Game Script Methods (BO2): Difference between revisions

From COD Engine Research
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! style="width:60%" | Description
! style="width:60%" | Description
|-
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| void giveweapon( string, int, int )
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )<br/>void giveweapon( string weapon, int altModelIndex )<br/>void giveweapon( string weapon )
| {{ScriptUsage
| {{ScriptUsage
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw
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}}
}}
|-  
|-  
| void updateweaponoptions( string, int )
| void updateweaponoptions( string weapon, int weaponOptions )
| {{ScriptUsage
| {{ScriptUsage
|Summary=
|Summary=
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}}
}}
|-
|-
| void setblockweaponpickup( string, int )
| void setblockweaponpickup( string weapon, int blockWeaponPickup )
| {{ScriptUsage
| {{ScriptUsage
|Summary=
|Summary=
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}}
}}
|-
|-
| int calcweaponoptions( int, int, int, int, int )
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )<br/>int calcweaponoptions( int camo, int lens, int reticle, int tag )<br/>int calcweaponoptions( int camo, int lens, int reticle )<br/>int calcweaponoptions( int slotIndex, int weaponType )
| {{ScriptUsage
| {{ScriptUsage
|Summary=
|Summary=

Revision as of 06:33, 20 October 2015

Player Methods

Prototype Description
void giveweapon( string weapon, int altModelIndex, int weaponOptions )
void giveweapon( string weapon, int altModelIndex )
void giveweapon( string weapon )
Summary:

Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw

Example:

player giveweapon("mp7_mp", 255, 0);
void updateweaponoptions( string weapon, int weaponOptions ) Summary:



Example:


void setblockweaponpickup( string weapon, int blockWeaponPickup ) Summary:



Example:


int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )
int calcweaponoptions( int camo, int lens, int reticle, int tag )
int calcweaponoptions( int camo, int lens, int reticle )
int calcweaponoptions( int slotIndex, int weaponType )
Summary:



Example:


int calcplayeroptions( int ) Summary:



Example:


void setplayerrenderoptions( int ) Summary:



Example:


void nextplayerrenderoption( string ) Summary:



Example:


void bbclasschoice( int, string, string ) Summary:



Example:


void sethighlighted() Summary:



Example:


void takeweapon( string ) Summary:

Removes the first occurrence of the specified weapon from a client.

Example:

player takeweapon("mp7_mp");
bool isthrowinggrenade() Summary:

Returns true if the specified client is throwing a grenade.

Example:

if (player isthrowinggrenade())
void forcegrenadethrow() Summary:

Forces the specified client to throw a grenade.

Example:

player forcegrenadethrow();
bool isfiring() Summary:

Returns true if the specified client is shooting.

Example:

if (player isfiring())
bool ismeleeing() Summary:

Returns true if the specified client is meleeing.

Example:

if (player ismeleeing())
bool isswitchingweapons() Summary:

Returns true if the specified client is switching weapons.

Example:

if (player isswitchingweapons())
bool isreloading() Summary:

Returns true if the specified client is reloading.

Example:

if (player isreloading())
void takeallweapons() Summary:

Removes all weapons from the specified client including the default melee knife.

Example:

player takeallweapons();
bool isinmovemode() Summary:



Example:


string getcurrentweapon() Summary:

Returns the specified clients currently held weapon.

Example:

currentWeapon = player getcurrentweapon();
float getcurrentweaponspinlerp() Summary:



Example:


void setcurrentweaponspinlerp( float ) Summary:



Example:


string getcurrentweaponaltweapon() Summary:



Example:


int isweaponoverheating( int ) Summary:

Returns 1 if the specified client's slot index is overheating.

Example:

if (player isweaponoverheating(0))
void setweaponoverheating( int, float ) Summary:

Sets the specified clients slot index overheat to a percentage.

Example:

player setweaponoverheating(0, 99);
string getcurrentoffhand() Summary:

Returns the current lethal/tactical or equipment.

Example:

offhandWeapon = player getcurrentoffhand();
bool isusingoffhand() Summary:

Returns true if the specified client is using their offhand weapon.

Example:

if (player isusingoffhand())
void forceoffhandend() Summary:

Forces the specified client to use their offhand weapon.

Example:

player forceoffhandend()
bool hasweapon( string ) Summary:

Returns true if the specified client has the specified weapon.

Example:

if (player hasweapon("mp7_mp"))
void switchtoweapon() Summary:

Forces the specified weapon to switch to the specified weapon.

Example:

player switchtoweapon("mp7_mp");
void switchtoweaponimmediate() Summary:



Example:


bool switchtooffhand( string ) Summary:



Example:


void weaponplayejectbrass() Summary:



Example:


int getlockonradius() Summary:



Example:


int getlockonspeed() Summary:



Example:


void givestartammo( string ) Summary:

Sets the specified clients' specified weapon to the starting ammunition amount.

Example:

player givestartammo("mp7_mp");
void givemaxammo( string ) Summary:

Gives the specified clients' specified weapon maximum ammunition.

Example:

player givemaxammo("mp7_mp");
float getfractionstartammo( string ) Summary:

Returns a float of the specified weapons starting ammunition.

Example:

fractionStartAmmo = player getfractionstartammo("mp7_mp");
float getfractionmaxammo( string ) Summary:

Returns a float of the specified weapons maximum ammunition.

Example:

fractionMaxAmmo = player getfractionmaxammo("mp7_mp");
void setweaponheatpercent( string, float ) Summary:



Example:


void setorigin( vector ) Summary:



Example:


void setvelocity( vector ) Summary:



Example:


void setplayerangles( vector ) Summary:



Example:


vector getplayerangles() Summary:



Example:


vector getgunangles() Summary:



Example:


vector getplayercamerapos() Summary:



Example:


void cameraactivate( int ) Summary:



Example:


void camerasetposition( vector, vector ) Summary:



Example:


void camerasetlookat( entity, vector ) Summary:



Example:


void gamepadusedlast() Summary:



Example:


int usebuttonpressed() Summary:

Returns 1 if the use button is pressed otherwise 0.

Example:

if (player usebuttonpressed())
int changeseatbuttonpressed() Summary:



Example:


int attackbuttonpressed() Summary:

Returns 1 if the shooting button is pressed otherwise 0.

Example:

if (player attackbuttonpressed())
int actionslotonebuttonpressed() Summary:



Example:


int actionslottwobuttonpressed() Summary:



Example:


int actionslotthreebuttonpressed() Summary:



Example:


int actionslotfourbuttonpressed() Summary:



Example:


int adsbuttonpressed() Summary:

Returns 1 if the aiming down the sights button is pressed otherwise 0.

Example:

if (player adsbuttonpressed())
int throwbuttonpressed() Summary:



Example:


int meleebuttonpressed() Summary:

Returns 1 if the melee button is pressed otherwise 0.

