DVARs (MW2): Difference between revisions
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[[Category:DVARs]] | [[Category:DVARs]] | ||
[[Category:MW2]] | [[Category:MW2]] | ||
<syntaxhighlight lang="cpp"> | |||
/* dvar->flags */ | |||
#define DVAR_ARCHIVE 1 | |||
#define DVAR_LATCH 2 | |||
#define DVAR_CHEAT 4 | |||
#define DVAR_USER_CREATED 0x100 | |||
#define DVAR_SAVED 0x200 | |||
#define DVAR_SERVERINFO 0x400 | |||
#define DVAR_INIT 0x800 | |||
#define DVAR_CHANGEABLE_RESET 0x1000 | |||
#define DVAR_ROM 0x2000 | |||
#define DVAR_EXTERNAL 0x4000 | |||
#define DVAR_AUTOEXEC 0x8000 | |||
/* dvar->type */ | |||
#define DVAR_TYPE_BOOL 0 | |||
#define DVAR_TYPE_FLOAT 1 | |||
#define DVAR_TYPE_FLOAT_2 2 | |||
#define DVAR_TYPE_FLOAT_3 3 | |||
#define DVAR_TYPE_FLOAT_4 4 | |||
#define DVAR_TYPE_INT 5 | |||
#define DVAR_TYPE_ENUM 6 | |||
#define DVAR_TYPE_STRING 7 | |||
#define DVAR_TYPE_COLOR 8 | |||
#define DVAR_TYPE_DEV_TWEAK 9 | |||
#define DVAR_TYPE_COUNT 10 | |||
union DvarLimits | |||
{ | |||
struct { | |||
int stringCount; | |||
const char **strings; | |||
} enumeration; | |||
struct { | |||
int min; | |||
int max; | |||
} integer; | |||
struct { | |||
float min; | |||
float max; | |||
} value, vector; | |||
}; | |||
union DvarValue | |||
{ | |||
bool enabled; | |||
int integer; | |||
unsigned int unsignedInt; | |||
float value; | |||
float vector[4]; | |||
const char *string; | |||
char color[4]; | |||
}; | |||
struct dvar_s | |||
{ | |||
const char *name; | |||
//The description was removed for the latest updates (TU7 and TU8 on Xbox 360) | |||
// const char *description; | |||
unsigned __int16 flags; | |||
char type; | |||
bool modified; | |||
DvarValue current; | |||
DvarValue latched; | |||
DvarValue reset; | |||
DvarLimits domain; | |||
dvar_s * next; | |||
}; | |||
</syntaxhighlight> | |||
Revision as of 20:08, 12 January 2014
/* dvar->flags */
#define DVAR_ARCHIVE 1
#define DVAR_LATCH 2
#define DVAR_CHEAT 4
#define DVAR_USER_CREATED 0x100
#define DVAR_SAVED 0x200
#define DVAR_SERVERINFO 0x400
#define DVAR_INIT 0x800
#define DVAR_CHANGEABLE_RESET 0x1000
#define DVAR_ROM 0x2000
#define DVAR_EXTERNAL 0x4000
#define DVAR_AUTOEXEC 0x8000
/* dvar->type */
#define DVAR_TYPE_BOOL 0
#define DVAR_TYPE_FLOAT 1
#define DVAR_TYPE_FLOAT_2 2
#define DVAR_TYPE_FLOAT_3 3
#define DVAR_TYPE_FLOAT_4 4
#define DVAR_TYPE_INT 5
#define DVAR_TYPE_ENUM 6
#define DVAR_TYPE_STRING 7
#define DVAR_TYPE_COLOR 8
#define DVAR_TYPE_DEV_TWEAK 9
#define DVAR_TYPE_COUNT 10
union DvarLimits
{
struct {
int stringCount;
const char **strings;
} enumeration;
struct {
int min;
int max;
} integer;
struct {
float min;
float max;
} value, vector;
};
union DvarValue
{
bool enabled;
int integer;
unsigned int unsignedInt;
float value;
float vector[4];
const char *string;
char color[4];
};
struct dvar_s
{
const char *name;
//The description was removed for the latest updates (TU7 and TU8 on Xbox 360)
// const char *description;
unsigned __int16 flags;
char type;
bool modified;
DvarValue current;
DvarValue latched;
DvarValue reset;
DvarLimits domain;
dvar_s * next;
};