FastFiles and Zone files (BO2): Difference between revisions
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[[Category:FastFiles]] | |||
[[Category:BO2]] | |||
== FastFile Structure == | == FastFile Structure == | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
Revision as of 18:39, 12 January 2014
FastFile Structure
struct DB_Header
{
char magic[8];
int version;
};
struct DB_AuthSignature
{
char bytes[256];
};
struct DB_AuthHeader
{
char magic[8];
int reserved;
char fastfileName[32];
DB_AuthSignature signedSubheaderHash;
};Encryption & Compression
PS3
After the zone file is created, it is split into blocks. The first block is the 0x28 byte XFile header. After that, each block is 0x7FC0 bytes. Each block is first compressed using best compression, then encrypted using salsa20.
FastFile Keys
XBOX 360
Thanks to Chocolate.
0x0E, 0x50, 0xF4, 0x9F, 0x41, 0x23, 0x17, 0x09, 0x60, 0x38, 0x66, 0x56, 0x22, 0xDD, 0x09, 0x13, 0x32, 0xA2, 0x09, 0xBA, 0x0A, 0x05, 0xA0, 0x0E, 0x13, 0x77, 0xCE, 0xDB, 0x0A, 0x3C, 0xB1, 0xD3
PS3
0xC8, 0x0B, 0x0E, 0x0C, 0x15, 0x4B, 0xFF, 0x91, 0x76, 0xA0, 0xC5, 0xC8, 0xD2, 0x4F, 0xA5, 0xE3, 0xEE, 0x09, 0xEE, 0x90, 0x6F, 0x72, 0x90, 0x80, 0xA3, 0x92, 0x75, 0xFD, 0x3E, 0xA7, 0x13, 0x39
PC
Thanks to master131.
0x64, 0x1D, 0x8A, 0x2F, 0xE3, 0x1D, 0x3A, 0xA6, 0x36, 0x22, 0xBB, 0xC9, 0xCE, 0x85, 0x87, 0x22, 0x9D, 0x42, 0xB0, 0xF8, 0xED, 0x9B, 0x92, 0x41, 0x30, 0xBF, 0x88, 0xB6, 0x5E, 0xDC, 0x50, 0xBE
Zone File
struct XAsset
{
XAssetType type;
XAssetHeader *header;
};
struct ScriptStringList
{
int count;
const char **strings;
};
struct XAssetList
{
ScriptStringList stringList;
int count;
const char **strings;
int assetCount;
XAsset *assets;
};
enum
{
XFILE_BLOCK_TEMP = 0,
XFILE_BLOCK_RUNTIME_VIRTUAL = 1,
XFILE_BLOCK_RUNTIME_PHYSICAL = 2,
XFILE_BLOCK_DELAY_VIRTUAL = 3,
XFILE_BLOCK_DELAY_PHYSICAL = 4,
XFILE_BLOCK_VIRTUAL = 5,
XFILE_BLOCK_PHYSICAL = 6,
XFILE_BLOCK_STREAMER_RESERVE = 7,
MAX_XFILE_COUNT
};
struct XFile
{
int size;
int unknown;
int blockSize[MAX_XFILE_COUNT];
};