Example:

if (player meleebuttonpressed())
int jumpbuttonpressed() Summary:

Returns 1 if the jumping button is pressed otherwise 0

Example:

if (player jumpbuttonpressed())
int stancebuttonpressed() Summary:



Example:


int fragbuttonpressed() Summary:

Returns 1 if the lethal grenade button is pressed otherwise 0.

Example:

if (player fragbuttonpressed())
int secondaryoffhandbuttonpressed() Summary:



Example:


int inventorybuttonpressed() Summary:



Example:


int sprintbuttonpressed() Summary:



Example:


void sprintuprequired() Summary:



Example:


float playerads() Summary:



Example:


void pingplayer() Summary:



Example:


void setviewmodel( string ) Summary:



Example:


conststring getviewmodel() Summary:



Example:


void setoffhandsecondaryclass( string ) Summary:



Example:


conststring getoffhandsecondaryclass() Summary:



Example:


string setoffhandprimaryclass( string ) Summary:



Example:


void beginlocationselection() Summary:



Example:


void beginlocationairstrikeselection() Summary:



Example:


void beginlocationmortarselection() Summary:



Example:


void beginlocationartilleryselection() Summary:



Example:


void beginlocationcomlinkselection() Summary:



Example:


void beginlocationnapalmselection() Summary:



Example:


void endlocationselection() Summary:



Example:


void clientsyssetstate( int, string ) Summary:



Example:


void weaponlockstart( entity ) Summary:



Example:


void weaponlockfinalize( entity ) Summary:



Example:


void weaponlockfree() Summary:



Example:


void weaponlocktargettooclose( int ) Summary:



Example:


void weaponlocknoclearance( int ) Summary:



Example:


void buttonpressed() Summary:



Example:


void giveweaponnextattachment() Summary:



Example:


void givenextbaseweapon() Summary:



Example:


void getnormalizedmovement() Summary:



Example:


void getnormalizedcameramovement() Summary:



Example:


void sayall() Summary:



Example:


void sayteam() Summary:



Example:


void setspawnweapon( string ) Summary:



Example:


void initialweaponraise( string ) Summary:



Example:


void seteverhadweaponall( int ) Summary:



Example:


void dropitem( string, constlowercasestring ) Summary:



Example:


void dropscavengeritem( string ) Summary:



Example:


int hasagrenadepulledback() Summary:



Example:


bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int ) Summary:



Example:


void finishmeleehit( entity, string, vector, vector, int, int, int ) Summary:



Example:


void reviveplayer() Summary:



Example:


void undolaststand() Summary:



Example:


void suicide() Summary:

Kills the specified player.

Example:

player suicide();
void turnedhuman() Summary:



Example:


bool isinvehicle() Summary:



Example:


bool isremotecontrolling() Summary:



Example:


bool isweaponviewonlylinked() Summary:



Example:


int allowstand( int ) Summary:



Example:


int allowcrouch( int ) Summary:



Example:


int allowprone( int ) Summary:



Example:


int allowlean( int ) Summary:



Example:


entity getvehicleoccupied() Summary:



Example:


array getfriendlies( int ) Summary:



Example:


array getenemies( int ) Summary:



Example:


int openmenu( string ) Summary:



Example:


int openmenunomouse( string ) Summary:



Example:


void closemenu() Summary:



Example:


void closeingamemenu() Summary:



Example:


void freezecontrols( int ) Summary:

Freezes/unfreezes the controls of the specified player

Example:

player freezecontrols(1);
void freezecontrolsallowlook( int ) Summary:



Example:


int arecontrolsfrozen() Summary:



Example:


void disableusability() Summary:



Example:


void enableusability() Summary:



Example:


void disableweapons() Summary:



Example:


void enableweapons() Summary:



Example:


void disabledeathstreak() Summary:



Example:


void enabledeathstreak() Summary:



Example:


int deathstreakactive() Summary:



Example:


void disableoffhandweapons() Summary:



Example:


void enableoffhandweapons() Summary:



Example:


void disableweaponcycling() Summary:



Example:


void enableweaponcycling() Summary:



Example:


void revive() Summary:



Example:


void setlaststandprevweap( string ) Summary:



Example:


void setreverb() Summary:



Example:


void deactivatereverb() Summary:



Example:


void setchannelvolumes() Summary:



Example:


void deactivatechannelvolumes() Summary:



Example:


int setweaponammoclip( string, int ) Summary:



Example:


void setweaponammostock( string, int ) Summary:



Example:


int getweaponammoclip( string ) Summary:



Example:


int getweaponammostock( string ) Summary:



Example:


int anyammoforweaponmodes( string ) Summary:



Example:


void iprintln() Summary:

Prints text for the specified player only in the killfeed.

Example:

player iprintln("Hello, World!");
void iprintlnbold() Summary:

Prints text for the specified player only in the middle of the screen.

Example:

player iprintlnBold("Hello, World!");
void spawn( vector, vector ) Summary:



Example:


void setentertime( int ) Summary:



Example:


void cloneplayer( int ) Summary:

Creates a clone of the specified player at current position

Example:

player cloneplayer();
void setclientfov() Summary:



Example:


void setclientthirdperson( int ) Summary:



Example:


void setclientthirdpersonangle() Summary:



Example:


void setclientcompass() Summary:



Example:


void setclientscriptmainmenu() Summary:



Example:


void setclientcgobjectivetext() Summary:



Example:


void setclientplayersprinttime() Summary:



Example:


void setclientnumlives() Summary:



Example:


void setclientdrawtalk() Summary:



Example:


void setclientammocounterhide() Summary:



Example:


void setclientminiscoreboardhide() Summary:



Example:


void setclienthudhardcore() Summary:



Example:


void setclientplayerpushamount() Summary:



Example:


void setclientaimlockonpitchstrength() Summary:



Example:


void setclientuivisibilityflag( string, int ) Summary:



Example:


void setclientprofilevar( string, string ) Summary:



Example:


void playclientairstrike( vector, int, string, string, int, string, int ) Summary:



Example:


void playclientnapalm( vector, int, string, string, int, string, int ) Summary:



Example:


void setcurrentspectatorclient( entity ) Summary:



Example:


void relinktoturret( entity ) Summary:



Example:


void carryturret( entity, vector, vector ) Summary:



Example:


void stopcarryturret( entity, vector, vector ) Summary:



Example:


bool iscarryingturret() Summary:



Example:


array canplayerplaceturret( entity ) Summary:



Example:


void setplacementhint( int ) Summary:



Example:


void linkguidedmissilecamera() Summary:



Example:


void unlinkguidedmissilecamera() Summary:



Example:


void gpsjammeractive() Summary:



Example:


void gpsjammerinactive() Summary:



Example:


void spawnprotectionactive() Summary:



Example:


void spawnprotectioninactive() Summary:



Example:


void dualgrenadesactive() Summary:



Example:


void dualgrenadesinactive() Summary:



