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	<title>Loaded Sound Asset - Revision history</title>
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	<updated>2026-06-06T00:49:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://codresearch.dev/index.php?title=Loaded_Sound_Asset&amp;diff=403&amp;oldid=prev</id>
		<title>Aerosoul94: Created page with &quot;__NOTOC__ Category:Assets Category:CoD4 Category:WaW Category:MW2 Category:MW3 Category:Ghosts == Call of Duty 4 == &lt;source lang=&quot;cpp&quot;&gt; struct LoadedSo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Loaded_Sound_Asset&amp;diff=403&amp;oldid=prev"/>
		<updated>2014-02-26T15:05:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &lt;a href=&quot;/index.php/Category:Assets&quot; title=&quot;Category:Assets&quot;&gt;Category:Assets&lt;/a&gt; &lt;a href=&quot;/index.php/Category:CoD4&quot; title=&quot;Category:CoD4&quot;&gt;Category:CoD4&lt;/a&gt; &lt;a href=&quot;/index.php?title=Category:WaW&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:WaW (page does not exist)&quot;&gt;Category:WaW&lt;/a&gt; &lt;a href=&quot;/index.php/Category:MW2&quot; title=&quot;Category:MW2&quot;&gt;Category:MW2&lt;/a&gt; &lt;a href=&quot;/index.php/Category:MW3&quot; title=&quot;Category:MW3&quot;&gt;Category:MW3&lt;/a&gt; &lt;a href=&quot;/index.php/Category:Ghosts&quot; title=&quot;Category:Ghosts&quot;&gt;Category:Ghosts&lt;/a&gt; == Call of Duty 4 == &amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt; struct LoadedSo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Category:Assets]]&lt;br /&gt;
[[Category:CoD4]]&lt;br /&gt;
[[Category:WaW]]&lt;br /&gt;
[[Category:MW2]]&lt;br /&gt;
[[Category:MW3]]&lt;br /&gt;
[[Category:Ghosts]]&lt;br /&gt;
== Call of Duty 4 ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct LoadedSoundStruct&lt;br /&gt;
{&lt;br /&gt;
	int size;&lt;br /&gt;
	char unknown[0x10];&lt;br /&gt;
	char *data;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
struct LoadedSound&lt;br /&gt;
{&lt;br /&gt;
	const char *name;&lt;br /&gt;
	LoadedSoundStruct struct1;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
== Modern Warfare 2 &amp;amp; 3 &amp;amp; Ghosts ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#pragma pack(push, 4)&lt;br /&gt;
struct LoadedSoundStruct&lt;br /&gt;
{&lt;br /&gt;
	int size;&lt;br /&gt;
	char unknown1[10];&lt;br /&gt;
#ifdef GHOSTS&lt;br /&gt;
	char unknown2[2];&lt;br /&gt;
#endif&lt;br /&gt;
	short numFrames;&lt;br /&gt;
	int *frames;	// count = numFrames&lt;br /&gt;
	char *data;	// size = soundSize &lt;br /&gt;
};&lt;br /&gt;
#pragma pack(pop)&lt;br /&gt;
&lt;br /&gt;
struct LoadedSound &lt;br /&gt;
{&lt;br /&gt;
	const char *name;&lt;br /&gt;
	LoadedSoundStruct struct1;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
== World at War ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct LoadedSoundStruct&lt;br /&gt;
{&lt;br /&gt;
	int size;&lt;br /&gt;
	char unknown1[0x14];&lt;br /&gt;
	int numFrames;&lt;br /&gt;
	int *frames;	// count = numFrames&lt;br /&gt;
	char *data;	// loaded first, size = size&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
struct LoadedSound&lt;br /&gt;
{&lt;br /&gt;
	const char *name;&lt;br /&gt;
	LoadedSoundStruct struct1;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aerosoul94</name></author>
	</entry>
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