SABS & SABL Files: Difference between revisions
Aerosoul94 (talk | contribs) Thanks master131. Feel free to add/fix anything you'd like. |
Aerosoul94 (talk | contribs) |
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}; // 0x10 | }; // 0x10 | ||
enum snd_asset_format | |||
{ | |||
SND_ASSET_FORMAT_PCMS16 = 0x0, | |||
SND_ASSET_FORMAT_PCMS24 = 0x1, | |||
SND_ASSET_FORMAT_PCMS32 = 0x2, | |||
SND_ASSET_FORMAT_IEEE = 0x3, | |||
SND_ASSET_FORMAT_XMA4 = 0x4, | |||
SND_ASSET_FORMAT_MP3 = 0x5, | |||
SND_ASSET_FORMAT_MSADPCM = 0x6, | |||
SND_ASSET_FORMAT_WMA = 0x7, | |||
SND_ASSET_FORMAT_FLAC = 0x8, | |||
SND_ASSET_FORMAT_WIIUADPCM = 0x9, | |||
SND_ASSET_FORMAT_MPC = 0xA, | |||
SND_ASSET_FORMAT_COUNT = 0xB, | |||
}; | |||
frameRateTable = { 8000, 12000, 16000, 24000, 32000, 44100, 48000, 96000, 192000 }; | |||
struct | struct SndAssetBankEntry | ||
{ | { | ||
unsigned int id; // this is a hash of the name. Name Found in SndAlias asset in ff | |||
unsigned int size; | |||
unsigned int offset; | |||
unsigned int frameCount; | |||
char frameRateIndex; // see frameRateTable | |||
char channelCount; // enum 0x1 = mono 0x2 = dual | |||
char looping; | |||
snd_asset_format format; | |||
}; // 0x14 | }; // 0x14 | ||
struct | struct SndAssetBankHeader | ||
{ | { | ||
unsigned int magic; // "2UX#" | |||
unsigned int version; // 0x0E | |||
unsigned int entrySize; // 0x14 | |||
unsigned int checksumSize; // 0x10 | |||
unsigned int dependencySize; // 0x40 | |||
unsigned int entryCount; // number of sound entries NOT NAME ENTRIES | |||
unsigned int dependencyCount; // always 0x8 for some reason, might be the size of the next 3 fields | |||
unsigned int pad32; | |||
__int64 fileSize; // Size of the whole file | |||
__int64 entryOffset; // &SndAssetBankEntry[0] | |||
__int64 checksumOffset; // &hash_entry_t[0] | |||
char checksumChecksum[16]; // 16 bytes which are associated between sabs + 0x38 and soundasset + 0x830 (can be > 0x830) | |||
char dependencies[30][64]; | |||
char padding[0x38]; | |||
}; // 0x800 | }; // 0x800 | ||
</source> | </source> | ||
To calculate the duration of an audio entry: | To calculate the duration of an audio entry: | ||
durationInMilliseconds = 1000 * | durationInMilliseconds = 1000 * frameCount / frameRate; | ||
Note that " | Note that "frameRate" is the actual frame rate value from the table and not the index/flag value from the structure. | ||
Revision as of 09:04, 25 December 2014
SAB(Stream) and SAB(Load). The B is most likely "bank" as the game code refers to a "sound bank" when loading SABL/SABS files.
- SABS = Snd Alias Bank Stream
- SABL = Snd Alias Bank Load
Structure
Thanks to Jakes625, Red-EyeX32, master131, and kokole.
struct hash_entry_t
{
u8 md5[0x10]; // md5 of the audio file
}; // 0x10
enum snd_asset_format
{
SND_ASSET_FORMAT_PCMS16 = 0x0,
SND_ASSET_FORMAT_PCMS24 = 0x1,
SND_ASSET_FORMAT_PCMS32 = 0x2,
SND_ASSET_FORMAT_IEEE = 0x3,
SND_ASSET_FORMAT_XMA4 = 0x4,
SND_ASSET_FORMAT_MP3 = 0x5,
SND_ASSET_FORMAT_MSADPCM = 0x6,
SND_ASSET_FORMAT_WMA = 0x7,
SND_ASSET_FORMAT_FLAC = 0x8,
SND_ASSET_FORMAT_WIIUADPCM = 0x9,
SND_ASSET_FORMAT_MPC = 0xA,
SND_ASSET_FORMAT_COUNT = 0xB,
};
frameRateTable = { 8000, 12000, 16000, 24000, 32000, 44100, 48000, 96000, 192000 };
struct SndAssetBankEntry
{
unsigned int id; // this is a hash of the name. Name Found in SndAlias asset in ff
unsigned int size;
unsigned int offset;
unsigned int frameCount;
char frameRateIndex; // see frameRateTable
char channelCount; // enum 0x1 = mono 0x2 = dual
char looping;
snd_asset_format format;
}; // 0x14
struct SndAssetBankHeader
{
unsigned int magic; // "2UX#"
unsigned int version; // 0x0E
unsigned int entrySize; // 0x14
unsigned int checksumSize; // 0x10
unsigned int dependencySize; // 0x40
unsigned int entryCount; // number of sound entries NOT NAME ENTRIES
unsigned int dependencyCount; // always 0x8 for some reason, might be the size of the next 3 fields
unsigned int pad32;
__int64 fileSize; // Size of the whole file
__int64 entryOffset; // &SndAssetBankEntry[0]
__int64 checksumOffset; // &hash_entry_t[0]
char checksumChecksum[16]; // 16 bytes which are associated between sabs + 0x38 and soundasset + 0x830 (can be > 0x830)
char dependencies[30][64];
char padding[0x38];
}; // 0x800To calculate the duration of an audio entry:
durationInMilliseconds = 1000 * frameCount / frameRate;
Note that "frameRate" is the actual frame rate value from the table and not the index/flag value from the structure.