Example:


void linktomissile( entity, int ) Summary:



Example:


void unlinkfrommissile() Summary:



Example:


array canplaceriotshield( conststring ) Summary:



Example:


void setheldweaponmodel( int ) Summary:



Example:


void setriotshieldfailhint() Summary:



Example:


array canplayerplacevehicle( float, float, float, float, float, float ) Summary:



Example:


void remotecontrolturret( entity ) Summary:



Example:


void remotecontrolturretoff( entity ) Summary:



Example:


void recordkillstreakevent( int ) Summary:



Example:


void recordkillstreakendevent( int ) Summary:



Example:


void recordgameevent( string ) Summary:



Example:


void recordkillmodifier( string ) Summary:



Example:


void recordmedal( string ) Summary:



Example:


void recordloadoutandperks() Summary:



Example:


void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int ) Summary:



Example:


void recordmultikill( int ) Summary:



Example:


void incrementlifestat() Summary:



Example:


void incrementplayerstat( string, int ) Summary:



Example:


void recordplayerdeathzombies() Summary:



Example:


void recordplayerdownzombies( string ) Summary:



Example:


void recordplayerrevivezombies( entity ) Summary:



Example:


void recordzombiezone( string, string ) Summary:



Example:


int islookingat( entity ) Summary:



Example:


void playlocalsound( string ) Summary:



Example:


void stoplocalsound( string ) Summary:



Example:


int istalking() Summary:



Example:


void allowspectateteam( team, int ) Summary:



Example:


int getguid() Summary:



Example:


string getxuid() Summary:



Example:


int ishost() Summary:

Returns 1 if the specified player is host, 0 otherwise

Example:

if (player isHost())
int islocaltohost() Summary:



Example:


int allowads( int ) Summary:



Example:


int allowjump( int ) Summary:



Example:


int allowsprint( int ) Summary:



Example:


int allowmelee( int ) Summary:



Example:


int forceslick( int ) Summary:



Example:


void setsprintduration( float ) Summary:



Example:


void setsprintcooldown( float ) Summary:



Example:


void setspreadoverride( int ) Summary:



Example:


void resetspreadoverride() Summary:



Example:


void setactionslot( int, string, string ) Summary:



Example:


string getinventoryweapon() Summary:



Example:


void setinventoryweapon( string ) Summary:



Example:


array getweaponslist( int ) Summary:



Example:


array getweaponslistprimaries() Summary:



Example:


void startrevive() Summary:



Example:


void stoprevive() Summary:



Example:


void applyknockback( int, vector ) Summary:



Example:


void setperk( string ) Summary:

Gives the player the specified perk

Example:

player setperk("specialty_fastladderclimb");
bool hasperk( string ) Summary:

Returns true if the player has the specified perk, false otherwise

Example:

if (hasperk("specialty_fastladderclimb"))

array getperks() Summary:



Example:


void clearperks() Summary:

Removes all perks from the player

Example:

player clearperks();
void unsetperk( string ) Summary:

Removes a specific perk from the player

Example:

player unsetperk("specialty_fastladderclimb");
void setrank( int, int ) Summary:



Example:


void enableinvulnerability() Summary:

Enables god mode/invincibility for the specific player

Example:

player enableinvulnerability();
void disableinvulnerability() Summary:

Disables god mode/invincibility for the specific player

Example:

player disableinvulnerability();
void enableafterlife() Summary:



Example:


void disableafterlife() Summary:



Example:


bool addgoal( vector, float, int, conststring, conststring ) Summary:



Example:


void cancelgoal( conststring ) Summary:



Example:


bool atgoal( conststring ) Summary:



Example:


bool hasgoal( conststring ) Summary:



Example:


vector getgoal( conststring ) Summary:



Example:


void pressusebutton( float ) Summary:



Example:


void pressattackbutton( int ) Summary:



Example:


void pressdtpbutton() Summary:



Example:


bool throwgrenade( string, vector ) Summary:



Example:


float getlookaheaddist() Summary:



Example:


vector getlookaheaddir() Summary:



Example:


void lookat( vector ) Summary:



Example:


void clearlookat() Summary:



Example:


void allowattack( int ) Summary:



Example:


void pressads( int ) Summary:



Example:


void pressmelee() Summary:



Example:


array getthreats( float ) Summary:



Example:


vector predictposition( entity, int ) Summary:



Example:


bool botsighttracepassed( entity, vector ) Summary:



Example:


void botsetfailsa( pathnode ) Summary:



Example:


void botsetdefaultclass( int, string ) Summary:



Example:


void botclassadditem( int, string ) Summary:



Example:


void botclasssetweaponoption( int, int, string, int ) Summary:



Example:


void botclassaddattachment( int, string, string, string ) Summary:



Example:


void botleavegame() Summary:



Example:


int issplitscreen() Summary:



Example:


int isplayeronsamemachine( entity ) Summary:



Example:


void playerknockback( int ) Summary:



Example:


float getplayerviewheight() Summary:



Example:


void ishostforbots() Summary:



Example:


void murderline( vector, vector, string ) Summary:



Example:


void setoffhandvisible( int ) Summary:



Example:


void fakedamagefrom( vector ) Summary:



Example:


int getsnapshotackindex() Summary:



Example:


string getleagueteamid() Summary:



Example:


Script Entity Methods

Prototype Description
void moveto( vector ) Summary:



Example:


void movex( float ) Summary:



Example:


void movey( float ) Summary:



Example:


void movez( float ) Summary:



Example:


void movegravity( vector, float ) Summary:



Example:


void moveslide( vector, float, vector ) Summary:



Example:


void stopmoveslide() Summary:



Example:


void rotateto( vector ) Summary:



Example:


void rotatepitch( float ) Summary:



Example:


void rotateyaw( float ) Summary:



Example:


void rotateroll( float ) Summary:



Example:


void devaddpitch( float ) Summary:



Example:


void devaddyaw( float ) Summary:



Example:


void devaddroll( float ) Summary:



Example:


void vibrate( vector, float, float, float ) Summary:



Example:


void rotatevelocity( vector ) Summary:



Example:


void solid() Summary:



Example:


void notsolid() Summary:



Example:


void setcandamage( int ) Summary:



Example:


void physicslaunch( vector, vector ) Summary:



Example:


void setcheapflag( int ) Summary:



Example:


void ignorecheapentityflag( int ) Summary:



Example:


Script Vehicle Methods

Prototype Description
void attachpath( entityref ) Summary:



Example:


string vehgetmodel() Summary:



Example:


array getattachpos( entityref ) Summary:



Example:


void startpath() Summary:



Example:


entitynum drivepath( int ) Summary:



Example:


void pathmove( vector, vector, vector ) Summary:



Example:


void pathmoveclear() Summary:



Example:


void pathfixedoffset( vector ) Summary:



Example:


void pathfixedoffsetclear() Summary:



Example:


void pathvariableoffset( vector, float ) Summary:



