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	<id>https://codresearch.dev/index.php?action=history&amp;feed=atom&amp;title=Pixel_Shader_Asset</id>
	<title>Pixel Shader Asset - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://codresearch.dev/index.php?action=history&amp;feed=atom&amp;title=Pixel_Shader_Asset"/>
	<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Pixel_Shader_Asset&amp;action=history"/>
	<updated>2026-06-06T02:29:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://codresearch.dev/index.php?title=Pixel_Shader_Asset&amp;diff=287&amp;oldid=prev</id>
		<title>Aerosoul94 at 20:47, 29 January 2014</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Pixel_Shader_Asset&amp;diff=287&amp;oldid=prev"/>
		<updated>2014-01-29T20:47:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:47, 29 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:BO2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:BO2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ghosts]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ghosts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Modern Warfare 3 &amp;amp; Ghosts ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Modern Warfare 3 &amp;amp; Ghosts ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aerosoul94</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Pixel_Shader_Asset&amp;diff=285&amp;oldid=prev</id>
		<title>Aerosoul94 at 20:47, 29 January 2014</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Pixel_Shader_Asset&amp;diff=285&amp;oldid=prev"/>
		<updated>2014-01-29T20:47:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:47, 29 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assets]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assets]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:CoD4]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:CoD4]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aerosoul94</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Pixel_Shader_Asset&amp;diff=284&amp;oldid=prev</id>
		<title>Aerosoul94: Created page with &quot;Category:Assets Category:CoD4 Category:WaW Category:MW2 Category:BO1 Category:MW3 Category:BO2 Category:Ghosts  == Modern Warfare 3 &amp; Ghosts ==...&quot;</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Pixel_Shader_Asset&amp;diff=284&amp;oldid=prev"/>
		<updated>2014-01-29T20:40:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Assets&quot; title=&quot;Category:Assets&quot;&gt;Category:Assets&lt;/a&gt; &lt;a href=&quot;/index.php/Category:CoD4&quot; title=&quot;Category:CoD4&quot;&gt;Category:CoD4&lt;/a&gt; &lt;a href=&quot;/index.php?title=Category:WaW&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:WaW (page does not exist)&quot;&gt;Category:WaW&lt;/a&gt; &lt;a href=&quot;/index.php/Category:MW2&quot; title=&quot;Category:MW2&quot;&gt;Category:MW2&lt;/a&gt; &lt;a href=&quot;/index.php?title=Category:BO1&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:BO1 (page does not exist)&quot;&gt;Category:BO1&lt;/a&gt; &lt;a href=&quot;/index.php/Category:MW3&quot; title=&quot;Category:MW3&quot;&gt;Category:MW3&lt;/a&gt; &lt;a href=&quot;/index.php?title=Category:BO2&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:BO2 (page does not exist)&quot;&gt;Category:BO2&lt;/a&gt; &lt;a href=&quot;/index.php/Category:Ghosts&quot; title=&quot;Category:Ghosts&quot;&gt;Category:Ghosts&lt;/a&gt;  == Modern Warfare 3 &amp;amp; Ghosts ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Assets]]&lt;br /&gt;
[[Category:CoD4]]&lt;br /&gt;
[[Category:WaW]]&lt;br /&gt;
[[Category:MW2]]&lt;br /&gt;
[[Category:BO1]]&lt;br /&gt;
[[Category:MW3]]&lt;br /&gt;
[[Category:BO2]]&lt;br /&gt;
[[Category:Ghosts]]&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 3 &amp;amp; Ghosts ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct MaterialPixelShaderProgram&lt;br /&gt;
{&lt;br /&gt;
	CgBinaryProgram *ps;	// size = size&lt;br /&gt;
	int size;&lt;br /&gt;
	const char *data;	// size = size2&lt;br /&gt;
	int size2;&lt;br /&gt;
	int unknown[2];&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
struct MaterialPixelShader&lt;br /&gt;
{&lt;br /&gt;
	const char *name;&lt;br /&gt;
	MaterialPixelShaderProgram prog;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Call of Duty 4 &amp;amp; World at War &amp;amp; Modern Warfare 2 ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct MaterialPixelShaderProgram&lt;br /&gt;
{&lt;br /&gt;
	CgBinaryProgram *ps;&lt;br /&gt;
	int size;&lt;br /&gt;
#ifdef MW2&lt;br /&gt;
	char unknown[0xC];&lt;br /&gt;
#else&lt;br /&gt;
	char unknown[8];&lt;br /&gt;
#endif&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
struct MaterialPixelShader &lt;br /&gt;
{&lt;br /&gt;
	const char *name;&lt;br /&gt;
	MaterialPixelShaderProgram prog;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Black Ops ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct MaterialPixelShaderProgram&lt;br /&gt;
{&lt;br /&gt;
	char *data;	// size = size &amp;lt;&amp;lt; 2&lt;br /&gt;
	char unknown[2];&lt;br /&gt;
	unsigned __int16 size;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
struct MaterialPixelShader&lt;br /&gt;
{&lt;br /&gt;
	const char *name;&lt;br /&gt;
	MaterialPixelShaderProgram prog;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
== Black Ops 2 ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct MaterialPixelShaderProgram&lt;br /&gt;
{&lt;br /&gt;
	char *data1;	// if flag2 &amp;amp; 0x80: size = (size1 &amp;lt;&amp;lt; 4) + 0x10&lt;br /&gt;
			// else: size = 0&lt;br /&gt;
	char *data2;	// if flag2 &amp;amp; 0x80:&lt;br /&gt;
			// 	if flag1 &amp;amp; 0x80: size = size1 + 0x11&lt;br /&gt;
			//	else: size = (size1 &amp;lt;&amp;lt; 2) + 0x14&lt;br /&gt;
			// else: size = 0x10&lt;br /&gt;
	unsigned __int16 size1;&lt;br /&gt;
	char flag1;&lt;br /&gt;
	char flag2;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
struct MaterialPixelShader&lt;br /&gt;
{&lt;br /&gt;
	const char *name;&lt;br /&gt;
	MaterialPixelShaderProgram prog;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aerosoul94</name></author>
	</entry>
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