DVARs (MW2): Difference between revisions
Aerosoul94 (talk | contribs) No edit summary |
Aerosoul94 (talk | contribs) mNo edit summary |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 25: | Line 25: | ||
#define DVAR_TYPE_STRING 7 | #define DVAR_TYPE_STRING 7 | ||
#define DVAR_TYPE_COLOR 8 | #define DVAR_TYPE_COLOR 8 | ||
#define | #define DVAR_TYPE_FLOAT_3_COLOR 9 | ||
#define DVAR_TYPE_COUNT 10 | #define DVAR_TYPE_COUNT 10 | ||
| Line 60: | Line 60: | ||
{ | { | ||
const char *name; //0x0 | const char *name; //0x0 | ||
#ifndef XBOX | |||
const char *description; //0x4 | |||
unsigned __int16 flags; // | #endif | ||
char type; // | unsigned __int16 flags; //0x8 | ||
bool modified; // | char type; //0xA | ||
DvarValue current; // | bool modified; //0xB | ||
DvarValue latched; // | DvarValue current; //0xC | ||
DvarValue reset; // | DvarValue latched; //0x1C | ||
DvarLimits domain; // | DvarValue reset; //0x2C | ||
dvar_s * next; // | DvarLimits domain; //0x3C | ||
dvar_s * next; //0x44 | |||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 12:10, 22 December 2014
/* dvar->flags */
#define DVAR_ARCHIVE 1
#define DVAR_LATCH 2
#define DVAR_CHEAT 4
#define DVAR_USER_CREATED 0x100
#define DVAR_SAVED 0x200
#define DVAR_SERVERINFO 0x400
#define DVAR_INIT 0x800
#define DVAR_CHANGEABLE_RESET 0x1000
#define DVAR_ROM 0x2000
#define DVAR_EXTERNAL 0x4000
#define DVAR_AUTOEXEC 0x8000
/* dvar->type */
#define DVAR_TYPE_BOOL 0
#define DVAR_TYPE_FLOAT 1
#define DVAR_TYPE_FLOAT_2 2
#define DVAR_TYPE_FLOAT_3 3
#define DVAR_TYPE_FLOAT_4 4
#define DVAR_TYPE_INT 5
#define DVAR_TYPE_ENUM 6
#define DVAR_TYPE_STRING 7
#define DVAR_TYPE_COLOR 8
#define DVAR_TYPE_FLOAT_3_COLOR 9
#define DVAR_TYPE_COUNT 10
union DvarLimits
{
struct {
int stringCount;
const char **strings;
} enumeration;
struct {
int min;
int max;
} integer;
struct {
float min;
float max;
} value, vector;
}; //0x8
union DvarValue
{
bool enabled;
int integer;
unsigned int unsignedInt;
float value;
float vector[4];
const char *string;
char color[4];
}; //0x10
struct dvar_s
{
const char *name; //0x0
#ifndef XBOX
const char *description; //0x4
#endif
unsigned __int16 flags; //0x8
char type; //0xA
bool modified; //0xB
DvarValue current; //0xC
DvarValue latched; //0x1C
DvarValue reset; //0x2C
DvarLimits domain; //0x3C
dvar_s * next; //0x44
};