Example:


void pathvariableoffsetclear() Summary:



Example:


vector getpathfixedoffset() Summary:



Example:


vector getpathvariableoffset() Summary:



Example:


void setdrivepathphysicsscale( float ) Summary:



Example:


void setswitchnode( entityref, entityref ) Summary:



Example:


void setspeed( float, float, float ) Summary:



Example:


void setspeedimmediate( float, float, float ) Summary:



Example:


float getspeed() Summary:



Example:


float getspeedmph() Summary:



Example:


float getgoalspeedmph() Summary:



Example:


void setbrake( float ) Summary:



Example:


float getbrake() Summary:



Example:


float gethandbrake() Summary:



Example:


float getscriptbrake() Summary:



Example:


void setacceleration( float ) Summary:



Example:


void setdeceleration( float ) Summary:



Example:


void resumespeed( float ) Summary:



Example:


void setyawspeed( float, float, float, float ) Summary:



Example:


void setmaxpitchroll( float, float ) Summary:



Example:


void setturningability( float ) Summary:



Example:


void setjitterparams( vector, float, float ) Summary:



Example:


void setairresistance( float ) Summary:



Example:


float getsteering() Summary:



Example:


float getthrottle() Summary:



Example:


void setphysangles( vector ) Summary:



Example:


void sethoverparams( float, float, float ) Summary:



Example:


void joltbody( vector, float, float, float ) Summary:



Example:


void freevehicle() Summary:



Example:


string getwheelsurface( conststring ) Summary:



Example:


entity getvehicleowner() Summary:



Example:


int isvehicleusable() Summary:



Example:


void makevehicleusable() Summary:



Example:


void makevehicleunusable() Summary:



Example:


void usevehicle( entity, int, int ) Summary:



Example:


void setviewclamp( entity, float, float, float, float ) Summary:



Example:


void resetviewclamp( entity, entity ) Summary:



Example:


void setvehiclelookattext( conststring, constistring ) Summary:



Example:


void setneargoalnotifydist( float ) Summary:



Example:


bool setvehgoalpos( vector, int, int, int ) Summary:



Example:


void clearvehgoalpos() Summary:



Example:


void setplanegoalpos( float, vector ) Summary:



Example:


void setplanebarrelroll( int, float ) Summary:



Example:


void setgoalyaw( float ) Summary:



Example:


void cleargoalyaw() Summary:



Example:


void settargetyaw( float ) Summary:



Example:


void cleartargetyaw() Summary:



Example:


void setlookatent( entity ) Summary:



Example:


void clearlookatent() Summary:



Example:


void takeplayercontrol() Summary:



Example:


void returnplayercontrol() Summary:



Example:


void setturrettargetvec( vector ) Summary:



Example:


void setturrettargetent( entity, vector ) Summary:



Example:


void clearturrettarget() Summary:



Example:


void setgunnertargetvec( vector, int ) Summary:



Example:


vector getgunnertargetvec( int ) Summary:



Example:


void setgunnertargetent( entity, vector, int ) Summary:



Example:


void cleargunnertarget( int ) Summary:



Example:


void setgunnerturretontargetrange( int, float ) Summary:



Example:


entity getgunnertargetent( int ) Summary:



Example:


float getgunneranimpitch( int ) Summary:



Example:


float getgunneranimyaw( int ) Summary:



Example:


void setvehweapon( string ) Summary:



Example:


entity fireweapon( entity, vector ) Summary:



Example:


entity firegunnerweapon( int, entity ) Summary:



Example:


void stopfireweapon() Summary:



Example:


int isturretready() Summary:



Example:


void setvehmaxspeed( float ) Summary:



Example:


array getvehoccupants() Summary:



Example:


entity getseatoccupant( int ) Summary:



Example:


int getoccupantseat( entity ) Summary:



Example:


void setseatoccupied( int, int ) Summary:



Example:


string seatgetweapon( int ) Summary:



Example:


vector getseatfiringorigin( int ) Summary:



Example:


vector getseatfiringangles( int ) Summary:



Example:


bool isgunnerfiring( int ) Summary:



Example:


void disablegunnerfiring( int, int ) Summary:



Example:


entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int ) Summary:



Example:


void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int ) Summary:



Example:


bool isvehicleimmunetodamage( int, string, string ) Summary:



Example:


void setdefaultpitch( float ) Summary:



Example:


void cleardefaultpitch() Summary:



Example:


vector getangularvelocity() Summary:



Example:


void setangularvelocity( vector ) Summary:



Example:


void setvehvelocity( vector ) Summary:



Example:


void cancelaimove() Summary:



Example:


void setvehicletype( string ) Summary:



Example:


vector getphysacceleration() Summary:



Example:


void setphysacceleration( vector ) Summary:



Example:


void drawtrajectory() Summary:



Example:


void setrotorspeed( float ) Summary:



Example:


float getmaxspeed( int ) Summary:



Example:


void setmantleena( int ) Summary:



Example:


void setvehicleavoidance( int, float, int ) Summary:



Example:


int getvehicleavoidance() Summary:



Example:


bool vehcansee( entity, int ) Summary:



Example:


bool vehseenrecently( entity, float ) Summary:



Example:


void vehclearenemy() Summary:



Example:


void vehs( entity, float ) Summary:



Example:


void vehclearentitytarget() Summary:



Example:


float getturretheatvalue( int ) Summary:



Example:


bool isvehicleturretoverheating( int ) Summary:



Example:


void setpathtransitiontime( float ) Summary:



Example:


array getvehicleavoidancenodes( float ) Summary:



Example:


void makesentient() Summary:



Example:


Hud Element Methods

Prototype Description
void settext() Summary:



Example:


void clearalltextafterhudelem() Summary:



Example:


void setshader( string, int, int ) Summary:



Example:


void settargetent( entity, entity ) Summary:



Example:


void cleartargetent() Summary:



Example:


void settimer( float ) Summary:



Example:


void settimerup( float ) Summary:



Example:


void settenthstimer( float ) Summary:



Example:


void settenthstimerup( float ) Summary:



Example:


void setclock() Summary:



Example:


void setclockup() Summary:



Example:


void setvalue( float ) Summary:



Example:


void setwaypoint( int, string, int, int ) Summary:



Example:


void fadeovertime( float ) Summary:



Example:


void scaleovertime( float, int, int ) Summary:



Example:


void moveovertime( float ) Summary:



Example:


void reset() Summary:



Example:


void destroy() Summary:



Example:


void setpulsefx( int, int, int ) Summary:



Example:


void setcod7decodefx( int, int, int ) Summary:



Example:


void setredactfx( int, int, int, int ) Summary:



Example:


void settypewriterfx( int, int, int ) Summary:



Example:


int gettextwidth() Summary:



Example:


void setperks( entity, entity ) Summary:



Example:


void setplayernamestring( entity, entity ) Summary:



