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	<id>https://codresearch.dev/index.php?action=history&amp;feed=atom&amp;title=AttachmentUnique_Asset</id>
	<title>AttachmentUnique Asset - Revision history</title>
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	<updated>2026-07-28T15:59:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://codresearch.dev/index.php?title=AttachmentUnique_Asset&amp;diff=662&amp;oldid=prev</id>
		<title>CraigChrist8239 at 00:35, 21 December 2014</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=AttachmentUnique_Asset&amp;diff=662&amp;oldid=prev"/>
		<updated>2014-12-21T00:35:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://codresearch.dev/index.php?title=AttachmentUnique_Asset&amp;amp;diff=662&amp;amp;oldid=191&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>CraigChrist8239</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=AttachmentUnique_Asset&amp;diff=191&amp;oldid=prev</id>
		<title>CraigChrist8239 at 17:30, 14 January 2014</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=AttachmentUnique_Asset&amp;diff=191&amp;oldid=prev"/>
		<updated>2014-01-14T17:30:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:30, 14 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Assets]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:BO2]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The attachment unique asset was added on Black Ops 2 alongside Treyarch&amp;#039;s regular attachment asset. This is the the only Call of Duty it has appeared in so far.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The attachment unique asset was added on Black Ops 2 alongside Treyarch&amp;#039;s regular attachment asset. This is the the only Call of Duty it has appeared in so far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CraigChrist8239</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=AttachmentUnique_Asset&amp;diff=189&amp;oldid=prev</id>
		<title>CraigChrist8239: Created page with &quot;The attachment unique asset was added on Black Ops 2 alongside Treyarch&#039;s regular attachment asset. This is the the only Call of Duty it has appeared in so far. &lt;syntaxhighlig...&quot;</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=AttachmentUnique_Asset&amp;diff=189&amp;oldid=prev"/>
		<updated>2014-01-14T17:26:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The attachment unique asset was added on Black Ops 2 alongside Treyarch&amp;#039;s regular attachment asset. This is the the only Call of Duty it has appeared in so far. &amp;lt;syntaxhighlig...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The attachment unique asset was added on Black Ops 2 alongside Treyarch&amp;#039;s regular attachment asset. This is the the only Call of Duty it has appeared in so far.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
enum AttachmentTypes_e&lt;br /&gt;
{&lt;br /&gt;
  none_ATTACH,&lt;br /&gt;
  acog,&lt;br /&gt;
  dualclip,&lt;br /&gt;
  dualoptic,&lt;br /&gt;
  dw,&lt;br /&gt;
  extbarrel,&lt;br /&gt;
  extclip,&lt;br /&gt;
  extramags,&lt;br /&gt;
  fastads,&lt;br /&gt;
  fastreload,&lt;br /&gt;
  fmj,&lt;br /&gt;
  gl,&lt;br /&gt;
  grip,&lt;br /&gt;
  holo,&lt;br /&gt;
  ir,&lt;br /&gt;
  is,&lt;br /&gt;
  longbreath,&lt;br /&gt;
  mk,&lt;br /&gt;
  mms,&lt;br /&gt;
  rangefinder,&lt;br /&gt;
  reflex,&lt;br /&gt;
  rf,&lt;br /&gt;
  sf,&lt;br /&gt;
  silencer,&lt;br /&gt;
  stackfire,&lt;br /&gt;
  stalker,&lt;br /&gt;
  steadyaim,&lt;br /&gt;
  swayreduc,&lt;br /&gt;
  tacknife,&lt;br /&gt;
  vzoom,&lt;br /&gt;
  ATTACHMENTTYPES_MAX&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum weapOverlayReticle_t&lt;br /&gt;
{&lt;br /&gt;
  WEAPOVERLAYRETICLE_NONE = 0x0,&lt;br /&gt;
  WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,&lt;br /&gt;
  WEAPOVERLAYRETICLE_MAX&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
struct WeaponUniqueAttachment&lt;br /&gt;
{&lt;br /&gt;
  char * name;&lt;br /&gt;
  AttachmentTypes_e attachmentType;&lt;br /&gt;
       char unknown1[0xC];&lt;br /&gt;
  char * altWeapon;&lt;br /&gt;
  unsigned int altWeaponIndex;&lt;br /&gt;
  char * DualWieldWeapon;&lt;br /&gt;
  unsigned int DualWieldWeaponIndex;&lt;br /&gt;
  short * unknownScriptStringArray1;      //Count = 0x20&lt;br /&gt;
  XModel * viewModel;&lt;br /&gt;
  XModel * viewModelAdditional;&lt;br /&gt;
  XModel * viewModelADS;&lt;br /&gt;
  XModel * worldModel;&lt;br /&gt;
  XModel * worldModelAdditional;&lt;br /&gt;
  char * viewModelTag;&lt;br /&gt;
  char * worldModelTag;&lt;br /&gt;
  float viewModelOffset[3];&lt;br /&gt;
  float worldModelOffset[3];&lt;br /&gt;
  float viewModelRotation[3];&lt;br /&gt;
  float worldModelRotation[3];&lt;br /&gt;
  float viewModelAddOffset[3];&lt;br /&gt;
  float worldModelAddOffset[3];&lt;br /&gt;
  float viewModelAddRotation[3];&lt;br /&gt;
  float worldModelAddRotation[3];&lt;br /&gt;
  WeaponCamo * camo;&lt;br /&gt;
  bool disableBaseWeaponAttachment;&lt;br /&gt;
  bool disableBaseWeaponClip;&lt;br /&gt;
  bool overrideBaseWeaponAttachmentOffsets;&lt;br /&gt;
  float viewModelOffsetBaseAttachment[3];&lt;br /&gt;
  float worldModelOffsetBaseAttachment[3];&lt;br /&gt;
  Material * adsOverlayShader;&lt;br /&gt;
  Material * adsOverlayShaderLowRes;&lt;br /&gt;
  weapOverlayReticle_t adsOverlayReticle;&lt;br /&gt;
  int firstRaiseTime;&lt;br /&gt;
  int altRaiseTime;&lt;br /&gt;
  int altDropTime;&lt;br /&gt;
  int reloadAmmoAdd;&lt;br /&gt;
  int reloadStartAdd;&lt;br /&gt;
  bool segmentedReload;&lt;br /&gt;
       char * * unknownStringArray;        //Count = 0x58&lt;br /&gt;
       char unknown2[0xC];&lt;br /&gt;
  float (* locationDamageMultipliers)[21];  //21&lt;br /&gt;
       int unknown3;&lt;br /&gt;
  char * fireSound;&lt;br /&gt;
  char * fireSoundPlayer;&lt;br /&gt;
  char * loopFireSound;&lt;br /&gt;
  char * loopFireSoundPlayer;&lt;br /&gt;
  char * loopFireEndSound;&lt;br /&gt;
  char * loopFireEndSoundPlayer;&lt;br /&gt;
  char * startFireSound;&lt;br /&gt;
  char * stopFireSound;&lt;br /&gt;
  char * startFireSoundPlayer;&lt;br /&gt;
  char * stopFireSoundPlayer;&lt;br /&gt;
  char * lastShotSound;&lt;br /&gt;
  char * lastShotSoundPlayer;&lt;br /&gt;
  char * killcamStartFireSound;&lt;br /&gt;
  char * killcamStartFireSoundPlayer;&lt;br /&gt;
       int unknown4;&lt;br /&gt;
  FxEffectDef * viewFlashEffect;&lt;br /&gt;
  FxEffectDef * worldFlashEffect;&lt;br /&gt;
  Tracer * tracer;&lt;br /&gt;
  Tracer * enemyTracer;&lt;br /&gt;
  float adsDofStart;&lt;br /&gt;
  float adsDofEnd;&lt;br /&gt;
  float hipDofStart;&lt;br /&gt;
  float hipDofEnd;&lt;br /&gt;
  bool overrideLeftHandIK;&lt;br /&gt;
  bool overrideLeftHandProneIK;&lt;br /&gt;
  float ikLeftHandOffset[3];&lt;br /&gt;
  float ikLeftHandRotation[3];&lt;br /&gt;
  float ikLeftHandProneOffset[3];&lt;br /&gt;
  float ikLeftHandProneRotation[3];&lt;br /&gt;
  float customFloat[3];&lt;br /&gt;
  int customBool[3];&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
== Source Format ==&lt;br /&gt;
There is currently no known source format for the attachment asset. The currently accepted one is extensionless raw text files located at &amp;quot;raw/attachment_unq/&amp;quot; that contain the setting names and new values separated by backslashes. The first entry identifies the file and for attachments, &amp;quot;ATTACHMENTFILE&amp;quot; is used.&lt;/div&gt;</summary>
		<author><name>CraigChrist8239</name></author>
	</entry>
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