Category:Save Data: Difference between revisions

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[[GPAD0 COD(4,5,7)|COD4, COD5, COD7]]
[[GPAD0 COD(4,5,7)|COD4, COD5, COD7]]


== SVG Files ==
== SAVEGAME.SVG ==
SVG Files contain data pertaining to your singleplayer progress.
<source lang="cpp">
enum DB_CompressorType
{
  DB_COMPRESSOR_INVALID = 0xFFFFFFFF,
  DB_COMPRESSOR_ZLIB = 0x1,
  DB_COMPRESSOR_LZX = 0x2,
  DB_COMPRESSOR_PASSTHROUGH = 0x3,
};
struct SaveHeader
{
  int saveVersion;
  int gameCheckSum;
  int saveCheckSum;
  int saveId;
  bool demoPlayback;
  bool splitscreen;
  int scrCheckSum[3];
  char mapName[256];
  char buildNumber[128];
  unsigned int omnvarPerGameCount;
  unsigned int omnvarPerClientCount;
  char gametype[128];
  char buildVersionSuffix[16];
  unsigned int networkProtocol;
  char screenShotName[64];
  char description[256];
  char filename[64];
  SaveType saveType;
  qtime_s time;
  int bodySize;
  unsigned int pad[6];
};
 
struct MemoryFile
{
  char *buffer;
  unsigned __int64 bufferSize;
  unsigned __int64 bufferSizeOriginal;
  unsigned __int64 bytesUsed;
  int segmentIndex;
  unsigned __int64 segmentStart;
  int segmentFullLen;
  bool errorOnOverflow;
  bool memoryOverflow;
  bool compress;
  void (__cdecl *archiveProc)(MemoryFile *, unsigned __int64, void *);
};
 
struct __declspec(align(128)) SaveGame
{
  SaveHeader header;
  MemoryFile memFile;
};
</source>

Revision as of 03:07, 17 February 2015

GPAD0 Files

These files (gpad0_mp, gpad0_cm, etc..) contain variables related to game settings (such as view region, brightness, gamma, etc. )

COD4, COD5, COD7

SAVEGAME.SVG

enum DB_CompressorType
{
  DB_COMPRESSOR_INVALID = 0xFFFFFFFF,
  DB_COMPRESSOR_ZLIB = 0x1,
  DB_COMPRESSOR_LZX = 0x2,
  DB_COMPRESSOR_PASSTHROUGH = 0x3,
};
 
struct SaveHeader
{
  int saveVersion;
  int gameCheckSum;
  int saveCheckSum;
  int saveId;
  bool demoPlayback;
  bool splitscreen;
  int scrCheckSum[3];
  char mapName[256];
  char buildNumber[128];
  unsigned int omnvarPerGameCount;
  unsigned int omnvarPerClientCount;
  char gametype[128];
  char buildVersionSuffix[16];
  unsigned int networkProtocol;
  char screenShotName[64];
  char description[256];
  char filename[64];
  SaveType saveType;
  qtime_s time;
  int bodySize;
  unsigned int pad[6];
};

struct MemoryFile
{
  char *buffer;
  unsigned __int64 bufferSize;
  unsigned __int64 bufferSizeOriginal;
  unsigned __int64 bytesUsed;
  int segmentIndex;
  unsigned __int64 segmentStart;
  int segmentFullLen;
  bool errorOnOverflow;
  bool memoryOverflow;
  bool compress;
  void (__cdecl *archiveProc)(MemoryFile *, unsigned __int64, void *);
};

struct __declspec(align(128)) SaveGame
{
  SaveHeader header;
  MemoryFile memFile;
};

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