Example:


void setmapnamestring( string ) Summary:



Example:


void setgametypestring( string ) Summary:



Example:


void setwargamedata() Summary:



Example:


void changefontscaleovertime( float ) Summary:



Example:


Helicopter Methods

Prototype Description
void freehelicopter() Summary:



Example:


void setspeed() Summary:



Example:


float getspeed() Summary:



Example:


float getspeedmph() Summary:



Example:


void resumespeed( float ) Summary:



Example:


void setyawspeed( float, float, float, float ) Summary:



Example:


void setmaxpitchroll( float, float ) Summary:



Example:


void setturningability( float ) Summary:



Example:


void setairresistance( float ) Summary:



Example:


void sethoverparams( float, float, float ) Summary:



Example:


void setneargoalnotifydist( float ) Summary:



Example:


bool setvehgoalpos( vector, int, int, int ) Summary:



Example:


void setgoalyaw( float ) Summary:



Example:


void cleargoalyaw() Summary:



Example:


void settargetyaw( float ) Summary:



Example:


void cleartargetyaw() Summary:



Example:


void setlookatent( entity ) Summary:



Example:


void clearlookatent() Summary:



Example:


void setvehweapon( string ) Summary:



Example:


entity fireweapon( entity, vector ) Summary:



Example:


void stopfireweapon() Summary:



Example:


void setturrettargetvec( vector ) Summary:



Example:


void setturrettargetent( entity, vector ) Summary:



Example:


void clearturrettarget() Summary:



Example:


void setdamagestage( int ) Summary:



Example:


void setheliheightlock( int ) Summary:



Example:


float getheliheightlockheight( vector ) Summary:



Example:


int isinsideheliheightlock() Summary:



Example:


void setheightlockoffset() Summary:



Example:


Actor Methods

Prototype Description
void startcoverarrival() Summary:



Example:


void starttraversearrival() Summary:



Example:


entity melee( vector ) Summary:



Example:


bool reacquirestep( float ) Summary:



Example:


void findreacquirenode() Summary:



Example:


pathnode getreacquirenode() Summary:



Example:


bool usereacquirenode( pathnode ) Summary:



Example:


void findreacquiredirectpath( int ) Summary:



Example:


bool trimpathtoattack() Summary:



Example:


bool reacquiremove() Summary:



Example:


void findreacquireproximatepath( int ) Summary:



Example:


void flagenemyunattackable() Summary:



Example:


void clearpitchorient() Summary:



Example:


void setpitchorient() Summary:



Example:


void setlookatanimnodes( anim, anim, anim ) Summary:



Example:


void setlookat( vector, float ) Summary:



Example:


void setlookatyawlimits( float, float, float ) Summary:



Example:


void stoplookat( float ) Summary:



Example:


bool cansee( entity, int ) Summary:



Example:


bool seerecently( entity, float ) Summary:



Example:


int lastknowntime( entity ) Summary:



Example:


vector lastknownpos( entity ) Summary:



Example:


int maymovetopoint( vector, int ) Summary:



Example:


int maymovefrompointtopoint( vector, vector, int ) Summary:



Example:


int teleport( vector, vector ) Summary:



Example:


float withinapproxpathdist( float ) Summary:



Example:


int ispathdirect() Summary:



Example:


void allowedstances( conststring, conststring, conststring ) Summary:



Example:


int isstanceallowed( conststring ) Summary:



Example:


void traversemode( conststring ) Summary:



Example:


void animmode( conststring, int ) Summary:



Example:


void orientmode( conststring, vector, int ) Summary:



Example:


conststring getorientmode( string ) Summary:



Example:


float getmotionangle() Summary:



Example:


bool shouldfacemotion() Summary:



Example:


void clearmovehistory() Summary:



Example:


vector getmovehistoryaverage() Summary:



Example:


vector getanglestolikelyenemypath() Summary:



Example:


void lerpposition( vector, vector ) Summary:



Example:


void predictoriginandangles() Summary:



Example:


void predictanim() Summary:



Example:


void gethitenttype() Summary:



Example:


float gethityaw() Summary:



Example:


void getgroundenttype() Summary:



Example:


int isdeflected() Summary:



Example:


void animcustom( func, func ) Summary:



Example:


int canattackenemynode() Summary:



Example:


int getpathlength() Summary:



Example:


int calcpathlength( vector ) Summary:



Example:


pathnode getnegotiationstartnode() Summary:



Example:


pathnode getnegotiationendnode() Summary:



Example:


int canseepathgoal() Summary:



Example:


bool checkprone( vector, float, int ) Summary:



Example:


void pushplayer( int ) Summary:



Example:


void setgoalnode( pathnode ) Summary:



Example:


void setgoalpos( vector, vector ) Summary:



Example:


void setgoalentity( entity ) Summary:



Example:


void setgoalvolume( entity ) Summary:



Example:


void setgoalvolumeauto( entity ) Summary:



Example:


entity getgoalvolume() Summary:



Example:


void cleargoalvolume() Summary:



Example:


void setfixednodesafevolume( entity ) Summary:



Example:


entity getfixednodesafevolume() Summary:



Example:


void clearfixednodesafevolume() Summary:



Example:


bool isingoal( vector ) Summary:



Example:


void setruntopos( vector ) Summary:



Example:


void clearruntopos() Summary:



Example:


bool nearnode( pathnode ) Summary:



Example:


bool nearclaimnode() Summary:



Example:


bool nearclaimnodeandangle() Summary:



Example:


bool atdangerousnode() Summary:



Example:


void getenemyinfo( entity ) Summary:



Example:


void clearenemy() Summary:



Example:


void setentitytarget( entity, float ) Summary:



Example:


void clearentitytarget() Summary:



Example:


void setpotentialthreat( float ) Summary:



Example:


void clearpotentialthreat() Summary:



Example:


void getperfectinfo( entity ) Summary:



Example:


void setflashbangimmunity( int ) Summary:



Example:


void setflashbanged( int ) Summary:



Example:


float getflashbangedstrength() Summary:



Example:


int isknownenemyinradius( vector, float ) Summary:



Example:


int isknownenemyinvolume( entity ) Summary:



Example:


void settalktospecies( conststring ) Summary:



Example:


void allowpitchangle( int ) Summary:



Example:


void knockback( int ) Summary:



Example:


float getdeltaturnyaw() Summary:



Example:


entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int ) Summary:



Example:


array calclookaheadpos( vector, int ) Summary:



Example:


void setengagementmindist() Summary:



Example:


void setengagementmaxdist() Summary:



Example:


bool isinscriptedstate() Summary:



Example:


entity meleewithoffset( vector ) Summary:



Example:


int forceteleport( vector, vector ) Summary:



Example:


void setentityowner( entity ) Summary:



Example:


void clearentityowner() Summary:



Example:


void setanimstate( conststring, int ) Summary:



Example:


void setaimanimweights( float, float ) Summary:



