<?xml version="1.0"?>
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	<id>https://codresearch.dev/index.php?action=history&amp;feed=atom&amp;title=Vehicle_Asset_%28Ghosts%29</id>
	<title>Vehicle Asset (Ghosts) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://codresearch.dev/index.php?action=history&amp;feed=atom&amp;title=Vehicle_Asset_%28Ghosts%29"/>
	<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;action=history"/>
	<updated>2026-07-28T09:21:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;diff=709&amp;oldid=prev</id>
		<title>CraigChrist8239 at 03:48, 22 December 2014</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;diff=709&amp;oldid=prev"/>
		<updated>2014-12-22T03:48:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;amp;diff=709&amp;amp;oldid=374&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>CraigChrist8239</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;diff=374&amp;oldid=prev</id>
		<title>Aerosoul94 at 16:44, 19 February 2014</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;diff=374&amp;oldid=prev"/>
		<updated>2014-02-19T16:44:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:44, 19 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot;&gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        char unknown3[0x130];&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        char unknown3[0x130];&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   const char * turretWeaponName;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   const char * turretWeaponName;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WeaponVarientDef &lt;/del&gt;*turretWeapon;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WeaponVariantDef &lt;/ins&gt;*turretWeapon;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   float turretHorizSpanLeft;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   float turretHorizSpanLeft;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   float turretHorizSpanRight;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   float turretHorizSpanRight;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aerosoul94</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;diff=200&amp;oldid=prev</id>
		<title>CraigChrist8239 at 00:18, 16 January 2014</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;diff=200&amp;oldid=prev"/>
		<updated>2014-01-16T00:18:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:18, 16 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l155&quot;&gt;Line 155:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 155:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound7;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound7;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        int unknown8;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        int unknown8;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unkSoundC&lt;/del&gt;;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknownSound8&lt;/ins&gt;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unkSoundD&lt;/del&gt;;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknownSound9&lt;/ins&gt;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unkSoundE&lt;/del&gt;;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknownSoundA&lt;/ins&gt;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unkSoundF&lt;/del&gt;;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknownSoundB&lt;/ins&gt;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   int engineRampUpLength;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   int engineRampUpLength;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   snd_alias_list_name engineRampDownSnd;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   snd_alias_list_name engineRampDownSnd;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CraigChrist8239</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;diff=198&amp;oldid=prev</id>
		<title>CraigChrist8239 at 00:05, 16 January 2014</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;diff=198&amp;oldid=prev"/>
		<updated>2014-01-16T00:05:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:05, 16 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot;&gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   snd_alias_list_name highEngineSound;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   snd_alias_list_name highEngineSound;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        int unknown6;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        int unknown6;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        ScriptString &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknownScriptStringArray1&lt;/del&gt;;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        ScriptString &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknownScriptString1&lt;/ins&gt;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound1;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound1;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound2;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound2;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l150&quot;&gt;Line 150:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 150:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound4;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound4;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        int unknown7;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        int unknown7;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        ScriptString &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknownScriptStringArray2&lt;/del&gt;;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        ScriptString &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknownScriptString2&lt;/ins&gt;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound5;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound5;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound6;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        snd_alias_list_name unknownSound6;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CraigChrist8239</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;diff=197&amp;oldid=prev</id>
		<title>CraigChrist8239: Created page with &quot;__NOTOC__ Category:Assets Category:Ghosts The vehicle asset is a was added on Modern Warfare 2 and has been on every Call of Duty game since except for Black Ops 1. Th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Vehicle_Asset_(Ghosts)&amp;diff=197&amp;oldid=prev"/>
		<updated>2014-01-15T23:59:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &lt;a href=&quot;/index.php/Category:Assets&quot; title=&quot;Category:Assets&quot;&gt;Category:Assets&lt;/a&gt; &lt;a href=&quot;/index.php/Category:Ghosts&quot; title=&quot;Category:Ghosts&quot;&gt;Category:Ghosts&lt;/a&gt; The vehicle asset is a was added on Modern Warfare 2 and has been on every Call of Duty game since except for Black Ops 1. Th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Category:Assets]]&lt;br /&gt;
[[Category:Ghosts]]&lt;br /&gt;
The vehicle asset is a was added on Modern Warfare 2 and has been on every Call of Duty game since except for Black Ops 1. The purpose of this asset is to declare vehicles, mostly used for killstreaks.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct VehiclePhysics &lt;br /&gt;
{&lt;br /&gt;
  int physicsEnabled;&lt;br /&gt;
       const char *unknown1;&lt;br /&gt;
  PhysPreset *physicsPreset;&lt;br /&gt;
  const char *accelerationGraph;&lt;br /&gt;
  int steeringAxle;&lt;br /&gt;
  int powerAxle;&lt;br /&gt;
  int brakingAxle;&lt;br /&gt;
       float unknown2;&lt;br /&gt;
  float reverseSpeed;&lt;br /&gt;
  float maxVelocity;&lt;br /&gt;
  float maxPitch;&lt;br /&gt;
  float maxRoll;&lt;br /&gt;
  float maxYaw;&lt;br /&gt;
  float suspensionTravelRear;&lt;br /&gt;
  float suspensionStrengthFront;&lt;br /&gt;
  float suspensionDampingFront;&lt;br /&gt;
  float suspensionStrengthRear;&lt;br /&gt;
  float suspensionDampingRear;&lt;br /&gt;
  float frictionBraking;&lt;br /&gt;
  float frictionCoasting;&lt;br /&gt;
  float frictionTopSpeed;&lt;br /&gt;
  float frictionSide;&lt;br /&gt;
  float frictionSideRear;&lt;br /&gt;
  float velocityDependentSlip;&lt;br /&gt;
  float rollStability;&lt;br /&gt;
  float rollResistance;&lt;br /&gt;
  float pitchResistance;&lt;br /&gt;
  float yawResistance;&lt;br /&gt;
  float uprightStrengthPitch;&lt;br /&gt;
  float uprightStrengthRoll;&lt;br /&gt;
  float targetAirPitch;&lt;br /&gt;
  float airYawTorque;&lt;br /&gt;
  float airPitchTorque;&lt;br /&gt;
  float minimumMomentumForCollision;&lt;br /&gt;
  float collisionLaunchForceScale;&lt;br /&gt;
  float wreckedMassScale;&lt;br /&gt;
  float wreckedBodyFriction;&lt;br /&gt;
  float minimumJoltForNotify;&lt;br /&gt;
  float slipThreshholdFront;&lt;br /&gt;
  float slipThreshholdRear;&lt;br /&gt;
  float slipFricScaleFront;&lt;br /&gt;
  float slipFricScaleRear;&lt;br /&gt;
  float slipFricRateFront;&lt;br /&gt;
  float slipFricRateRear;&lt;br /&gt;
  float slipYawTorque;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum VehicleTypes : int&lt;br /&gt;
{&lt;br /&gt;
  VEH_WHEELS_4 = 0x0,&lt;br /&gt;
  VEH_TANK = 0x1,&lt;br /&gt;
  VEH_PLANE = 0x2,&lt;br /&gt;
  VEH_BOAT = 0x3,&lt;br /&gt;
  VEH_ARTILLERY = 0x4,&lt;br /&gt;
  VEH_HELICOPTER = 0x5,&lt;br /&gt;
  VEH_SNOWMOBILE = 0x6,&lt;br /&gt;
  VEH_TYPE_MAX&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
struct Vehicle&lt;br /&gt;
{&lt;br /&gt;
  char * name;&lt;br /&gt;
  int type;&lt;br /&gt;
  const char *useHintString;&lt;br /&gt;
  int health;&lt;br /&gt;
       char unknown1[8];&lt;br /&gt;
  float texureScrollScale;&lt;br /&gt;
  float maxSpeed;&lt;br /&gt;
