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	<id>https://codresearch.dev/index.php?action=history&amp;feed=atom&amp;title=Script_Vehicle_%28BO2%29</id>
	<title>Script Vehicle (BO2) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://codresearch.dev/index.php?action=history&amp;feed=atom&amp;title=Script_Vehicle_%28BO2%29"/>
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	<updated>2026-07-28T09:19:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://codresearch.dev/index.php?title=Script_Vehicle_(BO2)&amp;diff=609&amp;oldid=prev</id>
		<title>Aerosoul94: Aerosoul94 moved page Script Vehicle to Script Vehicle (BO2) without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Script_Vehicle_(BO2)&amp;diff=609&amp;oldid=prev"/>
		<updated>2014-11-20T15:01:55Z</updated>

		<summary type="html">&lt;p&gt;Aerosoul94 moved page &lt;a href=&quot;/index.php?title=Script_Vehicle&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Script Vehicle (page does not exist)&quot;&gt;Script Vehicle&lt;/a&gt; to &lt;a href=&quot;/index.php/Script_Vehicle_(BO2)&quot; title=&quot;Script Vehicle (BO2)&quot;&gt;Script Vehicle (BO2)&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:01, 20 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Aerosoul94</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Script_Vehicle_(BO2)&amp;diff=606&amp;oldid=prev</id>
		<title>Therifboy: Created page with &quot;Category:Game Structures Category:BO2 &lt;syntaxhighlight lang=&quot;cpp&quot;&gt; /* scr_vehicle_s-&gt;flags */ /* Haven&#039;t looked for any other flag */ #define HELIHEIGHTLOCK		(1&lt;&lt;1)  s...&quot;</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Script_Vehicle_(BO2)&amp;diff=606&amp;oldid=prev"/>
		<updated>2014-11-20T14:04:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php?title=Category:Game_Structures&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Game Structures (page does not exist)&quot;&gt;Category:Game Structures&lt;/a&gt; &lt;a href=&quot;/index.php?title=Category:BO2&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:BO2 (page does not exist)&quot;&gt;Category:BO2&lt;/a&gt; &amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt; &lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;scr_vehicle_s-&amp;gt;flags: &lt;/span&gt; &lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Haven&amp;#039;t looked for any other flag: &lt;/span&gt; #define HELIHEIGHTLOCK		(1&amp;lt;&amp;lt;1)  s...&amp;quot;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Game Structures]]&lt;br /&gt;
[[Category:BO2]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
/* scr_vehicle_s-&amp;gt;flags */&lt;br /&gt;
/* Haven&amp;#039;t looked for any other flag */&lt;br /&gt;
#define HELIHEIGHTLOCK		(1&amp;lt;&amp;lt;1)&lt;br /&gt;
&lt;br /&gt;
struct vehicle_physic_t&lt;br /&gt;
{&lt;br /&gt;
	float origin[3]; //0x0&lt;br /&gt;
	float prevOrigin[3]; //0xC&lt;br /&gt;
	float angles[3]; //0x18&lt;br /&gt;
	float prevAngles[3]; //0x24&lt;br /&gt;
	float maxAngleVel[3]; //0x30&lt;br /&gt;
	float yawAccel; //0x3C&lt;br /&gt;
	float yawDecel; //0x40&lt;br /&gt;
	float mins[3]; //0x44&lt;br /&gt;
	float maxs[3]; //0x50&lt;br /&gt;
	float vel[3]; //0x5C&lt;br /&gt;