Example:


void startscriptedanim() Summary:



Example:


void popaistate() Summary:



Example:


int setanimstatefromasd( conststring, conststring, int ) Summary:



Example:


bool hasanimstatefromasd( conststring ) Summary:



Example:


conststring getanimstatefromasd() Summary:



Example:


int getanimsubstatefromasd( conststring, conststring ) Summary:



Example:


int getanimsubstatecountfromasd( conststring ) Summary:



Example:


anim getanimfromasd( conststring, animsindex, animsindex, int ) Summary:



Example:


float getanimlengthfromasd( conststring, int ) Summary:



Example:


bool getanimhasnotetrackfromasd( conststring, int, conststring ) Summary:



Example:


void setfreecameralockonallowed( int ) Summary:



Example:


Builtin Common Methods

Prototype Description
void forceyellowdot( int ) Summary:



Example:


void disableyellowdot( int ) Summary:



Example:


void allowcamerarotation( int ) Summary:



Example:


bool reloadonnunchuk() Summary:



Example:


bool reloadonwiiumote() Summary:



Example:


void attach( string, constlowercasestring, int ) Summary:



Example:


void detach( string, constlowercasestring ) Summary:



Example:


void detachall() Summary:



Example:


int getattachsize() Summary:



Example:


conststring getattachmodelname( int ) Summary:



Example:


conststring getattachtagname( int ) Summary:



Example:


bool getattachignorecollision( int ) Summary:



Example:


void hidepart( constlowercasestring, string ) Summary:



Example:


void runscriptonent() Summary:



Example:


void sendaiscriptvals( string, string ) Summary:



Example:


void showpart( constlowercasestring, string ) Summary:



Example:


void showallparts() Summary:



Example:


void playsoundtoplayer( string ) Summary:



Example:


vector getlightcolor() Summary:



Example:


void setlightcolor( vector ) Summary:



Example:


float getlightintensity() Summary:



Example:


void setlightintensity( float ) Summary:



Example:


float getlightradius() Summary:



Example:


void setlightradius( float ) Summary:



Example:


float getlightfovinner() Summary:



Example:


float getlightfovouter() Summary:



Example:


void setlightfovrange( float, float ) Summary:



Example:


int getlightexponent() Summary:



Example:


void setlightexponent( int ) Summary:



Example:


bool areallmissionsatscore( int ) Summary:



Example:


void isstartingclassdefault() Summary:



Example:


void isstartingclasseraappropriate() Summary:



Example:


int getnumchallengescomplete( string ) Summary:



Example:


bool hascompletedallgamechallenges() Summary:



Example:


void hasallintel() Summary:



Example:


string getdstat() Summary:



Example:


int getdstatarraycount() Summary:



Example:


void setdstat( string, string, int, int, float, float ) Summary:



Example:


void adddstat() Summary:



Example:


void addweaponstat( string, int, int ) Summary:



Example:


void addbonuscardstat( int, string, int ) Summary:



Example:


void getsessstat() Summary:



Example:


void getsessstatarraycount() Summary:



Example:


void setsessstat() Summary:



Example:


void addsessstat() Summary:



Example:


void addplayerstat( string ) Summary:



Example:


void addplayerstatwithgametype() Summary:



Example:


void addgametypestat() Summary:



Example:


void trackweaponfirenative( string, int, int, int ) Summary:



Example:


void updatestatratio( string, string, string ) Summary:



Example:


int addrankxp( string, int ) Summary:



Example:


void addrankxpvalue( string ) Summary:



Example:


bool hasseasonpass() Summary:



Example:


void setempjammed( int ) Summary:



Example:


bool isempjammed() Summary:



Example:


void setspawnerteam( team ) Summary:



Example:


void luinotifyevent() Summary:



Example:


void launch( vector, vector ) Summary:



Example:


void setmovingplatformenabled( int ) Summary:



Example:


bool ismovingplatform() Summary:



Example:


void setviewmodelrenderflag( int ) Summary:



Example:


void setdrawinfrared( int ) Summary:



Example:


void setgpr() Summary:



Example:


void gamehistorystartmatch( int ) Summary:



Example:


void gamehistoryfinishmatch( int, int, int, int, int, float ) Summary:



Example:


void unlink() Summary:



Example:


void linkto() Summary:



Example:


void linktoblendtotag() Summary:



Example:


void enablelinkto() Summary:



Example:


void linktoupdateoffset( vector, vector ) Summary:



Example:


void playerlinkto() Summary:



Example:


void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float ) Summary:



Example:


void playerlinktodelta() Summary:



Example:


void playerlinkweaponviewtodelta() Summary:



Example:


void playerlinktoabsolute( entity, constlowercasestring ) Summary:



Example:


void playercamlinkto( entity, string ) Summary:



Example:


void playercamunlink() Summary:



Example:


void lerpviewangleclamp( float, float, float, float, float, float, float ) Summary:



Example:


void setviewangleresistance() Summary:



Example:


void playerlinkedoffsetenable() Summary:



Example:


void playerlinkedoffsetdisable() Summary:



Example:


void playerlinkedsetusebaseangleforviewclamp( int ) Summary:



Example:


void dontinterpolate() Summary:



Example:


entity magicgrenadetype( string, vector, vector, float ) Summary:



Example:


void startfadingblur( float, float ) Summary:



Example:


vector localtoworldcoords( vector ) Summary:



Example:


vector worldtolocalcoords( vector ) Summary:



Example:


void setturretspinning( int ) Summary:



Example:


void attachshieldmodel() Summary:



Example:


void detachshieldmodel() Summary:



Example:


void setscriptmoverflag( int ) Summary:



Example:


void refreshshieldattachment() Summary:



Example:


void setcharacterindex( int ) Summary:



Example:


void useplayerfootsteptable() Summary:



Example:


void setvisionsetforplayer( string, float ) Summary:



Example:


void useservervisionset( int ) Summary:



Example:


void setinfraredvision( int ) Summary:



Example:


string getcontrollertype() Summary:



Example:


void setactorweapon( string, int ) Summary:



Example:


void resetfov() Summary:



Example:


Builtin Methods

Prototype Description
void setstowedweapon( string ) Summary:



Example:


string getstowedweapon() Summary:



Example:


void clearstowedweapon() Summary:



Example:


int getammocount( string ) Summary:



Example:


void setvisibletoplayer( entity ) Summary:



Example:


void setinvisibletoplayer( entity, int ) Summary:



Example:


void setvisibletoall() Summary:



Example:


void setinvisibletoall() Summary:



Example:


void setvisibletoteam( team ) Summary:



Example:


void setvisibletoallexceptteam( team ) Summary:



Example:


void setforcenocull() Summary:



Example:


void removeforcenocull() Summary:



Example:


int islinkedto( entity ) Summary:



Example:


void allowtacticalinsertion( int ) Summary:



