Category:LoadContext
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XAssetEntry
The engines load context keeps a record of semantic asset names to it's place in memory. The engine more or less does this:
typedef struct XAssetEntry
{
uint32_t assetType; // 0x00: XAssetType
uint32_t headerPointer; // 0x04: canonical asset-header pointer
uint8_t zoneIndex; // 0x08: owning zone-record index
uint8_t flags09; // 0x09: bit 0 is tested by registry logic
uint8_t state0A; // 0x0A: initialized to zero; meaning OPEN
uint8_t pad0B; // 0x0B: no semantics proven
uint16_t nextHashIndex; // 0x0C: next entry in the name-hash chain
uint16_t nextOverrideIndex; // 0x0E: override/replacement chain
} XAssetEntry;This category currently contains no pages or media.