	float bodyVel[3]; //0x68&lt;br /&gt;
	float rotVel[3]; //0x74&lt;br /&gt;
	float accel[3]; //0x80&lt;br /&gt;
	float maxPitchAngle; //0x8C&lt;br /&gt;
	float maxRollAngle; //0x90&lt;br /&gt;
		char unk0[0x84]; //0x94&lt;br /&gt;
};&lt;br /&gt;
 &lt;br /&gt;
struct VehicleJitter&lt;br /&gt;
{&lt;br /&gt;
	int jitterPeriodMin; //0x0&lt;br /&gt;
	int jitterPeriodMax; //0x4&lt;br /&gt;
	int jitterEndTime; //0x8&lt;br /&gt;
	float jitterOffsetRange[3]; //0xC&lt;br /&gt;
	float jitterDeltaAccel[3]; //0x18&lt;br /&gt;
	float jitterAccel[3]; //0x24&lt;br /&gt;
	float jitterPos[3]; //0x30&lt;br /&gt;
};&lt;br /&gt;
 &lt;br /&gt;
struct scr_vehicle_s&lt;br /&gt;
{&lt;br /&gt;
		char unk0[0x18]; //0x0&lt;br /&gt;
	float pathWidth; //0x18&lt;br /&gt;
		char unk1[4]; //0x1C&lt;br /&gt;
	float pathWidthLookAheadFrac; //0x20&lt;br /&gt;
	float pathDistanceTraveled; //0x24&lt;br /&gt;
	float pathPos[3]; //0x28&lt;br /&gt;
		char unk2[0xC]; //0x34&lt;br /&gt;
	float pathLookPos[3]; //0x40&lt;br /&gt;
		char unk3[0x164]; //0x4C&lt;br /&gt;
	vehicle_physic_t phys; //0x1B0&lt;br /&gt;
	int entnum; //0x2C8&lt;br /&gt;
	short infoIdx; //0x2CC&lt;br /&gt;
	int flags; //0x2D0&lt;br /&gt;
	int team; //0x2D4&lt;br /&gt;
	int flags2; //0x2D8 no idea what this is&lt;br /&gt;
	struct&lt;br /&gt;
	{&lt;br /&gt;
			char unk0[0x24]; //0x2DC&lt;br /&gt;
		float rotScale; //0x300&lt;br /&gt;
	}turret;&lt;br /&gt;
	VehicleJitter jitter; //0x304&lt;br /&gt;
	struct&lt;br /&gt;
	{&lt;br /&gt;
		float hoverRadius; //0x340&lt;br /&gt;
		float hoverSpeed; //0x344&lt;br /&gt;
		float hoverAccel; //0x348&lt;br /&gt;
			char unk0[0x194]; //0x34C&lt;br /&gt;
	}hover;&lt;br /&gt;
 &lt;br /&gt;
	unsigned short lookAtText0; //0x4E0&lt;br /&gt;
	unsigned short lookAtText1; //0x4E2&lt;br /&gt;
	int manualMode; //0x4E4&lt;br /&gt;
	float manualSpeed; //0x4E8&lt;br /&gt;
	float manualAccel; //0x4EC&lt;br /&gt;
	float manualDecel; //0x4F0&lt;br /&gt;
	float speed; //0x4F4&lt;br /&gt;
	float maxSpeed; //0x4F8&lt;br /&gt;
	float maxDragSpeed; //0x4FC&lt;br /&gt;
	float turningAbility; //0x500&lt;br /&gt;
	int hasTarget; //0x504&lt;br /&gt;
	int hasTargetYaw; //0x508&lt;br /&gt;
	int hasGoalYaw; //0x50C&lt;br /&gt;
	int stopAtGoal; //0x510&lt;br /&gt;
	int stopping; //0x514&lt;br /&gt;
	int targetEnt; //0x518&lt;br /&gt;
	int lookAtEnt; //0x51C&lt;br /&gt;
	float targetOrigin[3]; //0x520&lt;br /&gt;
	float targetOffset[3]; //0x52C&lt;br /&gt;
	float targetYaw; //0x538&lt;br /&gt;
	float goalPosition[3]; //0x53C&lt;br /&gt;
	float goalYaw; //0x548&lt;br /&gt;
	float prevGoalYaw; //0x54C&lt;br /&gt;
	float yawOverShoot; //0x550&lt;br /&gt;
		char unk4[0x24]; //0x554&lt;br /&gt;
	int hasDefaultPitch; //0x578&lt;br /&gt;
	float defaultPitch; //0x57C&lt;br /&gt;
		char unk5[0xC4]; //0x580&lt;br /&gt;
	float nearGoalNotifyDist;//0x644&lt;br /&gt;
	float joltDir[2]; //0x648&lt;br /&gt;
	float joltTime; //0x650&lt;br /&gt;
	float joltWave; //0x654&lt;br /&gt;
	float joltSpeed; //0x658&lt;br /&gt;
	float joltDecel; //0x65C&lt;br /&gt;
		char pad[0x1C00]; //0x660&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Therifboy</name></author>
	</entry>
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