DVARs (AW): Difference between revisions

From COD Engine Research
Created page with "→‎dvar->type: #define DVAR_TYPE_BOOL 0 #define DVAR_TYPE_FLOAT 1 #define DVAR_TYPE_FLOAT_2 2 #define DVAR_TYPE_FLOAT_3 3 #define DVAR_TYPE_FLOAT_4 4 #define DVAR_TYPE_INT..."
 
No edit summary
Line 1: Line 1:
<source lang="cpp">
/* dvar->type */
/* dvar->type */
#define DVAR_TYPE_BOOL 0
#define DVAR_TYPE_BOOL 0
Line 53: Line 54:
dvar_s * next; //0x44
dvar_s * next; //0x44
};
};
</source>

Revision as of 20:58, 3 November 2014

/* dvar->type */
#define DVAR_TYPE_BOOL		0
#define DVAR_TYPE_FLOAT		1
#define DVAR_TYPE_FLOAT_2	2
#define DVAR_TYPE_FLOAT_3	3
#define DVAR_TYPE_FLOAT_4	4
#define DVAR_TYPE_INT		5
#define DVAR_TYPE_ENUM		6
#define DVAR_TYPE_STRING	7
#define DVAR_TYPE_COLOR		8
#define DVAR_TYPE_DEV_TWEAK	9
#define DVAR_TYPE_COUNT		10
 
union DvarLimits
{
	struct {
		int stringCount;
		const char **strings;
	} enumeration;
 
	struct {
		int min;
		int max;
	} integer;
 
	struct {
		float min;
		float max;
	} value, vector;
}; //0x8
 
union DvarValue
{
	bool enabled;
	int integer;
	unsigned int unsignedInt;
	float value;
	float vector[4];
	const char *string;
	char color[4];
}; //0x10
 
struct dvar_s
{
	const char *name; //0x0
	unsigned int flags; //0x4
	char type; //0x8
	bool modified; //0x9
	DvarValue current; //0xC
	DvarValue latched; //0x1C
	DvarValue reset; //0x2C
	DvarLimits domain; //0x3C
	dvar_s * next; //0x44
};