Example:


void allowbottargetting( int ) Summary:



Example:


entity getlinkedent() Summary:



Example:


vector getorigin() Summary:



Example:


vector getangles() Summary:



Example:


vector getmins() Summary:



Example:


vector getmaxs() Summary:



Example:


vector getabsmins() Summary:



Example:


vector getabsmaxs() Summary:



Example:


vector getpointinbounds( float, float, float ) Summary:



Example:


vector geteye() Summary:



Example:


vector geteyeapprox() Summary:



Example:


entity useby( entity ) Summary:



Example:


void setstablemissile( int ) Summary:



Example:


int istouching( entity, vector ) Summary:



Example:


int istouchingswept( entity, float, float ) Summary:



Example:


int istouchingvolume( vector, vector, vector ) Summary:



Example:


void playsound( string ) Summary:



Example:


void playsoundwithnotify( string, conststring ) Summary:



Example:


void playsoundontag( string, string ) Summary:



Example:


void playsoundasmaster( string ) Summary:



Example:


void playsoundtoteam( string, entity ) Summary:



Example:


void playbattlechattertoteam( string, string, team, entity ) Summary:



Example:


void playsoundtoplayer( string ) Summary:



Example:


void playloopsound( string, float ) Summary:



Example:


void stoploopsound( float ) Summary:



Example:


void stopsounds() Summary:



Example:


void playrumbleonentity() Summary:



Example:


void playrumblelooponentity() Summary:



Example:


void stoprumble( string ) Summary:



Example:


void delete() Summary:



Example:


void setmodel( string ) Summary:



Example:


void setzombieshrink( int ) Summary:



Example:


void setenemymodel( string ) Summary:



Example:


void dodamage( float, vector, entity, entity ) Summary:



Example:


float getnormalhealth() Summary:



Example:


void setnormalhealth( float ) Summary:



Example:


void setmaxhealth( int ) Summary:



Example:


void show() Summary:



Example:


void hide() Summary:



Example:


void ghost() Summary:



Example:


void ghostindemo() Summary:



Example:


void showindemo() Summary:



Example:


void laseron() Summary:



Example:


void laseroff() Summary:



Example:


void showtoplayer( entity ) Summary:



Example:


int setcontents( int ) Summary:



Example:


void startfiring() Summary:



Example:


void stopfiring() Summary:



Example:


void shootturret() Summary:



Example:


void stopshootturret() Summary:



Example:


void setmode( conststring ) Summary:



Example:


entity getturretowner() Summary:



Example:


void settargetentity( entity ) Summary:



Example:


array getturretarclimits() Summary:



Example:


void setplayerspread( float ) Summary:



Example:


void setaispread( float ) Summary:



Example:


void setconvergencetime( float ) Summary:



Example:


void setsuppressiontime( float ) Summary:



Example:


void cleartargetentity() Summary:



Example:


void setturretteam( team ) Summary:



Example:


void maketurretusable() Summary:



Example:


void maketurretunusable() Summary:



Example:


void setturretaccuracy() Summary:



Example:


void setturretignoregoals( int ) Summary:



Example:


entity getturrettarget() Summary:



Example:


void disconnectpaths() Summary:



Example:


void connectpaths() Summary:



Example:


conststring getstance() Summary:



Example:


void setstance( conststring ) Summary:



Example:


void setcursorhint( string, entity ) Summary:



Example:


void setrevivehintstring( string, team ) Summary:



Example:


void sethintstringforperk( string, string ) Summary:



Example:


void sethintstring( string ) Summary:



Example:


void setfovforkillcam( int ) Summary:



Example:


void sethintlowpriority( int ) Summary:



Example:


void usetriggerrequirelookat() Summary:



Example:


void triggerignoreteam() Summary:



Example:


void shellshock( string, float, int ) Summary:



Example:


vector getweaponforwarddir() Summary:



Example:


vector getweaponmuzzlepoint() Summary:



Example:


vector gettagorigin( constlowercasestring ) Summary:



Example:


vector gettagangles( constlowercasestring ) Summary:



Example:


void getentnum() Summary:



Example:


void stopshellshock() Summary:



Example:


void setdepthoffield( float, float, float, float, float, float ) Summary:



Example:


void setburn( float ) Summary:



Example:


void setelectrified( float ) Summary:



Example:


void spawnnapalmgroundflame( vector, string, vector, int ) Summary:



Example:


void needsrevive( int ) Summary:



Example:


bool isinsecondchance() Summary:



Example:


float depthinwater() Summary:



Example:


void shootup( float ) Summary:



Example:


int depthofplayerinwater() Summary:



Example:


void useweaponhidetags( string ) Summary:



Example:


void useweaponmodel( string, string, int ) Summary:



Example:


void starttanning() Summary:



Example:


void stopburning() Summary:



Example:


void setwaterdrops( int ) Summary:



Example:


void restoredefaultdroppitch() Summary:



Example:


bool isfiringturret() Summary:



Example:


bool isturretlockedon() Summary:



Example:


void setviewmodeldepthoffield( float, float ) Summary:



Example:


void viewkick( float, vector ) Summary:



Example:


vector localtoworldcoords( vector ) Summary:



Example:


void setrightarc( float ) Summary:



Example:


void setleftarc( float ) Summary:



Example:


void settoparc( float ) Summary:



Example:


void setbottomarc( float ) Summary:



Example:


void radiusdamage() Summary:



Example:


void detonate( entity ) Summary:



Example:


void damageconetrace() Summary:



Example:


void sightconetrace() Summary:



Example:


int heliturretsighttrace( vector, entity, int ) Summary:



Example:


int heliturretdogtrace( vector, entity, int ) Summary:



Example:


int playersighttrace( vector, int, int ) Summary:



Example:


void visionsetlerpratio( float ) Summary:



Example:


float docowardswayanims() Summary:



Example:


void startpoisoning() Summary:



Example:


void stoppoisoning() Summary:



Example:


void startbinocs() Summary:



Example:


void stopbinocs() Summary:



Example:


bool isflared() Summary:



Example:


bool ispoisoned() Summary:



Example:


void setcameraspikeactive( int ) Summary:



Example:


int isinsideheightlock() Summary:



Example:


int ismissileinsideheightlock() Summary:



Example:


int isonground( int ) Summary:



Example:


entity getgroundent() Summary:



Example:


entity getmoverent() Summary:



Example:


int issprinting() Summary:



Example:


void setanim() Summary:



Example:


void useanimtree( animtree ) Summary:



Example:


void animscripted() Summary:



Example:


void animscriptedskiprestart() Summary:



Example:


void animrelative() Summary:



Example:


void stopanimscripted() Summary:



Example:


void clearanim( anim, float ) Summary:



Example:


void setentityanimrate( float ) Summary:



Example:


float getentityanimrate() Summary:



Example:


vector getcentroid() Summary:



Example:


bool ismartyrdomgrenade() Summary:



Example:


int getentitynumber() Summary:



Example:


int getentitytype() Summary:



Example:


void enablegrenadetouchdamage() Summary:



Example:


void disablegrenadetouchdamage() Summary:



Example:


void enableaimassist() Summary:



Example:


void disableaimassist() Summary:



Example:


void placespawnpoint() Summary:



Example:


void setspawnclientflag( string ) Summary:



Example:


void directionalhitindicator( int, int ) Summary:



Example:


void sendkillstreakdamageevent( int ) Summary:



Example:


void setplayergravity( int ) Summary:



Example:


void clearplayergravity() Summary:



Example:


void sendfaceevent( conststring ) Summary:



Example:


void setteamfortrigger( team ) Summary:



Example:


void setexcludeteamfortrigger( team ) Summary:



Example:


void setperkfortrigger( string ) Summary:



Example:


void setignoreentfortrigger( entity ) Summary:



Example:


void clientclaimtrigger( entity ) Summary:



Example:


void clientreleasetrigger( entity ) Summary:



Example:


void releaseclaimedtrigger() Summary:



Example:


int isitemlocked( int ) Summary:



Example:


int isitempurchased( int ) Summary:



Example:


void uploadleaderboards() Summary:



Example:


void setnemesisxuid( string ) Summary:



Example:


int getloadoutitem() Summary:



Example:


int isbonuscardactive( int, int ) Summary:



Example:


string getloadoutitemref() Summary:



Example:


string getloadoutweapon( int, string ) Summary:



Example:


array getloadoutperks( int ) Summary:



Example:


int getloadoutallocation( int ) Summary:



Example:


void setmovespeedscale( float ) Summary:



Example:


float getmovespeedscale() Summary:



Example:


void logstring() Summary:



Example:


void missile_settarget( entity, vector ) Summary:



Example:


void missile_dronesetvisible( int ) Summary:



Example:


bool isonladder() Summary:



Example:


bool ismantling() Summary:



Example:


bool isonslide() Summary:



Example:


void startdoorbreach() Summary:



Example:


void stopdoorbreach() Summary:



Example:


void startragdoll( int ) Summary:



Example:


int isragdoll() Summary:



Example:


void launchragdoll( vector, constlowercasestring ) Summary:



Example:


void launchvehicle( vector, vector ) Summary:



Example:


void setblur( float, float ) Summary:



Example:


void resetmissiledetonationtime( float ) Summary:



Example:


void giveachievement() Summary:



Example:


void setzombiename( string ) Summary:



Example:


void setentgravitytrajectory( int ) Summary:



Example:


void setvehicleteam( team ) Summary:



Example:


void setteam( team ) Summary:



Example:


team getteam() Summary:



Example:


void setowner( entity ) Summary:



Example:


void setmissileowner( entity ) Summary:



Example:


void setentityweapon( string ) Summary:



Example:


void setturretowner( entity ) Summary:



Example:


void setturrettype( string ) Summary:



Example:


anim getcorpseanim( animsindex ) Summary:



Example:


void itemweaponsetammo( int, int, int ) Summary:



Example:


void setturretcarried( int ) Summary:



Example:


void setturretminimapvisible( int ) Summary:



Example:


void setmissilecoasting( int ) Summary:



Example:


void setweapon( string ) Summary:



Example:


void gib( conststring, object ) Summary:



Example:


void setphysparams( float, float, float ) Summary:



Example:


void setplayercollision( int ) Summary:



Example:


void reportuser( string ) Summary:



Example:


void setplayercurrentobjective() Summary:



Example:


void setplayercurrentstreak( int ) Summary:



Example:


vector getvelocity() Summary:



Example:


entity spawnactor( int, conststring ) Summary:



Example:


vector getshootatpos() Summary:



Example:


void predictspawnpoint( vector, vector ) Summary:



Example:


void setdefaultdroppitch( float ) Summary:



Example:


void setscanningpitch( float ) Summary:



Example:


entity launchbomb( string, vector, vector ) Summary:



Example:


entity magicgrenade( string, vector, vector ) Summary:



Example:


void makegrenadedud() Summary:



Example:


void setclientflag( int ) Summary:



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int getclientflag( int ) Summary:



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void clearclientflag( int ) Summary:



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void setscriptmoverflag( int ) Summary:



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void setmovingplatformenabled() Summary:



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void fakefire( entity, vector, string, int ) Summary:



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void makeusable( team ) Summary:



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void makeunusable() Summary:



Example:


vector predictgrenade() Summary:



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void setdangerous( team, int ) Summary:



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bool isdangerous( team ) Summary:



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void getindexforactivecontract() Summary:



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void getactivecontractprogress() Summary:



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void incrementactivecontractprogress() Summary:



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void incrementactivecontracttime() Summary:



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void isactivecontractcomplete() Summary:



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void hasactivecontractexpired() Summary:



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void getactivecontracttimepassed() Summary:



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void resetactivecontractprogress() Summary:



Example:


void getpregameclass() Summary:



Example:


void getpregameteam() Summary:



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void setpregameclass() Summary:



Example:


void setpregameteam() Summary:



Example:


void recordleaguepreloser() Summary:



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void luinotifyeventtospectators() Summary:



Example:


bool istestclient() Summary:



Example:


void setworldfogactivebank( int ) Summary:



Example:


bool iszbarrier() Summary:



Example:


int getnumzbarrierpieces() Summary:



Example:


conststring getzbarrierpiecestate( int ) Summary:



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void setzbarrierpiecestate( int, constlowercasestring, float ) Summary:



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bool iszbarrieropen() Summary:



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bool iszbarrierclosed() Summary:



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void hidezbarrierpiece( int ) Summary:



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void showzbarrierpiece( int ) Summary:



Example:


void zbarrierpieceusedefaultmodel( int ) Summary:



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void zbarrierpieceusealternatemodel( int ) Summary:



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void zbarrierpieceuseupgradedmodel( int ) Summary:



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void zbarrierpieceuseboxriselogic( int ) Summary:



Example:


int getupgradedpiecenumlives( int ) Summary:



Example:


array getzbarrierpieceindicesinstate( constlowercasestring ) Summary:



Example:


float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float ) Summary:



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conststring getzbarrierpieceanimstate( int ) Summary:



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conststring getzbarrierpieceanimsubstate( int ) Summary:



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int zbarriersupportszombietaunts() Summary:



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int zbarriersupportszombiereachthroughattacks() Summary:



Example:


conststring getzbarriertauntanimstate() Summary:



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conststring getzbarrierreachthroughattackanimstate() Summary:



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int getzbarriernumattackslots() Summary:



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float getzbarrierattackslothorzoffset() Summary:



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void setzbarriercolmodel( string ) Summary:



Example:


string getweaponoptic( string ) Summary:



Example:


void setaltusetrigger() Summary:



Example:


bool isaltusetrigger() Summary:



Example: