (default) player show(); |
| void hide() | Summary: Turns the player invisible player hide(); |
| void ghost() | Summary:
|
| void ghostindemo() | Summary:
|
| void showindemo() | Summary:
|
| void laseron() | Summary:
|
| void laseroff() | Summary:
|
| void showtoplayer( entity ) | Summary:
|
| int setcontents( int ) | Summary:
|
| void startfiring() | Summary:
|
| void stopfiring() | Summary:
|
| void shootturret() | Summary:
|
| void stopshootturret() | Summary:
|
| void setmode( conststring ) | Summary:
|
| entity getturretowner() | Summary:
|
| void settargetentity( entity ) | Summary:
|
| array getturretarclimits() | Summary:
|
| void setplayerspread( float ) | Summary:
|
| void setaispread( float ) | Summary:
|
| void setconvergencetime( float ) | Summary:
|
| void setsuppressiontime( float ) | Summary:
|
| void cleartargetentity() | Summary:
|
| void setturretteam( team ) | Summary:
|
| void maketurretusable() | Summary:
|
| void maketurretunusable() | Summary:
|
| void setturretaccuracy() | Summary:
|
| void setturretignoregoals( int ) | Summary:
|
| entity getturrettarget() | Summary:
|
| void disconnectpaths() | Summary:
|
| void connectpaths() | Summary:
|
| conststring getstance() | Summary:
|
| void setstance( conststring ) | Summary: Changes the stance for a specific player. Possible values are prone, stand and crouch player setstance("prone");
|
| void setcursorhint( string, entity ) | Summary:
|
| void setrevivehintstring( string, team ) | Summary:
|
| void sethintstringforperk( string, string ) | Summary:
|
| void sethintstring( string ) | Summary:
|
| void setfovforkillcam( int ) | Summary:
|
| void sethintlowpriority( int ) | Summary:
|
| void usetriggerrequirelookat() | Summary:
|
| void triggerignoreteam() | Summary:
|
| void shellshock( string, float, int ) | Summary:
|
| vector getweaponforwarddir() | Summary:
|
| vector getweaponmuzzlepoint() | Summary:
|
| vector gettagorigin( constlowercasestring ) | Summary:
|
| vector gettagangles( constlowercasestring ) | Summary:
|
| void getentnum() | Summary:
|
| void stopshellshock() | Summary:
|
| void setdepthoffield( float, float, float, float, float, float ) | Summary:
|
| void setburn( float ) | Summary:
|
| void setelectrified( float ) | Summary:
|
| void spawnnapalmgroundflame( vector, string, vector, int ) | Summary:
|
| void needsrevive( int ) | Summary:
|
| bool isinsecondchance() | Summary:
|
| float depthinwater() | Summary:
|
| void shootup( float ) | Summary:
|
| int depthofplayerinwater() | Summary:
|
| void useweaponhidetags( string ) | Summary:
|
| void useweaponmodel( string, string, int ) | Summary:
|
| void starttanning() | Summary:
|
| void stopburning() | Summary:
|
| void setwaterdrops( int ) | Summary:
|
| void restoredefaultdroppitch() | Summary:
|
| bool isfiringturret() | Summary:
|
| bool isturretlockedon() | Summary:
|
| void setviewmodeldepthoffield( float, float ) | Summary:
|
| void viewkick( float, vector ) | Summary:
|
| vector localtoworldcoords( vector ) | Summary:
|
| void setrightarc( float ) | Summary:
|
| void setleftarc( float ) | Summary:
|
| void settoparc( float ) | Summary:
|
| void setbottomarc( float ) | Summary:
|
| void radiusdamage() | Summary:
|
| void detonate( entity ) | Summary:
|
| void damageconetrace() | Summary:
|
| void sightconetrace() | Summary:
|
| int heliturretsighttrace( vector, entity, int ) | Summary:
|
| int heliturretdogtrace( vector, entity, int ) | Summary:
|
| int playersighttrace( vector, int, int ) | Summary:
|
| void visionsetlerpratio( float ) | Summary:
|
| float docowardswayanims() | Summary:
|
| void startpoisoning() | Summary:
|
| void stoppoisoning() | Summary:
|
| void startbinocs() | Summary:
|
| void stopbinocs() | Summary:
|
| bool isflared() | Summary:
|
| bool ispoisoned() | Summary:
|
| void setcameraspikeactive( int ) | Summary:
|
| int isinsideheightlock() | Summary:
|
| int ismissileinsideheightlock() | Summary:
|
| int isonground( int ) | Summary:
|
| entity getgroundent() | Summary:
|
| entity getmoverent() | Summary:
|
| int issprinting() | Summary:
|
| void setanim() | Summary:
|
| void useanimtree( animtree ) | Summary:
|
| void animscripted() | Summary:
|
| void animscriptedskiprestart() | Summary:
|
| void animrelative() | Summary:
|
| void stopanimscripted() | Summary:
|
| void clearanim( anim, float ) | Summary:
|
| void setentityanimrate( float ) | Summary:
|
| float getentityanimrate() | Summary:
|
| vector getcentroid() | Summary:
|
| bool ismartyrdomgrenade() | Summary:
|
| int getentitynumber() | Summary:
|
| int getentitytype() | Summary:
|
| void enablegrenadetouchdamage() | Summary:
|
| void disablegrenadetouchdamage() | Summary:
|
| void enableaimassist() | Summary:
|
| void disableaimassist() | Summary:
|
| void placespawnpoint() | Summary:
|
| void setspawnclientflag( string ) | Summary:
|
| void directionalhitindicator( int, int ) | Summary:
|
| void sendkillstreakdamageevent( int ) | Summary:
|
| void setplayergravity( int ) | Summary:
|
| void clearplayergravity() | Summary:
|
| void sendfaceevent( conststring ) | Summary:
|
| void setteamfortrigger( team ) | Summary:
|
| void setexcludeteamfortrigger( team ) | Summary:
|
| void setperkfortrigger( string ) | Summary:
|
| void setignoreentfortrigger( entity ) | Summary:
|
| void clientclaimtrigger( entity ) | Summary:
|
| void clientreleasetrigger( entity ) | Summary:
|
| void releaseclaimedtrigger() | Summary:
|
| int isitemlocked( int ) | Summary:
|
| int isitempurchased( int ) | Summary:
|
| void uploadleaderboards() | Summary:
|
| void setnemesisxuid( string ) | Summary:
|
| int getloadoutitem() | Summary:
|
| int isbonuscardactive( int, int ) | Summary:
|
| string getloadoutitemref() | Summary:
|
| string getloadoutweapon( int, string ) | Summary:
|
| array getloadoutperks( int ) | Summary:
|
| int getloadoutallocation( int ) | Summary:
|
| void setmovespeedscale( float ) | Summary: Sets the multiplier for the player's movement speed player setmovespeedscale(2); |
| float getmovespeedscale() | Summary:
|
| void logstring() | Summary:
|
| void missile_settarget( entity, vector ) | Summary:
|
| void missile_dronesetvisible( int ) | Summary:
|
| bool isonladder() | Summary:
|
| bool ismantling() | Summary:
|
| bool isonslide() | Summary:
|
| void startdoorbreach() | Summary:
|
| void stopdoorbreach() | Summary:
|
| void startragdoll( int ) | Summary:
|
| int isragdoll() | Summary:
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| void launchragdoll( vector, constlowercasestring ) | Summary:
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| void launchvehicle( vector, vector ) | Summary:
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| void setblur( float, float ) | Summary:
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| void resetmissiledetonationtime( float ) | Summary:
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| void giveachievement() | Summary:
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| void setzombiename( string ) | Summary:
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| void setentgravitytrajectory( int ) | Summary:
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| void setvehicleteam( team ) | Summary:
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| void setteam( team ) | Summary:
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| team getteam() | Summary:
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| void setowner( entity ) | Summary:
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| void setmissileowner( entity ) | Summary:
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| void setentityweapon( string ) | Summary:
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| void setturretowner( entity ) | Summary:
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| void setturrettype( string ) | Summary:
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| anim getcorpseanim( animsindex ) | Summary:
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| void itemweaponsetammo( int, int, int ) | Summary:
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| void setturretcarried( int ) | Summary:
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| void setturretminimapvisible( int ) | Summary:
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| void setmissilecoasting( int ) | Summary:
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| void setweapon( string ) | Summary:
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| void gib( conststring, object ) | Summary:
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| void setphysparams( float, float, float ) | Summary:
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| void setplayercollision( int ) | Summary:
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| void reportuser( string ) | Summary:
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| void setplayercurrentobjective() | Summary:
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| void setplayercurrentstreak( int ) | Summary:
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| vector getvelocity() | Summary:
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| entity spawnactor( int, conststring ) | Summary:
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| vector getshootatpos() | Summary:
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| void predictspawnpoint( vector, vector ) | Summary:
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| void setdefaultdroppitch( float ) | Summary:
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| void setscanningpitch( float ) | Summary:
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| entity launchbomb( string, vector, vector ) | Summary:
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| entity magicgrenade( string, vector, vector ) | Summary:
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| void makegrenadedud() | Summary:
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| void setclientflag( int ) | Summary:
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| int getclientflag( int ) | Summary:
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| void clearclientflag( int ) | Summary:
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| void setscriptmoverflag( int ) | Summary:
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| void setmovingplatformenabled() | Summary:
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| void fakefire( entity, vector, string, int ) | Summary:
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| void makeusable( team ) | Summary:
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| void makeunusable() | Summary:
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| vector predictgrenade() | Summary:
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| void setdangerous( team, int ) | Summary:
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| bool isdangerous( team ) | Summary:
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| void getindexforactivecontract() | Summary:
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| void getactivecontractprogress() | Summary:
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| void incrementactivecontractprogress() | Summary:
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| void incrementactivecontracttime() | Summary:
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| void isactivecontractcomplete() | Summary:
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| void hasactivecontractexpired() | Summary:
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| void getactivecontracttimepassed() | Summary:
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| void resetactivecontractprogress() | Summary:
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| void getpregameclass() | Summary:
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| void getpregameteam() | Summary:
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| void setpregameclass() | Summary:
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| void setpregameteam() | Summary:
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| void recordleaguepreloser() | Summary:
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| void luinotifyeventtospectators() | Summary:
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| bool istestclient() | Summary:
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| void setworldfogactivebank( int ) | Summary:
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| bool iszbarrier() | Summary:
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| int getnumzbarrierpieces() | Summary:
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| conststring getzbarrierpiecestate( int ) | Summary:
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| void setzbarrierpiecestate( int, constlowercasestring, float ) | Summary:
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| bool iszbarrieropen() | Summary:
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| bool iszbarrierclosed() | Summary:
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| void hidezbarrierpiece( int ) | Summary:
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| void showzbarrierpiece( int ) | Summary:
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| void zbarrierpieceusedefaultmodel( int ) | Summary:
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| void zbarrierpieceusealternatemodel( int ) | Summary:
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| void zbarrierpieceuseupgradedmodel( int ) | Summary:
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| void zbarrierpieceuseboxriselogic( int ) | Summary:
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| int getupgradedpiecenumlives( int ) | Summary:
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| array getzbarrierpieceindicesinstate( constlowercasestring ) | Summary:
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| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float ) | Summary:
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| conststring getzbarrierpieceanimstate( int ) | Summary:
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| conststring getzbarrierpieceanimsubstate( int ) | Summary:
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| int zbarriersupportszombietaunts() | Summary:
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| int zbarriersupportszombiereachthroughattacks() | Summary:
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| conststring getzbarriertauntanimstate() | Summary:
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| conststring getzbarrierreachthroughattackanimstate() | Summary:
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| int getzbarriernumattackslots() | Summary:
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| float getzbarrierattackslothorzoffset() | Summary:
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| void setzbarriercolmodel( string ) | Summary:
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| string getweaponoptic( string ) | Summary:
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| void setaltusetrigger() | Summary:
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| bool isaltusetrigger() | Summary:
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