  float accel;&lt;br /&gt;
  float rotRate;&lt;br /&gt;
  float rotAccel;&lt;br /&gt;
  float maxBodyPitch;&lt;br /&gt;
  float maxBodyRoll;&lt;br /&gt;
  float fakeBodyAccelPitch;&lt;br /&gt;
  float fakeBodyAccelRoll;&lt;br /&gt;
  float fakeBodyVelPitch;&lt;br /&gt;
  float fakeBodyVelRoll;&lt;br /&gt;
  float fakeBodySideVelPitch;&lt;br /&gt;
  float fakeBodySidePitchStrength;&lt;br /&gt;
  float fakeBodyRollStrength;&lt;br /&gt;
  float fakeBodyPitchDampening;&lt;br /&gt;
  float fakeBodyRollDampening;&lt;br /&gt;
  float fakeBodyBoatRockingAmplitude;&lt;br /&gt;
  float fakeBodyBoatRockingPeriod;&lt;br /&gt;
  float fakeBodyBoatRockingRotationPeriod;&lt;br /&gt;
  float fakeBodyBoatRockingFadeoutSpeed;&lt;br /&gt;
  float boatBouncingMinForce;&lt;br /&gt;
  float boatBouncingMaxForce;&lt;br /&gt;
  float boatBouncingRate;&lt;br /&gt;
  float boatBouncingFadeinSpeed;&lt;br /&gt;
  float boatBouncingFadeoutSteeringAngle;&lt;br /&gt;
  float collisionDamage;&lt;br /&gt;
  float collisionSpeed;&lt;br /&gt;
  float killcamZDist;&lt;br /&gt;
  float killcamBackDist;&lt;br /&gt;
  float killcamUpDist;&lt;br /&gt;
  int playerProtected;&lt;br /&gt;
  int bulletDamage;&lt;br /&gt;
  int armorPiercingDamage;&lt;br /&gt;
  int grenadeDamage;&lt;br /&gt;
  int projectileDamage;&lt;br /&gt;
  int projectileSplashDamage;&lt;br /&gt;
  int heavyExplosiveDamage;&lt;br /&gt;
  VehiclePhysics vehiclePhysics;&lt;br /&gt;
       char unknown2[0x9C];&lt;br /&gt;
  FxEffectDef* treadFx;&lt;br /&gt;
  FxEffectDef* waterTreadFx;&lt;br /&gt;
       char unknown3[0x130];&lt;br /&gt;
  const char * turretWeaponName;&lt;br /&gt;
  WeaponVarientDef *turretWeapon;&lt;br /&gt;
  float turretHorizSpanLeft;&lt;br /&gt;
  float turretHorizSpanRight;&lt;br /&gt;
  float turretVertSpanUp;&lt;br /&gt;
  float turretVertSpanDown;&lt;br /&gt;
       char unknown4[0x10];&lt;br /&gt;
  float turretRotRate;&lt;br /&gt;
       int unknown5;&lt;br /&gt;
  snd_alias_list_name turretSpinSnd;&lt;br /&gt;
  snd_alias_list_name turretStopSnd;&lt;br /&gt;
  int trophyEnabled;&lt;br /&gt;
  float trophyRadius;&lt;br /&gt;
  float trophyInactiveRadius;&lt;br /&gt;
  int trophyAmmoCount;&lt;br /&gt;
  float trophyReloadTime;&lt;br /&gt;
  ScriptString trophyTags[4];&lt;br /&gt;
       FxEffectDef* unknownFx1;&lt;br /&gt;
       FxEffectDef* unknownFx2;&lt;br /&gt;
  Material *compassFriendlyIcon;&lt;br /&gt;
  Material *compassEnemyIcon;&lt;br /&gt;
  Material* compassFriendlyIconCB;&lt;br /&gt;
  Material* compassEnemyIconCB;&lt;br /&gt;
  int compassIconWidth;&lt;br /&gt;
  int compassIconHeight;&lt;br /&gt;
  snd_alias_list_name lowIdleSound;&lt;br /&gt;
  snd_alias_list_name highIdleSound;&lt;br /&gt;
  snd_alias_list_name lowEngineSound;&lt;br /&gt;
  snd_alias_list_name highEngineSound;&lt;br /&gt;
       int unknown6;&lt;br /&gt;
       ScriptString unknownScriptStringArray1;&lt;br /&gt;
       snd_alias_list_name unknownSound1;&lt;br /&gt;
       snd_alias_list_name unknownSound2;&lt;br /&gt;
       snd_alias_list_name unknownSound3;&lt;br /&gt;
       snd_alias_list_name unknownSound4;&lt;br /&gt;
       int unknown7;&lt;br /&gt;
       ScriptString unknownScriptStringArray2;&lt;br /&gt;
       snd_alias_list_name unknownSound5;&lt;br /&gt;
       snd_alias_list_name unknownSound6;&lt;br /&gt;
       snd_alias_list_name unknownSound7;&lt;br /&gt;
       int unknown8;&lt;br /&gt;
       snd_alias_list_name unkSoundC;&lt;br /&gt;
       snd_alias_list_name unkSoundD;&lt;br /&gt;
       snd_alias_list_name unkSoundE;&lt;br /&gt;
       snd_alias_list_name unkSoundF;&lt;br /&gt;
  int engineRampUpLength;&lt;br /&gt;
  snd_alias_list_name engineRampDownSnd;&lt;br /&gt;
  int engineRampDownLength;&lt;br /&gt;
  snd_alias_list_name suspensionSoftSnd;&lt;br /&gt;
  float suspensionSoftCompression;&lt;br /&gt;
  snd_alias_list_name suspensionHardSnd;&lt;br /&gt;
  float suspensionHardConpression;&lt;br /&gt;
  snd_alias_list_name collisionSnd;&lt;br /&gt;
  float collisionBlendSpeed;&lt;br /&gt;
  snd_alias_list_name speedSnd;&lt;br /&gt;
  float speedSndBlendSpeed;&lt;br /&gt;
  char *surfaceSndPrefix;&lt;br /&gt;
  snd_alias_list_name surfaceSounds[0x1F];&lt;br /&gt;
  float surfaceSndBlendSpeed;&lt;br /&gt;
  float slideVolume;&lt;br /&gt;
  float slideBlendSpeed;&lt;br /&gt;
  float inAirPitch;&lt;br /&gt;
       char * unknownString;&lt;br /&gt;
       char unknown9[8];&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
== Source Format ==&lt;br /&gt;
The vehicle source files are raw text files with no extension, located at &amp;quot;raw/vehicles/&amp;quot;. They use the same format as many other assets, with each setting name and value separated by a back-slash. The first setting identifies the file, and for vehicles the identifier string is &amp;quot;VEHICLEFILE&amp;quot;.&lt;/div&gt;</summary>
		<author><name>CraigChrist8239</name></author>
	</entry>
</feed>