<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://codresearch.dev/index.php?action=history&amp;feed=atom&amp;title=SurfaceFX_Asset</id>
	<title>SurfaceFX Asset - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://codresearch.dev/index.php?action=history&amp;feed=atom&amp;title=SurfaceFX_Asset"/>
	<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=SurfaceFX_Asset&amp;action=history"/>
	<updated>2026-07-28T09:20:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://codresearch.dev/index.php?title=SurfaceFX_Asset&amp;diff=203&amp;oldid=prev</id>
		<title>CraigChrist8239: Created page with &quot;__NOTOC__ Category:Assets Category:MW3 Category:Ghosts The surfacefx asset was added on Modern Warfare 3 and remained unchanged in Ghosts. Although the structure i...&quot;</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=SurfaceFX_Asset&amp;diff=203&amp;oldid=prev"/>
		<updated>2014-01-16T01:55:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &lt;a href=&quot;/index.php/Category:Assets&quot; title=&quot;Category:Assets&quot;&gt;Category:Assets&lt;/a&gt; &lt;a href=&quot;/index.php/Category:MW3&quot; title=&quot;Category:MW3&quot;&gt;Category:MW3&lt;/a&gt; &lt;a href=&quot;/index.php/Category:Ghosts&quot; title=&quot;Category:Ghosts&quot;&gt;Category:Ghosts&lt;/a&gt; The surfacefx asset was added on Modern Warfare 3 and remained unchanged in Ghosts. Although the structure i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Category:Assets]]&lt;br /&gt;
[[Category:MW3]]&lt;br /&gt;
[[Category:Ghosts]]&lt;br /&gt;
The surfacefx asset was added on Modern Warfare 3 and remained unchanged in Ghosts. Although the structure is simple and entirely known, the purpose of the asset itself is still relatively unknown. &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct SurfaceFX&lt;br /&gt;
{&lt;br /&gt;
  const char * name;&lt;br /&gt;
  FxEffectDef * (*surfaceEvents)[0x1F][6];&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Keep in mind that surfaceEvents is simply a pointer to an array of 6 FxEffectDef pointer tables, each with a count of 0x1F. Each table contains 1 entry for each surface type. The different surface events are as follows&lt;br /&gt;
* shellejects/20mm_resting&lt;br /&gt;
* shellejects/ammo_case_resting&lt;br /&gt;
* shellejects/pistol_resting&lt;br /&gt;
* shellejects/rifle_resting&lt;br /&gt;
* shellejects/saw_link_resting&lt;br /&gt;
* shellejects/shotgun_resting&lt;br /&gt;
== Source Format ==&lt;br /&gt;
There is currently no known information on the surfacefx&amp;#039;s source format, however given it&amp;#039;s similarity to impactfx, it is assumed the source format is similar to that. This would be a comma-seperated Excel file, located at &amp;quot;raw/fx/iw_surfaces.csv&amp;quot;. The format is suspected to be&lt;br /&gt;
 surfaceEvent,surfaceName,effectName&lt;/div&gt;</summary>
		<author><name>CraigChrist8239</name></author>
	</entry>
</feed>